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"What could have POSSIBLY led me to think I would need the Bat Thing for this fight before I got here, anyway? Yeah, once you're ALREADY fighting it, it's obvious, but I didn't goddamn know, how is this fair? And all those things notwithstanding, FUCK this fight. It goes against EVERYTHING we know about Pokeys in the Mario RPGs. Normally you can't jump on a Pokey because of their spikes, right? Makes sense, so you use your hammer instead. But Tower Power Pokey is the OPPOSITE, you CAN'T use your hammer but CAN jump on it in order to deal damage."

"Tower Power Pokey is a disgustingly durable boss whom the only way you can beat efficiently is by using a Bat Thing Sticker. While you can beat the first boss just fine without his weakness, this one demands you come with it. And as usual of Kersti's dumb ass, she won't tell you what the weakness is until you're really stumped. Come to this fight without the Bat? You gotta exit the Stadium and go all the way back to the underground maze to find and Paperize it. Like, is this good progression? Are you really supposed to do compulsory backtracking just to beat a boss right after you just traversed its dungeon?! You can put shortcuts all you want; that doesn't excuse terrible design! And if you still insist on fighting without the Bat, you have to deal with a second boss whose HP is over thrice that of the first boss, as well as quadruple defense. You can't hit it with a hammer because it has spikes on its sides, so if you don't have enough jump Stickers, you're just about screwed. Isn't the main thing with Pokeys is that you can't jump on them, so you have to attack them from the sides? That's been a thing not just in Paper Mario, but the main series, as well! Even if you stock up on POW Blocks and Hop Slippers, this fight will still take a grueling amount of time to finish, especially since Tower Power Pokey will summon minions to guard it as long as its segments are up. Let me reiterate: the game taunts and trolls you for fighting a boss practically and not using a shortcut to trivialize the whole thing! You know the mere existence of a boss fight is to be a challenge, right? How is this a challenge?! Let alone a good one?!"

"And while we're on the subject of bad bosses: this motherfucker, let me tell you something. The humanoid bosses in this game are paradoxically the most dangerous. But Micolash is a psychological hazard that will hurt you personally. This boss literally feels like cut content because the fight centers around chasing him, and his direction depends on RNG making him an actual Speedrun killer. When you corner him, he uses one attack, and then you chase him again where he gains the power to insta-kill you. God forbid you're hit by it, because that's ten minutes gone."
Max0r

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