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Basic Trope: A speech bubble, thought bubble, or symbol above a video game character's head that indicates a necessary action from the player.

  • Straight: When Alice, the Player Character, is hungry, she gets a thought bubble with a knife and fork.
  • Exaggerated:
  • Downplayed:
  • Justified:
  • Inverted: Alice always has a thought bubble, unless she needs something.
  • Subverted: The thought bubble with the knife and fork is actually just meaningless.
  • Double Subverted: But when she gets a thought bubble with a red cross, that means she needs healing.
  • Parodied: Other characters can see the thought bubble and tell she's hungry.
  • Zigzagged: Alice sometimes gets a thought bubble if she's hungry or needs healing, but sometimes just for no reason at all, and sometimes she'll have low stats but the thought bubbles don't appear.
  • Averted: The player needs to rely on a health bar or character behaviour to determine if Alice is hungry.
  • Enforced: "Players have short attention spans. Better grab their attention quick when the hunger level is running low."
  • Lampshaded: "Can't you read my thought bubble? Feed me!"
  • Invoked: Alice is aware that the player can read her thoughts and deliberately thinks of a knife and fork to communicate that she's hungry.
  • Exploited:
  • Defied:
  • Discussed:
  • Conversed: "Huh? Why's the player character got a knife and fork over her head? Is she hungry or something?"
  • Implied:
  • Deconstructed:
  • Reconstructed:
  • Played for Laughs:
  • Played for Drama: Alice gets a skull over her head if she's dying.
  • Played for Horror: Alice gets a picture of a demon over her head to signify Demonic Possession.

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