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  • When you die in Earthworm Jim HD, Jim will usually make a bizarre sound that bares no resemblance to his usual voice at all.
  • Running into The Grim Reaper in Kid Icarus (1986) causes an extremely short and high-pitched tune to play on loop.
  • In Within a Deep Forest, the glass ball is immune to lasers and spikes, but shatters if it hits a surface too fast. The sound it makes when it bounces high enough to shatter on the next hit is designed to make you cringe.
  • Super Mario Bros.: Mostly toned down, but every time you die, you get accompanied with the iconic "Prrupt!" sound byte. It's toned down because the sound byte has become iconic to portray cartoonish or humorous deaths outside the series.
  • In New Super Mario Bros. Wii, the Super Guide block makes a sound much like someone incessantly ringing a doorbell once you "earn" it. The sound isn't terrible, but it's repetitive and it doesn't help to know what its presence means.
  • In Donkey Kong 64, the beetle's laugh when it beats you in a race easily falls under this.
    • The Big Bug Bash! minigame has a fly that laughs when you miss it. If you keep missing…
    • Beavers chirping in the actual world or the single arena that has them? Not too bad, especially since they're easily dispatched. Beavers in Beaver Bother, where you have to herd 12 or 15 into a hole before a minute is up, you can only move them by scaring them, the hole seems to have strange invisible walls in spots so the beaver might not fall in even if it's at the edge and walking towards it, and there are 4 in the minigame at any given time... suffice it to say that this minigame is likely the main reason Dazzling Addar hates beavers.
  • The Stewards' "HALT" gets REALLY annoying if you play the video game version of WALLE long enough.
  • In Banjo-Kazooie Grunty's Revenge, the talking sounds/voices for the characters was just completely aggravating to listen to, and sounded like nails being scraped down like a chalkboard. It's hard to imagine that anyone could possibly listen to the mole from this video of the game and still have their sanity intact afterwards (pity, considering the high quality of the music and sound effects in the main series).
  • Scaler: "Ehahahaha! Ehahahaha! Ehahahaha!" Said sound is made by a cheap projectile-spamming Mook when it appears, and almost every time it fires. Late in the game you have fight an entrie arena of them, all constantly making that bloody sound.
  • The Flintstones game for the Genesis makes an annoying "Byoom byoom" noise whenever you lose a life, which happens all the time because of Everything Trying to Kill You.
  • The egg thieves in Spyro the Dragon. At first they aren't bad but after a while the nah nah nah nah! sound will really work on your nerves especially if you die repeatably during your attempts to kill the bastard (very likely in the third game).
  • Crash Bandicoot has Crash letting out a high-pitched "WHOA!" every time he dies. Funny the first couple of times you hear it, now imagine listening to it every thirty seconds when you get to That One Level.
    • The PS2 version of Crash Bandicoot: The Wrath of Cortex has a ominous warping noise play during the loading times. This gets fairly irritating to listen to every time you enter a level, especially in the original release which had considerably longer load times.
    • The DS version of Crash: Mind Over Mutant has Crash crying when he dies which is even more irritating than listening his iconic "Whoa!" voice.
  • Klonoa: Klonoa's signature "Wahoo!" every time he performs a double jump gets old very fast, especially in later levels that require you to make constant chain-jumps.
  • Super Mario 64 actually won a Nintendo Power Magazine award for the "Most Annoying Video Game Segment" for a stage with a crying baby penguin named Tuxie that needed to be returned to her mother. To make matters worse, there is another baby penguin in the level and you'll be forced to suffer even more if you bring that one to the mother. Her cry in the European version is somehow even worse. It's the main reason many players drop her off the cliff after they get the star.
  • Adventure Island 1 has terrible music to begin with. But when you die (which happens every few seconds), you are treated with an annoying little tune. Over and over and over again. I still can't get that stupid music out of my head.
  • La-Mulana's "trap activated" sound.
    • Though the song "Treasure Sealed Off" may sound awesome the first time you hear it, once you actually go through the painful area that is Hell Temple, the song might drive you insane especially since it'll take a long time to complete. Even the Wiki recommends you to change the music so it won't get stuck in your head.
  • Wizards & Warriors. That critical damage alarm. If I knew it was a long way to a health item, I'd kill myself just to shut it up.
  • LittleBigPlanet has the kid who "tells" you about the extra challenges alongside the mainstory, by constantly kiddie screaming all the damn time as soon as you start the stage. Thankfully you can shut him up with the Triangle button, but it doesn't really encourage matters as his sound effect is the same one as THE DEVELOPER'S LOGO! Media Molecule, what the hell are you guys thinking!?
  • Psychonauts:
    • Of course, extremely well-written and voice-acted. However, the Meat Circus? When you've fallen off the flaming and glitchy grates of doom for the fiftieth time, hearing your father's nightmarishly deep voice yelling "RAZPUUUUUTIIIIIIIIIIIIIIIIN!" for the fifty thousandth time is just infuriating. Plus "TRY AND CATCH THIS! TRY AND CATCH THIS! YOU USED TO LIKE TO PLAY CATCH WITH ME. YOU USED TO LIKE TO PLAY CATCH WITH ME. MAYBE IF YOU'D PRACTICED YOUR ACROBATICS-YOU USED TO LIKE TO PLAY CATCH WITH ME" AUUUUUUUUUUUUUUGH.
    • Worse, if you have subtitles on, the RAZPUTIN dialogue box will cover like half the screen you're currently using to try to make very difficult jumps in.
    • Shooting Gallery. If you're playing on computer and you fail to realize that the HELPFUL LITTLE ARROW THAT IS NOT AMBIGUOUS AS TO ITS MEANING AT ALL means "shift" and thus are unable to lock your mental focus but shoot anyway, you hear "Good shooting Raz, but you're making it harder than it needs to be. This time, LACK your mental FOH-cus" AGAIN AND AGAIN AAAGGGHH SHUT UP YOU GERMAN PUTZ!
    • Many levels of the game have annoying and repetitive taunting. From the first level, the Coach's annoying taunts of "My bowels have more movement than you" and "Is your name Joey? Because I'm gonna call you Slowy Joey". The theater level has the "phantom"'s voice. And then the infamous Meat Circus has not only the sounds listed above, but little Oleander calling for his pet bunny, with cries of "Bun bun bun!" and "I'm not going to hurt you!", which sounds cute at first, until you hear them for the hundred-and-somethingth time. And whenever you accidentally pick him up instead of the rabbit, he whines "No, not me, grab the bunny! I'm not a bunny, I'm noooooooot!"
    • Oh, and wheeoo wheoo wheoo wheoo wheeeooo WHEEEOO WHOO WHOO WHOO WHOO *bling* *pause* "I'm not getting anything. Must not be any deep arrowheads around here."
    • When you go near the GPC centre the first time, there's a kid crying. Non-stop. If you didn't read the instruction manual, you probably don't know how to examine stuff, or you mightn't have been thinking straight because of your recent encounter with a psychic bear... And it's on a loop. It's even annoying if you don't hear it for a long time...
  • Ty the Tasmanian Tiger: Ping-ping! Ping-ping! Ping-ping! Okay, I get the point! There's an invisble platform or block around somewhere. Made worse because you can't break the platform, and thus cannot stop the tone.
  • Castlevania usually has characters give out grunts or even call their attacks in probably Japanese (thus gibberish to this English speaker), but at least they vary which grunt gets used randomly, and sometimes there's no grunt.
    • The death jingle from "Classicvania" games. Prepare to hear it a lot.
    • If sound effects need to be mentioned, that goes to Castlevania: Bloodlines. Most of the sound effects are standard for a Sega Genesis game, but the whip is screechy. And when we say screechy, we mean it. Is it any wonder some people prefer the lance wielding Eric over John, who has that whip?
    • That fucking music from the final stage of Castlevania III: Dracula's Curse. It sounds cool at first, until you realize it's the same 10-second loop and that you have to play the entirety of what is at least half a full level over it. One that you will be playing over and over again, and it makes the experience that much more annoying. As Kyle Justin would say, "Please stop!"
    • Castlevania II: Simon's Quest has a death sound that will not only be heard frequently due to water pits and other bothersome enemies and hazards, but also sounds a lot like the Mega Man (Classic) death sound.
    • Castlevania: Dawn of Sorrow: "Ahahaha." "HAH-HAH-HAH-HAH-HAH!" Screw Dmitrii and Dario's Evil Laughs. Thankfully, Soma has a much better one.
    • Castlevania: Portrait of Ruin has many, with irritating voicing for a several of the monsters, made even more grating by the poor dubbing. Castlevania: Order of Ecclesia is guilty of that too, but allows to switch to Japanese voices, making them a little more tolerable.
    • Speaking of Order of Ecclesia, seeing as having the "OPTICAL SHOT" insanely leveled is your best chance at beating Dracula in Albus Mode, you'll be hearing it a LOT, since you'll be using it as your main attack.
  • Bug:
    • The titular Mascot with Attitude had a really bad habit of saying very annoying, high-pitched, screechy, cheesy one-liners about 75% of the time when he killed an enemy, and especially when he took damage. Definitely one of the reasons why some people dislike the game. If there's any consolation, the voice acting can be turned off, so that the player wouldn't have to hear any of those hair-tearning quotes above.
    • The screeches made by the swamp worm boss every time whenever it lunged at Bug. It was replaced by a less annoying roar in the PC version, but was made far more irritating because it would make the roaring noise every time Bug hit it. Since it was That One Boss due to instakilling Bug if it even landed a single hit (the Knock Back hit Bug off the platform and into the water, not even Mercy Invincibility saved Bug), most players would keep hearing the screech/roar over and over again. When it finally went down, it made this noise non-stop until its Post-Defeat Explosion Chain finishes.
  • Yoshi's Island:
    • Possibly justified: When Baby Mario is knocked off your back, the sounds he makes will make you want to tear your ears out, but this is incentive to get him back all the sooner, as he's your life bar. In an interview a few years later, Shigeru Miyamoto revealed that early testing had shown players leaving Baby Mario to cry while they did other stuff; apparently, the original crying sound wasn't annoying enough. It's worth noting that humans are hardwired to hate the sound of babies crying — it basically made sure prehistoric parents didn't do exactly what players did during testing and and let the baby starve to death (they might kill it themselves, if they were shitty parents, but for the most part, the genes that led to that tended to be self-culling). It's actually kind of an Epic Fail if they managed to find a "baby crying" sound humans could live with.
    • Yoshi's Island DS does this trope one better, er, worse. Actually, make that four, meaning four new babies. Especially annoying is Baby Wario's scratchy wail.
  • Mario & Luigi: Partners in Time:
    • Baby Mario and Luigi to the cast. They cried annoyingly. And Baby Peach was there, too, and she outwailed them both.
    • "Wait… is that a SOCK in his mouth?" "No, it's a pacifier."
    • Back on the topic of Partners in Time, Mario's cry of "WHOA-AAAAHH!!" It occurs in every cutscene, even over the slightest catastrophe.
  • Mega Man series has a few of these.
    • Most notably Wily UFO (and the UFO mook in Mega Man 9) in Mega Man, Mega Man 2, 9 and 10.
    • Or the life/ammo bar refilling "EEIEEIEEI" sound in NES Mega Man games, whether the bar belongs to you or the boss. The worst is in at least one of the earlier games where a W-Tank fills up all of your weapons individually instead of all at once, meaning the sound plays continuously for about ten seconds.
    • The sound of Mega Man charging his Mega Buster is a repeat offender.
      • The original Mega Buster charging sound constantly engulfed the whole sound channel which could be used for music instead.
      • Mega Man 7 replaced the classic sound with a high-pitched whistle that lingered for as long as you held the button.
      • Thankfully, Mega Man 8 gave us a break by giving the Mega Buster a lower-pitched droning sound...
      • ...and then Powered Up gave it the most obnoxious charging sound EVER.
      • after it's absent in Mega Man 9 and Mega Man 10, the charge shot returned in Mega Man 11, thankfully, the charging sound wasn't too bad, granted, the charging sound might be even non-existent.
    • His brother started out with a tolerable charging sound on the SNES, but then games beginning with Mega Man X4 replaced it with a high-pitched ringing sound. This became the de facto X-Buster charging sound for the rest of the X series.
      • The PS1 version of Mega Man X3 had an annoying charge sound, thankfully the annoyance was toned down when that charging sound made it's return in the Mega Man Battle Network series.
    • Mega Man Zero's replacement sound was a welcome change at first, but it got old quick, too. YMMV on whether the Mega Man ZX games reusing the sound counts as a blessing or not, given the track record so far...
    • Anytime Mega Man says "Power Shot!" in Mega Man 8.
    • Flame Hyenard from Mega Man X7. He wants you to burn. Burn to the ground. He also duplicates himself, and EVERY DUPLICATE SAYS THIS. HIS DUPLICATES INTERRUPT HI-BURN! BURN TO THE-BURN TO-BURN! BURN TO THE GRO-BU-BURN!
    • Ride Boarski from the same game has more varied voice clips than Hyenard but is just as bad: "NO WAY! CHARGE! VROOMVROOMVROOMVROOMVROOMVROOM! SLICE AND DICE! NO WAY! HERE GOES NOTHING! YOU PUNK! YOU PUNK! YOU PUNK! HOLY MOLY! HOLY MOLY! WHY I OUGHTA...! CHARGE! VROOMVROOMVROOMVROOM! HERE GOES NOTHING! YOU PUNK! YOU PUNK! YOU PUNK! [etc.]"
    • X4 has a few particularly annoying sounds. Zero constantly yelling out "YEAH, YEAH, YEAH, YEAH, HUNH, YEAH, HUNH!" (plus "HU, HA, HU!" when he attacks) While wall climbing or jumping, and whatever X says while doing the same, something along the lines of "Hoap!, HEEP, HEEP, HEEP, Hoap! HEEP!".
    • 8: "Jump! Jump! Slide! Slide!" (Memetic Mutation also included.)
    • If anything, it's even worse in Japanese. "Jumpu! Jumpu! Slidingu! Slidingu!"
    • Voice acting courtesy of Space Channel 5!
    • Mega Man Maverick Hunter X has a few of the series’ regular offenders, like X calling his attacks and charging his buster (which was carried from X4), and introduces a few new things to grate on your nerves while playing. The high-range synthesizers in some tracks sometimes spike into an awful high-pitched screech. Vile’s soundtrack consists mostly of a single track filled with shrill electric guitar screams repeated ad nauseum. Chill Penguin and Sting Chameleon’s voices are the exception to the game’s otherwise-good voice acting, made worse by the noises they each make while doing anything in their respective boss battles.
    • In Mega Man X: Command Mission, no enemy has their sound effects other than the robo-rabbits and helicopter-bots. When these enemies are on the battlefield, their SFX are far louder than they need to be, only encouraging the player to eliminate them as fast as possible to stop the sound.
    • In the same game, toward the beginning (where all you have is a low-level X without many abilities), you'll quickly tire of him announcing "Charge shot!" every time you use his special ability. This eventually becomes somewhat more bearable; he never stops doing it, it's just that, later in the game, you'll have more things to do and, by extension, you'll be hearing less of it.
    • Every time Mega Man ZX's Vent jumps he says "dick". Every time Ashe (from the sequel) jumps, she makes a grunting noise that sounds like she's on the receiving end. As one FAQ puts it: "Annoying Voice: LURRERE'S VOICE IS ANNOYING!!! AVOID IT BY TURNING YOUR VOLUME OFF OR RISK YOUR SANITY. Thank You."
      • Even worse is Aile's combo slash from Advent. YAH TEY TWAAAAA! YAH TEY TWAAAAA! YAH TEY TWAAAAA!
    • How about those other platforms throughout the Mega Man series? DOOOOOO DOOOOOO DOOOOOO DOOOOOO/"WOOOOP WOOOOP WOOOP WOOOP"...
    • The trademark death sound. Pow pow pow pow pow…
    • The train whistle in Mega Man & Bass is mercifully only heard in one level, Magic Man's stage. Imagine a high pitched whistle that played every second, and you get that.
    • Since the PS1 games, it's become customary for Mega Man Classic, Volnutt, and X to make a metallic twank noise with every step they take. This gets old the second any of them try to run. TWANK-TWANK-TWANK-TWANK-TWANK-TWANK...
      • Zero, Sigma, and most larger Reploids get a heavier CRUNCH sound. It's just as annoying.
    • while nowhere as cringeworthy as Mega Man 8, some voices from Mega Man Powered Up can be grating, like Fire Man for example.
  • Mighty No. 9 has Cryosphere who has an annoying voice along with crappy ice puns but when you have to face her she's constantly say repetitive lines like "Pew pew pew pew pew!" along with the fact she's a major annoyance to fight which can drive a player insane, it's no surprise she's least liked out of the bosses.
  • Amy in the platform MMO Grand Chase, especially if she enters Fatal state. "That hurrrt! That hurrrt! That hurrrt!" Constantly.
  • Kirby:
    • In Kirbys Dreamland 2, if you max out the score to 9999990, which isn't hard to do as the game only resets your score if you game over, everything that can earn you points is converted to gaining an extra life instead. While this is handy from the sense you'll likely never game over again, you also get the sound effect. You'll be hearing that sound effect a lot.
    • Drawcia's Soul from Kirby: Canvas Curse. Her screams are EAR-SPLITTING.
    • Whenever Kirby takes damage in Kirby's Dream Land 3, an abrupt, irritatingly high pitched squeak is emitted. Combine this with very brief Mercy Invincibility allowing Kirby to get hit rapidly, and you'll start to wish Kirby had much less than ten hit points.
  • The 16-bit console adaptation of Wayne's World features a soundbyte of Wayne's trademark "NOT!" But instead of being a follow up to a statement reflecting the opposite of his feelings, it's used just about every damn time you get hit. Most Wonderful Sound. NOT! Especially when he's out of hit points and calls himself NOT WORTHY!
  • Banjo-Kazooie.
    • The squawking noise that Kazooie makes during the Talon Trot move gets VERY annoying after a while, and since Banjo moves MUCH slower when not doing this move, you'll be hearing it constantly.
    • The only way to make it slightly more tolerable is in Banjo-Tooie, when you can lower the pitch of her voice by turning her into a dragon.
    • In Mad Monster Mansion, the constant cackling of the ghost enemies quickly gets annoying.
  • I Wanna Be the Guy:
    • (splat) (rock music) GAME OVER - PRESS 'R' TO TRY AGAIN
    • There's only so many times you can hear the first three notes or so of the music in the Ghouls 'n Ghosts area without going insane…
  • Super Mario Galaxy:
    • The game plays a constant dull beeping if you are at one health point.
    • Also, the Prankster Comet alert. WRHAAAA WRHAAAA.
      • Which you'll be hearing a lot more of in the second game… not just before the normal comets (which there are more of), but before all 120 Green Stars, which are shorter missions anyway.
    • That "zooming whistle" that plays whenever you long jump or when Yoshi spits out a Spiny. They never stop and have appeared in subsequent Mario games too.
  • Super Mario Advance series: Mario and other characters have voices added. For example, every time you grab a mushroom, Mario quips "Whoohoo! Just what I needed!", and when Mario dies, he cries out "Oh, mama mia!", and it will get on your nerves, especially if you're playing a very difficult level.
    • Also Toad's raspy, high-pitched voice in the first Advance game.
  • Super Mario Bros. 2: The stopwatch, useful though it generally is, has a noise you'll wish would stop shortly after it starts. And it doesn't last all that long!
  • Super Mario Odyssey has the "Hey! Hey! Hey!" noises by the jump-rope ladies in New Donk City, which wouldn't be so bad if one of the hardest Moons in the game didn't require you to jump over the rope 100 times. It will haunt your dreams.
    • In VR mode, Pauline singing "You're the super star" and occasionaly "Let's do the Odyssey" over and over again when you give her the microphone. It becomes quickly grating when you're searching for music notes.
  • The Mario fan game Super Mario Bros Super Quest has this with Mario's sound effects. You know how in Super Mario Advance Mario yells out different comments like 'Just what I needed!' when he gets items or stuff? Same here, except he yells these types of phrases every single time he jumps, lands on an enemy or picks up a coin in a level. Just watch this video of the game, it's almost impossible to retain your sanity even when watching someone else play it…
  • The Mutants in Dark Castle are ugly but mostly unremarkable little enemies. The worst they can do is irritate players by death by saying "nya-nya-nya-nya-nyah" over and over again.
    • The sound Duncan makes upon getting dizzy in the Genesis and CDi versions. It plays every time it happens, which happens a lot and leaves him entirely defenseless for a while. The warbly sound he makes in this condition underscores the character's overall uselessness.
  • Spelunker had at least two sounds that qualify—one for annoying players with its mocking regularity and the other for sheer ear-grating obnoxiousness. The former is the infamous Spelunker death jingle, while the latter is the shrill and incessant screek-screek-screek of the bats, which plays constantly any time they're on screen. It's very tempting to waste one of your limited flares just to keep the little buggers quiet for a few seconds longer.
  • Be prepared to hear Franklin's "Hup! Hup! Hup!" jump sound many, many times when playing the games.
  • Sly Cooper:
    • The tink-tink-tink-tink noise of the clue bottles. Even worse if you just can't seem to find the friggin' thing... or if you can see it but can't figure out how to get to it. Levels can be very dark, meaning sometimes you can't really see the platforms you need to get on to get the clue. Have fun figuring it out.
    • There's a mission called Water Bug Run in Sly 2: Band of Thieves. If you don't place the water bug into a standing pool of water quickly it will begin to make a Most Annoying Sound. This one is actually Lampshaded and justified in-game. The sound attracts guards, giving you another prime reason to get it to water ASAP.
  • Some people feel that the noises in place of voice acting or Voice Grunting in Yooka-Laylee fits this trope - especially a few. Yooka's sounds like he's a cat hocking up a hairball, throwing up, or is getting punched in the stomach.
  • The Game Boy port of Star Wars has only one song which plays in its final areas, and it gets annoying quickly because of how repetitive it is. The noise channel glitches when it loops, with loud percussion playing instead, making it more annoying.
  • Sponge Bob Square Pants Creature From The Krusty Krab:
    • In Diesel Dreaming, Mrs. Puff will constantly say "My goodness! You're becoming one of my best pupils." for nearly every accomplishment, even something as minor as pressing a button to activate a lift. It loses its luster after a while and gets really annoying.
    • The ringing phone booths in Starfishman to the Rescue. Whenever you hear them, you know you have an annoying, unskippable tutorial to sit through.
  • In SpongeBob's Truth or Square, the rather useful MuscleBob BuffPants powerup comes with one glaring downside: it plays "Twelfth Street Rag" constantly as long as you have it active, completely shutting down whatever the stage's regular music is.
  • SpongeBob SquarePants: Revenge of the Flying Dutchman is also infamous for this. SpongeBob's various gear, which give him specific powers, each have their own background music. The problem is, the Fishing Gear is the most useful and the theme for it plays the entire time it's used, no matter what level or boss the player is on, which makes using it throughout the game incredibly annoying.
  • Some reviews of Pandemonium! (1996) complained about the fact that whenever a jump is made, a spring-like sound is heard. Although it pales compared to something in the sequel, the Arab-like riff that plays upon losing a life - once the defeats keep piling up, it gets very grating.
  • The Endless Running Game Meme Run is full of obnoxious sound effects:
    • At times, the air horn effect (that also causes the screen to shake) plays as often as once every five seconds.
    • The shrill, repeated "Oh baby a triple! Oh yeah!" that appears at random.
    • Picking up the common 52% power-up will trigger loud, repetitive screams of "OH! OOH!", "OH MY GOD!" and "WHERE YOU AT?!"
  • Sheep, Dog 'n' Wolf: You'll probably want to avoid letting the remote controlled robot stand still while you're controlling it, exactly because of this.
  • Milon's Secret Castle: The sound when you get hurt can be more than a little maddening, especially when it's followed immediately by the Game Over music.
  • Sponge Bob Squarepants Battle For Bikini Bottom has the Realistic Fish Head that commentates over the three boss fights in the game. Thankfully, he only appears out of cutscene during these boss fights, because him appearing anywhere else would be maddening on account of the fact that he simply never shuts up. Whenever you or the boss does anything, from hitting each other, to the boss leaving themself open, he spouts the exact same canned line without fail, to the point that it's actually kind of distracting.
  • Commander Keen was to MS-DOS what Super Mario Bros. was to the NES, proving that a fun side-scrolling experience was perfectly possible on Microsoft's 1980s operating system. That said, the audio in the first three games has aged horribly, and since there's no music you won't be missing much by muting the volume. Ice-firing cannons are a particular source of ear-rape, and as long as Keen is in their vicinity they will never shut up.
  • The Sound of No Damage in Astalon: Tears of the Earth is a very loud, jarring one. It's especially noticable when fighting Gemini's second phase, where the boss is shielded by a pair of invulnerable rotating heads that will absorb a good portion of the attacks you throw at him.
  • The "Pwwaaa" sound effect in Curse Crackers: For Whom The Belle Toils that plays when you die, immediately followed by the cheery-sounding "Do-do-doo-do-do-doo-do-do-do-do-do." And because of the game's difficulty, you'll be hearing it a lot.

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