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** Level 4 is a [[{{cutscene}} cutscene level]], you don't want these to outstay their welcome.
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** The engine can't handle more than 6 exits per level, so the hub levels are kept relatively small to prevent {{backtracking}} from being too much of a chore.
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* '''Logical Extreme''': Level 4 is literally just a single step away from the starting point, requiring no movement at all.
* '''Implied''': The game hints at a secret hidden within level 4, suggesting that there may be more to it than meets the eye.
* '''Unparodied''': The level is short, but there are no humorous or exaggerated elements associated with its brevity.
* '''Untwisted''': The level appears short at first, but it remains that way throughout, without any unexpected lengthening or subversions.
* '''Deconstructed''': The short level serves as a moment of frustration for the player, who expected a longer and more challenging experience.
* '''Reconstructed''': Despite its brevity, the level serves as a refreshing break from the intense and lengthy levels that precede and follow it, allowing players to catch their breath.
* '''Implied''': The game hints at a secret hidden within level 4, suggesting that there may be more to it than meets the eye.
* '''Unparodied''': The level is short, but there are no humorous or exaggerated elements associated with its brevity.
* '''Untwisted''': The level appears short at first, but it remains that way throughout, without any unexpected lengthening or subversions.
* '''Deconstructed''': The short level serves as a moment of frustration for the player, who expected a longer and more challenging experience.
* '''Reconstructed''': Despite its brevity, the level serves as a refreshing break from the intense and lengthy levels that precede and follow it, allowing players to catch their breath.
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* '''Exploited''': The protagonist gets a power-up every time he beats a level, so they replay level 4 over and over to stockpile power-ups.
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* '''Exploited''': The protagonist gets a power-up every time he beats a level, so they replay he replays level 4 over and over to stockpile power-ups.
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Changing to "he" to be consistent with the below example
Changed line(s) 21 (click to see context) from:
* '''Exploited''': The protagonist gets a power-up every time they beat a level, so they replay level 4 over and over to stockpile power-ups.
to:
* '''Exploited''': The protagonist gets a power-up every time they beat he beats a level, so they replay level 4 over and over to stockpile power-ups.
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Changed line(s) 21 (click to see context) from:
* '''Exploited''': ???
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* '''Exploited''': ???The protagonist gets a power-up every time they beat a level, so they replay level 4 over and over to stockpile power-ups.
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Changed line(s) 13 (click to see context) from:
** The levelis short... the Loading Screen [[LoadsAndLoadsOfLoading on the other hand.]]
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** The levelis level is short... the Loading Screen its loading screen [[LoadsAndLoadsOfLoading on the other hand.]]
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* '''Parodied''': The level requires no player input to beat.
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* '''Parodied''': '''Parodied''':
** The level requires no player input tobeat.beat.
**The levelis short... the Loading Screen [[LoadsAndLoadsOfLoading on the other hand.]]
** The level requires no player input to
**The levelis short... the Loading Screen [[LoadsAndLoadsOfLoading on the other hand.]]
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* '''Subverted''': A trapdoor opens before the goal, revealing that the level is much longer than it seems.
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* '''Subverted''': '''Subverted''':
** A trapdoor opens before the goal, revealing that the level is much longer than itseems.seems.
** That's the [[ScrewThisImOuttaHere AWOL exit]], leading to an [[UnwinnableByDesign endless]] [[VideoGameCrueltyPunishment barrage]].
** A trapdoor opens before the goal, revealing that the level is much longer than it
** That's the [[ScrewThisImOuttaHere AWOL exit]], leading to an [[UnwinnableByDesign endless]] [[VideoGameCrueltyPunishment barrage]].
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* '''Zig-Zagged''': [[SuperMario3DWorld Until the goal starts flying away.]]
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* '''Zig-Zagged''': [[SuperMario3DWorld [[VideoGame/SuperMario3DWorld Until the goal starts flying away.]]
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* '''Zig-Zagged''':
to:
* '''Zig-Zagged''':'''Zig-Zagged''': [[SuperMario3DWorld Until the goal starts flying away.]]
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Fixed wording
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* '''Lampshaded''': “Wait, the exit is right there?”
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* '''Lampshaded''': “Wait, the exit is already right there?”
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Added some missing examples
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* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Invoked''': ???
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* '''Lampshaded''': ???
“Wait, the exit is right there?”
* '''Invoked''':???The protagonist drinks a speed potion at the beginning of the level, making the level take much shorter of a time to beat.
* '''Invoked''':
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* '''Defied''': ???
* '''Discussed''': ???
* '''Discussed''': ???
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* '''Defied''': ???
The protagonist drinks a potion at the beginning of the level to turn himself into a snail, making the level take much longer to beat.
* '''Discussed''':???“Can’t one of these challenges be easy for once?”
* '''Discussed''':
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Added the template and a few examples.
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* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a straight run to the goal with no obstacles.
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* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a 30-second straight run to the goal with no obstacles.
* '''Justified''': Level 4 takes place in a small area.
* '''Zig-Zagged''':
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* '''Enforced''': The developers want to add a BreatherLevel before a boss fight.
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* '''Enforced''': '''Enforced''':
** Playtesters found levels 3 and 5 very difficult, so the developers had to add a BreatherLevel.
** The developerswant to add a BreatherLevel before a boss fight.ran out of time, but couldn't cut level 4 because it takes place in an important location, so they threw together something really short.
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
** Playtesters found levels 3 and 5 very difficult, so the developers had to add a BreatherLevel.
** The developers
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Played for Laughs''': The main character is disappointed that the level was so short.
* '''Played for Drama''': Level 4 takes place in the ruins of a town. It's so short because it takes place in the only area that wasn't completely destroyed.
* '''Played for Horror''': Level 4 abruptly ends when you reach a cutscene in which an EldritchAbomination shows up and kills [[DecoyProtagonist your character]].
* '''Played for Drama''': Level 4 takes place in the ruins of a town. It's so short because it takes place in the only area that wasn't completely destroyed.
* '''Played for Horror''': Level 4 abruptly ends when you reach a cutscene in which an EldritchAbomination shows up and kills [[DecoyProtagonist your character]].
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Back to AbsurdlyShortLevel
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Back to AbsurdlyShortLevelAbsurdlyShortLevel
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'''Basic Trope''': A level that's very short.
* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a straight run to the goal with no obstacles.
* '''Exaggerated''': You start the level right next to the goal.
* '''Downplayed''': Levels take around 30 to 45 minutes to beat, but one can be beaten in 10 minutes using a shortcut.
* '''Inverted''': MarathonLevel
* '''Subverted''': A trapdoor opens before the goal, revealing that the level is much longer than it seems.
* '''Double Subverted''': Not that much longer, as it only takes you about 30 more seconds to climb back up and reach the goal.
* '''Parodied''': The level requires no player input to beat.
* '''Averted''': Every level in ''Amazing Adventure'' is of an average length.
* '''Enforced''': The developers want to add a BreatherLevel before a boss fight.
* '''Conversed''': "Since that level was really short, I bet something hard is coming up."
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* '''Straight''': In ''Amazing Adventure'', levels usually take around five minutes to beat. Level 4 consists of a straight run to the goal with no obstacles.
* '''Exaggerated''': You start the level right next to the goal.
* '''Downplayed''': Levels take around 30 to 45 minutes to beat, but one can be beaten in 10 minutes using a shortcut.
* '''Inverted''': MarathonLevel
* '''Subverted''': A trapdoor opens before the goal, revealing that the level is much longer than it seems.
* '''Double Subverted''': Not that much longer, as it only takes you about 30 more seconds to climb back up and reach the goal.
* '''Parodied''': The level requires no player input to beat.
* '''Averted''': Every level in ''Amazing Adventure'' is of an average length.
* '''Enforced''': The developers want to add a BreatherLevel before a boss fight.
* '''Conversed''': "Since that level was really short, I bet something hard is coming up."
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