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Nightmare Fuel / D

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    D: The Game 
The entire castle is abandoned and you are constantly alone, but that doesn't mean you're safe in the slightest. You don't even have infinite time to spare and must finish the game in two hours.
  • The castle is equipped with Spikes of Doom in various places, including a nasty scare in the wine cellar if you attempt to pass without retracting the spikes on the far wall. If Laura tries to go while the trap is armed, the wall of spikes come flying at you with unnatural speed and stop just short of Laura. She sees spikes just inches from her face, narrowly avoiding an Impaled with Extreme Prejudice fate.
  • Meanwhile, up the stairway next to the wine cellar, there is a closet to your left. You open it up to find that has no purpose for your progress, it's only there to give you nightmares. There are spikes on walls of the tiny closet with two bodies impaled in them, having decayed long ago. Even after the potential Jump Scare, Laura is left staring straight at a corpse on the door with the jaw stuck open in a state of horror.
  • At the bottom of the spiral stairway is an ornate palace bedroom with a painting of a lady who chuckles ominously causing ominous "Psycho" Strings music to start playing and the painting to kaleidoscope into a hint for a nearby puzzle. The lady's identity is left unclear which can make the scene even creepier.
  • You eventually find a way outside, yet there is no comfort in this fact as you hear the sound of an unknown animal howling as if to let you know that wandering off into the wilderness isn't really an option. The game never lets you go and find out what's out there.
  • The flashbacks found throughout the game. They all tell a story of Laura sitting at a dinner table with her mother and having the urge to get up and start stabbing her with a steak knife, and feast upon her blood and flesh. Eventually we learn that her father had to wipe her memory of this incident due to the family's ancestry with Dracula taking shape in her.


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