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Nightmare Fuel / Henry Stickmin Series

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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

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Don't let the artstyle of this series fool you! Some of the fails and even successes have something horrifying.
  • The Opacitator choice in Prison is, despite being Played for Laughs, a horrible fate to suffer. Henry slips through the floor with the aforementioned gadget, but can't stop himself from going too far, and falls to the earth's core. Mercifully, the FAIL screen stops us from seeing Henry's ultimate fate.
  • If Henry tries to enlist the help of a Metroid/Alien in Diamond, it latches onto his head, not taking kindly to orders. Henry's scream is surprisingly disturbing.
  • In a non-Henry death, Charles remotely melts the bones of a Toppat Mook in the Investigator route of Airship. The result is as close as you can get to stick-man Body Horror.
    • Somewhat mitigated when he shows up fine in the Valiant Hero pathway later on, though (he's one of the mooks taking the safe in the beginning cutscene). Thought that can still turn into Fridge Horror when you start to imagine what had to be done to him to get him back to normal.
  • Complex can have Henry pretending to be sick in the hopes of finding a way to escape. He's then tranquillized by a guard and left in a quarantine cell with an unknown number of inmates, the arm of one of which (the one who greets Henry) falls off.
    • The remake states that the inmate is infected with leprosy.
  • In Mission, if Henry and Ellie choose to side with the Wall, both of them are re-arrested and put into the Wall's maximum security, which happens to contain a Cryo-Prison. Judging from what Dmitri says, they're going to be stuck there forever, with absolutely no hope of escape or rescue.
    Dmitri: You two will never see the light of day again!
  • The Free Man ending of Mission involves Henry ramming an escape pod at the Toppat station at full speed. Though this doesn't instantly destroy the station, it shuts down their core, which keeps the station in orbit and has the life support systems. If they can't use the escape pods in this state, this means that the Toppats on the station, minus Right Hand Man (who's a cyborg), will very likely die a very slow death via lack of oxygen.
  • The "CorrupTick" FAIL in Mission causes the game to glitch horribly, seemingly causing it to reset to the title screen before resuming where you left off...except the cutscene preceding the choice you made before becomes increasingly glitched, culminating in one of the guards giving you a Jump Scare. Even the FAIL text doesn't know what's going on.
  • The Center for Chaos Containment in general. Their methods of containing chaos often involves destructive weapons like nuclear bombs, a robot with an absurd array of weapons, a satellite, and dark energy, which causes even more chaos than the result they want. And what's worse is that Henry, the Government, and the Toppat Clan are unaware of the CCC's existence, meaning that if one of them accidentally stumbles upon one of the mobile centers, they could unleash whatever weapon to take out the other faction down.
    • Not only that, but judging from what the two options in respectively the Just Plain Epic route in Stealing the Diamond and Toppat 4 Life route in Completing the Mission, the CCC seems to have a big surplus of nuclear weapons, and one of their members also happen to have a rifle that can pinpoint a nuclear strike. Even the FAIL text points out about that.
      FAIL Screen: Gee, the Center for Chaos Containment sure has a surplus of nuclear bombs, huh...
    • In the Pure Blooded Thief route, one of the options is a Dark Energy Bomb, which destroys everything, including the Center for Chaos Containment that was in the area. Not only Henry is disintegrated along with soldiers and the Toppat clan, but considering that Galeforce, Charles, Reginald, and Right Hand Man were on the battlefield, the implication of those four being caught in the blast sounds terrifying. Even the FAIL screen has nothing to say about this.
    • Another option is a laser beam that cuts a part of the field like a circle, which then goes into space by thrusters under it. Imagine being a Toppat Clan grunt or a Government soldier fighting the other faction, not realizing that the ground underneath you is a platform that leads to not only your enemies, but also you and your comrades's doom.
    • One of the CCC's options on the Toppat 4 Life route is a pink button with what looks like a heart on it. But if you press it, a bell will chime and the moon will transform into a far nastier and much more infamous one. Three guesses what happens next and the first two don't count.
      • And if that wasn't enough, a creepy giggle can be heard, making this one of the only times the FAIL Screen actually has audio. Will get you off-guard.
      • In a sense, the way this is portrayed is even worse than the source material. In the original, it took three days for the moon to fall, and we only get to see a general idea of what the drop entails once that time is up. Here, the moon falls nigh-instantaneously, and we see the entire planet shatter into pieces.
      • Another thing that's different is that you ACTUALLY see what happens when the moon collides with the Earth. In the source material, if you let the moon fall, all you will see is just a huge explosion blowing Link away, along with one of the buildings collapsing due to the impact. In this game, you can clearly see a chunk of the Earth shatter away from the impact, with lines of magma spreading across the rest of the planet. This version just shows how apocalyptic having the moon fall on the Earth can be aside from the initial impact.
    • Not that the correct choices would be less threatening. In Stealing the Diamond, the CCC will send a robot to eradicate the whole museum; in Infiltrating the Airship, they will send their units to eliminate any Government soldier or Toppat Clan grunt; and in Completing the Mission, they deploy G.A.B.E.G.G, an egg-shaped mech able to split itself to avoid attacks and fire a purple beam. All three choices makes you wonder if the CCC has another machine or unit that can be destructive.
  • The Wall. Just... The Wall in general.
    • First off, the Warden, Dmitri Petrov, is the Knight of Cerebus for a damn good reason. Unlike Henry, Ellie, Charles, Galeforce, Reginald, or even Right Hand Man, Dmitri has absolutely no comedic moments whatsoever. The "Presumed Dead" route has Dmitri give Henry an ultimatum; either return to The Wall and be put in solitary confinement forever or stay in the truck he escaped in as it is pushed over a cliff. And even when gaining a lisp in Mission, he's still the most dead serious character in the plot, and he's so determined to catch Henry and Ellie that he will send out a couple of tanks after them, two criminals, simply because he has it personal with one of them. If you choose to side with the Toppat Clan in the Thief/Allies route, Dmitri will attempt to kill Henry for ruining The Wall's reputation.
    • The Wall is actually allied with the Center for Chaos Containment, shown by CCC agent Kyle Baxter's bio stating that he's an official liaison between the CCC and the Wall (and adding the fact that there are no CCC choices in Complex).
  • During the cannonball route in Airship, Henry faces off against the Right Hand Man. Depending on your choice of weapon, He is taken out by either a multi-bottle rocket or a chainsaw. Either way, it leaves him in such a state that the next time we see him return in Mission, he's had one of his arms, both of his legs and an ENTIRE HALF OF HIS FACE replaced with cybernetics. That can't have been pretty.
    • He is especially vengeful of the aftermath of this grizzly fight in Free Man, going as far as to kidnap Henry without most of the clan's knowledge after their space station goes up, pretty much fully intending on making him suffer a Fate Worse than Death after mauling him like that and arresting his boss.
  • The fate of the bounty hunters in Mission is nothing to laugh at since Right Hand Man blasted them into nothing!

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