Acts of War | Armies | Conquest and Conquerors | Logistics | Military Ranks | Military Technology | Motivations For War | Soldier Actions | Soldier Archetypes (A To M) | Soldier Archetypes (N To Z) | Tactics and Strategies
Wars are often not won through individuals, the exceptions are well, exceptional. Even they need a break and backup now and then. Teamwork is the rule of this house, those that would not normally warrant thought are in the limelight here. They are legion, for they are many.
This hall takes the form of a gigantic defense complex that has exits into the many battlegrounds of the House of Military and Warfare for quick deployment of troops. Most troops in the Pantheon that don't serve the public good (i.e. only serve their respective bosses) are trained and organized here, with some notable exceptions like the 501st, who are headquartered in the House of Defense, and those directly serving the Grand United Alliances like the Helghast.
Greater Gods
- Intermediate Gods (The Third Overlord is a Greater God, bordering on Overdeity)
- Symbol: Their spiked helmets
- Theme Song:
- Third Overlord: Overlord Main Title
- Fourth Overlord: Overlord II Main Title
- Alignment: Evil
- First Overlord: Lawful Evil with Good tendencies.
- Third Overlord: Lawful Evil (Originally Good, and acts closer to Chaotic Good)
- Fourth Overlord: Neutral Evil at the start, can become Lawful Evil or Chaotic Evil depending on the ending.
- Portfolio (all): Bad Boss, Balance Between Good and Evil, Card-Carrying Villain, Deep Voice Despite Not Talking, Flunky Boss, Glowing Eyes of Doom, Large and in Charge, Magic Knight, Mighty Glacier, The Minion Master, Necessarily Evil, Obviously Evil, Screw You, Elves!, Mute Villains, Spikes of Doom, Surrounded by Idiots, Tin Tyrant, Villain Protagonist
- First Overlord: Affably Evil, Bread and Circuses, Dangerous 16th Birthday, Freudian Excuse, From Nobody to Nightmare, Villain with Good Publicity, Only Sixteen when he Became The Overlord, inverting Well-Intentioned Extremist
- Third Overlord: Possibly Ruborian, Anti-Villain, Ascend to a Higher Plane of Existence, Fallen Hero, Prefers Swords, Having Many, Many Titles To a Ridiculous Extent, Became the New God of the Infernal Abyss After Killing The Forgotten God, Noble Demon, Physical God, Pragmatic Villainy
- Fourth Overlord: All the Other Reindeer, Anti-Hero, Blue skin with Silver, swirling markings, Bullying a Dragon (he's the Dragon), Having A Thing For Maces, Creepy Child, More Focused on Mistresses, Most Spells Involving Lightning or Electricity
- Domains: Command, Evil, Tyranny
- Speaker: Gnarl
- Followers: Their minions
- Heralds: The mistresses
- Allies: The Keeper, Terry Pratchett, Mordekaiser, Arthas Menethil
- Rivals: Iskandar the Great, Robin, Shao Khan, Ainz Ooal Gown
- Enemies: Sauron, Fantasy Heroes and all Elves (particularly the more annoying variety), Mouri Motonari, Grima
- As an avatar of Insert Name Here, the Overlord maintains tremendous power and an army of expendable minions both willing and able to Take Over the World only while being embodied. When Insert Name Here isn't around, the Overlord's domain has a tendency to get invaded and overthrown, forcing them to reconquer it at regular intervals.
- Because of their habit of not speaking, they brought Gnarl with them as their voice.
- The Fourth Overlord maintains a harem of Mistresses. His father the Third Overlord, by contrast only took one, his mother, Rosenote and their relationship was surprisingly loving for an Evil Overlord. Lord Gromgard however, cares not for mistresses, though that may be due to his age and upbringing.
- Some have questioned their villainy due to the fact that they've mostly slain evil foes and hardly any good ones (mostly self-righteous elves). It's been theorized that their role is to oppose the Pantheon of Good if they prove that Light Is Not Good.
- The three are quite good friends with Terry Pratchett, surprising many in the Pantheon. Though, quite a few others can understand why.
- Many thought that the meeting of the Third and Fourth Overlords would be a great battle, or some manner of attempt at supremacy. In reality, it was nothing of the sort.
(They just stare silently at each other)
Gnarl: Family meetings are awkward. - Many were also surprised that the Third Overlord is actually extremely benevolent. As in "Villain In Name Only" benevolent. He's a pretty alright guy to be around all things considered, just... don't piss him off.
- Note the Third Overlord's massive list of titles? They are:
"Restorer of the Dark Tower, Servant Snatcher, Bully of Jesters, Rescuer of the Distressed Damsel, Leader of the Fire Starters, Exploder of Melvin Underbelly, Wielder of Steel, Forger of Durium, Master of Arcanium Weaponry, Homewrecker, Saviour of the Tower Heart, Most Wise Master, Dungeon Dabbler, Warrior of the Watery Ones, Force Feeder, Giant Slayer, Restorer of the Dark Tower, Ruler of the Stealth Army, Purger of the Perverted Paladin, Merciful Quieter of Grumbling Stomaches, Loyal Lord!, Bar Room Brawler, New God of the Mumblers, Town Trasher, The One True Overlord, Most Knowledgeable Master of Minions, Friend to the Flowers and Trees!, Preventer of the Floral Print Menace!, Wielder of the Paladin Mop!, Persecutor of Pumpkins!, Ambassador of the Abyss!, Grinder of Goldo and Ravager of Rollie, Elf Lover!, Aggravator of the Angry Beards, Blessed by the Elves, Art Critic!, Star of the Stage!, Pleaser of Ladies!, Master of Evil Culinary Arts!, He whom Death Fears!, He who laughs in the face of death!, Ammasser of Armies!, Forgiving Lord, Apprehender of Thieves, Impenetrable One, Master of the Dungeon, Mindful Warrior!, Cautious Crusader!, Great and Mighty Overlord"
- Yes, really. Gnarl enjoys making the Jester recite them all without stopping.
- Honestly, there are few situations they can't solve just by employing more minions. For those, they have to find the right way to employ them. ...or just employ even more minions.
- This habit of theirs is also the main reason why Sauron detests them, as due to the sheer ridiculous number of minions they can use his legions of orcs ALWAYS get overrun by the four-foot tall Minions. Sauron finds that very insulting. Melkor however, finds it hilarious.
- The Overlords get along quite well with Arthas Menethil, due to their shared use of their armies. The Overdad especially enjoys Arthas' company due to similar events in their past.
- The Third Overlord has met Lady Macbeth, who reminds him very much of Rose's younger sister, Velvet. Much to Lady Macbeth's chagrin however, none of the Overlords seem to care about much her one way or the other.
- The three are widely viewed by many as Alexander the Great's Evil Counterpart, as while Alexander uses an army of his friends to do battle, the Overlords use legions of minions without number to fight. Additionally, The Overlords and Alexander aren't slouches in the combat department themselves either. Alexander considers the Third Overlord as his most Worthy Opponent in the Pantheon as well, due to reminding him very much of his old rival Darius III (not the least in due to his height).
- Due to The Overlord's manner of using their minions, Robin isn't particularly a fan of them. Gnarl was quick to point out however, that Minions willingly (happily and stupidly) serve the Overlord, and are happy to give their lives in service to their master. Plus, the Minions are more effective than humans anyway, as they're easier to move around, maintain and equip.
- However, the Overlords particularly detest Grima, seeing no point in Grima's destructive nature. What point is there in destroying the world? It's much better to Take Over the World and rule it with an iron fist. This has caused quite a few team-ups between the Shepherds and the Overlords. The Third Overlord at one point even used his Infernal god form to fight Grima one-on-one much to everyone's shock.
Robin: Has he always been able to do that?
Gnarl: Well, the last time I saw him he got sucked into the Infernal Abyss. Clearly, whatever he's been doing down there went in his favour. - Many of the more fashion-concious deities in the Pantheon have been wondering if the Overlords, Sauron, Melkor and Arthas all go to the same armor shop, because seriously. The Overlords aren't commenting, and Gnarl had this to say:
Gnarl: The master's armours were made in our forges, not purchased from some shop. No self-respecting overlord would buy their armour from a shop.
- The Throne shall always be protected by the title of the Overlord. Even if the impossible were to happen and all three Overlords are laid low, there are a plethora of candidates, both mortal and godly, for the Minions to find their new master. Evil always finds a way.
This profile speaks with the voice and authority of the Ur-Quan!
The Ur-Quan Kzer-Za, Divine Race of Battle Thralls (The Green Ur-Quan, the Ur-Quan Masters)
- Greater Deities
- Symbol: An Ur-Quan Dreadnought
- Theme Song: The Ur-Quan Kzer-Za theme
- Alignment: Lawful Evil (View themselves as Lawful Good)
- Portfolio: Affably Evil, Will Stop to Explain Their Backstory Upon Hearing 'The Words', Genetic Memory leading to their Freudian Excuse, Being Tortured Makes You Evil, Enemy Civil War, Evil Versus Oblivion, Evil Sounds Deep, Higher-Tech Species, Protected Themselves From Mind Control By Using Technology to Torture Themselves, Scary Dogmatic Aliens, Well-Intentioned Extremists, Will Not Tell a Lie, Subjugating All Sentient Lifeforms They Encounter, Owning Many Battle Thralls And Formerly Being One, Defeating The Alliance of Free Stars, Using Massive Starships Called Ur-Quan Dreadnoughts, Evil Welcomes Defectors, Green and Mean, Can LAUNCH-LAUNCH-LAUNCH FIGHTERS, Even Evil Has Standards, Becoming A Slave Empire Like Their Former Masters, But Far Less Malicious, Pragmatic Villainy, May Destroy Ancient History on Slave Worlds to Prevent Rebellious Sentiment
- Domains: Aliens, Trauma, Space Battles, Conquest, Slavery, Starships
- Heralds: Their Talking Pets, as well as their non-ascended Battle Thralls: The Mycon, The Spathi, The Ilwrath, and The Umgah
- Underlings: The VUX and The Thraddash (Their ascended Battle Thralls, though a bit troublesome with the latter)
- Allies: Ridley, King Ghidorah, Gigan, Lord Vyce, The Eliksni
- Teeth-Clenched Teamwork: Viktor, The Prinnies, The Network
- Odd Friendship with: The Rock of Ages
- Rivals: The Combine, The Harvesters, ADVENT, Zim (one-sided on Zim's part)
- Enemy Mine with: The Sailor Guardians, Larfleeze
- Pity: Ood Sigma
- Opposes: ANY deity capable of Mind Manipulation, Iroque, Emperor Calus, The Lanius
- Opposed by: The House of Knowledge, Eiki Shiki, The Five Elders, Naofumi's Party, the Phantom Thieves of Hearts, Taruto Maruki, The Engi, The Slylandro
- Complicated Relationship with: Lord Recluse
- Feared by: The Hall of Torture and Mutilation
- Enemies: All those who seek to indiscriminately destroy life, especially their opposing Ur-Quan sub-species, The Ur-Quan Kohr-Ah, and the Grand United Alliance of Destruction, HYPNOTOAD and all non-victims of the Hall of Mind Control, Emperor Palpatine, Darkseid, YHVH, Lucifer, Samus Aran, The God-Emperor of Mankind, Oryx, The Taken, Zamasu, The Blorg, The Slugs, The Flood/Gravemind, Commander Shepard, Luke Skywalker, Star Fox, Optimus Prime, Arael, Majora, The Cybermen, The Slavers
- Once a species of large, aggressive caterpillars, they overcame their instincts to fight one another to form a spacefaring civilization, and despite their xenophobic nature, they became sincere allies and scouts of the well-meaning Sentient Milieu. While the Ur-Quan had begun to grow satisfied with their role as explorers of the galaxy and helping other races, once they escorted one of the Dnyarri to the Sentient Milieu it was all over. The Dynarri then enslaved and turned the alliance into a powerful slave empire, with the Ur-Quan becoming their favorite Slave Mooks due to their vulnerability to mind control. After manipulating their genetics to split the Ur-Quan into two separate sub-races and serving the Dnyarri for centuries, they broke free of their mind control and ended the reign of the Dnyarri through a bloody revolution. The suffering inflicted on them by both the Dnyarri and themselves, however, would drive them to neutralize anything that could ever enslave them again.
- Within the House of Extraterrestrials, a huge fleet of enormous starships warped in from previously unknown Hyperspace Lanes, blasting down whatever stood in their way. Full of green Dreadnoughts that enveloped every temple they floated by in red "Slave-Shields", it took a great struggle to resist their advance. The Blorg were one of their first victims, for which they harbor resentment against the Ur-Quan. Eventually, a large group of powerful deities from nearby houses managed to push back the fleet, and eventually stopped their advance. James T. Kirk was one of the first individuals to directly speak with one of the Ur-Quan, and unintentionally spoke The Wordsnote to them, and the Ur-Quan proceeded to explain to him the suffering they went through as former slaves, and the struggles they took to break free from their former masters. Reporting this information to the Court of the Gods, it was decided that the Ur-Quan Kzer-Za would be allowed to ascend holding the trope of Battle Thralls, since they owned many of such thralls for their own usage, and were once Battle Thralls themselves. The Pantheon also learned that these Ur-Quan are from a timeline where the Kzer-Za are in the middle of a violent war with another sub-species of Ur-Quan known as the Kohr-Ah, and the Kzer-Za have warned the Pantheon to prepare for their arrival.
- The Ur-Quan Kzer-Za are currently an independent Wild Card that lacks ties to any of the Grand Alliances. Their trauma has made them far too distrusting to join any alliance, and particularly oppose Lucifer and his Grand United Alliance of Chaos as an obstacle to their Path of Now and Forever. The Grand United Alliance of Law, however, became a source of interest to them. Due to being honest to a fault, it became widely known that the Ur-Quan Kzer-Za had sought to become the new leaders of the GUAL, to further their goals of total enslavement, straight obedience to higher authority, stability, and overall safety (primarily for themselves). Regardless of whether such an attempt to become the new representative of Law would be fruitless or not, they will make it clear that they will not tolerate anyone thinking they can enslave the Ur-Quan.
Ur-Quan Lord 1: Only our social framework and laws will guarantee your salvation, for we do not seek constant worship from zealots, nor needless cruelty and destruction. We grant all slaves a peaceful and stable world protected by our laws and strength in return for your unrelenting obedience and recognition of our superiority. That is the goal of our Path of Now and Forever.
- For the time being, the Kzer-Za have decided to subdue their urge to conquer everyone a little since they currently seek to find possible allies and expand their fleet to be able to defeat their Kohr-Ah rivals should they begin war with each other again. They do still try to enslave some populations or take control of whatever territories they can, but the Pantheon has usually dealt with their advances swiftly. It helps a lot that the Ur-Quan are the types to be able to listen to sufficient reason, and the Kzer-Za do recognize that the Pantheon as a whole is a far greater force to conquer compared to the races they've successfully enslaved in their galaxy. They're not planning on giving up their Path of Now and Forever for a long time, they simply realize that ruthlessly attacking and invading every territory they can will not get them the results it earned them in their universe.
- The Kohr-Ah themselves have commented about the Kzer-Za's activities, believing them to have gone soft. The Kzer-Za reply in kind that the Kohr-Ah are being too easily lead around by Nekron and not realizing that he doesn't intend to spare the Ur-Quan Kohr-Ah in his pursuit of total destruction, or be willing to destroy himself for them when the time comes. While the latter have yet to break their loyalty to Nekron's cause, they never have a substantial response to the Ur-Quan's statements and usually stop contact right there.
- Although the Ur-Quan Kzer-Za see Lucifer and the Grand United Alliance of Chaos as an enemy to be vanquished, the former greatly pities them and admires their past struggles to earn back their free will from the Dnyarri, seeing their efforts as a stellar example of what an ideal follower should be willing to take to oppose the likes of YHVH and his allies. It greatly saddens him that the Kzer-Za are now trying to take everyone else's free will to protect their own, but given their Affably Evil natures, they are sometimes on speaking terms.
Lord 666: Your philosophy, though impossible, is one we can understand for you to cling to, and we may never convince you to surrender your ways either. Instead, we warn you of a potential future instead. Say your Alliance of Chaos conquers the Pantheon, and your ways reign supreme over all, only for an underling to take advantage of your system, enslaving you and all you deem an ally before you can fight back, becoming a greater tyrant than the selfish YHVH. How long will you last when it is your own alliance that makes you watch your followers become the foundation of the very order you seek to destroy?Lucifer: ...Such a future does unnerve me. I must admit, I cannot say with utmost certainty that I could handle such a fate for eternity before I break and become one like you. What I can say is that regardless, such a horrible order, and like the one you seek to impose, can never last forever. There will always be someone who will eventually rise up to destroy such regimes. My evidence for such is right in front of me, after all.
- While the Ur-Quan despise all deities that would desire to enslave them, the Kzer-Za despise the Grand United Alliance of Destruction even more since their goal to destroy all life is almost identical to that of their rivalling Ur-Quan faction, the Ur-Quan Kohr-Ah, and they have gotten friendly with other conquerors who are willing to oppose destruction in favor of conquest, including Lord Vyce, as well as Larfleeze, despite the latter not trusting the Ur-Quan, believing they would take everything from him given the opportunity. They also consider Zamasu as a foolish and irresponsible god whose problem with mortals being due to Zamasu failing to put their mortal subjects in their place like the Ur-Quan have done with their own.
- The Ur-Quan Kzer-Za wander the outer-space frontier of the Pantheon whenever they aren't organizing their battle thralls in the House of Military and Warfare, and are watched when near the House of Mentalism for a good reason. An Ur-Quan Kzer-Za within the house learned of the existence of Hypnotoad through a drone of theirs, and eventually, every Ur-Quan Lord knew and became unusually and extremely furious. To say they wanted the deity to suffer through every known form of purgatory at once would be an Understatement, given that they see the deity as some successor or remnant of their former vile Dnyarri masters. Within minutes, the Hypnotoad's temple was quickly bombarded into oblivion. Though some deities did manage to control the psychically-sensitive minds of a few Ur-Quan in response, other Ur-Quan quickly realized this, and they forfeited all restraint and proceeded to decimate the entire Hall of Mind Control, and everything nearby until a second intervention occurred. Being even more difficult to placate, the Ur-Quan were sent to wander the vast outer space after an elaborate lie convincing the Ur-Quan that the Hall of Mind Control would be gone forever, and so they left as the Hall was gradually rebuilt and hidden extremely well to avoid the attention of any Ur-Quan. The Hypnotoad's own show would also have to be aired more carefully in case the Ur-Quan would try to look there too.
- They do pursue and eliminate any deities that are known to have mind-control abilities should they encounter the likes of them, though with not as much hatred as they would with one with the resemblance of the Dnyarri or Hypnotoad. However, since they acknowledge how Death Phantom of all of them has the most potential to threaten their whole species as a whole (on top of learning that Death Phantom is willing to work with the Kohr-Ah), they have invested more resources in seeking him out, slave-shielding and suppressing his planet form, and stopping any attempts from Death Phantom to gain more power over others with incredible and relentless force. They have even decided to forge a truce with the Sailor Guardians since they were one of Death Phantom's biggest enemies, and despite them opposing the Kzer-Za Path of Now and Forever, they're willing to accept their assistance in keeping Death Phantom at bay, though with much reluctance.
- As former Battle Thralls of the Dnyarri, they were specialized in intellectual, technical, and scientific abilities and skills, but this would backfire as one particular individual named Kzer-Za himself (whom the whole race was named after) learned that the Dnyarri would be forced to stop mind-controlling a target if they believed their victim was dying (if they mind-controlled a slave as it died, the Dnyarri would also die), and so the original Kzer-Za had purposefully gave himself an extremely painful death when the opportunity came, and in his last moments, declared the Dnyarri's weaknesses to all of the Ur-Quan, enabling the whole race to eventually revolt and defeat their Dnyarri masters. Their counter-measures for the Dnyarri peaked with the Excruciator, a self-torture device that caused its user to receive extreme pain, but not too debilitating for them as to let them perform basic tasks. All of the Ur-Quan had used these devices on themselves ALL the time for the purpose of preventing themselves from being mind-controlled until their revolt succeeded, and the current Ur-Quan are all descendants of those who lived through such horrifying pain for most of their lives. The Ur-Quan claim to understand the suffering of their ancestors very accurately, and believe it was worth all the suffering, even if some believe that the Excruciator's pain was responsible for their desire to enslave all other sentient life out there.
- The Hall of Torture and Mutiliation is justifiably horrified by the Ur-Quan given that they can easily shrug off all the torture they could throw at them until they either destroy them or die, and torture victims greatly pity them. Some want to get their hands on the Excruciator devices to use on others, but the Ur-Quan refuse to give anyone such technology and will promptly decimate all that try.
- The Ur-Quan Kzer-Za currently own a massive superweapon known as the Sa-Matra, built by an ancient race known as the Precursors and used by the Kzer-Za to defeat the Kohr-Ah in their first Doctrinal War and also to quickly end the resistance of more durable enemy forces, including the Alliance of Free Stars, which made short work of every enemy fleet that dared to oppose them and enabled the Kzer-Za to enslave their enemies at breakneck speed. Such a deadly creation would easily become a Class 2 or Class 1 starship if it was placed into the Vault, but for some reason, they haven't brought the Sa-Matra into the Pantheon, but many believe this to be a tactical decision and they may bring it into much grander invasions or assaults when its use would be much more impactful.
- The reason the Sa-Matra hasn't been pulled out to annihilate the Pantheon is that the Kzer-Za and Kohr-Ah were currently in their Second Doctrinal War when they ascended, and given the unfamiliarity with the fantastical and over-the-top forces within the Pantheon, the Ur-Quan Kzer-Za, upon learning that their Kohr-Ah brethren had also ascended, agreed that the two forces would split away from each other to opposite sides of the Pantheon to explore and understand the place, and gain more power in the process. When they feel it is time, they will engage in what others refer to as an upcoming Pantheonic Doctrinal War, with the winning Ur-Quan fleet ascending the Sa-Matra under their ownership. Many hope that the Kzer-Za will win this future war since they would have much more restraint in using it for destructive purposes unlike the Kohr-Ah who would use it to end everything they see.
- They see Darkseid and his Harbingers of Repression as an extremely high priority target for defeating due to their intent to inflict a horrific regime of cruel slavery on everyone else, to the point of cooperating with their enemies in certain situations. They also dislike Palpatine since his Empire may be a threat to their own empire of slaves and battle thralls, so often one will find starship battles between the Ur-Quan Dreadnoughts and the Empire's Star Destroyers. The Death Star owned by The Empire hardly seems to intimidate the Ur-Quan, since their Dreadnoughts are more than capable of destroying the populations of rebellious worlds themeselves. Luke Skywalker and his allies are pretty upset to have to deal with yet another empire seeking to impose authority over the whole galaxy once again, so they'll fight the Ur-Quan Hierarchy as they do with the Empire they're familiar with.
- Of all the members of the Harbingers of Repression, Lord Recluse has been interested in the Ur-Quan's ambitions the most. They have offered him a place in their Hierarchy of Battle Thralls, seeing much use in Lord Recluse's abilities and intellect, and Recluse definitely likes how they work much like himself, organized, ruthless but not too undignified toward their enemies, pragmatic, and punishing towards incompetency. While the Ur-Quan are newer to the Pantheon than Darkseid, the main problem Recluse has with the Ur-Quan are how they see themselves as a Lawful Good force trying to enslave others for their own good. On his part, he thinks the Ur-Quan should abandon such sentiments and embrace the villainy of their actions more openly as he does. Of course, if he did join the Kzer-Za, it may open up a chance for Recluse to change such ways. That said, among the Kzer-Za's battle thralls are the Ilwrath, a race of large sapient spiders that not only serve as vicious stealth units that can cloak their ships and incinerate their enemies, but they're as devoted and open about their cause of committing evil actions as Recluse is, with their dedication to villainy extending to having evil pets and being very bombastic about everything they do! The Ur-Quan may be Lord Recluse's type but the Ilwrath are certainly Lord Recluse's people, it's as if fate created a race of potential minions just for him! Darkseid has noticed too, while Recluse is still loyal to the Harbingers of Repression, that his loyalty has been growing shaky since the arrival of the Ur-Quan, and he knows that should Darkseid's decisions grow unsavory to Recluse or the Ur-Quan become more powerful or more open about their evil, certain circumstances would lead to Recluse jumping ship to the Ur-Quan Hierarchy, much to Darkseid's chagrin.
- Much like many oppressive aliens she's opposed, Samus intends on stopping the Kzer-Za whenever they attempt to subjugate a population or other deities. As if to challenge Samus on this duty, Ridley decided to ally with the Kzer-Za as an unofficial Battle Thrall along with his Space Pirates. Ridley's fine with their agenda and methods, since the Ur-Quan are overall very lenient on their Battle Thralls and other allies, and willing to overlook Ridley's previous crimes as long as he works with them. Not many rules for Ridley to be concerned with either, just not attacking those who are willing to be slaves of the Kzer-Za, which is very, very few in general. Since their alliance, some of Ridley's Space Pirates have been spotted boarding Ur-Quan Dreadnoughts as crew members, often flying around in one of the autonomous fighters launched by the big ship. A few deities wonder if Ridley has sinister plans involving the Ur-Quan technology his forces have access to.
- Given the Slugs' reputation for causing all sorts of crimes and their overall hedonistic nature, the Kzer-Za will shoot down any ship manned by them should they try to go on the offensive. Likewise, they despise Emperor Calus for being a similar hedonist that would refuse to become a slave of the Ur-Quan. During their assaults against said deities, they also learned about the Lanius who were found scavenging through destroyed Slug starcraft. Given their potential to sabotage Dreadnoughts, the Ur-Quan see them as another race to enslave. The Lanius also have nothing but contempt for them due to their status of being militaristic conquerors that either enslave or destroy all that oppose them.
- Due to the Kzer-Za's reputation for having successfully taken over Earth, it has gotten them the ire of ADVENT who have also managed to take over Earth, even though XCOM is currently fighting them back. The Ur-Quan believe that they have far better control over their Fallow Slaves since they can simply destroy whatever enemy base the humans have from above. Likewise, they've gained the envy of the Harvesters who had less success raiding Earth and would not like to deal with slave-shielded planets getting in the way of their lifestyle. Zim also thinks of himself as superior to the Ur-Quan, but his plots to quash the Ur-Quan have mostly failed in one way or another, and are beneath the notice of the Kzer-Za.
- The Kzer-Za are willing to send out Ghidorah and Gigan on whatever they decide to attack next as a means of subjugation, much like how plenty of alien invaders have done before, and the two kaiju don't really mind as long as they get to destroy whatever the Kzer-Za point them to, which has irked Godzilla himself a little.
- The Ur-Quan Kzer-Za are genuinely surprised about the tremendously great presence of humans and the powers they have, considering that in their universe, humans aren't really special or a significant power in the grand scheme of things, and the Kzer-Za successfully enslaved humanity with little resistance after conquering them. While acknowledging that they were much more of a threat than the ones they were familiar with, the Kzer-Za are confident that they will eventually enslave humanity again, while the Kohr-Ah that oppose the Kzer-Za would see them as another name among the thousands of species and worlds they have cleansed. The God-Emperor of Mankind is not amused by either species' perspective on humanity.
- Being of a species that suffered horribly under slavery through mind control, the Ur-Quan have nothing but pity and sympathy for Ood Sigma. As such, the Ur-Quan Kzer-Za refuse to invade Ood Sigma's temple specifically, yet one Ur-Quan Dreadnought had approached Ood Sigma. Its captain, Lord 931, would have a completely peaceful with Ood Sigma on the subject of having his species join the Ur-Quan. As expected, Ood Sigma had nothing positive to say about the Kzer-Za given their penchant for enslaving others, even if he feels terrible about what the Ur-Quan suffered under the Dnyarri. Lord 931 proceeded to warn Ood Sigma that in the long run, only through force could one truly protect their own free will from those who have the potential to take it away, and that being under Ur-Quan rule would be a better alternative for the purpose of maintaining their pacifism. Ood Sigma would give the Ur-Quan their collective response of defiance, claiming that they would sooner perish than become slaves for anyone, then requesting the Ur-Quan to leave them be, which Lord 931 decided to follow. Later on, a divide in the Ur-Quan collective would occur relating to their future plans with the Ood. While not a majority, there are Ur-Quan who vouch for letting the Ood continue to live free, given that their pacifistic lifestyle and history would not make them a threat to Ur-Quan free will. There are vocal opposers within the Ur-Quan Kzer-Za who believe that the Ood could still become a threat to the system they have created, and that enslaving the Ood would be better for their own good. Since it is a decision not relevant to them until much later, no consensus has been made on this topic.
- Of all the Battle Thralls that served under them, one that didn't return as their heralds to serve were the Androsynth, a race of cloned and genetically modified humans that were discriminated against by the humans and then fled only to get conquered by the Ur-Quan. They've tried to recruit forces to replace them with mixed success. The Cybermen they met want to conquer and convert the Ur-Quan into more Cyber-beings, which the Ur-Quan clearly had no interest in allowing. They also met Viktor who would have sympathized with the Androsynth, and while he cares little for enslaving races in general, the Ur-Quan had some willingness to support his movement of "Glorious Evolution" for the purpose of being a stronger force for the Ur-Quan to work with. Viktor also has some interest in some of the technology the Ur-Quan have given how advanced it is, even compared to a majority of human technology in the Pantheon.
- The Engi dislike the Ur-Quan given their desire to enslave them along with other sentient races, and they will generally fight back if approached by a Dreadnought since they have no interest in being their slaves. Additionally, Optimus Prime, who believe that all organics deserve free will, was quick to become a part of those who would strive to keep the Ur-Quan Kzer-Za under check.
- While the Kzer-Za respect Naofumi Iwatani for embracing the use of slavery and having a balance between care and authority over said slaves, Naofumi doesn't intend to reciprocate said respect, and has warned them that should they try to enslave him or any of his allies, he'll bring a fight that the Ur-Quan will regret having. The Ur-Quan Kzer-Za have acknowledged his warning and have not made any advances against him since such meeting.
- The Ur-Quan Kzer-Za would soon learn about The Network, who wanted to unite all sentient races in an intergalactic community where all are at peace with each other. The two forces were impressed by each others' technology, and they have similar perspectives on humanity. While the Kzer-Za are suspicious of them, their goals of bringing all sentient races under them are similar enough for them to get along and work together, although they warn the Network that they will not tolerate being their slaves.
- An Ur-Quan Dreadnought was once found docked with its captain peacefully idling by near the Rock of Ages. However, when another deity approached, the captain immediately went back into their ship and warned them that any further advances against them would be swiftly punished. When asked about their reasoning for hanging out near the Rock of Ages, they explained about how entities with similar biological structure to the Rock of Ages never triggered their inherent aggressive territoriality, and their former relationship with the Taalo, having similar rock-like biology, who were responsible for helping the Ur-Quan join the Sentient Milieu in an attempt to lead them to a more benevolent path, until the Dnyarri enslaved the Ur-Quan and forced them to destroy the Taalo through mind control.
- Some Good-aligned members have been curious about the prospect of making the Ur-Quan learn to coexist with everyone else with this revelation, especially the Slylandro, who remember them back when they were of one species of brown, friendly Ur-Quan that would engage in friendly communications with them often, disappointed to see their former allies become what they are now. But even Herr Doktor Tenma is doubtful of the possibility, noting that undoing the effects of what is essentially many millennia worth of horrific trauma and slavery from one Ur-Quan would be an uphill battle, let alone a whole race of distrustful Ur-Quan. It also doesn't help that there are those like Lord Recluse who would rather have the Ur-Quan turn away from the idea of being good and solidifying themselves as evil if everyone else considers their goals to be so.
- When it comes to forcing them to reconsider the errors of their ways, the Phantom Thieves of Hearts decided to take a stab at trying to reform one when they learned that the Ur-Quan had their own palace in Mementos, only to find that the place was far, far more of a threatening place than they ever imagined. Hardened by the traumas their ancestors suffered, the place was littered with troops and ships from battle thralls both familiar and unfamiliar to them, slaves patrolling nearly every corridor and pathway, and strange zones that caused immense pain in those who stepped inside. Not to mentioned the extremely advanced security in comparison to all their human targets. It would be an extremely dangerous mission in comparison to their previous targets, and not only that, but the reforming of one Ur-Quan would only cause the entire Kzer-Za fleet to recognize the Phantom Thieves as a real threat, and dozens if not hundreds of Dreadnoughts launching city-destroying fusion blasts and speedy fighters upon them was not something they were willing to deal with. Taruto Maruki, who used to have the potential to change others' cognitions, was tempted to have his powers reawoken for the purpose of granting ease to their trauma-filled Genetic Memory and in the process, finally put an end to the Ur-Quan Path of Now and Forever, but he has resisted such temptations for the time being.
- Iroque also knows that the Indigo Light would certainly work on the Ur-Quan since they have shown capability of being good from their Sentient Milieu days, but given that the Indigo Light's abilities are still related to mind compulsion, the Ur-Quan Kzer-Za want to see her enslaved, if not destroyed for her abilities.
- Espers and psychics in general find it wise to avoid excessive use of their powers when an Ur-Quan Dreadnought is nearby to avoid their wrath. But while they dislike those who actively use mind-affecting powers, it doesn't make their treatment towards the ones they successfully enslave any more harsher, especially if they willingly become Fallow Slaves. Their enslavement of the Syreen, a race mostly consisting of attractive and psychic-affluent women that can use psychic compulsion to attract crew members from enemy ships and turn them into willing crewmates, was a surprising Pet the Dog moment for those who looked further into the Ur-Quan's past activities. During the end of the Ur-Quan Slave War where the Ur-Quan defeated their enemy, the Alliance of Free Stars, they had closed in on the greatly outnumbered Syreen fleet, and with no allies to turn to, the Syreen had surrendered. Upon the Ur-Quan requesting that the Syreen return to their home planet to be enslaved, the Syreen told them that their planet was destroyed in an unusual explosion and had nowhere to return to. To their surprise, the Ur-Quan revealed that they had dealt with Fallow Slaves with similar tragedies before. Asking the Syreen to describe their former homeworld as best as they could, the Ur-Quan went out of their way to find a new planet for the Syreen to stay in, which the latter found to be even better than their old home planet Syra. Then the Ur-Quan proceeded to escort them there before their usual procedure of forming a slave-shield around their new planet and taking away their spacecraft as usual.
- The Ur-Quan once mistook Liara T'Soni of Shephard's crew for another Syreen captain for this reason, leading to a rather awkward meeting. While she finds how they gave the Syreen a new home planet when they didn't necessarily have to as quite heartwarming, the Ur-Quan are still a race of galaxy enslaving conquerors and she can't tolerate such forces for what they strive to do in the first place.
- The Ur-Quan are very adept in starship battles, in spite of their overall lack of conventional ship agility, and one of their particular tricks is to use the gravity pull of nearby celestial bodies to fly faster than what their acceleration would normally allow, also known as the "Gravity Whip" maneuver. The Star Fox team would be one of the first to learn this first-hand, barely taking down one lone Dreadnought due to even one of a Dreadnought's fusion blasts being able to force crew members to retreat to safety by their sheer power alone, and the Improbable Aiming Skills of their own fighters should they get too close.
- Three Ur-Quan Dreadnoughts approached Homura Akemi's temple in order to convince her to leave the GUAC and join them. Mentioning that they both wanted to commit they believed was to be the greater good for them and others, they have cited Homura's actions toward Madoka as a case of her and the Ur-Quan being not so different, supporting her actions as synonymous to their Path of Now and Forever, and referring to Homura as a "fellow enslaver", among other things. What remained after their attempt to persuade Homura were the charred remains of three Dreadnoughts due to self-destructing after their Kzer-Za captains were killed.
- Amusingly, the Prinnies, while not liking the Kzer-Za too much, often flock in range of an Ur-Quan Dreadnought to become slaves if they're worried about getting in trouble with their usual master Etna, which Etna can't really deal with should certain Prinnies decide to have a change in masters since the Ur-Quan Kzer-Za can just blow her up from far away or LAUNCH FIGHTERS to deal with her instead.
- The Slavers attempted to ally with the Kzer-Za believing that they could get along with each other for their penchant for enslaving others, but the green Ur-Quan were actually furious with the Slavers' actions. Sure, the Ur-Quan enslave other races, but enslaving members of one's own race is something else for the Kzer-Za, let alone cruelly torturing them. Finding the Slavers intolerable to deal with, they decided to punish the Slavers for their actions with a liberal dosage of giant fusion blasts upon their temple, and stating their existence only proves that humanity could only improve under Ur-Quan enslavement.
- Learning about Oryx and how the Taken are Oryx's minions through mind corruption, the Ur-Quan had become very wrathful opposers of Oryx and his armies. Due to their shared rancor, it led to decently positive interactions with the Eliksni who had their own reasons to want Oryx crushed and subjugated, or worse. Then the Eliksni, being fond of the Ur-Quan's honest and unwavering authority, on top of the really advanced technology the Ur-Quan owned, showed interest in the Kzer-Za's ambitions, though not entirely convinced yet. After some discussion, the Ur-Quan proposed for the Eliksni to become Battle Thralls, and in exchange for their servitude to the Ur-Quan's conquest and acknowledging the Ur-Quan as a superior force, the Ur-Quan would lend the Eliksni their technology as they had with other battle thralls before, and also help them retrieve their "God" from humanity, which would restore some of the glory that they lost. While the Eliksni care little about being battle thralls, the opportunity that the Ur-Quan offered them, on top of having another ally against Oryx was undeniable for most of the Eliksni, for the time being at least. However, the Scorn and the House of Light greatly dislike the Ur-Quan's goals, and they find the decisions of the rest of the Eliksni to be very shameful. A few weeks after this decision, Oryx's temple would be hit by a devastating raid of organized Eliksni that rushed through Oryx's defenses and blowing up his Taken at a speed unexpected for them, with Oryx not realizing until after fending them off with some nasty losses that the Eliksni were now equipped with Ur-Quan technology and spacecraft, on top of the Ur-Quan assisting in their raid.
- The Ur-Quan Kzer-Za are among those taking watch over Arael and Majora's temples, quickly subduing the two gods with their technology should they become noticably active. Due to their vulnerability to mind-related abilities, they don't want to be a victim of Arael's Mind Rape and they also know that those who are possessed by Majora cannot free themselves on their own, so they don't want anything that could control them even more strongly than the Dnyarri becoming a huge threat.
- The Combine had decided to take a shot at the Ur-Quan Kzer-Za, attacking their fleet directly. However, despite the sheer size of the Combine's armies, the Ur-Quan utilized both their strategic prowess and more importantly, their far superior hyperspace-warping technology to out-mobilize their opposition, and the Combine would lose many of their own vessels for every Dreadnought they shot down. It also benefits the Kzer-Za that the Combine's specialty is in direct terran warfare rather than space combat. Eventually, the two sides chose to have a truce to avoid further losses, and avoiding each other when they can help it. On occasion, they even help each other deal with mutual enemies like with The Flood, in which the Kzer-Za will slave-shield territories occupied by the Gravemind's influence while the Combine can bring in their troops and clean up all the minions down there.
- The Kzer-Za are despised by the House of Knowledge due to their tendencies to erase all ancient history from planets they enslave to ensure that their slaves do not grow rebellious in the long run. The Ur-Quan Kzer-Za hardly care about their resentment and only note that the Kohr-Ah would also do the same along with destroying everything else along the way. The Five Elders do understand the intentions behind such actions, but due to not wanting to be enslaved by the Ur-Quan, as well as having a superior of their own who may not want to deal with the Ur-Quan Kzer-Za, they decide it is best to not get too close with them.
Intermediate Gods
- Intermediate Deities collectively
- Symbol: The Winged Aparoid
- Theme Music: Aparoid Blitz, Aparoid Pigma (Collectively); Aparoid Queen, Queen's Core (For the Aparoid Queen)
- Alignment: Chaotic Evil
- Portfolio: Assimilation Plot, The Virus, Horde of Alien Locusts, Complete Monster (Aparoid Queen)
- Domains: Assimilation, Aliens
- Tense Alliance: Alex Mercer
- Rivals: Andross, Borg Queen, The Flood, The Vex, The Infested, The Dark Matter Horde
- Enemies: Star Fox, Wolf O'Donnell, Sgt. Calhoun, Wreck-It Ralph, Jean-Luc Picard, James Heller, The Crystal Gems, the Diamond Authority
- Source of Interest for: The Grox
- Unknown Relation: Phazon
- During a mission to take down remnants of Andross' army, the Star Fox team unexpectedly encounter a force far deadlier than what they're used to: the Aparoids. A race of insect/cyborg hybrids, their goal is to assimilate all life into their collective hive and are led by the Aparoid Queen, an apparently soulless being who sought to bypass evolution. Not only can the Aparoids infect organic beings into their mind, they can also infect machines. In order to combat this menace, Star Fox sought the help of Slippy's father to create a self-destruct program that would eradicate all the Aparoids once put into place. The team reached the Aparoids' homeworld and after a fierce battle with the Aparoid Queen, Star Fox activated the self-destruct program, and had to damage the queen further in order for the program to activate. In the end, once the queen was destroyed, all of the Aparoids perished as well.
- As business was going around as usual in the Pantheon, there were reports of unusual bug-like creatures roaming around, prompting certain deities to try and exterminate them. A sense of dread grew as reports got out that machinery was infected by those bugs and things got worse when some deities became assimilated by these creatures. The news eventually reached Star Fox, who quickly realized that the Aparoids somehow found their way to the Pantheon and they quickly sought the help of some scientists to create an effective program that would stop the Aparoids' threat before things became dire. The Star Fox crew headed to where the Aparoid Queen was located and, knowing about what the Queen is capable of, made slightly quicker work of her before using the self-destruct program on her. While the queen did try to suppress it like what happened before, that program was a bit stronger thanks to the skills of the various Pantheonic scientists. While the threat of the Aparoids has subsided for the time being, Star Fox is aware that the Aparoids are going to strike again (and potentially be even more of a threat than before) and are determined to make sure the Pantheon doesn't fall to these creatures.
- Many have drawn similarities between the Aparoids and the Borg, especially when it comes to their goal of assimilating others. The Borg Queen thinks that the Aparoids could pose a potent obstacle to her goals and is making sure that she and her Borg army surpass the Aparoids in terms of capabilities. Given that the Aparoid Queen wants to bypass evolution, there is a strong possibility that the Aparoids are trying to surpass the Borgs' capabilities via trying to eliminate them.
- Jean-Luc Picard, who has fought against the Borg in the past alongside his crew members and was among the deities involved in trying to slow down the Aparoids before they could overtake the Pantheon, took the similarities seriously and wasn't happy with learning that the Aparoids are another version of one of Picard's biggest threats. He, alongside many other space explorers, have continued to participate in the effort to thwart the Aparoids' plans, with Star Fox providing help to these space explorers whenever possible.
- One method that the Aparoid Queen uses in trying to get its foes to submit to her is by imitating the voices of those its victims know very well. This didn't really work on Star Fox as Fox knew better than anyone that his dad would never tell him to give up. The Aparoid Queen has since looked into more effective methods of destroying the fighting spirit of her foes before either destroying them or assimilating them as part of her collective.
- While they were sending their insectoid army of Insectrox Gronox on a mission, The Grox witnessed the Aparoids in action and were very intriguied by the Aparoids' abilities. Once that assignment was over, The Grox has continued studying the Aparoids and have thought up of ideas on not only to improve themselves, but to potentially use the Aparoids for their own goals, provided that the Grox don't end up getting assimilated by the Aparoids first.
- Much of the Aparoid army bears some sort of resemblance to space bugs in terms of appearance. Sgt. Calhoun and Wreck-It Ralph, both having had experience in fighting against Cy-Bugs, were very concerned about what the Aparoids are capable, especially when it comes to assimilating others and have fought against a number of the Aparoids' lower-level mooks. King Candy, having been absorbed by a Cy-Bug and gaining that creature's abilities in the process, was more than reminded of that particular moment after learning about and seeing the Aparoids in action. While a King Candy-fused Cy-Bug was bad enough, it's more than likely to be worse if he ends up getting assimilated by an Aparoid.
- There is a highly heated rivalry between them and The Flood as far as their goals are concerned. Both have had experience in trying to assimilate others into their ranks and breaking others mentally, though The Gravemind is more interested in seeing everyone and everything suffer and the Aparoid Queen wants to surpass evolution and take over everything in its way. Battles between their soldiers end up being deadly and seeing a member of The Flood get infected by Aparoids and vice-versa has been noted to be terrifying in appearance.
- One of the battles between the armies had a group of Phazon-infected Flood soldiers entering the battlefield, causing an even bigger mess than most other fights before it. The Aparoid Queen was curious about the Phazon and the more it learned about Phazon, the more that this substance was on the queen's mind in some capacity. Knowing that the Phazon will just kill anyone with a weak-mind, she has been toughening up her soldiers should an opportunity to get involved with the Phazon arrive.
- Alex Mercer, who is merciless when it comes to absorbing others and getting whatever power they have, found out about the Aparoids and fought them, hoping to gain some additional power from them. This eventually led him to the Aparoid Queen, where he found out that it wanted to surpass evolution and take over the galaxy. Mercer noted that the Aparoids were similar to The Borg in terms of abilities and that was when he found out that the Aparoids were in conflict with the Borg. The Aparoid Queen figured that Mercer could be of some use in trying to dispose of The Borg and has offered some sort of proposition to him: he would gain some of the Aparoids' powers and would not only eliminate the Borg, but anything else that gets in the Aparoids' way. It's a very tenuous alliance to say the least, as Mercer intends to absorb the Aparoid Queen and her troops should The Borg get elminated entirely and the Aparoid Queen doesn't intend to keep Mercer around for long either.
- Mercer's temporary alliance with them angered James Heller, who has a personal vendetta towards Mercer, quite a bit to put it mildly. It's one thing that a power-hungry monster is on the loose causing untold amounts of damage, but that monster willing to work with a dangerous race of aliens just to gain more power was more than enough for Heller to double his efforts in not only stopping Mercer, but to help out in stopping the Aparoids from causing further damage to the Pantheon and prevent more innocents from getting assimilated into them.
- A number of their most brutal fights tend to happen whenever The Vex is their opponents. Seeing as how the Aparoids are capable of assimilating themselves into non-organic matter, The Vex are doing everything they can so that their members don't fall to the Aparoids in addition to trying to eliminate every single Aparoid from their sights or re-shape them into The Vex's own image. The Aparoid Queen sees The Vex's goals as a major obstacle in surpassing evolution.
- One fantastical race in the Pantheon that The Aparoid Queen is a bit curious about is The Infested, thanks to their potent adaptive abilities. Even if it makes the Aparoids look more horrific and deformed upon absorbing them, the Aparoid Queen is willing to look further in them. This didn't sit well with The Infested and it resulted in more dangerous battles for the Aparoids. Many are worried about what could happen if the Aparoids really are successful in gaining the abilities of The Infested.
- The Crystal Gems have proven to be a considerable source of irritation and interest for the Aparoid Queen; while their species doesn't evolve, their Hard Light bodies leave them immune to her assimilation efforts. It didn't, however, stop her from considering both Steven and Connie as potential targets since the two are more organic than their Crystal Gem allies, with both Steven and Connie being advised to stay far away from the Aparoids to avoid getting assimilated. The Crystal Gems also see the Aparoids' goal of increasing their numbers via assimilation to conquer others to be a bit too similar to that of Homeworld's, which had a similar goal in increasing their numbers, albeit via stealing resources and not assimilating others.
- Intermediate (Lilith, Brick) to Lesser (Mordecai, Roland)
- Symbol: The Crimson Raiders Insignia (a blend of the original Crimson Lance insignia and the Pandoran Vault emblem)
- Theme Music: "How You Like Me Now?" by The Heavy; alternatively, Ain't No Rest For the Wicked by Cage the Elephant (shared with Marcus Kincaid)
- Alignment: Lawful Neutral (Roland, Lilith, Mordecai), Chaotic Neutral (Brick); with elements of Good
- Portfolios: Anti-Heroes, Rag Tag Bunch Of Misfits, Badass Crew, True Companions, One-Man Army (each individually), The Squad/The Team, La Résistance
- Roland: The Leader, Defector from Decadence, Jack of All Stats, The Turret Master, Badass Normal, Commanding Coolness, Only Sane Man, Killed Off for Real
- Lilith: The Lancer, Touched by Vorlons, Flash Step, Power Tattoo, Action Girl, Gamer Chick
- Mordecai: The Smart Guy, Friendly Sniper, Deadpan Snarker, The Beastmaster, The Alcoholic
- Brick: The Big Guy, Blood Knight, Sociopathic Hero, The Berserker, Good Old Fisticuffs, Bruiser with a Soft Center
- Domains: Military Groups, Rebellion, Mercenaries
- Heralds: The Secondary Vault Huntersnote (minus Gaige, who has ascended), Third Generation Vault Hunters note
- Allies: (to all) Marcus Kincaid, Tiny Tina, Sir Hammerlock, Claptrap, Gaige, the Outlaw Star Crew, Parasoul and the Black Egrets, Lelouch vi Britannia, The Basterds, The Guardians of the Galaxy, the Barian Emperors (except Vector)
- Roland: Jax Briggs, Guile, Duke, Goliath, Geb, Dell Conagher, Fix-It Felix
- Lilith: Rose, Charles Xavier, Jean Grey, Shadowcat, Rogue, Emma Frost, Gary Gygax & Dave Arneson, Johnny Storm
- Mordecai: Mr. Mundy, Lockon Stratos, John Marston, Anivia, Ashe, Nakoruru, Rey Mysterio
- Brick: The Heavy Weapons Guy, Kenpachi Zaraki, Aran Ryan, Wreck-It Ralph, Jimmy Hopkins, Daigo Kazama, Fluttershy, The Cutie Mark Crusaders
- Enemies: HANDSOME JACK, The rest of the Trollkaiger, the entire House of Villainy and Hall of Otherness Abominations, Cthulhu, Nobuyuki Sugou, Dr. Eggman, Dr. Wily, Grand Admiral Thrawn, Emperor Palpatine, Charles zi Britannia, Onaga, Lord Voldemort, Shen Gaoren
- Tiny Tina had formed a plan. First step was slightly pulling some strings of influence with the Progenitors during a role-play campaign. Gygax and Arneson tried making it clear that they allowed the Pantheon to function without their influence. Tina, however, was relentless and eventually they assured her they would put in a good word towards what she was planning. Several days later, Handsome Jack found a certain paper with a message nailed to his door. He immediately recognized the symbol of a lance overlapping the Pandoran vault emblem. Jack immediately lost his cool as he tore up his entire temple, screaming obscenities. The words on the paper:
We're here, BITCH.
- As Tina expected, only Lilith, Mordecai and Brick came. They were missing a very special member. The second step was “borrowing” the Rat Talisman from the Treasury, which she managed to do so with the Machine’s permission. The final step was returning to Pandora and Sanctuary to a certain grave. When she arrived, she saw the memorial statue and placed the Talisman on a string around its neck. Just like Goliath, the Talisman worked its magic as the statue became flesh and blood. Roland had returned.
- The former leader of the Raiders had little recollection of what happened after Angel was freed/killed, but Tina filled him in. He was shocked to hear he was dead and that he was just a statue of himself brought to life. He pondered returning to the pedestal and removing the Talisman, but stopped after seeing Tina with tears in her forlorn eyes. She then said Handsome Jack was still “alive” in the Pantheon and that the Raiders needed him. Roland agreed and left with her. Upon his arrival, the rest of the Raiders (especially Lilith) were stunned speechless to see him back. The reunion was awkward, to put it mildly, as Tina was heavily scolded for doing something so reckless just to have Roland back. The “statue” stood up for her and promised that once Jack would be finally dead for good, he would then return to his own sleep. The rest of the Raiders agreed and welcomed their leader back.
- The Raiders, when they were still Vault Hunters, are known as a battle-hardened team of True Companions. They have faced and destroyed many obstacles that would be impossible for mere mortals, from entire hordes of dangerous creatures, bandit gangs, military mercenaries, assassins, zombies and robots, to even Eldritch Abominations. They have quite a list of foes they intend to take down which includes an entire House and the Hall of the Otherness Abominations, but first and foremost is Handsome Jack.
- Upon ascension, the Raiders brought a cadre of their best men to the Pantheon in case they are needed. They have a formal alliance with the Black Egrets as Parasoul is impressed by the main quartet's many accomplishments. Each group has agreed to help the other out if they are ever in trouble.
- They also get along well with the crew of the Outlaw Star, mostly because Gene and Aisha are interested in the many Vaults the Raiders are prone to look for and find, hoping they are filled with riches or anything valuable. Of course, Brick has said he already called dibs on finding them.
- As he is his own statue come to life, Roland keeps the Rat Talisman close to him at all times. However, in case the Talisman is ever needed for other purposes, he relinquishes it and the statue is keep under close surveillance in the Raiders HQ/Temple. Handsome Jack issued a bounty on anyone who can destroy his statue during those times.
- Roland gets along very well with Jax, seeing him as the leader the Crimson Lance should have had. It's through him that he's met other known military leaders such as Guile and Duke.
- One day, Roland was calibrating his Scorpio Turret when the Engineer showed up and was fascinated by the technology of the turret as both an offensive and defensive weapon. Both began to tinker around with it until Fix-It Felix also appeared. With both the Engineer's know-how and Felix's hammer, Roland's turret was upgraded with some of his herald Axton's Sabre Turret abilities like a second gun, the ability to stick to walls or ceilings and a more versatile rotation motor. Needless to say, he's quite pleased with it.
- As he's really stone, he naturally gets along with Goliath, the other known frequent user of the Rat Talisman. He also gets along very well with both Tak and Geb. All three agreed to help safeguard his statue from Jack if he ever needs to relinquish the Talisman.
- Was mistaken by Yuma Tsukumo who thought he heard the voice of the Barian Emperor Durbe when Roland was practicing some Japanese. Upon meeting the Emperors, the Raiders were a bit apprehensive but eventually formed alliance with them. Any help necessary with the forewarned battle in the future is appreciated.
- While secretly thankful he's back, Lilith still is unable to get Roland's interest romantically, muttering he's "still as blunt as a rock. Only literally now". She goes to the House of Love to get advice on how to finally get through to him.
- Lilith once met Rose, whom sensed her great power as a Siren. The Romani fortune teller told her she could control and even improve her power with proper training and directed her to Professor X.
- Xavier was instantly impressed by Lilith's Siren power and her Phasewalk (while she was even more impressed that he was able to keep an eye on her as she phased around), agreeing to help her further improve her skills. In the days she's not leading the Raiders, she goes to Xavier's Mansion to train alongside the rest of the X-Men. As expected, she, Jean Grey and Kitty Pryde get along very well.
- Despite her general attitude, Lilith is also a major closet geek. Whenever she is not on duty with the Raiders or training with the X-Men, she disappears to play a few role-play sessions or some arcade machines at the House of Gaming. She too is welcome to the small D&D/B&B campaigns Tina has with the Progenitors.
- Johnny Storm was curious about her when he heard that her nickname was "Firehawk" and paid a visit to X-Men HQ to see her in action. He witnessed her using the full extent of her Siren powers as she grew wings of flame and destroyed a Sentinel construct in the Danger Room. He was instantly smitten. Johnny hit on her once practice was over, but she replied that she only has eyes for Roland. Johnny said it was cool and the two became friends since. Of course, Ben had the last laugh with a snarky comment.
- Mordecai was impressed with the various snipers around the Pantheon and wishes to one day challenge them all. He heard rumors of a sniper tournament coming in the near future and he's already preparing for it.
- He once found himself face to face with Anivia when he journeyed to the Hall of Birds. He instantly praised how magnificent she was and he was shocked to hear her talk back. Mordecai then began telling her all about Bloodwing and how she died. The Cryophoenix was saddened that something that terrible happened to a fellow avian and promised she will help him take care of the fledgeling, Talon and assist him if he ever needed help. Of course, this alliance also made him good friends with Ashe.
- His friendship with Nakoruru is a bit strained. The Nature goddess is upset how Mordecai has killed many creatures as a Hunter, but at the same time feels glad he has a special bond with birds. That, and Mamahaha finds herself at ease when held by him since the hawk never trusts anyone aside from Nakoruru. She too has agreed to raise Talon for him.
- Was once confused as a Luchador by Rey Mysterio due to his hispanic accent and his strange mask. Mordecai on the other hand, asked him if he was Truxican. Even with the joking aside, the two get along.
- Met the other Mordecai once. When asked what happened when they met, he simply replied that he would be at Moe's if anyone needed him.
- When Brick was first introduced to the Heavy by Tina, the similarities between the two of them was incredible. To the surprise of his fellow RED/BLU mercenaries, the Heavy actually allowed Brick to handle Sasha. In return, Brick gave him his Mongol rocket launcher. The two immediately went on a wild shooting rampage on the GUAE with Tina throwing grenades as she jumped between the two of them.
- Even though Brick is a Blood Knight who loves to fight (having frequent bouts with both Kenpachi and Aran to satisfy his battle lust), he surprinsingly has a soft center that few know of. Fluttershy heard from Tina about Brick's dead puppy and felt sorry for the big guy.
- Fluttershy eventually tried to find Brick a new pet, just as she did with Rainbow Dash. The big guy instead adopted every animal she showed him. Of course, he has her take care of them for him.
- Brick and Ralph hit it off quite well, with both impressed by each other's fists. They both enjoy arm wrestling with one another, which always ends up destroying whatever table or cracking whatever surface they play at. Brick even offered him a chance to join the Slabs, as he's their leader, but Ralph said he's happy being with his friends.
- It was during one of Ralph's "babysitting" times when Brick met the Cutie Mark Crusaders. The big guy immediately picked all three of them upand began to playfully toss-and-catch them in the air, much to the shock of everyone present. The Crusaders asked him if they would ever get their cutie marks by being Slabs. Brick was willing to sign them on the spot, only for Applejack and Rarity to give him harsh stares and decided not to go with it.
- Formed a strange bond with Jimmy Hopkins, who for some reason reminds Brick of himself as a youngster. He admires his attitude and willingness to stand up to all bullies. Brick went as far as to say if Jimmy ever wanted to, he'd make a great Slab. Jimmy turned him down as he doesn't want to be part of any clique or gang. Brick respects the decision, much to the surprise of the other Raiders.
- Seeing as he skipped out on formal education in his youth, Roland and Lilith recommended that he enroll in Elysium Academy, much to the surprise of Dumbledore and the rest of the faculty. Brick may have some problems with grades, but makes up for it in extracurricular activities. Naturally, he's respected by other Academy toughs like Nelson, Kubiak and Daigo.
- After some time, they later resurfaced to combat a new foe in the form of the Children of the Vault, recruiting a new group of Vault Hunters. Their war eventually resulted in Lilith's apparent sacrifice.
- Intermediate Deities as a whole
- Symbol: The Helghan Empire Symbol
- Theme Song: Helghan Forever
- Alignment: Lawful Evil
- Portfolio: Dying Race, Gas Mask Mooks, The Great Depression, Human Subspecies, The Resenter, Sociopathic Soldier, We Have Reserves, Complete Monster (Stahl, Tyran, Metrac, Kratek)
- Domains: War, Resources, Troops, Empires, Masks, Conflict
- Allies: Scolar Visari, Colonel Mael Radec, The 501st Legion, Emperor Palpatine, Arcturus Mengsk, ADVENT, The Corpus
- Rivals: The Enclave, The Grineer
- Enemies: Master Chief, XCOM, The Combine, The Guardians, Arthur Maxson, Luke Skywalker, Leia Organa, The Tenno
- Pitied by: Magneto
- The Helghan Empire has a lot of history behind how they came to be. Originally known as the Helghan Corporation conglomerate who was sent from earth by the UCN to colonize two planets that they named Vekta and Helghan, the first being was perfect for settlement while the second being rich in resources but uninhabitable. Conflicts sparked after the UCN showed regret after handing over those planets and after the Helghan Corporation refused to cooperate with them, they launched and invasion and displaced all the members of Helghan corporation to live in Helghan. Years later and living decades of suffering, the Helghan Empire was born and intended to take back Vekta from the ISA after losing the war. They were almost succesful but the ISA was succesful at repelling them and then the fight was taken to their home planet.
- The Helghast are infamous for their troops looking very menacing, with Gas Masks and dark bulky armor being the standard attire for the regular troopers and they have a reputation of being brutal with their enemies. It's best exemplified with Colonel Radec in how brutal the man can be, even with his own men and when he heard of the news about the Helghan Empire earning a settlement in the Pantheon he wasted no time in coming to visit them, pledging his Undying Loyalty towards his superiors.
- The Helghast are extremely aggressive and protective of their temple and such have shoot to kill policy to anyone that enters they territory since ever since the ISA invasion they've become very paranoid. Their temple seems to be a recreation of Helghan's environment right down to the deadly conditions and hazardous climate.
- Seeking to expand their military power, they made a few alliances with other empires, with Palpatine and Arcturus Mengsk being their greatest newfound allies thanks to the efforts of Radec leaving a good impression on them. The Helghast forces and the 501st also occasionally join forces to patrol the Houses of Military and Warfare and Villainy and Mengsk has talked with Scolar Visari about UED, a faction from his universe similar to the ISA who seeks to take the Koprulu Sector from them.
- The average born Helghan is usually pale and mutated thanks to the harsh conditions of Helghan, that's why they use gas masks. Though they got used to the environment, the armed forces still use them as a symbol of pride and intimidation. Given how the ISA treats them as non-human trash, Magneto took pity on them and has been in talks with Visari about a potential alliance, but so far all of this are simply rumors.
- The inhabitants of the world of Fallout had a lot of differing opinions about the Helghast, considering that Helghan is not that different from the earth they come from, even if most of the hazardous environment is natural to the planet. They saw the Enclave as a potential ally and they seem to share a lot of methods and common goals, but given that most Helghast are mutated, the Enclave's racism prevented them from becoming true allies and ultimately became bitter rivals. An known enemy of the Enclave, Arthur Maxson, also was reminded a lot of the enclave given their totalitarian approach to politics and it didn't help that he also dislikes mutants, considering the Helghast as mutated freaks from outer space that totally deserved getting their planet nuked.
- The Helghast have faced a lot of opposition from many places, particularly the likes of XCOM, Master Chief, The Rebel Alliance and the Guardians since all of them have faced Evil Empires before. Luke and Leia didn't take kindly to their alliance with Palpatine and XCOM reminds them too much of the ISA to the point that the Helghast have done everything in their power to remove their presence from the pantheon, an effort that made them allies with ADVENT.
- In the past, the Helghast used to be a Corporative Conglomerate before their dissolution. That's one of the many reason that they seem to be on good terms with the Corpus and Visari actually talked with the Corpus higher ups to form a partnership. They would aid the Helghast on their war against the ISA and they in turn would get a hold of the resources of Planet Helghan, which are said to be quite rare.
- What confused people was that, in methods, the Helghast resemble the Grineer a lot more than the Corpus. Initially Visari talked with the Twin Queens about their respective conflicts and how they could benefit from helping each other but the sheer mindless drones of the Grineer couple with how treacherous the queens can be, Visari decided to cut ties with them. Of course, this caused both the Helghast and the Grineer to be at each others throats, even if at best it's a fierce rivalry. There is also the fact that the Tenno have been also contacted to deal with the Helghast threat, which sometimes makes both factions work together against a common enemy.
- One would think that the Helghast and the Combine would get along given how both factions have Gas Mask Mooks as their average army soldier, but that wasn't the case. The Combine are a colonialist empire and that reminded the Helghast about the ISA and decided to oppose them, even if it's possible that the Combine could easily dispatch of the Helghast in mere minutes.
- In the end, Helghan was nuked by the remaining forces of the ISA and the planet became inhabitable, forcing the survivors to take shelter in Vekta. A separatist faction was formed afterwards, where they decided to take down the ISA leaders and take the planet for themselves but that ended in failure for them. Thankfully for them, the Helghast forces in the pantheon are all the original leaders of the Helghan Empire and they all seek to regain the glory of the Helghast once more.
- Intermediate Gods as a whole
- Symbol: An "X" Symbol (Pictured above)
- Theme Song: Assault
- Alignment: Lawful Evil
- Portfolio: Mascot Mooks, Made of Plasticine, Putting on the Reich, The Revolution Will Not Be Civilized, Deeply Loyal to Morden, Laughably Evil
- General Morden: Big Bad, Butt-Monkey, Cool Plane, Eyepatch of Power, A Father to His Men
- Allen O'Neil: Bald of Evil, Blood Knight, Evil Laugh, Boss Banter, The Dragon, Defeated a lot but always comes back, Made of Iron, Turns Red
- Domains: Armies, Invasion, Evil, War, Combat
- Followers: The Red Ribbon Army
- Allies: The Helghast, Scolar Visari, Wild Dog, Count Dooku, Khaled Al-Asad, The Corpus
- Enemies: The Peregrine Falcons and The Sparrows, Mars People (Occasional Enemy Mine with the previous two), Leona Heidern, The V.S.S.E., Jim Raynor, The Grineer, SCP-516, The Orca,
- The Rebel Army is a splinter group from the Regular Army, formed by General Donald Morgen after he resigned following the Central Park bombing where he lost his right eye and his young son. Jaded by the sheer corruption, Morden decided to rally all the soldiers that followed him out of sheer loyalty and attack the Regular Army's weakpoints, even at one point almost assassinating the President. Since then, the Rebel Army established itself as the Regular Army's biggest foe and the main opponent of the Peregrine Falcons and Sparrows Quartet.
- Their ascension was an attempted invasion in order to gain a position of power. However, they were stopped by a timely intervention from Marco Rossi and his comrades. But unfortunately for them, Morden managed to convince the court to allow his group a position in the House of Military and Warfare.
- While they tend to be the main antagonistic force of their series, they are willing to put their differences aside with the Regular Army if it means fighting an even bigger foe. The Mars People for instance have been allied with Morden and his men a couple times and and that has ended horribly for the Rebel Army so their relation is not exactly the best except that one time an even deadlier alien race invaded earth and both groups alongside the Regular Army and the Metal Slug Crew had to work out their differences.
- One of the most notable members of the Rebellion Army aside from General Morden is Allen O'Neil, Morden's right hand man. He is feared for being very good at his job and also tough as hell to put down, having survived things no normal human would. From regular gunshots to high falls to even gigantic explosions, nothing has managed to put Allen down for good. One time he was even eaten by an Orca once but he still lived to tell the tale and that's one of the reasons he seems to dislike the Orca for reminding him of that painful experience. The Orca also returns the sentiment considering how it feels about humans as a whole
- Found a lot in common with the Helghast, an army who were screwed over by their superiors and later became their own separate group. Morden was appalled at the conditions the Helghans were subjected to and decided to form an alliance with Scolar Visari in order to restore their power and gain a powerful ally on the process. It's believed the Helghan technology is what later allowed the future version's of the Rebel Army to travel back in time and help their present counterpart.
- Their ties to the Helghast also allowed them to meet the Corpus and their interest on vehicles such as the Metal Slug and similar devices allowed them to form trading partnership with the Rebellion Army. That only propelled the enemies of both factions to target the other one in retaliation and some believed that the Rebel Army were more likely to side with the Grineer but ultimately Morden and co were disgusted with their goals.
- Even though they are called the "Rebel Army" they are not fighting against an evil regime and are a lot closer to a splinter terrorist cell that was not happy with the management of the Regular Army. That's why people like Jim Raynor or members of the Rebel Alliance are not happy that other deities keep confusing this group with theirs. The latter have a more personal grudge after Morden allied himself with Count Dooku, who was approached by Morden himself to convince his branch to join his army.
- Given their terrorist origins, it was a matter of time before Wild Dog was hired as another enforcer for Morden and his men. The terrorist didn't mind working for Morden as long as he gets payed and the fact that he promised they would also go after his enemies delighted him to no end. And it wasn't long before the V.S.S.E. sent a couple agents to deal with Wild Dog and his Rebel Army-related activities, which made the agency another potential enemy for Morden and his men. Wild Dog also seems to be close to O'Neil, both men having been killed/defeated countless times yet they are still kicking.
- The Rebel Army also has a Middle Eastern branch, managed by the Arabian Abul Abbas. This naturally caught the attention of notorious terrorist Khaled Al-Asad and contacted Morden in order to propose a joint alliance, which could also allow the Rebel Army to get into contact with Imran Zakhaev.
- Interested in stealing some Vehicles for their personal arsenal, mostly tanks given how they stole the Metal Slug blueprints and mass-produced it. They were interested in stealing SCP-516, but the regiment sent to seize it discovered a bit late that the tank was sentient and that it despised traitors. Normally, one tank wouldn't be that much of a hassle, but it was with friends willing to protect it, so they had to retreat.
- Symbolism aside, they have no relationship with Nazis. Some people did point out that they constantly take hostages and other valuable targets hostage (including the president) but they still deny any connection to nazism and denounce them as a group.
Demigods
- "1941. The Desert Fox, Field Marshal Erwin Rommel, arrives in Libya to assume command of the Afrika Korps. Within a few months, Rommel, the rising star of the German Army, recaptures the territory taken by the British and Commonwealth Forces prior to his arrival. Despite being heavily outnumbered by the British Forces, the superior range and armor of the German tanks allows the Afrika Korps to take the fight to the Allies. By July of 1942, the Desert Fox and his unstoppable Afrika Korps, in a series of classic Blitzkrieg attacks, pushes the British Forces eastward, across the deserts of Libya, and into Egypt. Now in late 1942, holding their ground a mere 60 miles from the Egyptian capital of Cairo, British Field Marshal Montgomery's forces, including the Desert Rats of the 7th Armored Division, prepare to blunt the German offensive, and regain the initiative." -Intro to "The Battle of El-Alamein"
"Libya, 1943. The British Crusader tank enters its second year of service in the North African desert campaign. Desert tank warfare proves difficult and challenging for both sides. Dust clouds kicked up by the movement of their tracks and the firing of their cannons create poor visibility conditions during combat. Navigation is also a problem. The vast Libyan desert offers little in the way of recognizable landmarks. The British Crusaders, whose guns lack the range of their German counterparts, are forced to use massed high-speed charges to close within firing range. A dangerous strategy, that leaves much to be desired." -Intro to "The Tank Squadrons"
- Themes:
- Demigods
- Symbol: The insignia◊ of the British 7th Armored Division
- Alignments: Lawful Good
- Portfolio:
- Both men: Specializing in combat in the vast Sahara Desert, Player Characters, Heroic Mimes, Suddenly shifting from infantry to tank action, Keeping personal records inbetween their respective battles
- Davis: Being the central focus of his campaign and having the most missions focused on his story
- Welsh: Commanding Coolness, Averting one-man crewing of his tank, Commanding a British Crusader Mk. III tank, Fighting against Panzers in the Libyan desert, A Day in the Limelight
- Allies:
- British Forces: Lance Corporal Jack Jones, Captain John Price, Captain John "Soap" MacTavish, Warspite
- US Forces: Lt. Randall and Sgt. Bill Taylor, Lt. Mike Powell, Sgt. Jack Barnes, Lt. Karl Fairburne, Pvt. Robert Zussman
- Soviet Forces: Viktor Reznov, Pvt. Dimitri Petrenko
- Other: Darjeeling, Indiana Jones, B.J. Blaskowicz, Amuro Ray, Shiro Amada
- Enemies:
- Oppose:
- Both men: Captain Martin Walker
- Davis: The Basterds
- Conflicted Opinion: Maho Nizhizumi, The Anglerfish Team
- Herald: Sgt. Edward Carlyle
- Members of the famous 7th Armored Division, better known as the "Desert Rats", Sgt. John Davis and Tank Commander David Welsh are both long-time veterans of the grueling North African campaign. Davis fought as an infantryman, while Welsh commanded a Crusader Mk. III cruiser tank.
- Davis' baptism of fire was at the Second Battle of El Alamein, where, under the command of one Captain Price, took part in several defensive, diversionary, and later offensive battles against elements of the Afrika Korps. He would then see action again during the Tunisia campaign, where he took part in vicious fighting to secure the route to Tunis.
- Welsh, on the other hand, was known to have fought during the British advance into Libya in January 1943, where he engaged Panzers of the Afrika Korps in a massive Epic Tank-on-Tank Action. In addition, he's also destroyed several 88mm Anti-Armor guns during one of these battles.
- In addition to fighting in North Africa, Davis is also a veteran of the Normandy campaign, specifically in the Battles for Caen. During these numerous engagements, he's known to have destroyed 3 Tiger I heavy tanks while helping to secure the 7th Armored Division's advance and securing of the areas near Caen.
- Of special note is that Davis is The Protagonist of his story's respective British campaign, with 11 out of 13 missions being from his perspective. Welsh, by contrast, is more of a case of being A Day in the Limelight, with him and his crew only playable in 2 missions.
- Both men also notably kept a diary, each containing important information regarding their upcoming battles. Davis kept diaries detailing important parts of the El Alamein, Tunisia, and Normandy campaigns, while Welsh's diaries described the deserts of Libya as well as the German tanks and anti-tank guns they repeatedly faced.
- While it is unknown what happened to both men following their last known battles, it is heavily implied that they both survived the war. However, thanks to their impressive actions and feats in the deserts of North Africa, it has been decided to ascend them as the Patron Saints of Desert Warfare.
- Because of this, both of them ascended as how they had looked during the latter parts of the North Africa campaign, with Davis wearing a short sleeved tunic and short pants, while Welsh ascends alongside the Crusader tank he had last commanded (albeit without the rest of his crew).
- Immediately, both Welsh and Davis link up with any Allied forces they can find. Eventually, both men are found by Rangers Lt. Randall and Sgt. Bill Taylor, who immediately take them to the other Allied deities present in the Pantheon. Despite taking orders from Americans due to a lack of WWII-era British officers in the Pantheon, they nonetheless decide to do what they can to aid their allies in the fight against the Nazis lurking in the Pantheon.
- Upon finally meeting the aforementioned Lt. Randall and Sgt. Bill Taylor in person for the first time in the Pantheon, Davis sincerely apologizes to the two men about his failure to save two of their fellow Rangers in time. The aforementioned men were badly wounded POWs Davis and the rest of his unit had found being held at a German aid station. It was heavily implied that these Rangers were captured by the Germans during the failed German counterattack at Point du Hoc.
- When Davis hears about a Captain Price being in the Pantheon, he immediately decides to report to who he thinks is his former superior officer from the North African and Normandy campaigns. When he finally meets him, however, he soon realizes that the Captain Price in question is not the man he had served under During the War. However, when Price notices the logo of the British 7th Armored Division on the Sergeant's uniform, he immediately tells Davis that the man he's looking for is very likely to be his identical-looking grandfather.
- Among the deities they immediately get along with are fellow North Africa veterans Lt. Mike Powell and Lt. Karl Fairburne. The latter especially so, due to his close working relationship with members of the British 8th Army, which the 7th Armored Division was part of.
- Pretty soon, the two British soldiers begin exchanging stories and intel with the former SOE agent. Welsh in particular was astonished that the Germans were able to build a massive behemoth like the P.1000 Ratte. Davis himself was impressed at the ease of which Fairburne destroyed several of The Dreaded Tiger I Heavy tanks with nothing but a Sniper Rifle.
- Davis comes to oppose the actions of The Basterds, thanks mainly to having been ordered never to harm unarmed German Prisoners-Of-War during the Normandy campaign.
- Welsh, meanwhile, befriends Darjeeling, due to her extensive knowledge of British tanks like Welsh's own Crusader. In fact, she helps him repair his damaged tank, which had been hit several times by fire from German tanks during the advance into Libya. In exchange, Welsh assists her in her own tank battles against members of the Anglerfish Team.
- Initially, Welsh mistakes the Anglerfish Team's Panzer IV as well as Maho Nishizumi's Tiger I as hostiles, and almost ends up hitting them with his Crusader's main gun. Thankfully, Darjeeling stops him when she points out that the markings on their tanks are clearly not the Balkenkreuz seen on actual Panzers.
- It's through Darjeeling that Welsh meets Yukari Akiyama. Unsurprisingly, she immediately begins telling Welsh about her extensive knowledge of his Crusader tank, which impresses the British tank commander a lot.
- Both Davis and Welsh despise Captain Martin Walker and his infamous actions in Dubai, to the point that they refuse to talk to him altogether. It helps that, in contrast to Walker's Deconstructor Fleet story, Davis and Welsh come from a more straightforward Battle Epic.
- Upon learning about a Sherman tank being in the Pantheon's Great Treasury, both Davish and Welsh become interested in checking it out, the former having been supported by them since the North African campaign, while the latter hopes to upgrade from the Crusader to something with a little more firepower.
- The two British soldiers find out the hard way that the Nazis aren't the only thing lurking in the Pantheon's deserts, when they come across the Desert Seltas and Desert Seltas Queen, which come close to killing both men had it not been for Amuro Ray and Shiro Amada opening fire on the monsters and saving their lives.
- Both Davis and Welsh, unsurprisingly, are both speechless upon seeing the two EFF pilot's Gundams, which dwarf Welsh's own Crusader. Nonetheless, both are grateful to the two Mobile Suit pilots, and they begin forming a friendship over their shared experiences in desert combat.
- Davis gets along well with Royal Navy shipgirl Warspite, thanks in no part to the British Sergeant having been assisted by the Royal Navy at one point late in the Battle of El-Alamein. He personally asks her if she can aid them again in the event that they run into trouble in the midst of combat, to which she agrees.
- Both men would rather not have Lance Corporal Jack Jones join them in their patrols, mainly due to his age as well as the risk of him becoming The Load. Not to mention that he's mainly trained as a Home Guard, while both of them are mainly specializing in patrolling the vast Sahara Desert.
- Davis, upon seeing Maho Nishizumi's Tiger I tank for the first time, is struck with unease. Thankfully, Commander Welsh, who was apologizing the latter for accidentally hitting her tank with live ammunition, manages to explain to the British Sergeant that she's by no means affiliated with the Nazis, and that her tank is catered towards mock battles and not actual combat. He also tells them that the Anglerfish Team's Panzer IV is also no threat, in order to prevent the Sergeant from again accidentally trying to blow them up with TNT.
Captain Price: "Bloody fine work men. The 7th Armored's made it out of this mess thanks to our efforts on this flank. That said, our job here is done. So let's get the hell out of here."
The Battlehawks, Divine Eagle Squadron of the Pantheon
- Squadron of Demigods
- Symbol: The Battlehawks Logo, as shown here
- Theme: Secret Weapons Over Normandy - Main Theme
- Alignment: Lawful Good as a whole, with its individual members ranging between Neutral Good and Chaotic Good
- Portfolio: A squadron whose majority of members hail from different parts of Europe and the United States, and fight for the British and later whole Allied cause rather than those of their own respective nation, Its pilots being some of the most skilled of their respective nation, An elite squadron under direct supervision from the SOE rather than RAF Fighter Command, and later, USAAF command, Flying a number of different fighter aircraft types, including a number of experimental or top secret Allied and German aircraft, Being tasked with destroying Nazi German wonderweapons and the facilities they're built and tested in, as well as stealing any vital Nazi prototypes they can get their hands on, Tasked with helping set Europe ablaze
- Allies:
- Western Allied Forces: Lt. Karl Fairburne, Lt. Mike Powell, Sgt. Jack Barnes, President Franklin D. Roosevelt, Fleet Admiral Chester W. Nimitz, Black Cat Mantaray 5-4, Lt. Cmdr. Richard Halsey Best, Sgt. John Davis and Tank Commander David Welsh, Lt. Randall and Sgt. Bill Taylor, Charlie Company, 2nd Ranger Battalion, Pvt. Robert Zussman, Margaret "Peggy" Carter, Dr. Abraham Erskine
- Soviet Union: Marshal Georgy Zhukov, Dimitri Petrenko, Pvt. Vasili Ivanovich Koslov, Viktor Reznov, Vasili Zaytsev
- Other: Steve Rogers, William Blaskowicz, James Buchanan Barnes, Izetta, Archduchess Ortfine Fredericka von Eylstadt, The 501st JFW, Wonder Woman, Hawkman, Doctor Fate, Black Canary, Jay Garrick and Alan Scott
- Enemies:
- Nazi Germany: Nemesis, Johann Schmidt, General Heinz Böhm, Generalfeldmarschall Franz Vahlen, Valkyrie Jager, Wilhelm "Deathshead" Strasse, Rudolf von Sturmgeist
- Empire of Japan: Marshal Admiral Isoroku Yamamoto, Commander Masataka Shima
- Other: Lt. Col. Arnold Berkman, Sophie, HYDRA, Milleneum, The Neuroi, Vandal Savage
- Created by: George Lucas
- Receive interest from: The Bedtime Stories Crew
- Established in early 1940 as an offshoot of the British SOE (Special Operations Executive), the Battlehawks are an elite fighter squadron tasked with helpying carry out the former organization's motto of setting Europe ablaze. In this case, this task involved taking out the Secret Weapons of the Luftwaffe. Unique to this unit was that each of their individual members were not from any single nation. Many of its members hailed from different parts of war-torn Europe, with some even coming all the way from the then-neutral United States.
- Most notable among these is James Chase, a pilot hailing from the United States who volunteered to join the Royal Air Force. During the retreat at Dunkirk in May 1940, following a chance encounter with a German Ace Pilot named Krieger, the leader of a squadron known simply as "Nemesis", Chase would be offered a position in the squadron, after engaging, surviving, and shooting down Krieger's Bf 109 over the French coast.
- Other notable, non-British members of the squadron would be Cedrick, a former French Armee Del Air pilot who joined the Battlehawks following the Dunkirk Evacuation, Pauline Armstrong, a female transport pilot also hailing from the United States who eventually becomes a combat pilot after proving herself more than once, and an agent of anunknown nationality known simply as "The White Rose", a Double Agent who is notably the only non-pilot in the unit.
- At the time of the squadron's founding, however, their missions were completely different from what they would ultimately be famous for. Instead of taking out Hitler's wonderweapons projects, the Battlehawks would help defend England and its territories from Axis air and sea offensives, which were spearheaded by a fledgling-Nemesis, who during this early stage of the war were simply another elite squadron of Ace Pilots in the German Luftwaffe. This routine would continue even after the Battle of Britain, when combat shifted over to the North African Theater of War. Over the Mediterranean, the Battlehawks would make an Assassination Attempt on German General Erwin Rommel.
- Following the Japanese Attack on Pearl Harbor in December 1941 and the Japanese entry into the war on the side of the Axis Powers, several of the Battlehawks' members would be sent over to the Pacific and China-Burma-India Theater of War, in order to aid US, Chinese, and British efforts to stop Japanese territorial gains in Southeast Asia and South Pacific. It was here that the Battlehawks, working alongside the American Volunteer Group aka the Flying Tigers, that they would find out heavy Nazi German involvement in the Pacific, specfically Nemesis and its leader Krieger supplying vital military intelligence and secrets to their Japanese allies. In fact, it was heavily implied that this included intel regarding Pearl Harbor, with Krieger himself heavily implied to have had a hand in the success of the attack. During the first six months of 1942, the combined Battlehawks-Flying Tigers unit would end foiling the Oberst's Evil Plan to supply the Japanese with German technology, as well as break several of their own members out of a Japanese POW Camp. Ultimately, James Chase, working with pilots from the USS Yorktown, would help sink at least two Japanese aircraft carriers during the decisive Battle of Midway in June 1942.
- Following this major Japanese defeat which saw their forces switch onto the defensive in the Pacific, the Battlehawks stationed there would all be sent back to Europe to deal with the threat of Hitler's Germany once more. With the war in Europe increasingly turning against Germany's favor, Nemesis began investing further into their Secret Weapon projects. Alongside commencing the construction of various Super Prototype weaponry, the Germans had also been kidnapping and holding captive a number of foreign scientists, including one Dr. Niels Bohr, a Danish Physicist who specialized in atomic research. The Battlehawks ultimately successfully rescued the Danish scientist, who promptly revealed to them about Nemesis' and Krieger's Evil Plan: to manufacture various wonderweapons projects in sufficient quantity to turn the tide of the war back in Germany's favor. With this revelation, the Battlehawks made it their primary goal to quash any Nemesis projects that were being fielded.
- Over the skies of the Eastern Front, Norway, and Germany, the Battlehawks would clash with Krieger and Nemesis, destroying several of their working prototypes and production facilities, at one point even stealing one of their prized jet fighters from one of their airfields. Unfortunately, this came at a heavy price, with one of their pilots, the Frenchman Cedrick, being KIA when his plane is shot down by Me 163 Komet fighters over Germany, and the White Rose being labeled MIA during the Peenemunde Raid. Also, despite destroying most of Nemesis' war materiel, however, the threat the German squadron posed was never truly vanquished, even as the imminent invasion of Normandy was just on the horizon. And it would be over the skies of Northern France that the two squadrons would clash in their biggest battle yet. Ultimately, the Battlehawks would prevail despite Nemesis' preparations and deployment of their latest wonderweapons projects, with James Chase once again shooting down Oberst Krieger's plane over the skies of France. Having ensured the success of the D-Day invasion, the Battlehawks would continue fighting over the skies of Europe, vowing to hunt down Krieger and Nemesis once and for all.
- Unknown to the Battlehawks, Nemesis and its leader Krieger had escaped their universe entirely following their Final Battle over the skies of Normandy. The squadron as a whole had been brought into the Pantheon through the machinations of high-ranking Nazis Johann Schmidt, Wilhelm "Deathshead" Strasse, General Heinz Böhm, and Rudolf von Sturmgeist. Through HYDRA's and later Milleneum's funding of their operations plus the help of deities such as the White Witch Sophie, Nemesis has begun wreaking havoc on both the Allied Forces in the Pantheon as well as various non-aligned areas. With their resumption of the Vengeance Weapons Program, it's only a matter of time before the Forever War between the Allies and Axis concludes in a potential Axis Victory, or at least end with possibly millions of Allied and non-aligned casualties.
- With Nemesis and their wonderweapons becoming a genuine threat in the Pantheon, many deities in the Pantheon who had been fighting the Nazis and HYDRA unanimously decided to bring in the one group that had vanquished the threat they and their new weapons posed...the entire Battlehawks squadron. With help from none other than George Lucas, who had had a hand in the creation of Nemesis' own universe and who felt partially responsible for the mess that they had unleashed, the Battlehawks, in their respective universe, had received a request from none other than the Pantheon's incarnation of President Franklin D. Roosevelt himself. In a letter addressed to James Chase and the other Battlehawks, Roosevelt told them about Nemesis' activities within the Pantheon, and how they needed the Battlehawks to once again neutralize their operations. Without any second thought, the Battlehawks unanimously agreed to track down and eliminate Nemesis in this new dimension, knowing that Krieger, with his now unlimited funds and resources, could and would use his squadron to potentially win the war in the Nazis' favor.
- And so it was, with Chase, Trevor, Rork, Armstrong, and several unnamed or unlisted Battlehawks members all ascending together. Once in the Pantheon, they ended up meeting up with Cedrick and the White Rose, who were revealed to have not only survived, but were revealed to have been captured by the Nazis after the Peenemunde Raid. As it turned out, they had managed to stage a breakout at the prison camp they were held in, and were rescued by OSS operative Lt. Mike Powell, who promptly led them into the Pantheon not long afterward. With the Battlehawks once again at complete strength, they are officially instated into the Pantheon as Divine Eagle Squadron of the Pantheon. With their official establishment as a fighting unit in the Pantheon's list of Allied Forces, they soon set up temples all throughout, with airbases in England, North Africa, the Soviet Union, and even in Southeast Asia and the South Pacific.
- During the Battlehawks' first combat mission in the skies of the Pantheon, they end up rescuing Eylstadt's White Witch Izetta from a combined ambush by "HYDRA's New Champion" Sophie and Nemesis, with Oberst Krieger with a squadron of newly-acquired Ho 229 fighters being amongst the ones leading this attack in an attempt to take down the Witch for good. Before either the German officer or the evil Witch can finish Izetta off in a finishing blow, James Chase, in a Gloster Meteor jet fighter, manages to catch both parties off guard and give Izetta a window to escape and counterattack. In an epic dogfight over the skies of the Principality of Eylstadt, the Battlehawks and Izetta duel to the death against Nemesis and Sophie, with jet contrails and streaks of magical energy littering the sky. Ultimately, the Battlehawks and Izetta manage to force their Axis opponents into a retreat, with Krieger's and his men's jets forced to return to base due to low fuel, and Sophie subsequently forced to fall back alone, having learned to retreat following her last incarnation's death over Thermydor.
- Following this Allied victory, the Battlehawks begin launching systematic raids against Nemesis, Nazi German, HYDRA, and Imperial Japanese bases throughout the Pantheon, particularly those housing Hexenium as well as Nova-6-based weaponry. The effect is immediate, with hundreds Imperial Japanese and German jet aircraft and wonderweapons destroyed, preventing any effective offensives and counteroffensives from being launched, and delaying Axis plans for months on end. Often, these missions would be coordinated alongside other deities such as Steve Rogers and Bucky Barnes. Having been an SOE agent himself, Lt. Karl Fairburne often tasks the Battlehawks as his personal air support during his missions in North Africa and Italy, with them helping neutralize several of General Franz Vahlen's tanks and General Heinz Böhm's planes in the process.
- Aside from raids against wonderweapons, the Battlehawks also engage in conventional air support and air superiority missions over Europe and the Pacific, doing things such as rescuing under siege American Airborne troops and Rangers from German tank and infantry assaults over Normandy, to aiding the Black Cats in sinking Japanese warships and merchant shipping off the coast of Southeast Asia. On occasion the squadron would also end up teaming with and aiding the 501st JFW in fighting off Neuroi attacks.
- On occasion, the squadron has also aided a number of superheroes who had been active during the Second World War of their respective universes. Aside from the helping the likes of Steve Rogers and Bucky Barnes in their ongoing fight against Schmidt's HYDRA, the Battlehawks have also aided and received aid from members of the Justice Society of America, a superhero team established during the World War II of their universe. With threats like Sophie becoming a more common occurence, the Battlehawks end up asking for their aid on more than one occasion, particularly when it involves tech far too advanced for even the Battlehawks to fight against or supernatural or paranormal threats conjured by the Nazis. The squadron has also been involved with sabotaging the operations of Vandal Savage, an immortal individual who is said to have established a world-conquering Nazi Reich in another universe.
- Demigods
- Symbol: Their flight helmets, life preservers, and Browning AN/M2 machine guns
- Theme: Dogfight
- Alignment: Lawful Good (Murray) and Neutral Good (Gaido)
- Portfolio:
- Both: Serving as rear gunners, as well as the radio operators for their respective SBD Dauntless Dive Bombers
- Murray: Manages to do his job and Save Best's life repeatedly despite overwhelming odds and injuries to his hands, Briefly gets shellshocked to the point of almost refusing to fly again, Serving as the more level-headed and sober foil to his superior
- Gaido: Saving his ship by manning an aircraft machine gun and shooting down an attacking bomber, Remains defiant and calm when captured by the Japanese even as he's being executed, Gets to smoke one last cigarette before dying, Promoted by Admiral Halsey for saving the ''Enterprise'', Knows that all people die, and that he's not worried about it
- Domains: Flight Crew, United States, Aviators
- Allies:
- United States: Lt. Cdr. Dick Best, Fleet Admiral Chester W. Nimitz, Sgt. Thomas Conlin, Gunnery Sgt. Frank Minose, Corpsman James Sullivan, Pvt. William Gaines, Black Cat Mantaray 5-4, Pvt. C. Miller, Pvt. Polonsky, Sgt. Roebuck, The Flag Raisers, Sgt. John Basilone, President Franklin D. Roosevelt
- Other: Lt. Karl Fairburne, The Battlehawks, Iowa, Fletcher, Johnston, South Dakota
- Enemies:
- Oppose: Jiro Horikoshi
- Conflicting Opinion: Seita and Setsuko Yokikawa, Suzu Houjou
- Respect: Star Fox, The SWAT Kats, Han Solo
- A pair of flight crew from VB-6, stationed aboard the USS Enterprise, Chief Aviation Radioman James Murray and Aviation Machinist's Mate Bruno Gaido were just some of the many crewmen assigned as radiomen slash rear gunners for the ship's and bomber group's complement of Douglas SBD Dauntless dive bombers. Murray served as the rear gunner and radioman for Lt. Commander Richard Halsey Best, one of the group's squadron leaders and arguably their best dive bomber pilot. Gaido, meanwhile, initially served as the radioman and rear gunner for Lt. Clarence Earle Dickinson, before being reassigned to the plane of Ensign Woodrow O'Flaherty.
- Following the Attack on Pearl Harbor and the United States' entry into World War II, both Murray and Gaido would be flying aboard SBD Dauntlesses in attacks against Japanese bases in the South Pacific. During this first battle, Murray would aid Best in performing an attack on a Japanese airfield as well as shoot down at least one A6M Zero fighter. Gaido, on the other hand, would save the USS Enterprise from a suicidal Japanese bomber and its crew, by instinctively manning an SBD's rear machine gun and finishing off the attacker. The latter's action would immediately earn attention from Admiral William F. Halsey Jr., who promoted Gaido on the spot.
- During the Battle of Midway, their actions would once again prove to be important.
- Murray in particular would end up saving Best's and himself from certain doom, by shooting down a number of attacking Zero fighters that were determined to shoot them down, not to mention helping Best determine their plane's altitude as they were diving into the attack. In the former, Murray's hands were even burned thanks to the mishandling of his machine gun's barrel, but despite this injury was still determined enough to repel their attackers. Murray himself would survive the battle, albeit without the proper use of his hands for the time being, even being forced to refuse a flask of alcohol due to it.
- As for Gaido, however, despite shooting down at least one Zero, would alongside his pilot Frank O'Flaherty, end up being captured and executed by the Imperial Japanese Navy via Cement Shoes. Gaido himself would refuse to divulge any important intelligence to his captors. And, knowing he was going to die either way, he chose to remain silent, especially after several of his friends were killed by the Japanese at Pearl Harbor. This delay in refusing to divulge intel ultimately paid off, with the Americans managing to cripple the last Japanese carrier before the Japanese command could put their gathered intel to good use.
- In the Pantheon, increasing numbers of deities from the Imperial Japanese Navy and Army have forced the American forces there to seek for any and all reinforcements as soon as possible. This is not helped by the fact that the Japanese were receiving technological aid from various Nazi German deities, among which included advanced weapon designs, blueprints, and components. Lt. Cdr. Richard Halsey Best, already an established deity within the Pantheon, and one of the United States Navy's best dive bomber pilots, decided to vouch for his high priest, Radioman James Murray, to be a deity not unlike himself. Murray himself suggested to his superior officer that he should be joined by Aviation Machinist's Mate Bruno Gaido in this position, given that he was the squadron's most competent rear gunner and someone that both Murray and Best trusted. Best agrees, and makes arrangements for Gaido to be brought Back from the Dead before being ascended alongside Murray. With that, Chief Aviation Machinist's Mate Bruno Gaido was resurrected and brought into the Pantheon, with both Murray and Best personally welcoming their old squadronmate and friend back. Upon the former two explaining to the newly resurrected Gaido the current situation in their new home, the latter agrees to help.
- Upon their ascensions, both men get to work doing their old jobs, in the backseats of the SBD Dauntless dive bomber. Whilst Murray remains as Lt. Cdr. Best's own gunner and radioman, Gaido, due to Ensign O'Flaherty not being in the Pantheon, works mainly with US Marine Sgt. Thomas Conlin, who has the necessary piloting skills to fly an SBD, and often does when not fighting the Japanese on the ground. When Conlin isn't flying, Gaido is usually assigned to be the rear gunner of one of Lt. Cdr. Best's heralds and Gaido's former assigned pilot, Lt. Clarence Earle Dickinson. On certain occasions, the crew of Black Cat Mantaray 5-4, a PBY Catalina flying boat, offer both SBD gunners the chance to act as additional gunners, due to their own crew being understrength and short two gunners.
- Much like before they were in the Pantheon, Murray's and Gaido's missions were against Japanese air and naval bases of both the Imperial Japanese Army and Imperial Japanese Navy, as well as their warships, cargo, and transport ships. Thanks to recent events in the Pantheon, these now include Japanese I-400 submarines and German Type VII U-boats from the Operation Kraken fleet as well those being used by the Nemesis Squadron. In many of these missions, their SBD Dauntlesses are often accompanied by friendly aircraft, most often the aforementioned Black Cats and various USAAF and USN aircraft flown by the Battlehawks.
- Aside from these, Gaido's and Murray's most prized targets are the Imperial Japanese Navy's battleships and aircraft carriers currently residing in the Pantheon. These include: the Japanese Aircraft Carrier Hiryu, the Japanese Battleship Yamato, and the Taiho-class Aircraft Carrier Toshikaze. These three ships serve as the flagships for three of the Imperial Japanese Navy's highest ranking officers currently in the Pantheon: Rear Admiral Tamon Yamaguchi, Marshal Admiral Isoroku Yamamoto, and Commander Masataka Shima. Yamaguchi in particular is of note for Murray, as he and Lt. Cdr. Best were involved in and were responsible for sinking the Japanese Admiral's flagship late in the Battle of Midway. Gaido on the other hand was killed by Yamaguchi's subordinates as a Prisoner-Of-War, and upon hearing that Shima himself was also involved in the Cold-Blooded Torture of Americans as well, also made it a point to go after the Japanese officers as well.
- Upon hearing of the A6M Zero's creator being in the Pantheon, both US Navy servicemen were less than happy to learn about it, given the endless trouble that the fighter in question gave them, with Gaido having been shot down by one such plane that indirectly led to his capture and execution. However, upon learning from their fellow Allied pilots the Battlehawks that Jiro Horikoshi was actually a good man who was and is still being exploited by his own country's military (now joined by Nazi Germany's Nemesis Squadron), their stance soon changes to a mix of pity and begrudging respect.
- While both men are determined to take down the Imperial Japanese military deities in the Pantheon, the same cannot be said for targeting Japanese civilians. Both men, Murray in particular, are less than pleased to find out that there are indeed Japanese civilians who suffered and died at their fellow American servicemen's hands During the War. Lt. Cdr. Best, having already met and talked with Suzu Houjou, one such civilian, assures Murray that it's not their fault for their circumstances in their past and now current lives, and that their military government is fully to blame for dragging them into a Hopeless War.
- Despite flying different types of air and space craft, not to mention hailing from completely different universes, the two US Naval servicemen have earned the mutual respect of a few other deities associated with dogfighting, the most notable being the SWAT Kats, Han Solo, and Star Fox. Alongside Lt. Cdr. Best and the Black Cats, the two SBD gunners begin exchanging stories of their respective experiences with their new acquaintances, who in return relate to them their own experiences.
Murray: "I'm not looking to win a medal."
- Demigod Squad
- Symbol: Their helmets
- Themes: Medal of Honor: Pacific Assault Original Soundtrack-Main Theme,Wonder, and Introduction
- Alignment: Lawful Good
- Portfolio:
- As a whole:US Marines from boot camp to the end of their combat tour, The Squad, Are capable Marines and good at impromptu piloting, All of them surviving the events of their story, Marine Raiders, Participating in the Tarawa landings
- Conlin: The Hero, The Leader, The Quiet One, Given command of the squad late in the story, Forced to pilot an SBD Dauntless at one point, Born Lucky, The Hero, Capable of manning crew-served weapons singlehandedly
- Minoso: The Big Guy, Supporting Leader, Wounded just before the Battle of Tarawa, The Lancer
- Sullivan: Combat Medic, The Smart Guy who wears glasses, Using revolvers from time to time
- Gaines: Friendly Sniper, Temporarily switches to Shotguns for the Tarawa battle, The Generic Guy, Southern-Fried Private
- As a whole:US Marines from boot camp to the end of their combat tour, The Squad, Are capable Marines and good at impromptu piloting, All of them surviving the events of their story, Marine Raiders, Participating in the Tarawa landings
- Domains: United States, Elite forces, Military, Marines
- High Priests: Colonel Lewis "Chesty" Puller, Eugene Sledge, Robert Leckie
- Followers: Cpl. Joseph "Joe" Griffin, Pvt. C. Miller, Sgt. Roebuck, and Pvt. Polonsky
- Allies:
- As a whole: John Basilone, Sgt. Hartmann, The Flag Raisers, Iowa, Captain America, Adrian Shepard, O'Bannon, Mr. "Jane Doe", Warspite, Tank Dempsey
- Sullivan: Dr. Angela "Mercy" Ziegler
- Enemies: Banzai Chargers, Commander Masataka Shima
- Oppose: General Shepherd, Senator Armstrong
- Headbutting Heroes:
- As a whole: With all ascended IJN kanmusus
- Other: Takeo Masaki, The Admiral
- Interservice Rivalry: With most US Army deities in the Pantheon, but with the World War II-era ones in particular
- Sgt. Thomas Conlin, Gunnery Sgt. Francis Evan Minoso, Corpsman James Broderick Sullivan, and Pvt. William Gaines are US Marines from the 2nd Marine Division. Of special note is that their story takes great lengths to show us how they started as raw recruits and ended up as battle-hardened Marines.
- Aside from being capable infantry, they also have limited piloting skills, in this case with the Douglas SBD Dauntless dive-bomber. In their only mission flying the type, they were able to destroy a few dozen Japanese bombers and fighters both in the air and on the ground, as well as cripple and quite possibly sink a Japanese destroyer and aircraft carrier.
- The Marine Squad arrived into the Pantheon following their last tour of duty at Tarawa. Much like fellow Guadalcanal veteran Sgt. John Basilone and other World War II-era Marines in the Pantheon, they arrive via LVT.
- Upon finally setting foot in the Pantheon, Conlin, Sullivan, and Gaines are immediately reunited with a fully recovered Minoso. Overjoyed at their reunion, the Gunnery Sergeant then immediately tells them his encounters with the nurses back in Hawaii while they were off fighting in Tarawa. Conlin, who had expected as much from his friend since basic training, laughs at his tale.
- Following their short reunion, they decide to venture further into the Pantheon in the hopes of finding other Marines or friendly forces to rally with.
- Instead of finding Marines, however, they stumble upon The Admiral. And this causes alarm for all of them, as they assume that there has to be a Japanese Marine garrison in the area. So rather than kill him on the spot, they capture the IJN officer and bring him in for interrogation.
- Just as they make their way further into the Pantheon with their new prisoner in tow, they run into the IJN shipgirl Akagi. Conlin, who recognizes the markings of her planes as one of those that attacked Pearl Harbor, immediately takes action and tries to shoot them down with Minoso's BAR. It then escalates, when a few other IJN kanmusu join in and open fire on their position.
- Before any bloodshed takes place, their fight is interrupted when Sgt. John Basilone and Iowa appear, and successfully manage to talk Conlin's squad into holding their fire. Both of them scold Minoso and Conlin for almost causing a disaster in the Pantheon, namely unwittingly aiding the Abyssal Fleet by removing their prime opposition. With that said and done, they are forced to give up their prisoner and make a formal apology to the Admiral for almost killing him.
- Once they settle their disputes and clear things up with the other Fleet Girls, they decide to share their intel with the other Marine and Navy deities they've seen thus far.
- Conlin shares stories with Sgt. Basilone, particularly their experiences during the Battle of Bloody Ridge. Conlin tells Basilone of having to man 75mm pack howitzers and fire them point blank at IJA soldiers charging at their positions, while Basilone in turn tells Conlin about his swift handling of M1917 machine guns and how he burned his hands while doing it.
- Minoso, meanwhile, is smitten over Iowa, and tries flirting with her. She kindly rejects his advances, although she is happy enough to accept an invitation to dinner with him.
- Sullivan in turn scavenges the Health and Diseases house for additional medical supplies. Not only does he find the exact types of medical supplies he needs, he even finds a ton of books on medicine and first aid. On the minus side, he encounters The Medic, who goes against everything he's been taught.
- Gaines decides to search the Pantheon for more guns and ammo to shoot. He eventually ends up in the House of Weapons, and tries out their selection of sniper rifles and shotguns.
- They also get to meet other Marine heroes in the Pantheon, such as The Flag Raisers, famous for their actions of Iwo Jima. However, they become jealous of Conlin's group, mostly due to the fact that each and every one of them make it out alive and well during their deployment, while they suffer heavy casualties and have their lives ruined afterward.
- One other Marine they meet in the Pantheon is Tank Dempsey. Upon meeting Conlin's squad, he is more than happy enough to provide them with ammo resupplies. However, they question why he's close with someone like Takeo Masaki and Edward Richtofen.
- In the end, with no enemies to fight, and with the war effectively over for them, they decide to simply train other recruits in the Pantheon through helping Sergeant Hartmann. Conlin helps with teaching potential squad leaders, Minoso directs the obstacle courses, Gaines oversees the firing range and weapons training, and finally Sullivan handles Corpsman training and basic first aid.
- This changes once they find out about the ascension of deities like the Banzai Chargers and Commander Shima, who are all too willing to continue their expansion of the Japanese Empire in the Pantheon.
- Themes:
- All of them: Ambushed Again
- Miller:US campaign and Peleliu Beach Landing
- Roebuck and Polonsky: Wild Card
- Demigods
- Symbol: The Marine Raiders patch, or alternatively, the emblem of the 1st Marine Division
- Alignment: Miller: Lawful Good; Roebuck and Polonsky: Neutral Good
- Portfolio:
- All of them: Semper Fi, Marine Raiders (Miller and Roebuck only)
- Miller: Silent Protagonist, Last-Name Basis, Forced to save one of only two people in his squad, Possibly promoted to Corporal or Sergeant following the assault on Shuri Castle, His campaign ending on a very bittersweet note, Subjected to torture by the Japanese Army, Only surviving member of his recon team at Makin
- Roebuck: Rarely wearing helmets, Leader of Miller's squad following Sullivan's death, Possibly killed at Okinawa should Miller save Polonsky instead, Sergeant Rock
- Polonsky: Replacement Marine at the time of Peleliu, The Cynic, The contrarian who can get killed
- Domains: United States Military, Jungles, Hostile Environments, Elite Forces, Soldiers
- Allies:
- US Marines: Sgt. John Basilone, Sgt. Thomas Conlin, Gunnery Sgt. Frank Minoso, Navy Corpsman James Sullivan, Pvt. William Gaines, The Flag Raisers, Sgt. Hartman, Tank Dempsey
- US Navy: Iowa, Enterprise, O'Bannon, Black Cat Mantaray 5-4
- Other: Alex Mason, Warspite, Captain America, Viktor Reznov
- Enemies: Banzai Chargers, Mordremoth
- Headbutting Heroes: The IJN kanmusu, The Admiral
- Oppose: General Shepherd, Senator Armstrong
- Interservice Rivalry: With most US Army deities in the Pantheon, due to issues regarding supplies, the sole exception being Team Metal
- Members of the Marine Raiders, and later the First Marine Division, Pvt. C. Miller and Sgt. Roebuck are veteran Marines with experience in fighting and trekking through jungles throughout the Southern and Central Pacific. They are later joined in 1944 by the Pvt. Polonsky, who, in contrast to the first two men, had no prior combat experience, and thus is prone to breaking down and complaining on occasion.
- Like other WW2-era Marines in the Pantheon, they are trained to fight members of the Imperial Japanese Army in the Pacific Theater.
- Following the bitter and exhausting Battle of Okinawa, Pvt. C. Miller and Sgt. Roebuck arrive in the Pantheon. As with the other World War II-era Marines in the Pantheon, they arrive via LVT.
- Upon landing, they are initially unopposed, but notice that the heavily forested area they're in is too quiet. Upon venturing further in, they find the corpses of a squad of camouflaged Japanese soldiers, and a very much alive Pvt. Polonsky joined by another squad of Marines.
- These Marines promptly introduce themselves as members of the 2nd Marine Division. Relived at the sight of friendly forces, Roebuck asks them if there are any more Marine units scattered, as well as the situation on the Japanese forces that just attacked them. Sgt. Conlin and Gunnery Sgt. Minoso tell him that there's another group of Marines holding out on Iwo Jima, supported by a US Navy PBY Catalina from a Black Cat unit based on one of the airfields there.
- Minoso and Conlin also make it a point to tell the 3 other Marines about the Japanese Naval presence in the Pantheon. Rather doggedly, they demand the two Sergeants to tell them the location of their headquarters. Before they can finish spilling all the details regarding said presence, however, Miller, Polonsky, and Roebuck move out, taking with them a bunch of heavy weapons, among which includes an M2 Flamethrower and Browning M1919. Wanting to avoid another fiasco, the two Marine Sergeants, along with Corpsman Sullivan and Pvt. Gaines, follow them, knowing that they might unwittingly cause a problem with.
- Upon finally reaching the Japanese Naval base, they're stopped by Iowa, who was informed ahead by Conlin's group via radio. After a long confrontation, she manages to finally convince the revenge-seeking Marines to hold their fire.
- Their fellow Marines then arrive, accompanied by two naval officers. One is The Japanese Admiral, the other is an American officer. They promptly introduce themselves to the trio, and explain who their real enemies are.
- Conlin's squad also explain to them about the Japanese forces in the Pantheon, and that the IJN kanmusu refuse to have anything to associate with their old regime, which the dead soldiers they encountered earlier still cling heavily to.
- With this intel, they, with help from the other Marines, decide to prepare for subsequent combat with the Banzai chargers, complete with extra ammunition and weapons. For extra measure, they decide to continue with specialized training under Sgt. Hartman, knowing that the Japanese might have an extra trick or two up their sleeves now that they have access to more kinds of weaponry.
- Despite their experience and knowledge of jungle fighting, they are still no match for the likes of Mordremoth, even with the help of the other two squads of Marines now assisting them. They decide to pick their battles, and focus solely on fighting against the IJA.
- Thanks to being in the Pantheon, this is now the first time that they've come face to face with the other deities from the same story as them, namely Viktor Reznov and the aforementioned Black Cat crew. They take the time to discuss their experiences During the War, as well as the sharp contrasts between the Eastern Front and the Pacific. The Black Cats crew are also flattered by the fact that Roebuck narrated their story for them, enjoying the style of his presentation.
- Many deities have noted how similar Polonsky looks to one version of Tank Dempsey. Others say that Roebuck sounds a lot like a middle-aged Big Boss, or how he looks like Jack Bauer.
- Theme: Rhine Victory Exhausted
- Demigods
- Symbol: The logo◊ of the US Army Rangers during World War II
- Alignment: Lawful Good
- Portfolio: Both men: US Army Rangers
- Domains: United States Army, Soldiers, World War II
- Followers: Captain Miller, Lt. Col. Mucci, Sgt. Foley and Cpl. Dunn
- Allies:
- Other Rangers: James Ramirez, Chuck Norris, All members of the Survey Corps, Team Lightyear, All Power Rangers and Super Sentai, Gadget Hawkwrench, Monterey Jack
- US Army: Major Winters and Captain Spiers, Cpl. Travers, Lt. Mike Powell, Sgt. Jack Barnes, The Basterds, Capt. Steve Rogers, Charlotte Yeager, Pvt. Robert Zussman
- US Navy: Iowa, O'Bannon, Enterprise, Black Cat Mantaray 5-4
- US Marine Corps: Sgt. John Basilone, Sgt. Roebuck, Pvt. Miller, and Pvt. Polonsky, Sgt. Conlin, Sgt. Minoso, Corpsman Sullivan, and Pvt. Gaines
- Other: Mr. "Jane Doe", The Boss, Warspite, Lance Corporal Jack Jones, William Blaskowickz
- Enemies: Johann Schmidt, Fritz von Meyer, Wilhelm "Deathshead" Strasse, Adenoid Hynkel, The Nazi Storm Elites, The Waffen Infantry and Waffen Officers, Milleneum
- Opposes: Senator Armstrong, General Shepherd
- Headbutting Heroes: Bismarck and Prinz Eugen, U-511, Gertrud Barkhorn
- Randall and Taylor are soldiers of the US 2nd Ranger Battalion, one of the most elite and well-known units in the US Army during the War in Europe and Africa.
- Compared to most US Army units, Rangers like Randall and Taylor are given more difficult missions and objectives by the Army high command, such as assaulting heavily fortified enemy positions or assisting in raids behind enemy lines. These two Rangers specialized in the former department, having done this at least thrice during their tour-of-duty.
- This is stark contrast to Lt. Mike Powell, who specializes more in missions deep behind enemy lines, and prefers stealth over direct combat when not on the frontline.
- Also, while Powell is more of a One Riot, One Ranger type, Randall and Taylor emphasize more on the idea that "No one fights alone", which remains true throughout their respective story.
- Among their list of battles they took part in Europe are: the Normandy campaign, the Battle of Hill 400, and Operation Plunder.
- Like Lt. Mike Powell and Pvt. Robert Zussman, they're also veterans of D-Day, although unlike them, who were part of the forces who landed at Omaha Beach, the newcomers to the Pantheon were part of the Pointe Du Hoc assault force.
- Among some of Randall's and Taylor's later exploits are during the Battle of Hurtgen Forest, where they assaulted the heavily defended Hill 400, part of the larger Siegfried line, and later held back elements of the 116th Panzer Division trying to take the hill back.
- Their last hurrah in Europe was the Crossing of the Rhine River, where they held took a heavily defended town despite heavy casualties and the Germans having tank support. It is during this battle that both Rangers are promoted to their current ranks, and thus why they are known as Lieutenant and Sergeant rather than their ranks from their story.
- Following the end of the War in Europe, as well as their battlefield promotions, both Rangers arrive in the Pantheon. Having arrived in via an LCVP (complete with grappling hooks), the newly-promoted Lt. Randall and Sgt. Taylor begin to proceed with extreme caution, not knowing what's in store for them.
- The first deity they come into contact with is a fellow Ranger from their unit, one Lt. Mike Powell. He immediately requests help from his fellow Rangers, as he needs men who can help him storm and destroy Fort Schmerzen. With no other intel and being in potentially hostile territory, they decide to stick with the Lieutenant and follow his orders.
- Powell then takes the two newcomers back to Allied lines, where he briefs them about the large German military presence in the Pantheon, composed mainly of Waffen-SS soldiers under Johann Schmidt and Wilhelm Strasse. He also briefs them about his planned mission: to destroy their two main strongholds in the Pantheon: the aforementioned Fort Schmerzen, and the much larger Der Flakturm.
- Upon finding out Taylor's marksmanship skills being similar to his own, he assigns the Corporal the task of providing him sniper cover, not unlike how he himself provided cover for several of his own allies back during the war.
- The more experienced Ranger also introduces them to the other American soldiers, sailors, and Marines in the Pantheon. Sure enough, the two newer Rangers begin sharing stories with several other veterans of the European Theater.
- With regards to Pvt. Robert Zussman, they both share their experiences in Normandy as well as the Hurtgen Forest.
- Both are surprised that Captain America, a comic book character, is very much real in this universe. Not only that, but his Arch-Enemy, the Red Skull, is also a deity in the Pantheon, and even commands some of the Waffen-SS units in the Pantheon as well.
- When Randall and Taylor, working under Powell, finally get to encounter the German forces based in the Pantheon, they get the shock of their lives. While the Waffen Infantry and Waffen Officers aren't too different from the Wehrmacht troops they're accustomed to fighting, it's the Nazi Storm Elites that cause them great concern, as one manages to tank several of their well-placed rounds before being killed by a headshot from Taylor's Springfield. Powell assures them that there's much worse to be seen, the Lieutenant having met Wilhelm "Deathshead" Strasse in person during one of his missions.
- Both Rangers get along well with Warspite. It helps that Royal Navy ships like her helped provide gunfire support for their unit during the Pointe Du Hoc assault, especially during their advance further inland. With Iowa's additional presence, they can be assured of occasional naval support as well, especially if their next operations will take them to coastal areas.
- Both men are impressed at the feats of Pvt. James Ramirez, a Ranger from some 70 years after World War II. So much so, that they also order him to do everything else for them.
- While they appreciate Lance Corporal Jack Jones' zeal in wanting to fight the Nazis, they would rather have him behind friendly lines, due to the risk of becoming The Load in the missions the two Rangers make behind enemy lines.
- They get to meet Chuck Norris at one point, due to Randall hearing about him being a Ranger just like him and Taylor. While details of this meeting are mostly unknown, it can best described as an unforgettable and awesome encounter.
- At one point, their battalion's actions are narrated by US President Ronald Reagan, something that can even be heard at the end of one of their story's early levels. Seeing an opportunity at making them propaganda pieces for their cause, General Shepherd and Senator Armstrong try to make an offer to the two Rangers. Thanks to Lt. Powell warning them in advance, however, they refuse, like so many other good-aligned deities before them have.
- To their amazement, there are dozens, if not probably hundreds, of other deities with the Ranger moniker. When they get to meet several of them, they are mystified at how different their fighting styles, equipment, uniforms, etc. are.
- Among the ones that amaze them the most are the Power Rangers. Not only do they have brightly-colored uniforms that seemingly look silly to the two soldiers, they are also armed with weapons that they could only dream of having.
- Gadget and Monterey Jack are some of the ones that surprise the two Army Rangers the most, as they never expected mice to be Rangers just like them. Nonetheless, they appreciate their work, being something that they're not specialized in.
- "Rangers lead the way."
- Rank: Demigods (save Alicia - Intermediate Goddess)
- Symbol: The army insignia of an unicorn with the number 7 and the Edelweiss medium tank
- Theme Song: Main Theme, Gallant Fight
- Alignment: Neutral Good
- Portfolio: Badass Army, Owner of the Edelweiss Tank
- Welkin: Badass Bookworm, Scatterbrained, Nature Lover, Marries Alicia
- Alicia: Action Girl, Baker, Wears a baker's bandana, Girlish Pigtails Cloudcuckoolander's Minder, Valkyria,
- Rosie: Action Girl, Fiery Redhead, Big Sister, Strong Willed, Wartime Singer, Hair with Twin Buns, Blows a Kiss after a fight
- Largo: The Big Guy, Veteran of the First Europan War, Big Sideburns, Big Hearted, The Rough Sergeant, Wants to grow a VEGE-TA-BLES farm, marries "Elle"
- Isara: Darscen, Mechanic, Adopted to the Gunther, Casualty of War
- Zaka: Darscen, The Engineer, Friend to All Children, Driver of the Shamrock
- Varrot: The Smooth Captain, Veteran of the First Europan War, marries Largo
- Domains: Militia, Home Guard, Wartime
- Heralds: Lanseal Royal Military Academy Class G, Irene Ellet (their own Intrepid Reporter), Isara Gunther II (Welkin and Alicia's daughter), the rest of the members of Squad 7
- Allies: Ike, Robin, Mark, Will, Brenner, Isabella, Lin, Captain America, Lance Corporal Jack Jones
- Isara: Miles "Tails" Prower, Winry Rockbell, Gadget Hackwrench, Yugo & Rin, Yusei Fudo
- Largo: Cabbage Merchant, The Farmer
- Rosie: Lynn Minmay, Sheryl Nome
- Enemies: Selvaria Bles, Red Skull
- Opposes: Andy
- Alicia: Soldier
- Largo: Avatar Aang
- In the Principality of Gallia, it was a standard of the able-body men and women to be conscripted in its militia to preserve its neutrality between two mighty powers: The East Europan Imperial Alliance and the Atlantic Federation. The Gallian Militia's 3rd Regiment Squad 7 were a band of civilians who were heroes for repelling an invasion by the Empire in the Second Europan War. Though the squad is decorated with many men and women, only several of the Squad manage to ascend.
- As they are a militia, they are mobilized when the Pantheon is in a major conflict. For now, they are resuming their civilian life, although when Gallia was in a civil war and the militia can't be mobilized in internal conflict, Welkin and Alicia serve as mentors to the students of Class G.
- The Squad, especially Welkin, was admired by Robin and Mark for their excellent strategies as well as not allowing their troops to be killed in battle.
- The House of War hold a huge respect for Welkin for leading Squad 7 for victory against the Empire as well as his background as the son of General Belgin Gunther, who fought during the First Europan War that protected Gallia's independence. Though he is rather humbled that they hold high regards for his campaign, he prefers the life of studying nature which was encouraged by his father.
- When they arrived, everyone save Eleanor and Zaka had a group hug with Isara when, in a while, back from the dead. They express how much they miss her, especially with Welkin, Alicia, and Rosie.
- Welkin has found a teaching job for the young deities of the Pantheon and take them out on field trips to observe the natural habitats. While fairly liked, he can be quite clueless when left on his own accord as he often like to observe nature without any sense of time, much to his wife's worry. There was one story where he wanted to get a good look at a Carnifix, comparing it to a giant beetle.
- Ike once confused their nation with the country in his continent, that were inhabited by the beast tribe Laguz. However, Ike managed to befriend the Squad and sympathizes with Isara and Zaka because he saw the discrimination of the Darcsen as not so different from Laguz discrimination. He admittedly doesn't know anything about the Darcsen, but even if he did, he wouldn't have cared because it doesn't matter who they are but what they are.
- Incidently, the Squad thought that he (as well as Marth and Hector) were Darcsen because of their blue hair, though they are reminded that it seems to be a common trait in their world. Though Isara once knew a Darcsen named Raz during Squad E's training session with Squad 7 and sometimes, something like his voice seems alike.
- If one couldn't tell, the Second Europan War is practically their world's World War II. The Squad did have to learn about the War and how it was alike with their own, even meeting the people that were there.
- Unsurprisingly, they distrust the Nazi deities as their supremacy over military power and hatred towards people they don't like, especially Jews, is practically like the Empire.
- With the deities of the Nintendo Wars, they relate a lot more with the Brenner's Wolves than the COs of War Worlds as the latter doesn't take war very seriously, which they felt is a bit insulting.
- For them, they were experiencing culture shock when the Pantheon has a large variety of hair color. Especially the dark blue hair as it is the physical characteristics of the Darcsens, an indigenous group in Europa that were persecuted in Europa's history since ancient times. It's no surprise that they have to remind themselves that the blue hairs are not Darcsens because none of them have Darcsen's traditional patterns.
- In the future, Welkin and Alicia had a daughter, whom they would named after their late sister.
- As a little girl, Alicia wanted to be a baker to bring family together as she was an orphan who never knew her parents. With a license to selling bread, she made her shop at the House of Food to sell her bread to her customers. Though she was given instructions by the House itself to not sell her bread to the Soldier, after an incident where he has done nothing but teleport bread for 3 days when he thought he was dying and ended up creating a giant bread monster. The description sounded asinine, but she followed regardless.
- According to Largo, everyone should be eating vegetables because it's, as he describes it, 'bombs packed tight with all kinds of important nutrients.' In his eyes, vegetables is king and everyone is its subjects. He is seen growing a large vegetable farm and greeting many other vegetable farmers around the Pantheon.
- He's also one of the few people that sympathizes with the Cabbage Merchant. One day, while he and Elle were picking up groceries, Avatar Aang was riding on a delivery transport and one airbending mishap cause it to fall on top of the Merchant's cart, destroying it. Seeing such "malicious destruction of cabbages" send him screaming and begin his ranting at the Avatar. All it took is Elle telling him to calm down, in which Largo responds "okay."
- Isara is always seen maintaining the Edelweiss, a relic left behind by her birth father and surrogate father. Some mechanics often like to see her describe the marvel of a tank, especially Winry Rockbell as Isara was actually one of her followers before she was ascended.
- Though she is a bit humored with one mechanic named Miles "Tails" Prower because he shares the same name with another tank driver named Miles Arbeck. Tails was also fascinated by the plane that she designed when it was said that there weren't any aircrafts during the war and to fulfill her brother's wish to "fly high", though he was a bit sad that it was completed posthumous.
- Rosie was a barlounging singer before the war and after, so it's no surprise that she would take jobs at the House of Music. One of her greatest song, "A Love Passed On," is played once in a while. It was dedicated to Isara when she was killed by a sniper shot and help her get over her prejudice to Darcsens and wanted to sing to bring peace to the lost.
- Rosie was able to have co-singer with other Wartime Singer like Sheryl Nome and Lynn Minmay.
- Demigods
- Symbol: The logo of The Delta Force
- Theme: Delta Force Victory Theme
- Alignment: Lawful Good
- Portfolio: All of them: Killed Off for Real...save for Frost, Sacrificing their lives to protect Price and the Russian President
- Sandman: Master Sergeant Rock, Cool Shades and Cool Helmet, Team Metal Leader
- Truck: The Quiet One, Machine Gunner of Team Metal
- Grinch: Deadpan Snarker, Southern-Fried Private, Cool Shades, Team Metal Marksman
- Frost: Heroic Mime, The Faceless, Hyper-Competent Sidekick
- Domains: United States Army, Special Forces, Elite units
- Allies: Captain Price, Alex Mason, Solid Snake, Major Richard Winters and Captain Ronald Spiers, The Commander/"Overlord", Sgt. Hartman, Captain Martin Walker, Captain America, Charlotte Yeager, Chuck Norris, Adrian Shepard, Iowa, O'Bannon, Lena Oxton, The Boss
- Enemies: Vladimir Makarov, Nikita Dragovich, Zoran Lazarević, Raul Menendez, Liquid Snake, Ali-Al Saachez, Reaper, Widowmaker, HYDRA, Kane
- Oppose: General Shepherd, Senator Armstrong, Big Boss, Jonathan Irons, Solidus Snake
- Odd Friendship: Ichika Orimura
- After their Heroic Sacrifice to save the Russian President ended with all but one of them getting killed, Team Metal was deemed worthy of being ascended into the Pantheon for their heroic efforts.
- While Frost was initially guilty about not being able to help them out at the time and thus refusing to join them, Sandman says that they should be ascended as a team, and that it was not his fault for not taking part in their last mission in Siberia. Nobody knows why he didn't come with them.
- Upon their ascension, they make it their prime objective to continue ridding the Pantheon of the threat that Makarov and his lackeys pose to the Pantheon as a whole.
- Initially, they unanimously decided to work again with General Shepherd as they have done before. They manage to locate him, and at first things went well. Not too long after their meeting with him though, Captain Price manages to get in touch with them. He warns them that Shepherd is not to be trusted as an ally, and would kill them the moment he had the chance due to being possible liabilities. While the rest of the team, who knew nothing of the ordeal that his old friend went through, initially have doubts on Price's claim. Only Sandman believed his warning. However, any continuing sense of doubt is erased when they're immediately attacked by Shepherd for learning about all his dirty secrets.
- It's from this point on that they decide that continuing to work with the Task Force 141 Captain is the way to go, especially considering that the General has also marked them as loose ends.
- Price then gives them intel on which deities in the Pantheon can be trusted, as well as those that he considers as threats. The list includes deities such as Alex Mason in the former and Nikita Dragovich for the latter.
- Others listed in the former category include Raiden and The Boss.
- In the latter category, there's Zoran Lazarevic, Raul Menendez and Solidus Snake. The ones that stand out in this list however are Senator Steven Armstong and Jonathan Irons. Interestingly, while Irons is opposed to the others, Armstong in particular, he turns out to be just as bad as the American Senator (who is himself a close ally of General Shepherd) when they find out about the bioweapons his company's been making.
- Zoran Lazarevic, Raul Menendez and General Dragovich get special attention, due to their supposed connections to Makarov, since it's been reported by Price that Lazarevic was seen with shipment crates containing the logo of the Ultranationalists and Inner Circle on them, while Dragovich has been seen shipping or attempting to ship suspicious canisters, most definitely containing Nova-6, to various other parts of the Pantheon. Makarov himself was a former follower of Menendez in the Pantheon itself, so the team keep watch on the Nicaraguan as well.
- They also find out that Shepherd has been working closely with Senator Steven Armstrong, who's been supplying him with additional manpower, weapons, and money to him via Desperado, the former's front company. Knowing that a frontal assault is tantamount to suicide, they continue keeping watch on their activity.
- During one of their intel-gathering missions while on their hunt for Makarov's connections within the Pantheon, they stumble upon Chuck Norris. Nothing more need be said on what happened next... It also helps that he was a Delta operator at one point.
- Grinch also, by chance, got a chance to see his his namesake. He more or less had a good laugh with him.
- Sandman, and to an extent the rest of the team, at first wanted to get Captain Martin Walker to become the new leader of their team due to him also being a Delta operator. This ultimately becomes a questionable decision upon finding out about Walker's service record in Dubai. In the end, Walker refuses to join them out of guilt, but he does provide them with weapons, ammo, and intel on Makarov and Shepherd that the Team had been looking for.
- He warns them about other impending threats as well, such as the likes of Reaper, Widowmaker, and most importantly, HYDRA. All of them are considerably better-armed and more powerful than the four of them combined, so they plan accordingly with Price and his newfound ally Tracer in the event they need to take them down.
- He also warns that Makarov is receiving help from a certain individual known simply as Kane. This becomes an important lead for them.
- Not to be confused with Team Rocket, or any other Evil Team.
- For some reason, Team Metal, especially Frost, has become friends with Ichika Orimura. When asked how did a group of veteran soldiers are good friends with an everyday teenager, they just shrugged and said "We like him. He's nice and reliable."
United Security and Battle Encounter Assault Recon, Duel Rivaling Private Military Contractors (United Security: USEC, Blackwater | Battle Encounter Assault Recon: BEAR, Wagner Group 2.0)
- Demi-entities
- Symbols: The USEC and BEAR logo, respectively
- Theme Song/s: Prepare for Escape, Denial, and Rules of Engagement by Geneburn
- Alignments: Chaotic Neutral for both, varied based on the operators themselves
- Portfolio: Two PMC companies at war based on their benefactors' objectives against each other and the local scavengers, operators would often team up on raids, very little progress on the investigation, comprised of mostly US and UK operators (USEC), a branch of the Russian Government with a PMC front, meant to uncover a science group's secrets that led to the scandal on Tarkov (BEAR)
- Domains: Mercenaries, War, Guns and Firearms, Contracts, Raids
- Heralds/Traders: Prapor, Therapist, Fence, Skier, Peacekeeper, Mechanic, Ragman, Jaeger and various squadmates
- Rivals: Each other, Raul Menendez (though less on him and more aimed towards his organization Cordis Die), Zoran Lazarević
- Frequent Business Partners: Yuri Orlov, Drebin 893
- Opposed by: Fuze, Sam Fisher, Raiden (for USEC)
- Enemies: The PAYDAY Gang, the GTA V Trio (especially Trevor), Nathan Drake, Sundowner (for BEAR)
- Special Guests for: The Houses of Weapons (particularly the Hall of Firearms), Leadership and Science
- Prior to Russia in the year 2028, there exists a region called Norvinsk which was implemented as a gateway between Europe and the Russian Federation. This region would become a Special Economic Zone, making it a hotspot for various businesses but that all changed 2 years after the original formation of the region when a science-based group known as Terra Group had shady dealings with another pharmaceutical company. Tensions run high when the Russian Government identified various shell companies that the group used to facilitate their activities. It all culminated into large-scale military warfare when an open conflict between "peacekeepers" and the Russian Military occurred, resulting to the lockdown of the region and its cities, one of which is Tarkov. On the behest of Terra Group, the company hired a PMC group known as United Security (or USEC in short) to protect their assets and destroy any forms of evidence in their involvement of the scandals. Fearing that a major war would occur if Russia's military intervened, the government called the assistance of Battle Encounter Assault Regiment (or BEAR in short) in the guise of a PMC group in order to uncover any evidence of Terra Group's presence, and if need be, elimination of their hired protection. All of this would culminate in the lockdown of Tarkov and soon after, the conflict known as the Contract Wars.
- The Pantheon has its fair share of paramilitary corporations but most of which almost act as an independent military unit than say a traditional mercenary corporation, especially when considering the presence of higher order weapons such as artillery and even vehicular support. Both USEC and BEAR fills the empty niche of the latter, acting as mercenaries hired out of contracts of their superiors, in this case Terra Group and the Russian Government respectively. The only reason why the two companies are at war is mainly because of conflicting interests between the two contracts of which they are hired on. BEAR is the odd one out though as while it is officially a PMC, in actuality, it is a branch of Russia's covert operations of their assets overseas. Regardless, both companies are at war and if future events have shown, BEAR seems to have gotten enough evidence to show to their contract regarding Terra Group's involvement in the Norvinsk region, putting USEC and their contracts at risk, though the conflict has remained a stalemate.
- Realizing the situation of their conflict, Terra Group decided to expand their research someplace else, leading to their partial retreat from the Special Economic Zone though BEAR followed suit when reports of their movement was published. After following the trail from various firefights, several operators from both companies finally confronted each other... in a different background of a city. Both sides dropped their guns and were at awe in what they were exactly seeing. The guns were however pointed, not at each other, but at a large ominous figure that decried the official "ascension" of their companies. It turns out that BEAR operatives were not chasing Terra Group, nor were USEC guarding a few of their crucial employees, instead they were following a group of figures that resembled them, ultimately leading to the employment of USEC and BEAR within the Pantheons. Soon afterwards, the figure left and the operators, dumbfounded at the sequence of events, returned, only to find new temples representing their companies.
- Within the newfound plane that is called the Trope Pantheons, the companies decided it was high time to expand their operations. While Terra Group are still in hiding and with USEC still protecting their assets, they were given permission to devote a portion of their resources on Pantheon contracts. BEAR followed suit, when the Russian Government decided to give them extra manpower to establish a base of operations within the same area. It should be noted that compared to most PMC groups within the Pantheon, both USEC and BEAR are heavily outmatched, especially without the presence, nor permission due to law, of armed vehicles and weapons beyond the usual assault rifles and snipers. That said, they are not useless, if anything, the two companies, with extended operations within the Pantheon, can serve as hired security for Demigods and Quasideities so their ascension is not entirely wasted.
- Despite the various PMC groups within the Pantheon, actual contractor work is far more on the neutral side of things. Contractor work, especially in the scale of which these two companies operate, cannot be labelled as "good" or "evil" due to the various tasks some of these contractors are often hired to do, which makes the two an odd bunch compared to others. Most of the time, work for these operators are within the confines of security, something that the two companies have done in the Pantheon when their focus is not on the war-torn area known as Tarkov. Outside of the Pantheon however, the two are busy duking it out with USEC defending whatever assets they are tasked to protect and BEAR confiscating these assets as evidence. In addition, not all operators follow their organization's objectives, as some have either gone rogue or are participating in black market deals, likely has to do with how much Tarkov has been reduced to a scavengers paradise with all the various clothes, armor and especially weapons one can sell at exorbitant prices. All in all, both companies are different from the usual superpowered war the Pantheon has seeped itself into.
- When the ascension papers were completed, the two companies decided to build certain bases-of-operations around the Pantheon, as a sort of expansion of their business. Both companies have established their locations based on their contractor's business, with the House of Leadership under BEAR residence in order to relay information between them and the Russian Government whilst the House of Science functions the same but for USEC and Terra Group. Operators deployed in the Pantheon can do various tasks, whether it be glorified security work for some of the weaker deities, war against each other, or in a form of a truce, hang around within the House of Weapons and a special corner between the Houses of Crime and Transgressions and Commerce, participating in black market selling and deals for weapons, armor and trinkets looted in Tarkov. Operators belonging to either companies are a welcome sight in the Hall of Firearms as their loot involves some of the most detailed portrayals of firearms they have seen, on top of an obscene amount of Gun Accessories. This has attracted a ton of deities that love the idea of tactical aesthetics while also, with the addition of the gun workshop, attracting the trend known as cursed guns.
- Deities from various strokes are very familiar when the acronym known as PMC is heard and it is shared among certain individuals that either hired similar paramilitary units like them or have had battles against them. It turns out that USEC and BEAR are not the only PMC group to be present in the Pantheon. When not fighting against each other, the two are fighting against a third party, either mercenaries belonging to Zoran Lazarević or from Cordis Die under leadership of Raul Menendez. The two are surprised companies like them exist without all those gizmos and gadgets like what their forces have but they have taken a very keen interest in the warzone they fight in. Zoran has less interest in their loot and war but Raul has seen Tarkov as a decent form of training for Cordis Die operators before they join, with the restriction of having no form of drones, nor any enhanced sight and only using their senses and gun knowledge. Both contractors have their sights reserved for them and are willing to cut their differences in the case they attempt to kill both of them.
- Their entrance to the Pantheon's version of the Black Market was not alone but was introduced by the Lord of War himself, Yuri Orlov. Seeing that he gets to continue his operation not only on war despots but on willing PMC operators has given him more opportunities to conduct his business. Selling AK-47s has made him a sight for many operators to buy and sell his stock and he was more than impressed seeing the enormous amount of weapons shown to him, from NATO weapons to AK variations and other weapons exclusive to Russia, to say that his expertise was sought after for the two PMCs is an understatement. For most, he serves as a mix between Tadeusz "Peacekeeper" Pilsudski and Pavel "Prapor" Yegorovich Romanenko, with him selling exotic AKs and having access to NATO weaponry thanks to his connections to the US Government but Yuri has been warned of his deals with BEAR, as the PMC has extremely close ties to Russia, which can be a big blow to his business the moment his agenda is revealed but so far, he is fine with the business venture.
- On the off-chance that Yuri's business is expensive to make deals with, other operators can have deals with Drebin 893, who also sells firearms and various gadgets than can be useful for future raids. The two PMCs often serve as Drebin's regular customers, as most of the loot from Tarkov can be used for decent goods and he can help erase many forms of traceability for the guns and attachments being sold on the market. For the operators, Drebin serves as a mix between Ragman and Mechanic, as Drebin has a huge store of electronics to sell and has his own system that is almost similar to the Flea Market. He also has shown loyalty to both of the groups, as unlike the Patriots, he's more than willing to be cooperative in the whole business, as he sees the underground Tarkov market to be an extremely lucrative and untapped market worth checking out. He also sees both companies as PMCs of old, especially when compared to the Patriots where they have some of the most powerful tools known to man while they still rely on guns and skill.
- PMCs as a whole are an extremely messy affair and can sometimes be unregulated despite the amount of laws and military units that directly oppose the usage of mercenaries in general but the most common people who oppose them are military officials both of regular and the black-ops and counter-terrorism types. Fuze has shown his disdain for PMC groups and especially towards BEAR, being a former-Spetsnaz who was recruited to Team Rainbow for his explosive ordinance. He claims that had he not accepted Team Rainbow's offer, he would end up being recruited in another paramilitary organization considering BEAR is comprised of former VDV, Spetsnaz and Tier One Russian operators, though former military members joining their specific country's paramilitary, be it private or otherwise is quite common and no country is immune to this, added to the fact that Team Rainbow has started employing PMC operators later on. On the other hand, Sam Fisher's suspicions on USEC is less on the company's history but the client they are tasked to protect, Terra Group. Considering his history with PMC groups attempting to incite terrorism such as ARGUS and Displace International as well as their varied connections, it makes sense why Fisher had his intention to oppose them especially with Terra Group's involvement that resulted to Russia following the Norvinsk region conflict.
- Both companies would be tracked by another set of PMC groups, judging from where they came from, they must have taken notice following their deals with Drebin 893. Originally wanting to sell weapons, Sundowner wanted a deal but BEAR retaliated, seeing the history of Desperado Enforcement and their connections with America (as well as plummeting America itself into a gigantic conflict) being already a reminder of what is happening in Norvinsk. On USEC's side, they aren't spared either as their inner dealings with Terra Group has already caught wind of Raiden's sights, representing Maverick Security Consulting Inc., and has been planning a possible expose. As mentioned though, they cannot put those deities to war as the two groups know that their armaments are woefully inadequate compared to the cyborgs, drones and powerful cybernetic enhancements all their employees have. If the Pantheon is willing to give USEC and BEAR weapons such as tanks or artillery, they could but that has not been approved.
- As the two groups are focused on military groups and other paramilitary forces, they were not suspecting that even regular people had their bouts against their respective PMC factions, to the point that they would even destroy them, which lead to the fears that the companies were at risk of being eliminated not by another faction, not themselves, but by a random person who happened to be at the wrong place at the wrong time. The first news came to Trevor Phillips, who was the person who first heard of USEC and BEAR's whereabouts, which reminded him of Devin Weston and Merryweather Security Consulting, so he attempted to, as he claimed "shit on their turf". Both USEC and BEAR forces dropped their guns against each other and decided to double team against Trevor, but failed to repel his assault, forcing both to retreat and inform their superiors about him. Michael and Franklin were annoyed to see that Trevor's assault placed a bounty on all three of them by the two factions but it would not be only Trevor who would be a large thorn to their business.
- Reports of a bankrupted PMC known as Murkywater became a headline for the two companies and it would not take long till their research concluded that the people responsible for their bankruptcy, the PAYDAY Gang, were present and still alive. The operators were told to temporarily cease their operations in Tarkov to ensure that security was air tight and for a while it was. It was until few reports of missing goods that were supposedly enroute from Tarkov to their bases came in. Given the expertise of what the gang are capable of, the corporations soon realized the gang are more interested in stealing their exotic loot, though Bain has warned the gang not to intercept anything from Terra Group as if the gang holds any evidence or asset belonging to them, not only would the two be going after them, but other parties as well and worse, they may end up taking the blame for the Norvinsk conflict.
- Taking a page from Zoran, Nathan Drake soon intercepted the two contractors but it seems that he has not much going after them as none of their loot had anything related to Zoran's army nor anything that had to do with archaeology. That sentiment is not shared however for the two companies, as while they don't see Nathan as a threat, they will still warn him not to intervene. The chances of Nathan's survival against PMC groups are pretty high though as he has dodged not one, not two but five instances of mercenary combat so it might take more than bullets for the companies if they can have a reasonable chance against him.
- Alone, Demigods. Ten or more, Lesser Gods. All 101, Intermediate Gods. When suited up in Platinum Robo, Greater God. When Platinum Robo is in Akashic Mode, and the Guyzoch join in, Overdeity.
- Symbol: The stylized W emblemized on the Wonder pendants
- Theme Song: The Won-stoppable Wonderful 101
- Alignment: Lawful Good
- Portfolio: Badass Army, Sentai, Power Fist, BFS, Sniper Rifle, Wolverine Claws, Throw Down the Bomblet, Time Stands Still, Eye Beams, Multinational Team
- Domains: Armies, Friendship, Teamwork (sometimes not flawless), combining into weapons using your teammates, protectors of the innocent and the Earth.
- Allies: The Grand United Alliance of Good, Raiden, Kenshiro, The Kamen Rider Club, Dr. Thomas Oliver, Dante, Solid Snake, Asura, Gentaro Kisaragi, Yuki Jojima, INH
- Enemies: The Grand United Alliance of Evil, most evil gods; especially the ones that harm innocents or wish to destroy the Earth.
- Made up of 100 of Earth's finest (and trainee Luka Alan Smithee), the Wonderful 101 (pronounced "One-oh-One") harness the power of Unite Morph to fight against evil and protect the innocent. Since there are literally 101 of them, it would be far too much information to name them all off, but the main colors are worth mentioning;
- Wonder Red; The Classic Hero and the unambiguous Leader of the team, harnesses Unite Hand to pummel his enemies into next week. Used to have his own seat in the house of Leadership, but is nonetheless ecstatic to be reunited with all of his teammates.
- Wonder Blue; Smug and too cocky for his own good, Blue tends to be the butt of his team's jokes, cleaves enemies with the power of Unite Sword.
- Wonder Green; The most rotund member and a bit of a French Jerk, loves eating food and picking on Blue, blasts enemies away with Unite Gun.
- Wonder Pink; The sole female color, a Slavic teenager with a love of shopping and a very short temper and hidden sadist streak, torments enemies with Unite Whip.
- Wonder Yellow; A big Russian bear, but also the kindest and most timid member of the 101, flattens enemies with Unite Hammer.
- Wonder White: A Ninja by any other name, loves spouting off Koans... even if they make no sense in the context of the situation. Freezes and slashes enemies to ribbons with the power of Unite Claw.
- Wonder Black: The smartest and youngest member, a soft-spoken Indian tech wizard who usually has his head stuck in a Nintendo DS, Slows enemies to a crawl with Unite Bomb.
- Ascended after destroying the GEATHJERK leader Jergingha, a living mecha the size of a small sun, in an epic clash that left the heavens shaking and saving the Earth from his armada by wiping out millions of his battleships in the span of a minute.
- While Alexander the Great leads a massive and powerful army, ultimately his position is existing as the leader of such an army. The Wonderful 101 are an army, hence them attaining a position as their own entity. That said, Alexander has been seen with Wonder Red sharing his strategies in the hopes of recruiting them, but he's made it clear that they won't aid him in conquering anyone. Imagine an Ionian Hetaroi filled with nothing but the whole Wonderful 101... Be very afraid.
- Similarly, Leonidas has some degree of respect towards the 101 for standing against odds much greater than he did with a third of the army that he had and coming out victorious.
- They often take a long time to get to their full power, as agents based all over the globe means the full 101 won't be gathered right off the bat, but when they are they can make Unite Morphs the size of a skyscraper that can destroy even the strongest foe.
- When using Platinum Robo, the size and power of their unite Morphs increase drastically, when their rivals the Guyzoch lend them their power, they can create a unite morph 200+ members strong, a size so massive that it could cleave an average sized planet in two.
- Their drills are something that Gods from the War, Combat, and Weapon houses come to watch every now and again to gauge the 101's powers and tactics. Non-combatant gods have also shown up to watch the dysfunction spiral into a massive pissing contest between the colors, usually with popcorn provided free of charge from the house of food.
- Bayonetta was spotted in formation with them during one of their drills. When asked, she said, "What, a girl can't play some games now and again?" Green was noted as saying, "I wondered where Pink learned how to stretch like that." Bayonetta later introduced her husband, Luka Redgrave to them, even stating that her Cheshire could get along well with the mini-Cheshire (Luka Alan Smithee). While annoyed at the nickname, Luka Redgrave realized Bayo was right; the two Lukas were similar. Similar scarves, similar backstories of seeing their dad killed and blaming the heroes also. At least Luka Redgrave didn't go as far as to aid with the alien invaders as revenge.
- It is said that Little Mac was the one who taught the CENTINALS how to box, which came in handy for the defeat of two high-ranking GEATHJERK officers.
- Yu Narukami is strangely reminded of his uncle Dojima whenever he hears Wonder Yellow speak. Raiden is reminded of his old employer at Maverick, Boris.
- The House of Philosophy once tried to decipher Wonder White's numerous koans, but got bored sometime around the 41st.
- The way he drones on with that heavy accent reminds (and therefore infuriates) Jack Cayman and the Blacker Baron, reminding them of a ninja they once dealt with.
- Was excited to learn that some of them were getting trophies for the Smash 4 tournament.
- Raiden taught them a good way of dealing with giant mechs, and it has worked so far. It went like this.
- You might be one of the last few Wonderful Ones remembered in the roll call.