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  • Why does the Ghostbusters building have five beds in the video game if Venkman has his own apartment?
    • Maybe Venkman fell on hard times and had to move back into the firehouse.
    • Or maybe there's some nights he has to work late and doesn't feel like going back home. Especially considering ghosts seem to like the night more than the daytime. The other Ghostbusters might also have homes of their own but keep the beds around for the same reason.
    • There's also a reason why firehouses have those beds, even though most firefighters presumably have their own homes — sometimes they work really long (as in on-call-for-upwards-of-twenty-four-hours long) shifts. Assuming theories suggested above about how the Ghostbusters have periods of intense amounts of work surrounding some kind of major supernatural incident (like how they were completely swept off their feet in the first movie) are correct, and considering there's usually only four of them, it makes sense that even with his own apartment Venkman would probably keep some kind of bed at the station so that he could just crash there for a brief recharge during quiet moments when he's on call for a long shift without having to go home and back. In any case, the building probably just had five beds by default for the firefighters when the Ghostbusters bought it, and they just never bothered to get rid of them all, assuming they'd have more people work for them.
    • Maybe Janine asked them to keep the extra bed around in case she wanted a bit of a lie-down during her lunch break.

  • One for the video game: Since they went out of their way to justify having the player character be nameless and voiceless, why not provide any way to customize the character model?
    • Maybe there wasn't enough space, what with the physics engine, the destroyable scenery, the transparent ghosts, other environmental effects, CG cutscenes, voice acting...
      • The reason is because of the cutscenes. They were not scripted sequences happening in real time, they were video files.

  • Why does the video game include the painting of Vigo with his spirit still in it, when he was apparently destroyed at the end of the second movie and the painting went through a drastic physical change?
    • Wild guess: it was probably changed back by the ectoplasmic energy wave at the beginning of the game.
    • Maybe Vigo has the power to alter the painting at will. He chose to make it looks like the Ghostbusters at the end of the second movie so they'd take it back to the firehouse with them, then he shifted back to his more comfortable natural form at a later date. Ray and Egon did a scan or something, found out he couldn't do much, and not having the option of throwing the painting in the Containment Unit figured it was fine just sitting there.
    • Or maybe it's a different painting. Vigo wasn't an idiot in life; he might've had more than one such portrait painted, just in case something happened to one or the other. When whichever museum or private owner held the second copy heard about the events of GB2, they entrusted the surviving portrait to the Ghostbusters so they could guard against anything spooky happening to that one.


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