Basic Trope: Getting 100 of a collectable (mostly coins or similar stuff) will give you a prize.
- Straight: Getting 100 coins will give you an extra life.
- Inverted: Getting 100 coins will punish or kill you.
- Averted: You don't get anything for getting 100 coins.
- Lampshaded: "Why and how 100 easily found coins are equivalent to the ability to defy death?"