Basic Trope: Characters are able to turn around instantly.
- Straight: When sprites in Troubles at Molydnoid turn around, their sprites are flipped instantly.
- Exaggerated: Including the second boss, the Great Robohydra who otherwise moves extremely slowly.
- Downplayed: When sprites in Troubles at Molydnoid turn around, their turning animations are as realistically fast as possible.
- Justified: All the characters in Troubles at Molydnoid have a special power of rotating themselves as fast as they can.
- Inverted: All the characters in Troubles at Molydnoid take dozens of seconds to turn around.
- Subverted: Troubles at Molydnoid is designed as a side-scroller with 8-bit graphics and as such is expected to have the characters turn around instantly. They don't.
- Double Subverted: However, this only lasts till the second level of the game.
- Parodied: Most of the characters start tripping over themselves or each other.
- Zig Zagged: Characters turn around either instantly or realistically, and seemingly at random.
- Averted: All the sprites in Troubles at Molydnoid turn around realistically.
- Enforced:
- Creators don't want to waste time on characters' turning animations.
- The creators are working within the hardware restrictions of the system. A realistic turning animation might require additional sprites which takes up extra storage space, and/or more processing power than the system has to look fluid.
- Lampshaded: "You know, for a creature that slow, you really seem to turn around fast."
- Invoked: The Big Bad of Troubles at Molydnoid has installed powerful side reactors on all the standard-issue Doom Tanks so they can turn instantly and react to any threat.
- Exploited: The Big Bad of Troubles at Molydnoid seeks to create a powerful electric generator using the massive kinetic energy released by the creatures when they turn.
- Defied: ???
- Discussed: ???
- Conversed: ???
- Deconstructed: Most of the characters start deliberately avoiding turning as much as possible because they start to suffer from injuries caused by turning around that fast.
- Reconstructed: Technology is sufficiently advanced to prevent such injuries, or most of the characters prefer to take two 90-degree turns in the place of a single 180-degree turn.
Back to Instant 180-Degree Turn