Basic Trope: A character tends to attract bizarre, otherworldly things.
- Straight: Alice walks out of her house only to find that an alien has crash-landed into her porch for the third time.
- Exaggerated: Alice is a literal weirdness magnet. Anything out of the ordinary is magnetically attracted to her. This can have messy results.
- Downplayed: Alice notices a family of deer on her lawn, which is strange because the deer near her neighborhood are quite antisocial.
- Justified: Alice is some sort of "weirdness spirit". Weird things happen near her because her mere presence commands it.
- Inverted:
- Alice is a magnet for the mundane.
- Everything not common wherever Alice is gives her a wide berth.
- Subverted: Alice seems to be a magnet for weirdness, but then goes to a store where nothing out of the ordinary happens.
- Double Subverted: And then she meets the cashier, who is clearly a wizard.
- Parodied:
- Alice finds it extremely annoying that weird things inexplicably end up near her. Trying to sleep causes goblins to appear in her bed, having a shower causes the water to become apple juice, etc.
- Alice gets used to the weirdness and doesn't even react.
- Zig-Zagged: Alice thinks she sees a wizard, but it's actually a hallucination caused by a drug. The drug is from an alternate universe, or so she believes. She is promptly taken to a hospital on Mars, but she hallucinates it being on Earth.
- Averted: Alice experiences strange things as much as the next person does.
- Enforced: The showrunners need to keep the episodes interesting, so they make Alice face a bizarre new happening every week.
- Lampshaded: "Wait, you deal with this every week?"
- Invoked: Alice goes out of her way to look for weird creatures, things, phenomena, etc., then gets them to track her back home.
- Exploited: Reporters who want to report on something supernatural use Alice to do just that.
- Defied: Alice refuses to step outside, knowing that unusual events will be forced upon her.
- Discussed: "It really sucks that you have to deal with crazy stuff like this weekly."
- Conversed: "Something weird always seems to happen to that girl."
- Deconstructed: Alice cannot leave her house for fear that aliens, robots or mythical creatures could hurt her or a loved one. She has to stay indoors with as little contact with the outside world as possible, including friends and family.
- Reconstructed:
- She eventually accepts her bizarre life.
- The weirdness do occasionally provides her some benefits, like that dog that craps platinum that she took in last week, or the alien princess she's going to date tomorrow.
- Played for Laughs: After hours of mowing her gigantic lawn, Alice sits back and relaxes ... just as a gigantic carnivorous plant sprouts from the ground and eats cars. Alice is not amused.
- Alice gets progressively more annoyed with the crap she has to put up with on a regular basis, and snarks about it every chance she gets.
- Played for Drama: On her way to her wedding, Alice's car is totaled by a humongous fire-breathing gorilla. Now she has to escape from the gorilla to get to her wedding, which is easier said than done.
- Played for Horror:
- Everything Alice loves has been exterminated as collateral damage of the rampages of the weird shit that keeps popping up around her.
- The trauma of the weird things Alice has endured has turned her into an Obsessively Normal woman... as in the "if you have so much as heterochromia, she force-feeds you rat poison, rips you apart with a silver-laced chainsaw just to be sure, and puts your head on a pike alongside a sign that reads 'ALL WEIRDOS AND WEIRD SHIT, STAY AWAY AND DIE'" kind.
The main page is a Weirdness Magnet. Now's your chance to get over your shock in advance.