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Quotes / Psychological Torment Zone

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Radio

The Doctor: Just think about it — a prison cell bigger on the inside than it is on the outside, where time and space have no meaning, where you can build an entire world with centuries of history, and live through all those centuries until you forget you're not part of the illusion.
Frobisher: That's obscene!
The Doctor: And every once in a while, something is sent in to destroy the world completely - and make him relive his crime in every horrific detail.

Tabletop Games

The Wasteland is a place of healing, a realm where victims and victimizers can confront their actions and their guilt. In this region, pain is real, fresh, and new. It cannot hide from you and you cannot escape its touch. In the Wasteland, the soul that can't let go and forgive itself can pay the ultimate price, yet still come out on the other side.
There is no path to the Wasteland. Those who hide agonies in their hearts will stumble into the realm eventually. The Wasteland opens itself to the scarred and long-suffering. Death is the only way out of its embrace.
Mage: The Ascension — The Book of Worlds

Losing one's way isn't just physical, not when it comes to the Whispering Wood. Becoming lost in the woods, while frightening in its own way, isn't the real dilemma. The real problem is when one loses sight of the moral path, when emotions form a labyrinthine tangle, and when one cannot see the way out of inner turmoil. Losing the way in the woods is temporary. Being unable to climb back up the slippery slope of moral degradation may be permanent. A dark forest is bad; a dark heart is worse.
Players assume the roles of characters who are lost in the woods. Any forest will do, whether it's the Thetford Forest in Norfolk, the Allegheny Forest in Pennsylvania or the acre of trees just past a backyard. But the characters aren't just physically lost - first they must be
figuratively lost. A criminal who steals for a living, a woman who cheats on her husband, a man who kills another out of passion or revenge. These people have all lost their way morally and emotionally; they have already vanished in the shadow of their souls. Now they become lost in the forest, for the dark heart of the Whispering Wood mirrors the dark places in the characters' own hearts.
—"The Whispering Wood," Mysterious Places

Erebus is the realm to which the Garou travel to sear the stain of shame and sin from their souls. Only in Erebus can werewolves fully divest themselves of the Wyrm's worst taint. This process is excruciating and spiritually perilous, however; the cleansing of Erebus involves a literal burning away of the Garou's sin, in a molten river of purest silver.
Werewolf: The Apocalypse — Umbra: The Velvet Shadows

Video Games

Celeste Mountain is a strange place. You might see things. Things you ain't ready to see.
—Old Woman, Celeste

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