Follow TV Tropes

Following

History PlayingWith / AbsurdlyShortLevel

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Level 4 is a [[{{cutscene}} cutscene level]], you don't want these to outstay their welcome.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The engine can't handle more than 6 exits per level, so the hub levels are kept relatively small to prevent {{backtracking}} from being too much of a chore.

Added: 836

Removed: 81

Is there an issue? Send a MessageReason:
None


* '''Logical Extreme''': Level 4 is literally just a single step away from the starting point, requiring no movement at all.
* '''Implied''': The game hints at a secret hidden within level 4, suggesting that there may be more to it than meets the eye.
* '''Unparodied''': The level is short, but there are no humorous or exaggerated elements associated with its brevity.
* '''Untwisted''': The level appears short at first, but it remains that way throughout, without any unexpected lengthening or subversions.
* '''Deconstructed''': The short level serves as a moment of frustration for the player, who expected a longer and more challenging experience.
* '''Reconstructed''': Despite its brevity, the level serves as a refreshing break from the intense and lengthy levels that precede and follow it, allowing players to catch their breath.



%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???

to:

%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
discretion:
Is there an issue? Send a MessageReason:
None


* '''Exploited''': The protagonist gets a power-up every time he beats a level, so they replay level 4 over and over to stockpile power-ups.

to:

* '''Exploited''': The protagonist gets a power-up every time he beats a level, so they replay he replays level 4 over and over to stockpile power-ups.
Is there an issue? Send a MessageReason:
Changing to "he" to be consistent with the below example


* '''Exploited''': The protagonist gets a power-up every time they beat a level, so they replay level 4 over and over to stockpile power-ups.

to:

* '''Exploited''': The protagonist gets a power-up every time they beat he beats a level, so they replay level 4 over and over to stockpile power-ups.
Is there an issue? Send a MessageReason:
None


* '''Exploited''': ???

to:

* '''Exploited''': ???The protagonist gets a power-up every time they beat a level, so they replay level 4 over and over to stockpile power-ups.
Is there an issue? Send a MessageReason:
None


** The levelis short... the Loading Screen [[LoadsAndLoadsOfLoading on the other hand.]]

to:

** The levelis level is short... the Loading Screen its loading screen [[LoadsAndLoadsOfLoading on the other hand.]]

Added: 133

Changed: 43

Is there an issue? Send a MessageReason:
None


* '''Parodied''': The level requires no player input to beat.

to:

* '''Parodied''': '''Parodied''':
**
The level requires no player input to beat.beat.
**The levelis short... the Loading Screen [[LoadsAndLoadsOfLoading on the other hand.]]

Added: 225

Changed: 88

Is there an issue? Send a MessageReason:
None


* '''Subverted''': A trapdoor opens before the goal, revealing that the level is much longer than it seems.

to:

* '''Subverted''': '''Subverted''':
**
A trapdoor opens before the goal, revealing that the level is much longer than it seems.seems.
** That's the [[ScrewThisImOuttaHere AWOL exit]], leading to an [[UnwinnableByDesign endless]] [[VideoGameCrueltyPunishment barrage]].
Is there an issue? Send a MessageReason:
Fixed formatting


* '''Zig-Zagged''': [[SuperMario3DWorld Until the goal starts flying away.]]

to:

* '''Zig-Zagged''': [[SuperMario3DWorld [[VideoGame/SuperMario3DWorld Until the goal starts flying away.]]
Is there an issue? Send a MessageReason:
Added example


* '''Zig-Zagged''':

to:

* '''Zig-Zagged''':'''Zig-Zagged''': [[SuperMario3DWorld Until the goal starts flying away.]]
Is there an issue? Send a MessageReason:
Fixed wording


* '''Lampshaded''': “Wait, the exit is right there?”

to:

* '''Lampshaded''': “Wait, the exit is already right there?”
Is there an issue? Send a MessageReason:
Added some missing examples


* '''Lampshaded''': ???
* '''Invoked''': ???

to:

* '''Lampshaded''': ???
“Wait, the exit is right there?”
* '''Invoked''': ???The protagonist drinks a speed potion at the beginning of the level, making the level take much shorter of a time to beat.



* '''Defied''': ???
* '''Discussed''': ???

to:

* '''Defied''': ???
The protagonist drinks a potion at the beginning of the level to turn himself into a snail, making the level take much longer to beat.
* '''Discussed''': ???“Can’t one of these challenges be easy for once?”
Is there an issue? Send a MessageReason:
Added the template and a few examples.


* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a straight run to the goal with no obstacles.

to:

* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a 30-second straight run to the goal with no obstacles.



* '''Justified''': Level 4 takes place in a small area.



* '''Zig-Zagged''':



* '''Enforced''': The developers want to add a BreatherLevel before a boss fight.

to:

* '''Enforced''': '''Enforced''':
** Playtesters found levels 3 and 5 very difficult, so the developers had to add a BreatherLevel.
**
The developers want to add a BreatherLevel before a boss fight.ran out of time, but couldn't cut level 4 because it takes place in an important location, so they threw together something really short.
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???



* '''Played for Laughs''': The main character is disappointed that the level was so short.
* '''Played for Drama''': Level 4 takes place in the ruins of a town. It's so short because it takes place in the only area that wasn't completely destroyed.
* '''Played for Horror''': Level 4 abruptly ends when you reach a cutscene in which an EldritchAbomination shows up and kills [[DecoyProtagonist your character]].



Back to AbsurdlyShortLevel

to:

Back to AbsurdlyShortLevelAbsurdlyShortLevel
----
%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''Basic Trope''': A level that's very short.
* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a straight run to the goal with no obstacles.
* '''Exaggerated''': You start the level right next to the goal.
* '''Downplayed''': Levels take around 30 to 45 minutes to beat, but one can be beaten in 10 minutes using a shortcut.
* '''Inverted''': MarathonLevel
* '''Subverted''': A trapdoor opens before the goal, revealing that the level is much longer than it seems.
* '''Double Subverted''': Not that much longer, as it only takes you about 30 more seconds to climb back up and reach the goal.
* '''Parodied''': The level requires no player input to beat.
* '''Averted''': Every level in ''Amazing Adventure'' is of an average length.
* '''Enforced''': The developers want to add a BreatherLevel before a boss fight.
* '''Conversed''': "Since that level was really short, I bet something hard is coming up."
----
Back to AbsurdlyShortLevel

Top