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Playing With / Shooting Superman

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Basic Trope: The villains keep attacking the hero, despite the futility of it being general knowledge.

  • Straight: The Gang of the Lampshades unloads their pistols and machine-guns on Amazing Girl, despite the media having shown several times that she's Immune to Bullets.
  • Exaggerated:
    • The Gang of the Lampshades unloads several anti-tank rifles, a Gatling gun, a rocket launcher, an experimental Wave-Motion Gun, several grenades and a mini-nuke on Amazing Girl, despite her telling them that all that will just phase through her.
    • A member of the gang charges Amazing Girl bare-handed, despite having just seen her shrug off a cruise missile.
  • Downplayed:
    • Amazing Girl IS immune to bullets, shotguns shells, rockets and what have you, but the force of the impact still knocks her back.
    • Amazing Girl has been proven to still fight while Brought Down to Badass, relying on a mix of her reputation and Boxing Lessons for Superman training to still save the day, so some crooks still shoot just in case they get lucky enough to catch her depowered. Once she shows that no, she isn't depowered this time, they immediately surrender.
  • Justified:
  • Inverted:
  • Subverted:
  • Double Subverted:
  • Parodied:
  • Zig Zagged: Sometimes the villains try to shoot down Amazing Girl, with no effect; sometimes they actually manage to injure her with the appropriate equipment; sometimes she's actually prepared to counter said equipment; and sometimes the villains are just too scared to do anything.
  • Averted:
    • Amazing Girl busts into the bad guys hideout, the bad guys, realizing that can't really do anything to her, drop their guns and surrender.
    • The crooks split up and run for it, hoping Amazing Girl won't be able to keep track of them all.
  • Enforced: "The fans of the original series already know that Amazing Girl is immune to bullets, but we needed an impressive way show how unstoppable she really is. You cannot deny that taking a rocket to the face with a smile and going unharmed after it is badass no matter how many times you see it"
  • Lampshaded:
  • Invoked:
    • Evulz asks his minions to shoot at Amazing girl's Evil Knockoff, in order to prove how close it is to the original.
    • Evulz is the kind of jackass (and a very intimidating one, at that) who will severely punish any minions that do not try to shoot Amazing Girl even if they would otherwise perform his assignments flawlessly by just not wasting their time/effort/ammo/lives doing this.
    • Amazing Girl carries a gun, to goad her enemies into shooting at her to demonstrate her invulnerability.
  • Implied: Amazing Girl stands in front of a hostage taker and the man points his gun at her. She raises her eyebrow and gives him a look that can only mean "really?".
  • Exploited: The Gang of the Lampshades' Boss ordered Dirty Jack to shoot Amazing Girl if she showed up, despite being fully aware it won't work. He's expecting to get rid of him that way.
  • Defied:
    • When Amazing Girl shows up to stop the Gang of the Lampshades, their own leader orders them to drop their weapons surrender peacefully. It's not worth fighting a lost battle.
    • When Amazing Girl shows up, the head Lampshade orders the gang to save their bullets and just run like hell.
  • Discussed: "Bullet to the face, again? Just typical; everyone receives me with a bullet to the face. Why cannot someone give me a little token of appreciation for a change? It would be more civilized."
  • Conversed: "All those wasted bullets, it's kinda sad to think they could have been used to hunt something delicious or to assassinate a Corrupt Politician"
  • Deconstructed:
    • The escalating arms race initiated due to the necessity of effective weapons against super-beings leads to a generation of super-criminals capable to decimating the forces of order with extreme ease. There are simply not enough super-heroes capable of stopping this new breed of highly-prepared villains.
    • The arms race results in one side or the other acquiring nukes capable of destroying cities just to have a chance at making a dent in the other side, and the other side getting armor ready to withstand The End of the World as We Know It.
  • Reconstructed:
  • Played For Laughs:
    • Amazing Girl is so impossible to hurt that she has painted a literal target on her chest and likes to act like aiming a gun at her is like grabbing a ball in a carnival game.
    • Amazing Girl cannot be killed with bullets but she is ticklish. Crooks blast away with machine guns and after a couple of minutes she is rolling on the ground guffawing her lungs out and asking them to stop.
  • Played For Drama:
    • Amazing Girl is bulleproof herself but the people surrounding her aren't. Several times she's had to let a crook go, even if only for a few seconds, because the risk of a ricochet hurting someone in a crowd was too great.
    • Amazing Girl gets off on getting shot and demonstrating she's invulnerable. This can be pretty unnerving to both the shooter (because he can't hurt her) and other onlookers (because of the indecency).
  • Played For Horror: It's a Beware the Superman scenario. Anybody who encounters Amazing Girl without the necessary hardware is better off blowing their own brains out instead of suffering whatever she is going to do to them.

It's a Too Dumb to Live! It's an Epic Fail! It's back to Shooting Superman!

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