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Nightmare Fuel / Sabres of Infinity

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War Is Hell, and the story of the Dragoon Officer is no exception.

  • Tierran officers are, for the most part, raised on tales of chivalry and with a War Is Glorious mentality. This means that the army is supposed to follow the rules of war and behave honorably. In practice however? Many of them succumb to their greed and gleefully cross the Moral Event Horizon.
    • The first example seen on screen is Captain Daniel d'al Lefevbre of the Grenadiers. Picture this: you're living somewhere in the woods with your family, doing your best to live a good life. It's a bit hard, what with the war raging on and the fauna trying to kill you. Still, the war doesn't reach you and you've got a weapon to defend your family from the beasts. Then one day, a group of soldiers wearing orange coats kick down your door and kill you and your family because you might be a partisan who attacks Tierran supply lines. Evidence? The weapon that you use to defend your family from beast is suspicious enough for them to do so. And the worst thing? They'll get away with it.
    • Cazarosta takes Lefevbre's actions up to eleven, if only because he is far more clinical and efficient. See, Lefevbre Deathsquads just attacked random people in the hopes that they might be partisans. Cazarosta? He uses actual tactics meant to lure them out and kill them. The partisans got the upper hand because their village is nearby and thus can be supplied by their families even when they're hiding? Torch the building in which the villagers hide to draw out the partisans, then gun them down. And unlike Lefevbre who initially acted on his own, Cazarosta's actions are the result of orders from the leaders of the army.
      • Even worse, the reason that Grenadier Square sanctioned this action is because men like Lefevbre convinced them with their action that partisans must be dealt with swiftly. Besides, the war is draining Tierra of her men and wealth so much that such ruthless action is very practical to end the war as soon as possible.
  • The first battle of Kharangia. After months of siege, Tierra has finally made it through the city's wall. The battle is won. Then the soldiers start rampaging and looting their way through the city, some of them using the victory as an excuse to use barbaric customs on the citizens. And the leadership of the army does nothing to stop them and, in some cases, join their soldiers. It takes three days for them to stop, but even then those who committed crimes get off lightly because Tierra can't afford to put that many soldiers on trial.
    • It's also a case of Fridge Horror. The duke of Havenport, who leads the army in Kharangia, is Kentauri. Kentaur has the reputation of being the most savage/barbaric of Tierra's regions with many of its traditions being outlawed elsewhere in Tierra. Havenport didn't stop the sack because he couldn't, he didn't stop it because that's how things are done in Kentaur. Even when Havenport decided to put a stop to it, he only punished the worst(or the most unfortunate) offenders by hanging one for every hour of looting, and it took another nine hours before it stops.
  • The way in which Tierra wins the war. Over the course of the past decade, the army has justified many warcrimes with a I Did What I Had to Do mentality, since if Antar wins, the common people in Tierra will become serfs and will be deprived of all their rights. Still, most officers remain relatively decent, and warcrimes are mostly spontaneous or out of desperation/necessity. Then, Januzkhovil happens. A plan put in place over the course of four years, with the expressive purpose of taking Prince Khorobirit's fortress. At least, that's the public goal. The real objective of the attack? Capture or kill Khorobirit's family for the sole purpose of driving him mad with grief and force him into a reckless attack. Tierra had committed warcrimes before, but that was the first time an attack was solely engineered for the purpose of killing civilians. If Tierra hadn't crossed the Moral Event Horizon before, then it certainly did then.

Lord of Infinity took these to another level. There is a reason that the third installment comes with a content warning. Especially when you can take an active role in some of these.

  • Antari Refugees lost a quarter of its population during springtime only. This is more loss than any non-combat loss you had encountered during the previous games, mind you.
  • The estate storyline can trigger a Feud subplot. Suffice to say, you had lied to a 14-year-old girl to lose her virginity, kept her waiting for 12 years, and abruptly break off the arrangement. When her brothers tried to settle the matter directly. You can: horsewhip their couriers for "slandering" your name(It is still slandering, true, but you are actually little better), sending out your own slandering letter to besmirch their reputation, or engage in a duels that kills one of them, and potentially killing the next. Either way, you need to kill a man to end this matter terminally, or dragging the feud long enough and eventually brought a noble family to its end.
  • One resolution of Wulframite printing house is to frame a vagabond for a crime he did not commit. The game does not stint on its description of the poor man change in emotion, from confused, to angry, to desperate. Your accusation is the only evidence needed to get him hanged.
  • The prizefighting event involve with you planning to kill a former veteran who turned to boxing for living. The only reason that he deserved to die is because you feared his popularity will be used by your political rivals, and you can't swoon him to your side.

  • In the first installment of the series, Sabres of Infinity, the Tierran army enganges the Antari army in the last chapter of the game in a large battle. During the briefing scene with Cunaris, the Regiment's Commanding Officer, a keen minded Dragoon Officer can notice that a part of the battlefield had not been properly scouted, which later resulted in the Tierran army being flanked and almost destroyed. As can be seen below, the Dragoon Officer tries to make his findings known, but alas, he cannot escape fate. "Your brow furrows as you look at the area marked as the forest in question. For a moment, you consider asking Cunaris if scouts had at least been sent to ensure the area had been free of the enemy; but it is too late, your errant thoughts are quickly drowned out by the 'Yes, sir!' of the men around you. The moment to discuss such matters is already past."

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