- An early puzzle involves pushing a table to obtain an item. Players who played the demo would know what to do, but then blood appears after you pushed the table...
- The puzzle involving the eyeballs. But especially the painting gallery where you had to take an eyeball from a painting just to get the pocket mirror back. What happens after is not pretty.
- You also have mere seconds to realize you've regained control and quickly escape the gallery before it kills you. And when you've made it to the door, you discover it's jammed and have to mash Z for a bit before you break free — too slow and you can die at the last moment.
- You helped a pair of dancers to stitch their bodies back. Happy ending? Oh no, when you're done watching the theater, you find that the pair killed the other dancers in the hall as a revenge for what they had done to them.
- When you meet Fleta for the first time, she appears to be a Nice Girl and leads you to her dollhouse so you can play. However, if you separate once you reach the garden, once you get Fleta back, the first support conversations get really unsettling.
- The sudden premonition that appears while you're happily sipping tea with Fleta...
- The start of the chase scene in Harpae's first area. It's a Mirror Scare involving Lisette popping out of the mirror looking like a psycho and complete with Glowing Eyes of Doom. If you get a game over, laughter will be haunting the audio of the game until you load your previous data and start all over again. Enjoy the nightmares!
- Excluding the protagonist, all of the girls employ Nightmare Fuel in some way. Fleta and Harpae appear to be decent people at first, albeit flawed individuals, entertaining Goldia and allowing her to stay with them. But as time passes, their behavior becomes increasingly erratic, until they show their true colors and try to prevent her from leaving. Lisette is the most terrifying of the three, actively hunting down Goldia in a world that is full of disturbing imagery. She makes no secret of wanting to kill her and seems to know more about her than the others do, even referencing how the pocket mirror works at one point.
- The side characters also get this. The Strange Boy is a demon with one eye who laughs at people’s suffering and has complete control over everyone. Enjel will stop at nothing to trade places with Goldia, even if it means destroying the world. And Egliette rules with an iron fist, executing anyone who opposes her.
- Some of the bad endings are pretty terrifying:
- Porcelain: Fleta forces Goldia to play a deadly game of musical chairs. If she loses, she becomes a permanent fixture of Fleta's dollhouse, unable to resist or escape for all eternity.
- Blindness: Harpae leads Goldia to a dark room, where they stop at a vanity, and Harpae brushes Goldia's hair while idly chatting with her. The conversation starts out innocent at first, but it gets darker over time, ending with Harpae quietly telling Goldia to give into madness. She does. Even better? The music playing during this is a warped version of Harpae's theme.
- The Witching Hour: If you don't get any of the regalias, the Strange Boy kidnaps Goldia, stitches her mouth shut, and makes her watch a grotesque theatre show in which he brutally murders all of the characters, mocking them all the while. When no one is left, he turns to (presumably) do the same thing to her. It's not shown what happens after that point.
- Goldener Traum confirms what actually happened to her: her soul was taken by the Strange Boy.
http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/PocketMirror
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