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  • The 100:
    • The Grounders' view killing in battle as a badge of honor (a badge many of them start earning while they're still children), and seem to follow a code of honor that demands they not back down from a fight and that they ensure the dead are avenged. The standard parting words to say to a dying Grounder are "Your fight is over."
    • Their leader, Lexa, is an aversion. She's not shy about going to war, but she views it merely as a means to an end; if she can achieve her goals by making an alliance with her enemies, rather than fighting them, she'll gladly do so.
  • Andromeda:
    • Tyr Anasazi. Tyr is a Nietzschean, a member of a genetically modified Human Subspecies whose loose interpretation of Nietzsche and Darwin have resulted in a philosophy where they constantly fight one another on both the individual (mostly for mates) and Pride (for slaves, territory, plunder) levels. However survival is always their first priority. According to Tyr, mates and progeny (i.e. propagating one's genes) are the only thing worth seriously risking one's life for. Many Nietzschean prides cross over into Always Chaotic Evil territory, but it's not universal — some could count as Warrior Poets, others are simply living life according to a very alien moral code.
    • Then there's Rommie. Considering that Rommie is the Master Computer controlling a warship which can lay waste to star systems and was built from the deck up to fight, anything else would just be silly.
  • In Angel Lorne's entire race is like this — except him, regarded as a disgrace for his nonviolent tendencies, lack of suicidal bravery, and a tendency to forfeit each joust.
    Lorne: I didn't run away! I just saw both sides of the joust.
  • Babylon 5:
    • The Warrior Caste of the Minbari had this attitude, to some degree, especially the more fanatical ones who refused to accept the seemingly nonsensical surrender to an almost-wiped-out Earth. Of course, the war itself was somewhat nonsensical, but that was the Religious Caste's fault.
      • The Religious caste started the war, but when they had second thoughts, the Warrior Caste enthusiastically kept it going.
      • The Grey Council had just had their leader, as well as who knows how many others, killed in a particularly brutal example of culture shock. It's pretty clear that nobody was thinking clearly at the moment. It makes sense that the hidebound Grey Council would fall back on what they normally do to solve dilemmas.
      • Living in the same universe with Centauri, Narn, and now Humans (who have a rather interesting history to say the least) let alone the Shadows is not a thing that tends to make for amiable personality traits. If your mother had told you that the Evil Dark Crab Monsters would get you if you weren't good, what would you be like?
      • The Minbari Warrior Caste seemed to act in a rather wussy manner during the Shadow War and let the Religious Caste do their fighting for them.
      • Though not considered canon, many B5 fans think the Warrior Caste, like the Clarke Administration and Emperor Cartagia's government, had been infiltrated and influenced by the Shadows. Even if this wasn't the case, long-standing tensions between the two castes, exacerbated by the Grey Council's controversial decision to end the war with Earth without telling the warrior caste why they were ordered to surrender at the eve of victory, go a long way toward explaining the Warrior Caste's behavior during the Shadow crisis: they felt betrayed and manipulated by the Religious Caste, and weren't about to let the same thing happen again. Instead, they focused on trying to wrestle political power away from the Religious Caste, and started a Minbari civil war in the process.
    • The Narn are this, though mostly by necessity. It's mentioned in-series that before the Centauri occupied Narn, the Narn were a deeply spiritual agrarian people with some Proud Warrior traits, but that the occupation brought the Proud Warrior part of Narn culture to prominence at the expense of all others.
      • The Narn are a particularly nuanced case. Pretty much every Narn with any screen time is shown to be a fierce fighter, including and especially G'Kar — but it's far from the only thing they care about, and we rarely meet any Narn with a boilerplate "stoic warrior" personality. They're not proud of being warriors because they're naturally soldierly or because it's their designated hat, but because, within living memory, they shook off a 100-year occupation by the vastly technologically superior Centauri through a bloody insurrection, and they're not keen to let anyone forget the accomplishment or the grievance.
    • Befitting their status as similar to the Narn, the Centauri themselves. Most of the time they're seen politicking and partying, so it's easy to forget that their military consists of every single male Centauri of age (including the slaves, though those are mobilized only when things are going horribly bad), or that their civilization during the First Empire had completely renounced to war until the Xon, the other sentient race of their homeworld, attacked without provocation on first contact and shattered the defenseless First Empire only for the Centauri to form what would become the Noble Houses, rally around them, and use their technological superiority and better organization to slaughter them. Tellingly, all prominent Centauri characters are extremely dangerous:
    • The Drazi aren't the most advanced race of the League of Non-Aligned Worlds, but are the most powerful because of how much they praise martial ability, and during the Dilgar War they were the only ones who held back the invasion until Earth Alliance turned the tide-everyone else had to wait for EarthForce to lift the siege on their homeworlds, but the Drazi were close to the border and ready to launch their own offensive at first convenience.
    • The Rogolon from the Expanded Universe are a Deconstruction of the Honor Before Reason type: they're fixated with duels and consider active protection as dishonorable (armor is OK, but dodging is not), and as a result they fight wars by sending out their fleet to challenge their enemies in a long series of duels, with the side winning most duels winning the battle, and their ship are unique in lacking interception ability. As a result, when the Centauri invaded during the Centauri-Orieni War to bypass Orieni defenses, the brave but already technologically inferior Rogolon were slaughtered by the Centauri veterans who wasted no time in picking on isolated ships that refused to dodge attacks or shoot down incoming fire, and the Rogolon remained independent only because the Centauri had bigger things to worry at the moment and after the war were too busy rebuilding to spare the forces necessary.
  • Beastmaster: The Umpatra are a tribe of fierce warriors with a very notable custom: Before sunset each day an Umpatra - both men and women - must kill an animal and consume its heart. Failure to do so requires them to remove a joint from a finger, and repeated failure could result in the functional loss of their hands. In one episode, protagonist Dar faces down Nokinja, a woman and arguably the tribe’s most formidable hunter.
  • Chouseishin Series:
    • Chouseishin Gransazer: The Impactors follow a code of honor that involves challenging strong opponents and avenging comrades when they're felled in battle. The latter ends up igniting a Cycle of Revenge when the Gransazers defeat Radia, which prompts Lucia to pick a fight with the Gransazers even after their mission is felled, and in turn prompts their commander Logia to stay on Earth to continue fighting the Gransazers even after he's recalled by his superiors.
    • Chousei Kantai Sazer X: Ad comes from a race of these known as the Biyodo, an alien race with a strong warrior culture who occupy an esteemed place in the universe, which leads to Ad coming off as quite arrogant and abrasive before he mellows out. The end of the series sees Ad returning to his home planet in the hopes of reforming his people's militarism.
  • There are some indications that the Castithans in Defiance are, in part, this. Viceroy Mercado, an Earth Republic official, even claims at one point that the Castithans have conquered the homeworld of the Irathients, the Sensoths, and the Liberata, colonizing it and renaming it "Casti" (this contradicts earlier sources, which claim that Casti used to be a barren rock until terraformed by the Indogene and that Irath is a separate planet). The Viceroy also claims that humans need to learn to coexist and emulate the Castithans, lest our planet is also conquered by them. Some of the typical attitude associated with this trope is shown in one of the early episodes, where a cowardly Castithan runs away from a battle. Datak Tarr has him put on a rack of sorts in a public place, where other Castithans put rocks onto a plate that increases the torture. The punishment is meant to cleanse the guilt of cowardice (the alternative is death).
  • Doctor Who has its fair share of Proud Warrior Races.
    • Most of these Proud Warrior Races are villainous (when your hero is a Technical Pacifist, who else would his enemies be?) and are usually among the Doctor's least powerful enemies. They are almost always outmatched by ordinary human soldiers when it comes down to a straight-up fight, especially in the renewed series. Villainous examples include the Sycorax and especially the Sontarans, who view everything as part of the war effect and thus take everything with military seriousness:
      Strax: I can produce magnificent quantities of lactic fluids!
      • Although we should always remember the militarily-blusterous and frequently incompetent Sontarans are the only known alien race to successfully invade and occupy Gallifrey, albeit briefly, a fact which really doesn't come up as often as it should.
    • More heroic examples include:
      • An allied Proud Warrior Race Girl in Leela, who combined this trope nicely with Amazonian Beauty.
      • King Yrcanos (played by BRIAN BLESSED!) in "Mindwarp" is a more positive example of a Proud Warrior Race Guy than the ones listed above; he is slightly ludicrous in his constant blustering but mostly on the side of right. (But that was only because the story in question had a major case of Crapsack World and Evil Versus Evil: in many more optimistic Doctor Who stories Yrcanos would have been a bloodthirsty villain by comparison to nicer characters.)
      • The Draconians, who are entirely honourable, although the Master and the Daleks are trying to push them into war with the humans.
    • The Ice Warriors are more morally nuanced — individual ones can be anywhere on the scale from sadistic schemer to purely honorable warrior, and their culture in general has gone through both aggressive and more neighbourly (while remaining this trope) periods during its history.
    • The Stenza are a subversion — they promote themselves as this but are actually cruel, treacherous and hypocritical.
  • The Jardidians from Earth: Final Conflict were once part of the same race as the Taelons, but they split into two species some 8 million years ago. The two races have been at war ever since, and the Jaridians often speak of glory in battle, and seek honourable deaths in combat.
  • Farscape:
    • D'Argo (who also parodies this trope in a Season four episode by remarking, "You know, I've never put this into words... but I love shooting stuff. And I'm very good at it.")
    • The powers behind Farscape encouraged Anthony Simcoe (D'Argo) to subvert this archetype at every opportunity, even excluding the various whacky/gay D'Argos from the various mind-screw episodes. D'Argo was basically an inexperienced teenage father when he was imprisoned. He consciously struggles with his own violent impulses, only ever really wanted to just earn his honor in battle and then settle down, become a farmer and grow wine. He had a sense of humor and grew to appreciate human culture, while becoming cynical of certain aspects of his own culture. He also was elected Captain of his ship by the last season, which acknowledged how he had outgrown his immaturity.
    • Further subverts the archetype in one of the episodes in which the crew lands on earth. A police officer discovers them on Halloween however Noranti saves the day by drugging him with a powder which causes him to imagine D'Argo taking of his 'mask' to reveal the obligatory large African American (or Australian in this case).
    • Furthermore, Luxans as a whole subvert one fairly standard cliche of this trope: they do not have an obsession with dying honorably in battle. They accept it as a possibility, but it seems fairly clear that, all other things being equal, they'd rather die of old age. They are overall closer to the Proud Soldier Race sub-type, since the values they seek to embody are not personal glory and deadliness but rather loyalty and self-sacrifice for the good of others. A big part of this is that young Luxan males can easily go into a blinding rage when stressed, and this continues well into the age where they enter military service. Establishing the discipline and emotional control needed to control them is a necessary step in being accepted as a full adult, and Proud Warrior berserker shenanigans are seen as childish.
    • The Peacekeepers are a race of Private Military Contractors with a habit of conquering their clients. They were created by a race of Precursors as guardians and have interpreted their purpose to be "peace at the muzzle of a weapon". They have no respect for "techs" as they spend all their time fixing and building weapons instead of using them. They are taught not to befriend one another or have close relations with family, and their children are taken to be raised in The Spartan Way shortly after birth. Ex-Peacekeeper officer Aeryn Sun tends to retain many of the attitudes when not denying her heritage.
    • Even John Crichton has commented on humans' battle prowess, might explain why the Eidelons used them to create the Peacekeepers.
    • Deconstructed by the Halosians, a race of bird-like creatures whose entire culture is based around gaining more power by racking up kills. In practice, this means that they just go around attacking anyone they meet, which usually results in them getting their asses handed to them by more powerful opponents, and leaves them unable to consider not attacking even when it's in their best interest.
  • Game of Thrones:
    • The Dothraki live to conquer. They have no economy except gifts, tribute, and plunder, and defeat means a Traumatic Haircut. To them, any man who cannot ride is no man at all, and a dead khal is succeeded only by the strongest warrior(s) among his followers.
    • The ironborn take pride in being reavers. Traditionally, they do not wear jewelry not won in battle and prefer raiding to siegecraft and seamanship to horsemanship. The Greyjoy words, "We Do Not Sow", brag that they live by plunder rather than labour. Although they're seen as the Butt-Monkey of the Seven Kingdoms, they are still fearsome warriors and unparalleled in the seafaring arts, despite their other failings. Stannis even admits in the History and Lore videos that individually they're the strongest warriors in Westeros and the only reason his victory over them was possible was because despite their naval superiority, they're too individualistic to fight cohesively as a group, which allowed him to destroy their proud Iron Fleet at Fair Isle during the Greyjoy Rebellion.
      Theon: Known for their skills in archery, navigation and lovemaking.
      Maester Luwin: And failed rebellions.
      • Ironborn traditions and cultural predisposition towards naval raiding makes Balon look like one of these.
      • Theon is trying his damnedest to be this. He also assumes that his men, being proud Ironborn warriors, would willingly brave certain death to go out in a blaze of brutal glory. Noooooooooope.
        Theon: You're not a man in the Iron Islands 'till you've killed your first enemy!
    • The wildlings believe that you take what you can get and keep what you can hold, which is why they fight each other as much as the Night's Watch and rarely present much of a threat to the Seven Kingdoms.
    • From the crannogmen in the Neck to the Umbers of Last Hearth, Northmen have this reputation throughout Westeros. This was mostly taken as rumor before the War of Five Kings, as every time Northerners met an enemy outside of their homeland they repeatedly underestimate the Northerners and are crushed. This ranges from escaped wildlings from beyond the Wall to the mountain clans of the Vale to even the Lannister army.
      • Jaime, Tywin and Varys all observe that the Northerners have shades of this and Ned's one them.
      • One of the reasons Robb is respected by his fellows is because he's almost always on the frontlines with them and has ample opportunity to show his skill as a fighter to them, in contrast to most other prospective kings in the war, who rarely fight on the front lines.
    • Theon's big flaw in trying to be one was that as a Child of Two Worlds he scrambled the Northern and Ironborn versions in his head in a particularly self-destructive way. The result was that those following Northerner standards considered his tactics underhanded and cowardly, while the Ironborn were impressed by his cunning and audacity but thought trying to hold territory instead of looting the place and running was suicidal and pointless.
  • Duncan MacLeod in Highlander has shades of it. He was raised as the son of a Scottish clan chief, in a society where clan battles were common and men were raised to fight. He doesn’t usually go looking for fights, given that immortals try not to attract the attention of other immortals, but he’s hard wired to protect and fight against evil immortals and often has ended up in historical wars fighting, as he told Darius, battles he believed to be just. He considered Darius a good friend but trying to follow Darius’s peaceful teachings didn’t last very long.
  • Ziva David in NCIS would probably count though she is probably somewhat hyperbolic: Real Life Badass Israelis, even Mossad assassins, are probably not that flamboyant or as vain about their skills.
    Eli David: Ziva is the sharp point of the spear, Director. Treat her well.
  • The Mandalorian: Unsurprisingly, the title character and his tribe. When a character is told to put down his weapon for peaceful negotiation, only to reply that “Weapons are part of my religion!” You know this trope is in effect. He finds out in the second season that the tribe he grew up in and was raised to think of as the only "real" Mandalorian Way is part of the "Children of the Watch" subgroup—a Renegade Splinter Faction from The Clone Wars's Death Watch which the mainstream Mandalorian culture (represented by returning Mandalorian characters) considers an extremist cult. That said, both the Children of the Watch and Bo-Katan Kryze's mainstream Nite Owls are shown to be more soldier than warrior in action: despite having superior armor to most enemies, rather than run at the enemy in berserker charges, they use cover, supporting fire, and radio communications to outmaneuver and surgically destroy their opponents, much like real-world special forces units.
  • The Uvodni in The Sarah Jane Adventures are a subversion. It turns out that they only fought to ensure peace on their world, and the Ship's Computer lead them to believe that the war was still going, even though it had ended ten years ago.
  • Stargate:
    • Teal'c from Stargate SG-1. It should be noted that, apart from being a Warrior Poet, Teal'c is actually extremely kind, loyal and friendly. His tough side really only comes out when he's with enemies. He even becomes ironically aware of this role as the series progresses, such as a tenth-season episode that ends with SG-1 enjoying a poker game:
      Teal'c: A true warrior... knows when to fold 'em.
    • Ronon and Teyla from Stargate Atlantis. Though they fit the attitudes of the trope, they're not exactly members of warrior races. Teyla's people are agrarian nomads, Teyla fights because she's their leader and protector. Ronon's homeworld of Sateda appears to have been roughly equivalent to middle-to-late 20th Century Earth before it was destroyed, with no real indication it was run by the military. The reason Ronon and the other surviving Satedans are so badass is simply because they were all soldiers. Likewise Ronon's comment about being taught to shoot a triple-barrelled shotgun as a child by his grandfather, if he was being serious, is not so much an indication that Satedans have a military culture, but he's just comes from a Badass Family.
  • Star Trek
    • Klingons generally fit this but when you come to inviduals, the picture is closer to Playing with a Trope.
      • The importance of honor in Klingon culture changed over time. Klingons in Star Trek: The Original Series and in the associated movies, who are mostly filling the role of designated Federation antagonist, aren't hesitant about winning through guile or outright deceit (the Organian peace caused direct warfare to be less of an option, in any case). The concept of an honorable warrior is a cultural ideal, not a universal cultural truth. The main source of information on Klingon society, Worf — an orphan, raised in a radically different culture from his own, and an officer in a generally lawful and good military — idealizes and glorifies his original culture. Time and again, we see that Worf is a paragon of Klingon virtue.
      • Worf is widely considered to be the most uptight, traditional, and humorless Klingon alive. Most other Klingons are much more easygoing and rarely feel bound to follow traditions, and while they still tend to be rough and proud, they can be quite fun and welcoming people to be around. Once, when Worf's humorlessness came up, he said "Klingons do not laugh", but Guinan said that Klingons laugh plenty, it's Worf that doesn't. Some of this is because Worf was raised by human foster parents. Though they tried their best to accommodate and encourage him, it could be that his books on Klingon culture had some things wrong, or he's just trying way too hard to be "a true Klingon." (His uptight nature, at least, is later explained as a result of accidentally killing a childhood friend during a soccer game, which led him to keep his emotions on a short leash afterward.)
      • Worf's son Alexander is also a unique example of a Klingon in that he is less of one than his father.
      • Martok and Worf's brother Kurn are one of the truly righteous Klingon authority figures. Kurn's time as a powerful Klingon is short-lived, after Gowron expels him from the High Council and essentially blacklists him. However, even afterwards, he continues to attempt to live honorably, refusing to commit suicide because of its accompanying dishonor.
      • Duras and Chancellor Gowron go to great lengths to prove that the Klingons are as dishonorable and sneaky as ever.
      • Subverted in Star Trek: Voyager with Klingon-human hybrid B'Elanna Torres, who thinks Klingon culture is over-rated and blames it for everything that went wrong in her life. She does however become more accepting of her heritage over the course of the series.
      • Star Trek: Enterprise actually deconstructed and reconstructed this one all in the same episode. "Judgement" had Captain Archer being tried for crimes against the Klingon Empire in an homage of Star Trek VI (same courtroom set!) What set the episode apart is a lengthy discussion Archer had with his counsellor about the nature of honor and glory among Klingons. His counsellor explained that the society originally encouraged other honorable professions such as doctor, lawyer, engineer, etc., but that the culture eventually shifted towards a glory-obsessed warrior base. "Kill something, whether it be strong or weak, it didn't matter, then we go to the bar and gloat about our conquest." Not only did Archer get a life sentence, the counsellor was given a short prison term for speaking out. Archer was rescued, but the counsellor stayed to serve his sentence so he could peacefully try to change the culture. It isn't that being a warrior is bad; it's when being a warrior becomes everything that trouble occurs.
      • A Star Trek: Deep Space Nine episode shows a proud Klingon lawyer, who treats every case as if it were a genuine battle. He uses every trick in the book (but still goes by said book) to win, as he believes a warrior must, but the cause itself is meaningless to him. As he's working to convict Worf of the accidental murder of a shipful of civilians, he explains that he would then happily defend him on Qo'noS.
    • The Andorians are another Proud Warrior Race (they have a duel-to-the-death ritual called Ushaan), and the Romulans have some shades of this (although they often balance "honor" with being sneaky, devious Magnificent Bastards). (In TOS, the Romulans were the honour-and-glory obsessed Vikings In Space, while the Klingons were the sneaky, backstabbing bastards — they switched characterization for some reason between then and Star Trek: The Next Generation.) And as Quark observes (and Kirk once acknowledged), even humans (who insist they've outgrown all that) can get downright savage at times. Put it this way, the Trek Verse has a lot of Proud Warrior Races.
      • The best example of the above mentioned are the Maquis, which are indeed human and other federal races turn into this trope (albeit more of a guerrilla) once the confort and commodities of the Federation are gone. Many ex Maquies like Chakotay and Torres classify as Proud Guerrilla Fighter Guy.
    • To elaborate further on the Romulans, they are more of a Proud Soldier Race, given their disciplined and strict way of life. However, they must have been a Proud Warrior Race in the distant past (possibly as far back as when they were still living on Vulcan) because some Romulans still continue the tradition of sword fighting (e.g. Nero and his men in Star Trek (2009)) and duels (e.g. Tenqem Adrev initiated one against Picard in Star Trek: Picard, and there are several Romulans carrying swords at North Station on Vashti). The Qowat Milat sisterhood is a relic from that era, being an order of warrior nuns who preach the Way of Absolute Candor and who may choose to bind their sword to a quest that they deem to be worthy (i.e. a lost cause).
    • Ferengi:
      • Ironically, the Ferengi started out as this: before Flanderization set in, the Ferengi were portrayed as extremely greedy warriors, who would have no qualms about attacking and boarding the Enterprise if they think they can make money from it. Even after Flanderization, those few Ferengi who are or have been military (Nog and Quark, respectively) are something to be feared (Quark tends to avoid battles and run whenever he can, but if he can't run... he's still a crack shot, and can break gold bricks bare handed), and the novels tend to remind us that the cowardly comical Ferengi are a minority, with the majority being able to kick ass whenever required.
      • It's something that's easy to forget because Quark and his family are the main Ferengi in the franchise. Seen throughout TNG (even in the later seasons) and their one-off appearances in Voyager and Enterprise, Ferengi remain villains who are to be feared because being willing to do anything for profit means anything. There is a Klingon chef on Deep Space Nine who sings and plays the accordion and is never seen with a weapon; to mistake all Ferengi for being like Quark is like mistaking all Klingons for being like Kaga. (And like Quark, Kaga probably Minored in Ass-Kicking.)
      • The two-part novel The Left Hand of Destiny features a tall Ferengi named Pharh. While he's a typical profit-obsessed Ferengi, he also shows that he's willing to fight for those he considers his friends, even though he gets defensive when this is pointed out, claiming that he's only being motivated by profit. In this case, his willingness to fight by Martok's side is described by him as simply him making sure that Martok pays off the cost of Pharh's shuttle, which Martok wrecked. In the end, Pharh takes a disruptor bolt meant for Martok, and Martok honors his friend's memory in the most Ferengi way possible — by paying off the cost of the shuttle to Pharh's family (not to mention fighting a battle in his honor).
    • The Talarians, in the episode "Suddenly Human", are basically "I Can't Believe They're Not Klingons". They have similar martial traditions and concepts of honor. Interestingly, in an earlier episode, Klingon renegades were found aboard a Talarian ship. The Talarians even look like Klingons, with ridged scalps instead of foreheads.
    • The Acamarians from "The Vengeance Factor" used to be this, but consider it Old Shame now. There are, however, rebels against modern Acamarian society who now live as Space Pirates.
    • Star Trek: Deep Space Nine:
      • The Jem'Hadar exist solely to fight for the Dominion and appear to follow a code of honour; although it was never as clearly laid out for the audience as the Klingons' was, it was implied to be similar as a Jem'Hadar First who fought Worf seemed to understand him. The Jem'Hadar know their masters can be cruel, unjust and unreasonable, but — like Klingons — once they've given their allegiance (and they're bred from birth to give allegiance to the Founders), they will honour it.
        Third: Until we re-establish communications, we will hold this world for the Dominion.
        Fifth: And if we cannot re-establish communications?
        Third: Then we will hold this world for the Dominion... until we die.
      • Another Jem'hadar example. In "By Inferno's Light", the Jem'hadar basically line up to fight Worf in a Duel to the Death. He kills several of them, but once he gets to the First he is worn out and unable to win. He is knocked down time and time again, but refuses to stay down. The Jem'hadar then yields to him.
        Ikat'ika: I yield. I cannot defeat this Klingon. All I can do is kill him. And that no longer holds my interest.
      • The Breen. Before the war, pretty much all that was known about them was that a Klingon armada that invaded their space was lost with no word; once allied with the Dominion, their forces were at the front of every battle by their own insistence.
    • Star Trek: Voyager:
      • The Hirogen are more of a "Proud Hunter Race", and the more cunning the prey, the more they enjoy the hunt. Being called "worthy prey" is the highest compliment one can receive from them. One Hirogen character laments that it's effectively destroyed their culture; they basically don't have a civilization beyond roving hunting parties anymore.
      • The Kazon desperately want to be this trope, but they push it so far that it comes off as parody. For instance they're so honor-bound that their prisons are just a line on the ground they tell you not to cross; on more than one occasion the heroes escaped them by just walking away. They also suffer from being so low-tech compared to every other space faring race that they're really only a threat to each other.

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