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Basic Trope: A Purposefully Overpowered, hard-to-deploy and limited unit. It's usually associated with (but not necessarily exclusive to) strategy video games.

  • Straight:
    • The SS Tropenought is ludicrously powerful at the cost of being tough to deploy and rather limited at that.
    • The Juggernaut Land-Battleship is a gigantic tank that's able to take on whole armies and have a decent chance of winning.
  • Exaggerated: Buying the SS Tropenought or the Juggernaut Land-Battleship is an Instant-Win Condition for any match, and the entire goal is to get enough resources and money to even build the thing.
  • Downplayed: The SS Tropenought and the Juggernaut Land-Battleship function similarly to a Kingmaker Scenario; Even though it's not obscenely powerful on its own, having it on your side makes you as such.
  • Justified:
    • The SS Tropenought is Powered by a Black Hole and huge by necessity, so it needs more weapons to cover more angles of attack from those pesky rebels and feds. Might as well make its primary armaments wave-motion cannons, and slap on that experimental super-shield too, since there's petawatts of energy to throw around, and suddenly you have a Super-Unit ready to rock.
    • Juggernauts are intended to uproot deeply dug-in enemy positions. They're armed with re-purposed battleship turrets armed with three 200mm cannons, with coaxial 35mm vulcan cannons (and for the rare times when even THAT isn't enough, they can launch a tactical nuke), and protected by an experimental armor kit. As a side-effect, they slap lesser tanks into scrap metal with one shot, and as far as infantry are concerned, it's just too big to fight. They're also equipped with CIWS for the inevitable retaliation by aircraft and cruise missiles.
  • Inverted:
    • While small and only being capable of doing damage through a constant and rapid stream of projectiles, the Mighty Mouse is comically cheap, allowing for Zerg Rush tactics.
    • The SS Tropenought is actually a Super Worker Unit, meant for rapid resource exploitation, colonization, and disaster recovery. It's so dawggone big because it builds big things, but can't hurt a fly even if you ordered it to ram it head first into another ship.
    • Juggernauts are meant to unfold into defensive bastions in areas where a worker can't go.
  • Subverted:
    • The SS Tropenought is surprisingly cheap if you get the specific Dreadnought Workshop building.
    • The SS Tropenought isn't actually all that powerful once you get it.
  • Double Subverted:
    • The Dreadnought Workshop, through some unfortunate glitch, is completely and thoroughly locked out.
    • That is, until you use its special abilities, which are capable of wiping enemies off the map.
  • Parodied: For some bizarre reason, you can hire a Wikistani Ace Pilot known as Reaper 1, and the cost is ludicrously high for such a lowly fighter plane (or possibly even Mighty Mouse for that matter), being even more costly than both the SS Tropenought and the Juggernaut Land-Battleship combined! But then, once you do manage to hire Reaper 1, you can expect to watch in shock and awe as the mercenary singlehandedly manages to wipe out every enemy with ease, and even dole out Curbstomp Battles to the likes of the enemy's own dreadnoughts and land-battleships.
  • Zig-Zagged: The cost and effectiveness of your units fluctuate rapidly.
  • Averted: There are no superweapon units of any kind.
  • Enforced: Playtesters often found themselves in stalemates, often Zerg Rushing each other, so the developers decided to make something to break that stalemate. Not only that, It's a good reward for those who like playing the long game and saving enough resources to let out one of the most devastating units on the field.
  • Lampshaded: "Look, you want the SS Tropenought, or the Juggernaut Land-Battleship? You're gonna have to pay up, bub."
  • Invoked: The SS Tropenought is advertised as available, and while it's extremely costly, the devastation it brings is more than enough. People scramble to collect resources in order to purchase it.
  • Exploited: Due to the costly nature of the SS Tropenought, your enemies seize the opportunity to attack upon you starting construction on the SS Tropenought, which means you probably won't have enough units on the field to fend off the Zerg Rush.
  • Defied:
    • You are always given a free SS Tropenought at the start of every match, just because.
    • "Wunderwaffen just don't work. There's no way we're funding this thing!"
  • Discussed: "Why is this so big? And does it really need all of these guns?" "Because you always need More Dakka; from as many big and rapid-firing guns as you can manage."
  • Conversed: "Look, I'd say that if you're in a match that you know will have you and your opponent playing the long game, then save up resources for the SS Tropenought and the Juggernaut Land-Battleship. They're both really OP in the late game."
  • Deconstructed:
    • The fact that the Empire is willing to field such massively overkill weapons systems means that their enemies' resolve to fight to the death is strengthened, because you can't surrender to such a terrifying engine of destruction any more than you can beg a natural disaster for mercy.
    • Juggernauts are a nightmare to clean up after, as they do nasty things to infrastructure just getting around, and belch out so much pollution that they're the vehicular equivalent of a Walking Wasteland. Their huge guns are, in a word, inordinate, leading to massive collateral damage.
    • The danged thing has so many different guns it can't shoot any one weapon for more than five shots.
  • Reconstructed:
    • The Emperor decrees that SS Tropenought and Juggernaut crews must ask for surrender before commencing an assault.
    • There's some clever use of antigravity to make Juggernauts as light as any other tank despite their brobdignaggean size. Replacing its exhaust-spewing diesel engines with Small, Modular Reactors also solves the pollution issues.
    • Someone figures out how to make Bottomless Magazines, allowing Juggernaut to fire to their heart's content.
  • Played for Horror: Such impractical weapons being fielded is a sign that the Godzilla Threshold has been crossed.

Trying to build a Tactical Superweapon Unit is costly, but it's so worth it in the end.

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