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'''Basic Trope''': A speech bubble, thought bubble, or symbol above a video game character's head that indicates a necessary action from the player.
* '''Straight''': When Alice, the PlayerCharacter, is hungry, she gets a thought bubble with a knife and fork.
* '''Exaggerated''':
* '''Downplayed''':
* '''Justified''':
* '''Inverted''': Alice always has a thought bubble, ''unless'' she needs something.
* '''Subverted''': The thought bubble with the knife and fork is actually just meaningless.
* '''Double Subverted''': But when she gets a thought bubble with a red cross, that means she needs healing.
* '''Parodied''': Other characters can [[ImagineSpotting see the thought bubble]] and tell she's hungry.
* '''Zigzagged''': Alice sometimes gets a thought bubble if she's hungry or needs healing, but sometimes just for no reason at all, and sometimes she'll have low stats but the thought bubbles don't appear.
* '''Averted''': The player needs to rely on a health bar or character behaviour to determine if Alice is hungry.
* '''Enforced''': "Players have short attention spans. Better grab their attention quick when the hunger level is running low."
* '''Lampshaded''': "Can't you read my thought bubble? Feed me!"
* '''Invoked''': Alice is [[MediumAwareness aware that the player can read her thoughts]] and deliberately thinks of a knife and fork to communicate that she's hungry.
* '''Exploited''':
* '''Defied''':
* '''Discussed''':
* '''Conversed''': "Huh? Why's the player character got a knife and fork over her head? Is she hungry or something?"
* '''Implied''':
* '''Deconstructed''':
* '''Reconstructed''':
* '''Played for Laughs''':
* '''Played for Drama''': Alice gets a skull over her head if she's dying.
* '''Played for Horror''': Alice gets a picture of a demon over her head to signify DemonicPossession.
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