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Nightmare Fuel / de Blob

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de Blob and its sequel are fun, humorous and colorful games about liberating a grey and boring world through the power of art and music, but the impact of Blob and the Color Underground wouldn't be anywhere near as strong as it is if the game didn't show just how cruel and ruthless Comrade Black and his ilk are, and how they're willing to do anything if it means having their way. Despite the game's kid-friendly nature and INKT's penchant for being Laughably Evil, the game never stops hammering in how their monochrome ambitions for oppression and control need to be foiled at all cost.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • In the second game, we learn that Inkies are made of sentient ink and are assembled using Graydian labor. Where does that ink come from? Apparently from the bodies of Graydians themselves, generated from their despair and sorrow from being deprived of color and excitement, as we learn in the first game. The process to extract that ink (herding Graydians onto a rickety old carnival ride and forcing the ink out via centrifugal force) also probably counts.
  • Also, in both games if you roll over a Raydian while inked, it'll flatten and then burst into nothing. This has no bearing on your post-level Raydian liberation total in the second game.
  • "Comrade Black affirms that inkboarding is not torture."
  • The Inky Fabricator from the second game is by far the creepiest part of the entire game. Before you start the level, an accident on the production line created a mutant Inky that hates both ink and color, and the second half of the level sees Blob dive into the factory in order to save Pinky from it. What really sells the terror here is the quiet emptiness of it all. There's no background music anywhere, the only things in there besides you are the paintbots, even the musical cues that play whenever you paint something are gone.
  • The Inky Mood from the second game, especially the level 2 version of it. It's a rather somber tune that only plays a single trombone for the most part. What makes this creepy is that at this level, you can hear Comrade Black going on what appears to be a triade that is left up to interpretation. The more creepy part comes starting at the level 3 variant, where it switches to classical music. Nowhere do you hear classical music in any form other than here, and it's unsettling.
  • The second game in general ramps up the fascism of INKT and puts it on full display, from placing political prisoners in a literal zoo, to using a phony religion as a means of controlling the minds of the population, and actively subverting a democratic election to seize control of Prisma City. When the INKT tanks start rolling in, there's even a recreation of the infamous Tiananmen Square "tank man" photo.

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