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Sliding Scale of Endings

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Originally, the word "comedy" meant that the story ended on a positive note, and the word "tragedy" meant a Downer Ending (or, at the very least, a Bittersweet Ending). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end. See Multiple Endings when a work has more than one possible outcome (good, bad, AND neutral).

Good Ending

Neutral Ending

  • Ambiguous Ending: The ending is left purposely vague in some way, so that one or more outcomes are unknown.
  • Bittersweet Ending: An ending that is both happy and sad. For example, the good guys win, but if there's no telling on if the villain will return back to power, or due to terrible tragedies, they will not be able to fully enjoy the victory. The second example is the heroes die but everyone else is happy.
  • Cliffhanger: An ending that occurs in a conflict with unpredictable outcome. Bolivian Army Ending is a subtrope.
  • Happy Ending Override: It's a happy ending, but something happens in the period afterwards and before the sequel to ruin it; the sequel is a chance to start again.
  • Joke Ending: A variant of Multiple Endings that is Played for Laughs instead of being an integral and/or serious part of the story.
  • Left Hanging: An ending with some serious plot threads left unresolved.
  • Meaningless Villain Victory: The bad guys succeed, but their victory becomes worthless. Ultimately, whether it's turn out to be a good or bad ending depends on the context.
  • Multiple Endings: A character's actions in the game decide how the ending turns out.
  • No Ending: The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator ain't talking, so it's up to the viewer to decide.
  • Only the Leads Get a Downer Ending: The ending is happy for the overall setting and secondary characters. Not so much for the main characters.
  • Only the Leads Get a Happy Ending: All well and good if you have the protagonist ball. Anyone else? Sucks to be you!
  • Gainax Ending: The ending is confusing and full of Mind Screw; differing interpretations can lead it to being placed in any of these three categories.
  • Post-Climax Confrontation: The ending features one final battle to the death between the protagonist and at the very least one still surviving antagonist that easily serves as a chance for the former to truly clean things up and likewise subsequently truly resolve his current conflict following his given work's climax.

Bad Ending


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