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MegaMan NT Warrior is a manga written by Ryo Takamisaki, first released in 2001 via CoroCoro Comic. Comprising of 13 volumes, it loosely adapts the story of the Mega Man Battle Network games. The series ran until 2006 in Japan, with the international release being published by Viz Media between 2004 and 2008.

Just like the games, the world of NT Warrior revolves around the fact that Everything Is Online. People use partners known as NetNavis to, as their name suggest, navigate the stupidly complicated and intricate Cyberworld.

10-year-old Lan Hikari is a talented and ultimately good kid, but his rebellious nature often leads him into trouble and he partakes in illegal Net Battles with his NetNavi, MegaMan. After a series of incidences that lead to the two stopping several terrorist attacks, they find out that they are capable of a rare phenomenon called Full-Synchro, where Operator and Navi power up by melding their minds in perfect harmony. Receiving an official Net Battler license due to their talent, they must now use their awakened powers for the good of the world.

The manga is notably a little Darker and Edgier than its anime and game counterparts. There is far less censorship and more violence, though never so much that it would push up the age rating. It also takes its own spin on the franchise's basic concept for its own character writing and plots, such as making Lan more of a delinquent than his game and anime versions.

Not to be confused with the anime, nor Battle Story MegaMan NT Warrior.


This manga contains examples of:

  • 11th-Hour Superpower:
    • Proto Soul in the fight with Bass GS, which is kept later on.
    • Bass Cross MegaMan and then Beast MegaMan against Nebula Grey.
    • Super Beast MegaMan against the Super Cyber Beast.
  • Aborted Arc: Early on, the manga spent very little time on filler, and would occasionally cast blatant foreshadowing on MegaMan's relationship with Lan and his uniqueness as a NetNavi. These threads were ultimately Left Hanging during the Style Change arc.
  • Adaptational Heroism: Bubbleman in this adaptation is an ally of Mega Man though he is more of a nuisance.
  • Adaptational Jerkass: Lan Hikari has a noticeable mean streak in this version. Compared to the video games and anime where he is a Nice Guy, he starts off as a delinquent and can be quite rude to his friends. Though granted, he is more of a Jerk with a Heart of Gold than a straight up Jerkass.
  • Adaptation Expansion: Being only a loose adaptation, there's not much in the main story of Takamisaki's manga, but there are a number adapted sidestories that could quite easily fit into proper Battle Network Canon.
  • Adapted Out: A lot of characters from the games suffer this. Most notably, Aquaman is a solo Navi in this adaptation instead of having Shuko as his operator.
  • Adults Are Useless: During the Life Virus arc, Lan and MegaMan are given unofficial invitations to an anti-WWW task force filled with NetNavis piloted by competent adults picked specifically to take down Wily's organization. After everyone gets in a hit against the Life Virus, they celebrate...and then get annihilated, leaving only MegaMan and ProtoMan.
  • Alternate History: In Classic Mega Man, robot technology is the way of the future; in NT Warrior, it's networks. Carrying over from the games, Tadashi Hikari chose to study network technology instead of robotics like Wily did. Most of the Robot Masters from previous MegaMan titles appear in this series as NetNavi programs with different personalities.
  • Arc Welding: Dark Power is involved in the third, fourth, and fifth games' arcs, and retroactively involves itself in the second's since whoever turned Sean into Kei Yuki was after the same information Sean was looking into when he was studying Dark Power in Netopia.
  • Art Evolution: Dramatically, especially after Volume 7. It's also present in the earlier parts of the Manga, even across a single volume.
  • The Artifact: In the games, Hub Style's name comes from the fact that MegaMan is actually Lan's brother Hub recreated as a NetNavi. The manga doesn't expound on this plot point at all, so there's no explanation as to why the name of MegaMan's Super Mode is the seemingly random "Hub".
  • Bash Brothers: MegaMan and ProtoMan, often. Sometimes MegaMan and Bass.
    • Battle Couple: Roll helped out with some virus busting efforts early in the manga.
  • Battle Aura: The activation of Full Synchro will give us a brief flash of this.
  • Bedmate Reveal: A variant. The arc in which Navis begin to appear in the physical world begins with Lan waking up, getting out of bed, then looking back at his bed to find that Mega Man laying there, also half-asleep and just getting up.
  • Berserk Button: Attack Lan and Mega Man will rip you to shreds.
  • Beyond the Impossible:
    • In Chapter Five, Lan and Mega prove to be such prodigies at Synchronization that the enemy boss is a little stunned.
      I'll be...You've just redefined what's possible!!!
    • There's an implicit example in the epilogue, where onlookers dub MegaMan's and ProtoMan's fight as "Tera-class". Those familiar with the source material should recognize it as Rank Inflation beyond "Giga", the highest of the Battle Chip Tiers.
  • Big Damn Heroes: MegaMan saves ProtoMan this way (and vice versa) at least once in the Manga, most notably when ProtoMan is about to bite it under attack from Gospel. He immediately starts grousing for MegaMan to back off, and MegaMan teases him for taking himself so seriously.
  • Big "NO!": Mega Man does this when the Darknoids threaten to murder Lan in volume 8.
  • Blade Brake: During the Fight Scene between MegaMan and Bass GS, Mega recovers from a Meteor Move by sticking his Blade Below the Shoulder into a nearby building.
  • Canon Foreigner: There's Inspector "Slick Daddy" Oda, Lan's and Mega's liaison with law enforcement. He's a significant figure for the first half of the manga, but disappears without a trace or a mention once the Darkloids arrive.
    • The manga also briefly features a boy named Akira, Lan's partner-in-pranks. He doesn't last long, moving out of town during his debut chapter and mattering not a whit afterwards.
    • Another notable from the manga include Rhythm, a joke character created by Takamisaki to be Blues' answer to RockMan's Roll; doesn't last too long however, as Navis who hadn't appeared in the manga yet suddenly gang up and attack Takamisaki.
  • Canon Immigrant: The Bugriser, an Eldritch Abomination that appeared in a sidestory of the manga published to promote the new Rockman.EXE Battle Chip Stadium arcade game. The Bugriser would become The Cameo in Mega Man Battle Network 6: Cybeast Gregar and Cybeast Falzar, appearing in Giga Chip recreations of his Signature Moves, either Bugrise Sword or Bug Death Thunder.
  • Child Prodigy: Chaud is a top-flight Official despite being Lan's age.
  • Cheap Costume: Lan tries to hash together an imitation of Hub Style for the gang, but he can only vaguely depict it. His friends, who had asked to see it, laugh him off... and in only a few hours, Hub Style is rampaging through the Cyber World.
  • Chekhov's Classroom: Inverted, where MegaMan reminds Lan of a history lecture that went awry when it broke off into "sensationalist tripe" about hyperadvanced prehistoric civilizations after Dex asked about Atlantis and Mu and gets laughed down for it. Lan has a good reason for not remembering - he slept through the whole thing.
  • Combat Pragmatist: Punk notes that when MegaMan uses Style Change, he's briefly vulnerable and can be defeated with the correct timing. This was hinted at when the Custom Style ultimate warrior tried to attack MegaMan during the latter's Hub Style transformation, but he was barely too late and MegaMan caught his bullets. Many enemies afterwards try to exploit this, with varying levels of success.
  • Conflict Ball/Fighting Your Friend: The final arc of the manga could readily be described as "MegaMan's Friends All Suck At Friendship." After being invited to the tournament meant to find the ultimate NetNavi, ProtoMan, SearchMan, and Tomahawkman all try to turn Mega Man "ruthless" to fight the Cybeasts. Because that's how its worked every other time.
  • Dangerous Forbidden Technique: Hub Style is this at first. It puts Lan in a critical condition, with all of his vitals maxed out, and Mega Man goes into an unstoppable rampage. Later on they manage to get Mega Man under control—somewhat—but it still amplifies the injuries Lan sustains.
  • Day-Old Legend: Bass Cross Mega Man is christened the "Legendary Berserker" despite having only come into existence mere minutes ago.
  • Darker and Edgier: Compared to the source. Lan starts off as a delinquent, enjoys Fight Clubbing, and there's plenty of Deconstruction going around. Lots, actually. Lan and MegaMan's bickering can get downright nasty. Lan's Delinquent tendencies urge him to accept when invited to attack the board of education for some thrills. Synchronization isn't unambiguously positive like in the later games, such as when MegaMan's first Super Mode and Lan's broken PET put the latter in a coma. ProtoMan kills a NetNavi in cold blood after it begs to be spared. Chaud grows incredibly jealous of Lan's skills and potential. Bass exploits Lan's and MegaMan's desires To Be a Master so he can later feed on their growth. The Ameroupan Army puts MegaMan on its Criminals At Large list for his ability to Fusion Dance. ElecMan's pre-programmed abiding loyalty to WWW grates on his Operator's nerves so much he gets disowned.
    • The manga also takes advantage of the Net Navi's being made mostly out of data, which means more violent fights. Indeed, most of the battles in the latter half of the manga are downright brutal.
    • Lighter and Softer: Over time. The uplifting nature of the Shōnen genre seeps its way into the manga, usually through the brighter, cheerier Art Evolution and increasingly common gags. A famous one is when Lan and Chaud first get to Netopia, Lan immediately ignores Chaud's warnings t be careful and drags him around in search of food...eventually deciding on the biggest hamburgers he can find.
  • Demoted to Extra:
    • Because the manga focuses so heavily on the rivalries between Lan/MegaMan and Chaud/ProtoMan, Lan's group of friends and their Navis are sidelined in importance. Mayl is at least a prominent part of Lan's life in first couple of volumes before being edged Out of Focus.
    • Tora shows up in Volume 5 as a new benchmark for Lan to surpass and, once surpassed, is relegated to cameos.
    • Inspector Oda and Mr. Famous start out as important reocurring characters before being completely forgotten about by the Dark World arc.
    • Dr. Regal was the Big Bad in two games and a major villain in two anime seasons plus a movie. The manga, however, has him as merely an Arc Villain for Volumes 10 and 11.
  • Die or Fly: There lies a temple at the apex of the Undernet, guarded by PharaohMan, in which great power may be unlocked. The challenge is that the power must be unlocked during combat against four warriors who appear in the challenger's image, but are individually enhanced by the Style Change. Most people who fight them... tend to not get back up again. Lan and MegaMan not only succeed at the challenge and unlock a Style Change, they manage to unleash the Grandaddy of them all: Hub Style.
  • Digital Abomination: Compared to the games, many of the enemies look less cybernetic and more like outright mutants. Unnamed Darkloids and even some boss viruses tend to look like grotesque demons or aliens to emphasize how otherworldly they are. This gets worse when Greigar and Falzar fuse and start consuming the real world.
  • Discard and Draw: MegaMan's old Super Modes are often ignored once they become So Last Season, and replaced with the new Power-Up d'jour but MegaMan never actually disposes of them, allowing on one occasion the return of Hub Style in the middle of the BN 4 arc.
  • Eagle Land: In the manga, Lan visits Netopia to try and collect MegaMan, who's on the run from military detention.
  • Everything Is Online: Everything. Even doghouses and hospital beds.
  • Face of a Thug: Raoul'snote  face is so terrifying Lan and MegaMan immediately assume he's a villain (and are quite stunned when he suggests they guess again). Takeo Inukai, however, beats him at his own game...in more ways than one.
    Ahh!! That face!! Scarier than Raoul's !!!
    Say what?!
  • Family-Unfriendly Violence: Lan winds up bleeding and badly beat up on more than one occasion, and due to the fact that it lacks the animation constraints of the anime, Navi wounds look a lot more like, well, open wounds. MegaMan literally tears ShadeMan apart.
  • Fight Clubbing: NetBattling Licenses are only available to individuals over the age of eighteen. ACDC's youth have a damn good time nonetheless. Lan enjoys something of a reputation in this crowd, especially after he and Mega Man defeat Bass.
    • One early scene has Roll clear the house by raising a false alarm about a Net Battle Raid. Clearing the various Net Navis out allows her to deliver an e-mail from Mayl to Lan and to flirt with MegaMan.
  • Finger-Lickin' Evil: The Dragon Ascendant of the Darkloid arc sticks his tongue out and licks his lips or one of his fingers in just about every other panel he's in.
  • Free-Range Children: Lan wanders about without much parent supervision. One arc sees him put in the employ of the Netopian army. In Netopia. (Technically, he brings Chaud with him, but they get separated when Lan gets taken for a helicopter joyride...and then shot at by military choppers.)
  • Fusion Dance: A variation. MegaMan's later power-ups via the Double Soul ability extracts everything but the barest dregs of a given NetNavi's data, leaving them as entirely vulnerable shells prone to attack. At one point BubbleMan has to grabProtoMan and run away from the blast zone, bonking his head on the ground a number of times, much to Chaud's chagrin.
    • In the final arc, MegaMan can assume a Beast form modelled on Greiga after extracting a portion of its power. Of course, that's assuming he can get a handle on it.
    • Right before the premier of Beast MegaMan, we're given a brief glimpse of Bass Cross MegaMan, who's so powerful his body can't actually handle it and starts breaking down.
  • Get A Hold Of Yourself Man: Chaud tries to get Lan back on his feet early in the series after Mega's Heroic Sacrifice. He does it with insults and Lan naturally picks a fight with him.
  • Gosh Dang It to Heck!: The "swearing" in the official English translation ranges from age-inappropriate (what grade schooler would say "drat" or "curses"?) to just bizarre ("dang blang!").
  • Keet: Kei Yuuki. Sean Obihiro, post-mind control.
  • The Kindnapper: In the first chapter of Volume 3, SkullMan kidnaps MegaMan so he (SkullMan) can have a friend (his Operator's disposition kinda scares people away) and to keep him safe from the dangers of the UnderNet. He offers freedom to MegaMan if he can defeat SkullMan.
  • Large Ham: Mr. Famous.
    "I am the... Number One Net-Battler Instructor!! Known far, wide, and handsome as... Mr. Famous!!"
  • Lightning Bruiser: Plenty. BeastMan is notable for claiming prowess due to being a "beast-type" Navi...until ProtoMan cuts him down to size.
  • Limited Wardrobe: It's notable if a character is seen in more than one or two outfits. Lan is seen sleeping in his usual outfit and is shown to have worn that same outfit way back when he was five and first got MegaMan.
  • Meaningful Name: Kei Yuuki is rough Japanese for "False Courage".
  • Names to Run Away from Really Fast: The manga gives us a few primarily of the Red Baron class.
    • "The Black Shadow" and the "Messenger of Darkness" for Bass.
    • "The Legendary Berserker" for Bass Cross MegaMan.note 
  • Next Tier Powerup: Serenade gives MegaMan Bug Style, which allows him to fuse his arms with ProtoMan's and later allows him to use Double Soul, giving him a way to reach and surpass Hub Style's level of power without being cancelled by Dark Power.
  • Non-Standard Character Design: The manga is loaded with characters and viruses that defer to Takamisaki's personal style rather than the original games.
  • Obfuscating Insanity: Invoked to spoof the games' habit of treating the main characters like nobodies despite their repetitive world-saving. After beating the WWW, Lan's name gets out and his house is raided by promoters trying to get him into their competitive netbattling tournaments, only to discover him making a scene at MegaMan's "wake"; Mayl, who's in on the ruse, takes the opportunity to suggest that Lan is only an Attention Whore and the whole WWW affair is something he made up.
  • Obfuscating Stupidity: Lan's not dumb. Lazy and unmotivated, certainly, but a damn good fighter nonetheless. When presented a free helicopter ride (see Umpteenth Customer below), he immediately gets psyched up and goes along with it before Chaud can even finish telling him to be careful. And the ProtoMan gets an email about how Lan knows what he's doing.
    • Early on, Lan deliberately plays up the idea that he's an emotional nutcase to pull out of the limelight after news reports identify him as one of the two child prodigies who saved the world together.
      • Even before that, Lan comes to school only to find the gates locked. Two men tell him that school's been canceled for the day, so he runs off, elated. Then he comes running back and manages to jump the gates, realizing that something was up. Turns out he was right.
  • Open-Minded Parent: During the third major arc, NetNavis materialize in the real world, and Haruka ends up hosting for Tora and KingMan (the latter of whom is an eight-feet-tall chess piece). She mentions offhandedly that she's not as calm as she looks.
  • Penny Among Diamonds: The climax of the Grave arc sees Class 5A invited aboard Gauss Magnets' ridiculously luxurious yacht. Which comes complete with arctic simulation climate control.
    • Princess for a Day: Mayl, Yai, and Mari all seized the opportunity to fancy themselves up when the class got that cruise line invitation. Yai and Mari were out to look pretty, whereas Mayl was out to look pretty for someone.
  • The Power of Friendship: The manga focuses specifically on a small number of relationships: Lan and MegaMan, Lan and Chaud, MegaMan and ProtoMan, MegaMan and Bass. Lan and MegaMan see this trope in action the most.
  • Power Glows: Hub Style in the manga is interesting, as it a) doubles as a visual age up, and b) makes it seem as though the power is leaking out through MegaMan's helmet.
  • Power High: The problem with Hub Style is that it feels so damn good to go overboard.
  • Prayer Is a Last Resort: Inspector Oda, during the battle against the Life Virus.
    Oda: I'm not a praying man... but may these kids find favor with the almighty!
  • Recurring Extra: Whenever the local Navis (especially the guys Lan and Mega go Fight Clubbing with) are running around, look to see a lot of familiar faces.
  • Reformed, but Not Tamed: After MegaMan gains control of Hub Style without losing his sanity, he's still more aggressive and prideful than in his regular form.
  • Rule of Cool: While the entire premise of the EXE franchise is basically this, the manga takes it up a notch. Most of the battles from Volume 5 onward reach Dragon Ball Z levels of over-the-top.
  • Say My Name: Lan does it in the manga whenever MegaMan succeeds at a Heroic Sacrifice.
  • Sheep in Sheep's Clothing: Charlie at first seems to be a Netopia agent trying to capture Lan with a fake millionth customer deal. It turns out he was telling the truth and he really is just a civilian with a helicopter. Unfortunately, Netopia's military has no problem attacking Charlie just to get to Lan.
  • So Last Season: Despite the dramatic Mega Man Hub Style vs. Bass Hub Style fight, Hub Style is quickly brushed aside by opponents who use Dark Power, which negates it. MegaMan is forced to rely on Double Soul instead in order to keep up with the Darkloids, though strangely, he never uses it during the Beast arc when Dark Power is no more. Outside of a single Call-Back where the style change is used to force Mega Man's way into the world of the Darkloids, it's never brought up again. Bass himself only relies on Dark Power and later Beast Out after his first defeat.
  • Sorting Algorithm of Evil: Each new Big Bad exceeds the last by a good order of magnitude.
  • Super Mode: The earliest was Hub Style, though it was quickly discarded because Dark Power negated it. Later MegaMan is granted the Double Soul, which gives him access to his Beast Mode, which itself gets a further extension in Super Beast Mode.
    • Style Change in general is considered to be this in-universe — a NetNavi's skills spontaneously evolve to better take advantage of their Operator's fighting style. Lan and MegaMan managed to get their hands on the greatest of them all. ProtoMan gets a unique "style" when Serenade grants him the Muramasa.
  • Strike Me Down with All of Your Hatred!: Dark MegaMan runs on this becoming more powerful the more you try to kill him. It works at first, but MegaMan eventually gets around it and kills him by attacking him him with the rationale that it needs to be done, and not because he hates him.
  • Tareme Eyes/Tsurime Eyes: Normal Style MegaMan has the former. Hub Style MegaMan has the latter.
  • The Only One Allowed to Defeat You: Happens a lot between MegaMan and Bass in the manga. Usually lampshaded. After their third big fight they made a promise (while Bass was on fire, having taken a bullet for MegaMan) that they'd go at it again someday, and that the other had better stay alive till then. This leads to one saving the other a few times, usually followed by a reference to said promise:
    Bass: Until the day... I bring you down...stay in the game! Show me... you can survive... And one day I will KILL you!! This is...what unites us!!!
    • Needless to say, they both take this promise to the extreme sometimes; with MegaMan and Lan charging an enemy stronghold to rescue Bass and later letting MegaMan's Evil Twin land hits in an "I Know You're in There Somewhere" Fight manner to wake Bass up, while on Bass's side we see him initiate a Fusion Dance with MegaMan to save his life, despite socking him not even a minute ago for merely suggesting the idea in the first place. Not to mention all the times Bass helps fight the Big Bad of whatever arc he decides to show up for.
      Bass: No... I won't let you go... without my permission! I'll be the one to kill you!!! Don't forget that, MegaMan!!! Don't forget our bond!
  • The World Is Always Doomed: Like it says above, new villains are almost constantly cropping up after the old one falls. The biggest time breaks between arcs never exceed a few months...so The World Is Always Doomed for maybe a whole year, at most.
  • Threatening Shark: SharkMan is a Jerkass; then again, Dex and GutsMan didn't help things by lying to him and Masa about their abilities.
  • Tournament Arc: Averted, interestingly enough. It's not that Lan and MegaMan are trying to stick to Fight Clubbing, it's that they're avoiding the extra publicity — SharkMan is not particularly happy that they won't showing up.
    • The arc that corresponds to the 6th game is ostensibly a "tournament", though its more of a Free-For-All. MegaMan does not take kindly to being forced to fight his friends and ESPECIALLY not to the fact that they suddenly all have absolutely no problem with killing him.
    • Later, in the epilogue, MegaMan actually loses during the preliminary rounds of the newest tournament - everyone who watches assumes he's trying to give the weaker participants a boost, Lan himself wonders if Net Battling's worth getting excited about anymore, but ProtoMan shows up and calls him out on how he's been given a lot of credit for heroism when he just lost like a chump. Finally presented with a fight worth getting excited about, Lan and MegaMan prove exactly how much badass they've been holding in reserve. The crowd approves so heartily they actually invent the Tera-Class specifically for the fight.
  • Transformation Sequence: In the manga, the time delay during Style Change effectively puts it out of the fight. Not that it's any use against the Dark Power.
  • Trickster Mentor: Mr. Famous revels in it. He deliberately antagonizes Lan and Chaud to ensure they're itching to prove themselves when they cross Serenade's path. Serenade teases Mr. Famous about it.
  • Tsundere: Mayl is one and then some—it's quite a feat watching how quickly she and Lan will swap between mutual cheer, angry shouting, and even outrighting brawling on the floor.
  • Umpteenth Customer: While hunting for MegaMan in Netopia, Lan and Chaud stop for hamburgers, only to be told that being the millionth customer entitles Lan to a free helicopter ride. Chaud fails to keep him from running off into the Obvious Trap, only for Lan to reveal he knew the whole thing was a setup and went along with it to get to MegaMan that much faster. Charlie, who owns the helicopter, wonders what the heck Lan's talking about.
  • Vitriolic Best Buds:
    • Lan and Mayl. A LOT. Early chapters see them arguing furiously with each other, and even brawling on the floor. Of course, Mayl's a fair bit more developed in the romance department then he is, so it turns into Belligerent Sexual Tension every now and again, like when she deliberately attempts to get Lan's attention on the cruise ship, only for him to tease her about wearing frilly stuff in cold weather. She takes a moment to stretch his face out.
    • Also Lan and Chaud, especially in the early parts of their partnership. They actually spent most of their first encounter with Bass fighting each other more than they were fighting him because of this. It trickles down to MegaMan and ProtoMan too, but aside from when Lan is in Full Synchro with MegaMan it's mostly on ProtoMan's end due to both him and Chaud having a shorter fuse than their game and anime counterparts. Later during the Nebula Arc this also develops between Lan and Dingo.
  • Voodoo Shark: The manga attempts to perform Arc Welding between the second and third arcs to explain a former villain's Faceā€“Heel Turn, but the villain's goals were so irrelevant to the third arc that the explanation undermines itself. Shun Obihiro explains that he became Kei Yuki after being influenced by the forces of Dark Power... which is silly, because Kei Yuki's goal was to use Hub Style to Take Over the World, while Dark Power makes Hub Style completely useless. The explanation requires the villains who created Kei Yuuki to have been pursuing the use of something they'd consider useless.
  • We Hardly Knew Ye: Lan's friend and pranking partner Akira is introduced in Chapter 3, only to immediately move away to another town within the same chapter.
  • With Great Power Comes Great Insanity: Both Hub Style and Beast Out MegaMan are so powerful and troublesome to get a handle on that they cause MegaMan to go berserk. Hub Style, being based on Full Synchro, effectively puts Lan in a coma and prevents him from stopping MegaMan.
  • The Worf Effect: The manga has a tendency of introducing new bad guys literally just after the last ones were defeated, with the heroes saved only by a new set of allies arriving on the scene. Why these allies have never bothered to show up beforehand is never explained.
  • Would Hurt a Child: Whereas the anime mostly averts this, with the non-human MegaMan doing most of the fighting, the manga has a lot more scenes of Lan getting severely injured. This is mostly because the synchronization means that an injury to MegaMan spreads over to Lan, and Lan can also enter the network at times as well. DarkMan even directly attacks Lan at one point. Needless to say, Mega Man is NOT pleased when this happens.

Alternative Title(s): Mega Man NT Warrior

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