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Nightmare Fuel / Ghostbusters: The Video Game

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"I WILL CRUSH YOUR WORLD UNDER THE WEIGHT OF MY CITIES. I WILL SMOTHER YOUR CREATION UNDER MY OWN."
  • The juvenile section of the library full of the ghosts of children. Even Ray is unnerved as you make your way around the room.
    • The entire section is just plain creepy for the atmosphere. During the section, one might expect to see some enemies to come out and a fight to ensue, but there are none. Instead, all you hear is the creepy echoing sounds of children laughing, crying, and whispering unintelligible things as you make your way through the room. Nothing Is Scarier indeed.
      Ghost Child's voice as the Busters are leaving the juvenile section: Bye.
    • Listening carefully to the disembodied voices of children in the library the echo of a little girl say that someone, probably the adult in the room, told her to be quiet while they hide from someone while another little kid repeatedly cries and beg for their mom to come. Ghost children in a library known to be where a serial killer was lurking in search of rare and eldritch tomes cannot bode well for anyone as vulnerable as a kid in there.
      • What makes this worse is that the ghost children are given personality, ensuring that the player won't mistake them for a crowd of (metaphorically) Faceless Masses. For example, in addition to the crying child and the hiding one, if you walk around, one ghost child will knock the books of a shelf proclaiming that "I don't like story time;" while another will knock down the book pillar if you approach it, laughing mischievously.
      • The fact that there are at least five ghost children (crying, laughing, story time, mischievous, and hiding) is already Nightmare Fuel, but the fact that the voices sound like they belong to kids ranging from 3-8 years makes it doubly so. Further, one can infer that several of the children are terrified, which raises the question of "why, exactly were they so scared?" note 
    • Prior to entering the hidden tunnel underneath the library where the Librarian was killed, one can hear voices coming from the black slime telling you not to go down there, and that this is where she (the Librarian) was killed. Following this, if you stay long enough you hear the exact same ghost child who hid you farewell apprehensively saying that he doesn’t want to go down there and that someone can’t make him. The implication practically states that among his victims, the Collector almost certainly butchered children pulled from the daycare in the sub-basement.
  • Also, after one fight with a heap of Book Bats and a few Paper Constructs, after the fight is over, you hear a disembodied voice scream out "NO! NOT MY BOOKS!"
    • And before that, when you get separated from other busters, you see the Librarian Ghost come out of a painting, screaming, "QUIET!"
  • The Collector is one of the most intimidating bosses in the entire game and Ivo Shandor's right hand ghost for a very good reason. Imagine a giant mass of books circling in a tornado with a sinister metal mask protecting the glowing green eye of said beast with the ability to shoot spikes at people on ground. To make matters worse, he's also That One Boss.
    • The Realistic version of the Collector is particularly frightening, being a humanoid golem that towers over all the Ghostbusters and has incredibly powerful attacks.
    • Egon also states that the Collector murdered a dozen people while he was alive to cover up the murder of Eleanor Twitty (not that it worked), and the Ghostbusters Wiki page indicates that he may have killed more.
      • If that wasn't bad enough, it outright states that he collected the bodies of his victims. And if the various implications that he killed the children of the daycare are true...
  • The Spider Witch, a beautiful seductress who would leave her victims hanging from the ceiling, drained of blood. And that was before she became a ghost.
    • Particularly, the scene where she appears in an elevator with you, right out of nowhere. Egon sums it up perfectly. “Well, that was terrifying.”
    • And later, while exploring the darkened hallways on the Sedgewick’s 12th floor, you and Egon open a door only to catch a brief glimpse of her true form, complete with a Scare Chord. She then vanishes when your light turns on again.
    • As you track the Spider Witch, you see an echo of one of her past kills as the floor turns into a demonic spider's nest. When the sequence ends, we hear the man die, the Spider Witch having assumed her demonic form. It's so bad that Egon is briefly speechless, and actually sounds afraid.
    • Upon entering the Spider Witch's lair, human bones are seen littered all over the floor, which are implied to have once been victims of the Spider Witch herself.
  • The echoes of ghosts walking through the Hotel Sedgewick, who disappear completely when you try to look at them straight on. Thankfully, they are completely harmless... Unless you're playing the stylistic version, where the echoes can turn purple with glowing red eyes and actually attack you.
  • All the Cursed Artifacts you can collect throughout the game come with ghost stories. Some are goofy, such as a pair of bell bottom jeans that walk all by themselves. Others are creepier, such as a demonic painting of the founder of the Sedgewick Hotel, or a breathing stone head kept in a plastic bag.
    • One such is a calendar of 1950's pinup girls dressed as vegetables. It's backstory is utterly ridiculous, speaking of a doomsday cult that cursed the calendars to constantly rotate the pages in order to conceal a secret message inside, just for them to sell too poorly to be a problem. Embarrassed, for being so pedantic over nothing, the cult murdered everyone who bought it just to be on the safe side.
      • The comics actually give an explanation of the big secret and it is a doozy if the pages are aligned a certain way, it gives the location of Satan himself, who does exist in the Ghostbusters universe.
    • It should be noted that the haunted bell bottom jeans follow the player around, which wouldn't be so bad if they weren't only a pair of bell bottom jeans.
    • The toilet collectable's lore is horrifying on its own, being cursed in an attempted assassination plot. However, should the player decide to interact with/flush it anyway, they'll be rewarded with a Bring My Brown Pants moment, as an unnaturally long, decayed, arm reaches out from the bowl to drown its next unfortunate victim. Oh, and when first stumbling upon it, the player can hear a horrific gurgling noise that the game likens to someone drowning. Good luck ever flushing a toilet normally again. Toilet Horror at its peak.
  • Shandor's One-Winged Angel form in both versions. Shown above is the realistic one, a giant fiery demon that gives us a glimpse of what a Destructor Form should be like. In the stylistic one, Shandor's physical form is simply that of a robed humanoid individual, but he shows off enough reality warping to show off why he's considered "The Architect."
  • One of the bosses is a Slor. Worse: it's a Juvenile Slor. Given how nasty the juvenile is, suddenly the summoning of a Giant Slor as a Gozer form during the Third Reconciliation of the Last of the Meketrex Supplicants takes on a whole new level.
    • It's also worth noting that a good portion of the level this boss is found on is a creepy solo level - though there are multiple instances of this throughout the game.
  • Black Slime itself counts as Nightmare Fuel; not only is it an obvious case of Dark Is Evil, it also produces a continuous, nearly-indecipherable whispering sound. Oh, and the nefarious goo is also described as being highly caustic, not only to one's body, but their soul as well.note  It can also spawn Muck Monsters note  that not only hit like an M1 Abrams, but also have the defense of one, making them very hard to beat on higher difficulties, and a significant threat on even the lowest difficulty.
    • The best way to understand what the voices from the Black Slime are saying is to use headphones, turn your volume up significantly, and lower the music volume... unfortunately, should one of the other Ghostbusters decide to speak - or worse, an enemy show up - while the player is closely listening to the whispers the player would experience quite the Jump Scare. And occasionally, should a player understand what's being said, it's usually nothing comforting (See "juvenile section of the library" at the top of the page).

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