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Nightmare Fuel / Dragon Quest VIII

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https://static.tvtropes.org/pmwiki/pub/images/dqmbrv___rhapthorne.png
The Lord of Darkness himself.
  • It's hard not to get chills at the cursed Castle Trodain. Or seeing Rhapthorne's true form for that matter.
    • If the player hasn't gotten the Sun Mirror, they'll wander around the Dark Ruins until they hear Dhoulmagus's laugh before being kicked out of the dungeon.
  • Even some of the enemies can be disturbing. A Capsichum, one of the first enemies in the game, is two gigantic, anthropomorphic bell peppers, impaled together on a kebab skewer.
  • The cut-scene where Rhapthorne breaks free of the statue of the Goddess on Neos is rather terrifying — particularly the glowing eyes.
  • Purgatory Island. To be imprisoned there is to spend the rest of your life in a tiny, dank, miserable hole, miles beneath the surface of the planet, until you die.
  • The game's final dungeon, the Black Citadel has a rather unnerving atmosphere to it. The music sets the tone with a dark, dreary sense of finality that underscores how unnatural the place is. It starts out normal enough with various rooms filled with bookshelves and the occasional treasure. As you descend deeper into the dungeon, you eventually make it to an area that resembles a town. You eventually go round and round in circles, with each loop causing the town to gradually deteriorate until the houses are barricaded off and the floors are cracked to reveal poisonous tiles. After eventually finding Rhapthorne and defeating him, the Black Citadel starts to fall apart and you have to defeat several minibosses, the first of which are statues of the main four party members.
  • Though minor, it's somewhat unnerving to just go straight into battle with the Memory Lane bosses since you don't even interact with them. It doesn't help that they can easily demolish your entire party unless you're really high leveled.

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