Follow TV Tropes

Following

Pantheon / Pantheon Landmarks

Go To

Despite the contrary, The Pantheon isn't a endless white void filled only with Temples, and actually hosts many landmarks and places. It can get… confusing. This list has been made to help those looking for a certain location. Places in the Pantheon which are based on or identical to places in their fictional home universes can be found in Dominions Expansion


    open/close all folders 

    Landmark Template 

(Insert Name Here)

  • Location: Self-explanatory, generally for if this place is in a specific House or Sub-House.
  • The general description goes here. Flex the writing muscles and give a feel as to what kind of place this is.
  • Other notes that don’t fit nicely into the description can go here. Generally short.

    Pantheon-Original Locations 

The Ashfields

  • Location: Hall of Fire and Heat
  • A literal scorched earth around a volcano is what you’ll find here illuminated only by the various sources of heat in this very house. It is one of, if not the hottest place in the Pantheon, and its reputation as such is rightly deserved. So hot are these ash covered lands that water and ice cannot exist here, period.

The Combat Dojo

  • Location: House of Fighting and Combat
  • Test your might. A place for Blood Knights to unleash their love for combat, or just a place for light training. Equipped with multiple dome arenas that are able to simulate any location the users want, it's also stocked with weapons of all kinds from all over the Multiverse. There are combat droids for those who'd prefer not to fight living beings, and like the arenas, they have the ability to change their appearance to match the user's preference.

The Cyberverse

Deephall

  • Location: Hall of Earth and Rock
  • A hidden and bustling underground city stretching deep below the earth, hence its name, and is rumored to be the size of a continent. Though its entrances are quite hidden it is said that in the event of great catastrophe there are those that will instinctively come to its entrances to hunker down until chaos subsides.
  • The upper levels have a distinct decopunk aesthetic with its opulence and an artificial sky with its own day and night cycle. Lower levels are much wilder with underground flora growing all over the place, all of them giving its own bioluminescent glow. It's arguably brighter than the upper levels.

Demon's Avenue

  • Location: House of Crime and Transgressions
  • The main street of the House of Crime in which you can obtain any illegal item you desire.

Elysium Academy

  • Location: House of School
  • A place for celestial beings to continue their pursuit of higher learning.

Gigatron Mall

  • Location: House of Commerce
  • A gigantic mall, rumored to be the size of a small town. It has everything from movie theaters, clothing stores, restaurants and etc.
  • Every now and then a large flea market is held outside its doors which serve as a gateway to some of the most bizarre things sold by Pantheonic denizens.

Graveyard's Crypt

  • Location: House of Undead and Phasmata
  • A graveyard that is home to all the wandering spirits, ghosts, and wraiths of the Pantheon. There's also roaming zombies who rise out of their graves to bust some moves. There's also a portal to the demon realms, but it's only open during Halloween.

Infected Wasteland

  • Location: Hall of Toxicity
  • A part of the House of Nature that was contaminated by radioactive waste dumped by Mr. Burns. All the flora and fauna were mutated into strange and dangerous creatures.

Interdimensional Time Displacement Museum of the Omniverse

Janus Checkpoints

  • Barriers surrounding the Pantheon. All gods pitching for their ascension have to go through the Checkpoints where they have their papers approved by the Inspector and his many unnamed followers, assuming they weren’t directly taken to the Court of the Gods… or if they fought their way in. Or circumvented the whole thing entirely. Petitions have been made to toughen up security.
  • Papers, please.

Katz's Kradle

  • Location: Hall of Lustful Behavior
  • A place of entertainment to see some scantily clad dancers of every flavor of the rainbow.
  • Note, this isn't a place to experience the pleasure of the flesh. Only looking, no touching. The sole exception is with Anarchy Panty. But that's her business.

Kyteler’s Manse

  • Location:
  • An abandoned mansion that is remarkably well-kept with a gorgeous overlook of a vast lake and mountain. Oddly homey as it is we’re pretty sure it used to be apart of the House of Undead and Phasmata by way of being built over some burial ground before splitting off from the House of Otherness, at the very least housing many serial killers and maybe some necromancers and their rituals too. At the same time, it brought property value to super cheap levels, so it evens out.
  • In the beginning and last days of each month it is rented out for parties hosted by the aristocratic spirits (they insist they are not of the dead sort). Despite their snobbish nature to just about anyone they are quite friendly otherwise and welcome those who they deem quite poor into their parties. Outside of nonsensical gossip they can potentially offer some oddly sound advice ranging from new recipes to a different look at some parts of life and death.

St. Mary Auguste Hospital

  • Location: House of Health and Diseases
  • A highly advanced hospital with the state-of-the-art medical equipment and high quality medicines under the supervision of the House Guardians. Due to the many ways someone can be injured in the Pantheon, expect to end up here at some point in the future.

Merveilleux Morpho Atelier

  • Location: House of Craft
  • The ever-shifting studio in the House of Craft where artisans from all over come to hone their skills in the various arts. Tasteful and not so.
  • Its abbreviation should not be mistaken for Mixed Martial Arts.

Mook Maker Factory

  • Location: House of Villains.
  • A semi-autonomous factory that manufactures all types of mooks to be use by the various villains of the Pantheon.
  • There’s big mooks, little mooks, mecha mooks, flying mooks, fire mooks, mooks that steal your stuff! Even mooks that rose from the dead! Plus mook kings, commanders, garden-variety mooks, sneaky mooks, vehicles for mooks, and much, much more!

Oghma Library

  • Location: House of Knowledge
  • When you're in need of information ranging from the important to the mundane, this endless library that's labyrinthine in nature is just what you need. From several volumes on astrology to a collection of trashy romance novels the only hurdle preventing one from getting the book is finding it.
  • May have secret rooms where the really good books are hidden.
  • Despite the name, there's no connection to Hermaeus Mora's Daedric Artifact: The Oghma Infinium beyond being yet another book, albeit a Tome of Eldritch Lore.

Olympus Sports Arena

  • Location: House of Sports
  • House all sorts of sports from basketball, football, racecar, boxing, bloodsports, and tankery.
  • Can change its landscape to fit the sports.

Pantheon National Bank

  • Location: House of Commerce
  • The official bank for the Pantheon. Holds all form of currencies that can be exchanged for one another.

Paradiso Beach and Hotel Resort

The Pits

  • Location: Hall of Toxicity
  • If the Death World jungle of this House somehow wasn’t awful enough, then take a stroll around the acid bath lakes and you’ll potentially find some holes in the ground. If the air outside are full of poison, then inside lies a cavern that is somehow worse in that the air is suffocating. If that wasn’t bad enough, the caves are very labyrinthian and the only form of liquid inside is the aforementioned acid. Whether it is dripping from the ceiling or its running underground water, this is a place that should be treated with respect.
  • The Pits are said to be inhabited by strange, exoskeletal creatures that appear to be “calcified”, possibly from the waters that run there. Whether or not they are sentient is another topic for another day.

Police Headquarters

  • Location: House of Law and Justice
  • Formerly known as the 77th Precinct, the establishment of the official police department re-designated it as the 26th Precinct. The official police headquarters of the Pantheon, housing the Office of the Chief of Department, Internal Pantheon Security Department and Internal Affairs. It houses the command structure of the department and relays instructions to the other precincts. It's practically a beacon of justice, give or take a corrupt cop or two.

Rockhalla Music Center

  • Location: House of Musicality
  • The Pantheon's official place for musicians to show their stuff.
  • Despite being called a center, it's not an actual building. Sometimes. It can actually change its appearance to anything it wants.

Saving Grace Animal Sanctuary

  • Location: House of Beasts and Fauna
  • A large swath of land that houses nearly every known animal in the multiverse. Even those who have gone extinct.
  • The official name of the Bestiary.
  • WARNING!!! POACHING AND HUNTING IS ENTIRELY ILLEGAL!!! THOSE CAUGHT WILL BE KILLED ON SIGHT!!!

The Warzone

  • Location: House of Military and Warfare
  • A massive mishmash of environments meant exclusively for large-scale conflicts to take place. From cities, to caves, to deserts, to tundras, to hills, and even entire oceans, in addition to being an all encompassing battleground, it's also a weapons testing ground.

Platypus Playground

  • Location: The beach surrounding the Hall of Aquatic Life
  • Phineas and Ferb build this elaborate playground with water slides the height of trees for Perry and Platypet to play in; other small aquatic and amphibious creatures, such as Oshawott and Popplio, like to visit it as well.


    Food Establishments 

Bacchus' Bar and Grill

  • Location: Hall of Alcohol
  • Owned by Bacchus himself, it's a bar where people can enjoy good food and good drinks. Expect some bar fighting during the rowdier days.

Harth Stonebrew's Inn

  • Location: Hall of Gaming Genres
  • One of the most peaceful places in the Pantheon, you're guaranteed to have a good time as you play a game of Hearthstone. Even the vilest of folks behave themselves while in here.

Pan-Dimensional Vending

  • Location: Hall of Chefs and Establishments
  • Technically speaking, it's just a room where SCP-261 the vending machine is stored, but the stuff it dispenses draws a lot of interest. There's also a portal from the sub-House of Machinery.

The Stray Dog

  • Location: Hall of Defensive Powers
  • Run by Greed the Avaricious, it's one of the only places where villains (the more neutral ones) and heroes can interact freely since it's a Good-Guy Bar funded anonymously by a GUAE member. The unofficial mascot is Teddie, a Shadow turned good. Also sells FMA merchandise and exclusive goods.

Other House of Food Establishments

Eateries not in the House of Food

    Adventuring Dungeons 

For those who want to fight monsters for cash and EXP. Not all dungeons are necessarily indoor places.

Coral Highlands

  • Location: Other Dominions
  • Residing far above the Rotten Vale, the Coral Highlands are nothing short of breathtaking. Looking like something that belongs undersea, the land gives way to incredibly fantastic flora and fauna courtesy of the bioenergy from dying monsters from down below being blown upwards by wind currents. Pretty as it may be, however, it's still crawling with wildlife that are quite formidable. Be especially wary of the Apex Predator Legiana, Odogarons and Deviljhos that occasionally wander up the highlands, and the equine Elder Dragon Kirin.

The Darkest Estate

  • Location: Hall of Extrovert Flaws
  • Owned by the Ancestor, the Darkest Estate itself is a testament to his choice in pouring all of his family fortune on uncovering the secrets the lie below as it's noticeably in a state of disrepair. The surrounding area is filled with monsters and Eldritch Abominations galore. Also in it is the Darkest Dungeon, a place so terrifying that most who venture in it once never revisit it.

Dwemer Ruins

  • Location: Establishments And Districts
  • The strongholds dotting the provinces of High Rock, Hammerfell, Skyrim, and Morrowind that the Deep Elves once called home. They were a brilliant people like no other and even after all this time all machinery within them functions just as normal even when their original masters are long gone. This even includes the mechanical traps and Animunculi that still patrol the lonely halls and corridors, both of which make an intruder feel welcome. Be wary of other occupants that have moved in, particularly the Falmer that were formerly enslaved by the Dwemer within the land of Skyrim.

The Keeper's Dungeon

  • Location: Hall of Architecture
  • The Keeper's dungeon is not only full of deadly traps, it is also populated by a large variety of monsters and creatures, as vile and evil as they can get. There're even adventurers he's managed to convert to his will through torture. There're also imps, but they're harmless and just wants to dig in peace. Unless you're getting close to the Keeper's heart.
  • Although he prefer to not get his hands dirty and let his hilarious traps kill heroes for him, The Keeper is also a powerful spellcaster and can and will cast his spells ANYWHERE in his dungeon (at the cost of gold or mana).

King Togwoggle's Catacombs

  • Location: Hall of Speech
  • There are stories of fabled catacombs that contain unimaginable treasures as well as untold horrors deep within the clutches of the caverns. These Catacombs are inhabited by Kobolds. Anyone can dare enter the Catacombs of the Kobolds and try their best in collecting high amounts of treasure. However, the Catacombs are no friendly place, the place is infested by traps, beasts, monsters, demons and other untold eldritch horrors that may drive anyone insane. Not to mention, the Kobolds themselves will try to steal your earnings once you are done collecting or when you die.
    • Concerning the latter, it would seem at first that Togwoggle and his Kobolds are uncharacteristically friendly to adventurers. Truth is, that's part of their master plan. They let the adventurers clean up all the horrors of the lower levels of the Catacombs and then steal the treasure they couldn't retrieve themselves and split it, the King usually taking the best stuff.

Yomi's Dungeon

  • Location: Hall of Couples Relationships
  • Unlike most dungeons filled with monsters, this one has them full of Cute Monster Girls. Careful, though: while in this dungeon, you run the risk of Clothing Damage (more than usual). Thankfully, the entrance runs a shop and inn, as well as repair services.

    Hard Ware Shops 

By hard ware, this mainly includes weapons, gadgetry, armor, and all other non-consumables.

Rockbell Automail

  • Location: Hall of Technological Experts
  • Sells: Prosthetic Limbs, Repair Services, anything else Winry's followers can fix up

The Gates of Hell

  • Location: Hall of Workmanship
  • Sells: Demon Weapons (after you hand over certain special songs in which he'll use to lure demons to make weapons out of), Accessories, Consumables, Treasures, A One-On-One Challenge Against Rodin Himself (clearing it makes that free)
  • Doubles as a bar. Non-halo money is accepted and will be converted to its equivalent.

Vulcan's Forge

Kite-Man's Temple

Sonohara Hall

Tenten's Temple

Weasley's Wizard Wheezes

  • Location: Hall of Unpopularity
  • Sells: Magical prank/defense tools, and more

Aperture Science Facilities

  • Location: Hall of Machinery and Firearms
  • Sells: Sentry Turrets
  • Shipping options available.

Phil Swift's Temple

    Unsorted 

Big Mountain Research and Development Center

  • Location: Hall of Time Placement
  • Home to the Think Tank, it is a scientific graveyard of Old World misery where experiments are conducted often with extreme prejudice. For Science!, of course. Though under observation by some Pantheonic authorities in an attempt to filter out the amoral practices, some still get by with disastrous results. Though visibly a crater, it used to be a mountain before one experiment blew the top off. Please refer to it as Big Mountain or the Big MT for short, and never the Big Empty.
  • BE WARNED, INTRUDER, FOR ALL WHO MAY ENTER SUFFER LOBOTOMIZATION.

『  』's Temple

  • Location: Hall of Outlooks on Job
  • The NEET siblings Sora and Shiro reside here most of the time. What makes this place special is the rules of Disboard that are magically enforced within its bounds. In it, games are wagers if both agree, rules ensure getting caught cheating is penalized, and no acts of violence or violation of rights can take place in it.

The Infested’s Temple

  • Location: Hall of Obscene Actions
  • While there are various ships and bases in the Pantheon that have succumbed to the Technocyte Plague’s influence, the main spread (that being the signature black, grey, and red tumors) of the Meat Moss started in the House of Slaughter with but a single seedbed. It’s a lost cause to purge, and there are rumors of new Infested forms made from taking over some of the Alliance member’s Mooks.

A Red Rocket Truck Stop

  • Location: Hall of Canines
  • A pre-War truck stop set up to be a fairly comfortable and protective settlement by the Sole Survivor. But really, the main attraction here is the amount of dogs roaming around, mostly of the Post Apocalyptic kind. If you like dogs, then come on by! They’re all pretty friendly and adorable. Don’t cause any trouble if you can, lest a Pariah Dog starts to follow you… and you don’t want that.

Pantheon Blitzball Stadium

  • Location: House of Sports
  • Tidus had this set up after his ascension to the Pantheon in order to spread recognition of it. He's also been teaching many a curious deity about Spira's favorite pastime. Shortly after it was finally finished, Tidus noticed many gods and goddesses using it as a standard pool. Exasperated, he exclaimed "That's not what it's there for!" and quickly explained what Blitzball was. Enrollment for the Pantheon's first Blitzball teams thus began, and to ensure there were enough members for teams, Tidus has included heralds for enrollment.

Anaheim Electronics

  • Location: GUAG Gundam Corps Headquarters (connected to main hangar), secondary facility in the sub-house of Military Technology
  • Serving as the in-house mechanical support to the Robot War Division, this massive technological complex was erected initially as a manufacturing centre for new mobile suits, and has churned out most of the GUAG's mobile weapons materiel and equipment. The building is connected to the Corps' massive mobile suit hangar and thus has access to all but their most destructive suits, and have upgraded most of their obsolete ones, such as adding modern beam weaponry to Mikazuki Augus's ASW-G-08 Barbatos Lupus Rex. The complex provides the main source of employment for any non-pilot Gundam deities. A secondary facility serving all sides is in the Military Technology sub-house.


Top