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Basic Trope: A level that's very short.

  • Straight: In Amazing Adventure, levels usually take around five minutes to beat. Level 4 consists of a 30-second straight run to the goal with no obstacles.
  • Exaggerated: You start the level right next to the goal.
  • Downplayed: Levels take around 30 to 45 minutes to beat, but one can be beaten in 10 minutes using a shortcut.
  • Justified: Level 4 takes place in a small area.
  • Inverted: Marathon Level
  • Subverted:
    • A trapdoor opens before the goal, revealing that the level is much longer than it seems.
    • That's the AWOL exit, leading to an endless barrage.
  • Double Subverted: Not that much longer, as it only takes you about 30 more seconds to climb back up and reach the goal.
  • Parodied:
    • The level requires no player input to beat.
    • The level is short... its loading screen on the other hand.
  • Zig-Zagged: Until the goal starts flying away.
  • Averted: Every level in Amazing Adventure is of an average length.
  • Enforced:
    • Playtesters found levels 3 and 5 very difficult, so the developers had to add a Breather Level.
    • The developers ran out of time, but couldn't cut level 4 because it takes place in an important location, so they threw together something really short.
    • The engine can't handle more than 6 exits per level, so the hub levels are kept relatively small to prevent backtracking from being too much of a chore.
    • Level 4 is a cutscene level, you don't want these to outstay their welcome.
  • Lampshaded: “Wait, the exit is already right there?”
  • Invoked: The protagonist drinks a speed potion at the beginning of the level, making the level take much shorter of a time to beat.
  • Exploited: The protagonist gets a power-up every time he beats a level, so he replays level 4 over and over to stockpile power-ups.
  • Defied: The protagonist drinks a potion at the beginning of the level to turn himself into a snail, making the level take much longer to beat.
  • Discussed: “Can’t one of these challenges be easy for once?”
  • Conversed: "Since that level was really short, I bet something hard is coming up."
  • Played for Laughs: The main character is disappointed that the level was so short.
  • Played for Drama: Level 4 takes place in the ruins of a town. It's so short because it takes place in the only area that wasn't completely destroyed.
  • Played for Horror: Level 4 abruptly ends when you reach a cutscene in which an Eldritch Abomination shows up and kills your character.
  • Logical Extreme: Level 4 is literally just a single step away from the starting point, requiring no movement at all.
  • Implied: The game hints at a secret hidden within level 4, suggesting that there may be more to it than meets the eye.
  • Unparodied: The level is short, but there are no humorous or exaggerated elements associated with its brevity.
  • Untwisted: The level appears short at first, but it remains that way throughout, without any unexpected lengthening or subversions.
  • Deconstructed: The short level serves as a moment of frustration for the player, who expected a longer and more challenging experience.
  • Reconstructed: Despite its brevity, the level serves as a refreshing break from the intense and lengthy levels that precede and follow it, allowing players to catch their breath.

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