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Six Chances is an ongoing psychological web serial started in 2019.

Part 1: The Synchronized Six

Part 2: The Illusionary Six

Part 3: The Fragmented Six

Part 4: The Glorious Six

Part 5: The Quiescent Six

Read on the main website here.


Six Chances has examples of:

  • Action Girl: Atienna often prefers to use her fists despite her bookworm-ish and shy nature.
  • Alternate Identity Amnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...
  • Assassination Attempt: What kicks off Olive's and Atienna's story in Part 1.
  • Badass Crew: The main six, Werner's unit, ELPIS leaders, Gabrielle's group.
  • Badass Family: The crime Foxman Family who are actually brothers.
  • Badges and Dog Tags: A majority of the Ophiuchian peacekeepers appear to be this, having served in the Reservoir War and now acting as an international policing authority.
  • Bitch Slap: Delivered by Atienna to Cadence after the latter makes some very, very, very poor and selfish choices in Part 2. Atienna delivers another to Scorpio during the escape arc.
  • Bromantic Foil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.
  • Child Soldier: Jericho, Werner, Capricornian soldiers.
  • Close-Call Haircut: Omicron escapes death by a narrow margin when facing off against Jericho. Instead of having her entire body disintegrated in their fight, her long hair is partially instead.
  • Cold Sniper: Werner, although recent chapters indicate that he's this way because he's adapted himself to the expectations of other and he's actually pretty dependable and kind.
  • Cloud Cuckoo Lander: Maria. Just. Maria. And Veles too. There's a surprising reason behind this.
  • Contagious Heroism: Arguably, Olive is the most morally white of the main six characters although he has a lot of naivety paired with it. Due to the nature of their connection, the amoral members of the group gradually start to become by his sense of morals.
  • Cover Innocent Eyes and Ears: Werner does this a lot for the others. Once for Olive during the climax of Part 2 while executing an assassin, and another time for Cadence when taking her place in a beatdown.
  • Curb-Stomp Battle: Anything with Jericho or Maria.
  • Death of Personality: This is what happens to people who become initiated via resistor and become ELPIS leaders. As their vitae/memories/souls leaves their bodies, the ELPIS leader's vitae enters and effectively forces the ELPIS leader's memories into the person. This forces the person to essentially become the ELPIS leader that's being initiated.
  • Diesel Punk Fantasy: The story is sent in a science fantasy world reminiscent of post-WWI and pre-WWII.
  • Elemental Powers: Elementalists either have vitae that can take on the property of the elements (intraneous) or they can control the vitae particles in elements (extraneous). The elements that can be conducted and are listed in the story so far are fire, air, earth, water.
  • Family of Choice
  • Femme Fatale: Alma. Cadence is aware of this but still is heads-over-heels.
  • Femme Fatale Spy: Cvetka Akulova.
  • Fate Worse than Death: Anyone who gets initiated into ELPIS as a leader. Also [[spoiler:Anyone who gets baptized into a Saint Candidate. Worst of all, anyone who gets amalgamated into elevated vitae.
  • Gender-Equal Ensemble: The main six characters.
  • Genocide Survivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by ELPIS.
  • Ghost Memory
  • Hostage Situation: ELPIS, a terrorist organization, captures several crime leaders in Twin Cities to try and get the location of a hidden vitae reservoir in the city in Part 2. This leads to an interesting discussion on domestic and international terrorism between the two groups.
  • Loss of Identity: Played with in the mixing of memories and feelings experienced by True Conductors and ELPIS leaders.
  • Magitek: What conductors which are fueled by an energy source called vitae are.
  • Master of Illusion: Cadence Morello, who uses her ability as an extraneous Transmutationist to take on the appearance of whoever she wants. It pairs well with her profession and personality.
  • Mob War: The culmination of Part 2. Or so it seems.
  • More than Mind Control: The backbone of Part 3. As Scorpio constantly repeats, he's just helping the people he infects pursue their passions
  • One-Hit Kill: Jericho's Diverger-conducting ability allows him to do this.
  • Psychic Link: Basically what happens to True Conductors.
  • Revenge Before Reason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his Diverger-conducting ability makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
  • Telepathy
  • Teleportation: Theta can do this although there is a price to pay. Although they usually use it for travel, due to a certain event, they are now more inclined to use if for physical combat.
  • The Mafia: The Foxman Family, the Campana Family, and the Romano Family are all crime organizations that operate in the Twin Cities of Gemini. Their activities range from selling modified magical weapons, smuggling said weapons, charging people rent, and even selling Diverger children.
  • There Are No Coincidences: The story plays by this rule. Talib Al-Jarrah thinks like this.
  • Transmutation: What Transmutationists can basically do. According to the author, intraneous users can rearrange their own vitae particles, while extraneous users can rearrange vitae particles hooked to certain objects
  • Tranquil Fury: Jericho whenever he encounters members of ELPIS. He beats the crap out of them and sometimes even kills them but he does it with deadpan and without shouting.


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