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Playing With / Low-Level Advantage

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Basic Trope: In a video which employs Level Scaling, remaining at a low level gives you an advantage that is lost at higher levels.

  • Straight: In Tales of Troperia XIV, the Disc-One Final Boss is notoriously difficult. If faced with an average party level below 10, he won't use his most powerful abilities, making him much easier to defeat.
  • Exaggerated:
    • The average party level has to be below 3 for him not to use those abilities.
    • Without those abilities, he is so easy to beat that it's almost impossible to lose.
    • Keeping your party level below 10 results in the Disc-One Final Boss just letting you go through instead of blocking your path.
  • Downplayed: He's still a difficult fight, but it is easier.
  • Justified:
    • The boss is metaphysically linked to the party. Once they get strong enough, he gains access to his devastating abilities.
    • The boss believes that anyone less than level 10 is a non-combatant and thus Beneath Notice.
    • The boss sees anyone below level 10 and decides that Just Toying with Them is a good tactic and is genuinely surprised if you beat him.
  • Inverted: Early Game Hell
  • Subverted: The boss is easier to beat, but he does not drop his best loot, a one-of-a-kind weapon that makes the rest of the game much easier.
  • Double Subverted: ...but the weapon can be stolen from him during the battle instead.
  • Parodied: ???
  • Zig-Zagged: The boss is easier at a lower level, but causes a later rematch with him to be significantly harder.
  • Averted: There is no advantage to being at a lower level at any point in the game.
  • Enforced: ???
  • Lampshaded: "Good thing this boss goes easy on low-level characters!"
  • Exploited: ???
  • Defied: The boss explicitly states that he won’t hold back just because the player is low level.
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: ???
  • Reconstructed: ???
  • Played for Laughs: ???
  • Played for Drama: ???


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