Follow TV Tropes

Following

Playing With / Teleporter Accident

Go To

Basic Trope: Teleportation goes horribly wrong

  • Straight:
    • A group of people are teleported and arrive several miles away from earth’s atmosphere.
    • They’re embedded in solid rock instead.
  • Exaggerated:
  • Downplayed:
    • A minor teleportation error lands its passengers’ upside-down.
    • People go through the teleporter and come out without their clothes.
    • People go through the teleporter and end up a mile away from the target location, so they have to walk the rest of the way.
  • Justified:
    • The teleport has to account for the curvature of the earth, its travel through the universe, and a number of additional factors for organic matter, each which has to be calculated manually.
    • The teleporter was being used in ways is shouldn’t have: such as teleporting complex matter, or going over weight.
    • Hyperspace Is a Scary Place
    • Someone sabotaged the teleporter.
    • A Negative Space Wedgie screwed up the teleporter.
    • The teleporter is still in the testing phase and its inventors haven't yet ironed out all the issues.
  • Inverted: The teleporter malfunctions…which makes it work perfectly, for once.
  • Subverted:
    • The teleportation seems to work perfectly, despite a malfunction warning.
    • The teleports seems to have malfunctioned when it didn’t re-integrate everyone’s clothes, but it turns out this is a failsafe for going over weight limits, and is an intended function.
  • Double Subverted:
    • However, it turns out they’ve been subject to a twin-maker teleport, and have been reconstructed with Reverse chirality, preventing them from living their former lives.
    • It does this even when under the weight limit.
  • Parodied:
  • Zig Zagged: Evey teleporter has a different malfunction inbuilt that is impossible to remove: some leave you naked, some keep inertia and thus throw you around, some will kill you and some will make you wish you were dead. Using a teleporter is less a matter of finding co-ordinates and more a matter of dealing with its unique quirks.
  • Averted: All teleportation works as intended.
  • Enforced:
  • Lampshaded: “Teleportaion is like primitive air travel: it’s perfectly safe, until it’s really, really unsafe. “
  • Invoked: The teleported is sabotaged in order to do this.
  • Exploited: The risk of this occurring is used as part of an advertising bit against teleportation.
  • Defied:
    • Teleporters refuse to work unless they’re guaranteed success, in order to prevent horrible accidents.
    • Teleportation is refused for this reason.
  • Discussed: “ Doctor, how can you insist on using the teleporter despite it’s flaws?”
  • Conversed: “The teleporters in this show are allways so poorly made…”
  • Deconstructed: Teleportation is banned for use on living organisms, and it’s so risky and unreliable they’re not used to even teleport goods after a time. The supposedly “high-tech” teleporter machine is a fortunately-forgotten piece of worthless tech.
  • Reconstructed:
  • Implied:
  • Played For Laughs: The various teleport malfunctions are Once an Episode gags, usually as parodies of similar incidents in certain sci-fi series.
  • Played For Drama: Teleporting is rarely used for this reason, and even considering using it is crossing the Godzilla Threshold.

Warp back to Teleporter Accident. Just be careful, the link might be a little… “on the fritz.”

Top