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Changed line(s) 63,64 (click to see context) from:
%%* ThereAreNoCoincidences: The story seems to play by this rule.
%%** [[ConspiracyTheorist Talib Al-Jarrah]] thinks like this.
%%** [[ConspiracyTheorist Talib Al-Jarrah]] thinks like this.
to:
%%**
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Changed line(s) 6,7 (click to see context) from:
[[caption-width-right:350:It's about to mind-fricky.]]
to:
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%%* OneHitKill: Jericho's Diverger-conducting ability allows him to do this.
%%* PsychicLink: Basically what happens to True Conductors.
%%* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Diverger-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
%%* {{Telepathy}}
%%* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical combat]].
%%* PsychicLink: Basically what happens to True Conductors.
%%* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Diverger-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
%%* {{Telepathy}}
%%* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical combat]].
to:
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None
Changed line(s) 47,48 (click to see context) from:
%%* FateWorseThanDeath: [[spoiler: Anyone who gets initiated into ELPIS as a leader.]]
%%* GenderEqualEnsemble: The main six characters.
%%* GenderEqualEnsemble: The main six characters.
to:
%%*
* GenderEqualEnsemble: The main six characters.
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%%* GhostMemory
to:
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%%* LossOfIdentity: Played with in the mixing of memories and feelings experienced by True Conductors and [[spoiler: ELPIS leaders]].
to:
Changed line(s) 55,56 (click to see context) from:
%%* MobWar: The culmination of Part 2. Or so it seems.
%%* MoreThanMindControl: The backbone of Part 3. As [[spoiler: Scorpio]] constantly repeats, he's just helping the people he infects pursue their passions
%%* MoreThanMindControl: The backbone of Part 3. As [[spoiler: Scorpio]] constantly repeats, he's just helping the people he infects pursue their passions
to:
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Changed line(s) 32 (click to see context) from:
%%* BitchSlap: Delivered by Atienna to Cadence after the latter makes some very, very, very poor and selfish choices in Part 2.
to:
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%%* ColdSniper: Werner, although recent chapters indicate that he's this way because he's adapted himself to the expectations of other and he's actually pretty [[BeneathTheMask dependable]] and [[{{Kuudere}} kind]].
%%* CloudCuckooLander: Maria. Just. Maria. And Veles too.
%%* CloudCuckooLander: Maria. Just. Maria. And Veles too.
to:
Changed line(s) 39 (click to see context) from:
%%* CoverInnocentEyesAndEars: Werner does this a lot for the others. Once for Olive during the climax of Part 2 while executing an assassin, and another time for Cadence when taking her place in a [[BoundAndGagged beatdown]].
to:
Changed line(s) 44,46 (click to see context) from:
%%* FamilyOfChoice
%%* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
%%* FemmeFataleSpy: [[spoiler: Cvetka Akulova.]]
%%* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
%%* FemmeFataleSpy: [[spoiler: Cvetka Akulova.]]
to:
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Changed line(s) 28,30 (click to see context) from:
%%* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part 1.
%%* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle's group.
%%* BadassFamily: The crime Foxman Family who are actually brothers.
%%* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle's group.
%%* BadassFamily: The crime Foxman Family who are actually brothers.
to:
Changed line(s) 33,34 (click to see context) from:
%%* BromanticFoil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.
%%* ChildSoldier: Jericho, Werner, Capricornian soldiers.
%%* ChildSoldier: Jericho, Werner, Capricornian soldiers.
to:
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Changed line(s) 27 (click to see context) from:
%%* AlternateIdentityAmnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...
to:
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Changed line(s) 56 (click to see context) from:
%%* OneHitKill: Jericho's Specialist-conducting ability allows him to do this.
to:
%%* MoreThanMindControl: The backbone of Part 3. As [[spoiler: Scorpio]] constantly repeats, he's just helping the people he infects pursue their passions
%%* OneHitKill: Jericho'sSpecialist-conducting Diverger-conducting ability allows him to do this.
%%* OneHitKill: Jericho's
Changed line(s) 58 (click to see context) from:
%%* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Specialist-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
to:
%%* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Specialist-conducting Diverger-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
Changed line(s) 61 (click to see context) from:
* TheMafia: The Foxman Family, the Campana Family, and the Romano Family are all crime organizations that operate in the Twin Cities of Gemini. Their activities range from selling [[ArmsDealer modified magical weapons]], [[VenturousSmuggler smuggling said weapons]], [[LoanShark charging people rent]], and even [[spoiler: selling Specialist children]].
to:
* TheMafia: The Foxman Family, the Campana Family, and the Romano Family are all crime organizations that operate in the Twin Cities of Gemini. Their activities range from selling [[ArmsDealer modified magical weapons]], [[VenturousSmuggler smuggling said weapons]], [[LoanShark charging people rent]], and even [[spoiler: selling Specialist Diverger children]].
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None
Part 4: The Glorious Six
Part 5: The Quiescent Six
Part 5: The Quiescent Six
Changed line(s) 36 (click to see context) from:
* CurbStompBattle: Anything with Jericho really. Whether it's by using his suitcase or his conductor, he beats down his enemies without trouble.
to:
* CurbStompBattle: Anything with Jericho really. Whether it's by using his suitcase or his conductor, he beats down his enemies without trouble.Maria.
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Deleted line(s) 46 (click to see context) :
* %%* In an ironic twist of events, this also appears to be the same case for [[spoiler: ELPIS leaders.]]
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ZCE cleaning
%%
%%Administrivia/ZeroContextExamples are not allowed on wiki pages. Add context before uncommenting.
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Changed line(s) 18,27 (click to see context) from:
* ActionGirl: Atienna often prefers to use her fists despite her [[BewareTheNiceOnes bookworm-ish and shy]] nature. Maria also counts.
* AlternateIdentityAmnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...
* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part 1.
* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle's group.
* BadassFamily: The crime Foxman Family who are actually brothers.
* AlternateIdentityAmnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...
* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part 1.
* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle's group.
* BadassFamily: The crime Foxman Family who are actually brothers.
to:
* ActionGirl: Atienna often prefers to use her fists despite her [[BewareTheNiceOnes bookworm-ish and shy]] nature. %% Maria also counts.
*counts.
%%* AlternateIdentityAmnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others... \n\n*
%%* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part1.
*1.
%%* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle'sgroup.
*group.
%%* BadassFamily: The crime Foxman Family who are actuallybrothers.
brothers.
*
%%* AlternateIdentityAmnesia: Basically what happens to True Conductors during overrides/overlaps. It affects certain characters more than others...
%%* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part
*
%%* BadassCrew: The main six, Werner's unit, [[spoiler: ELPIS leaders]], Gabrielle's
*
%%* BadassFamily: The crime Foxman Family who are actually
Changed line(s) 29,35 (click to see context) from:
* BitchSlap: Delivered by Atienna to Cadence after the latter makes some very, very, very poor and selfish choices in Part 2.
* BromanticFoil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.
* ChildSoldier: Jericho, Werner, Capricornian soldiers.
to:
*
%%* BromanticFoil: Gilbert to Werner, Nico to Cadence, and Claire to
*
%%* ChildSoldier: Jericho, Werner, Capricornian
Changed line(s) 37,41 (click to see context) from:
* ColdSniper: Werner, although recent chapters indicate that he's this way because he's adapted himself to the expectations of other and he's actually pretty [[BeneathTheMask dependable]] and [[{{Kuudere}} kind]].
* CloudCuckooLander: Maria. Just. Maria. And Veles too.
to:
*
%%* CloudCuckooLander: Maria. Just. Maria. And Veles
Changed line(s) 43,45 (click to see context) from:
* CoverInnocentEyesAndEars: Werner does this a lot for the others. Once for Olive during the climax of Part 2 while executing an assassin, and another time for Cadence when taking her place in a [[BoundAndGagged beatdown]].
to:
Deleted line(s) 47 (click to see context) :
Deleted line(s) 49 (click to see context) :
Changed line(s) 51,68 (click to see context) from:
* ElementalPowers: Elementalists either have vitae that can take on the property of the elements (intraneous) or they can control the vitae particles in elements (extraneous).
** The elements that can be conducted and are listed in the story so far are fire, air, earth, water.
* FamilyOfChoice
* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
** FemmeFataleSpy: [[spoiler: Cvetka Akulova.]]
* FateWorseThanDeath: [[spoiler: Anyone who gets initiated into ELPIS as a leader.]]
* GenderEqualEnsemble: The main six characters.
* GenocideSurvivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by ELPIS
** In an ironic twist of events, this also appears to be the same case for [[spoiler: ELPIS leaders.]]
* GhostMemory
to:
**
* FamilyOfChoice
*
%%* FamilyOfChoice
%%* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
*
%%* FateWorseThanDeath: [[spoiler: Anyone who gets initiated into ELPIS as a leader.
*
%%* GenderEqualEnsemble: The main six
* GenocideSurvivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by
**
*%%* In an ironic twist of events, this also appears to be the same case for [[spoiler: ELPIS leaders.
* GhostMemory
%%* GhostMemory
Changed line(s) 70,72 (click to see context) from:
* LossOfIdentity: Played with in the mixing of memories and feelings experienced by True Conductors and [[spoiler: ELPIS leaders]].
to:
Deleted line(s) 74 (click to see context) :
Changed line(s) 76,88 (click to see context) from:
* MobWar: The culmination of Part 2. Or so it seems.
* OneHitKill: Jericho's Specialist-conducting ability allows him to do this.
* PsychicLink: Basically what happens to True Conductors.
* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Specialist-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into him.
* {{Telepathy}}
* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical combat]].
to:
*
%%* OneHitKill: Jericho's Specialist-conducting ability allows him to do
*
%%* PsychicLink: Basically what happens to True
*
%%* RevengeBeforeReason: Jericho tends to charge right into sticky situations if it involves ELPIS. To be fair, his [[SuperpowerLottery Specialist-conducting ability]] makes him stick it out pretty well. Thankfully, when it gets tough the others manage to talk reason into
* {{Telepathy}}
*
%%* {{Telepathy}}
%%* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical
Changed line(s) 90,93 (click to see context) from:
* ThereAreNoCoincidences: The story seems to play by this rule.
** [[ConspiracyTheorist Talib Al-Jarrah]] thinks like this.
to:
Deleted line(s) 95 (click to see context) :
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Plagiarized [1]
Deleted line(s) 4,15 (click to see context) :
'''What would you do if your life, memories, and feelings were suddenly tied to another person?'''
''Six people. One life.''
A spoiled prince haunted by a ghost. A big city swindler with a knack for illusions. A cold soldier with a sharp eye. A pirate with a few screws loose. A chieftain’s bookish daughter with carefully bandaged hands. A peacekeeping agent with an eye for vengeance.
After simultaneously knocking on death’s door, these six find themselves psychically connected across national lines. Tensions rise between them and between their respective countries, which are recovering from a long war over the mysterious vitae—an energy source harvested and utilized in weapons and engines called conductors. Loyalty, memory, and sense of self blur as conspiracies encroach.
Assassination attempts, underground weapons dealings, border conflicts, tales of terrifying beasts, and a terrorist organization called ELPIS.
—Everything is connected. Nothing is coincidental. The spark has ignited…!
''Six people. One life.''
A spoiled prince haunted by a ghost. A big city swindler with a knack for illusions. A cold soldier with a sharp eye. A pirate with a few screws loose. A chieftain’s bookish daughter with carefully bandaged hands. A peacekeeping agent with an eye for vengeance.
After simultaneously knocking on death’s door, these six find themselves psychically connected across national lines. Tensions rise between them and between their respective countries, which are recovering from a long war over the mysterious vitae—an energy source harvested and utilized in weapons and engines called conductors. Loyalty, memory, and sense of self blur as conspiracies encroach.
Assassination attempts, underground weapons dealings, border conflicts, tales of terrifying beasts, and a terrorist organization called ELPIS.
—Everything is connected. Nothing is coincidental. The spark has ignited…!
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None
Added DiffLines:
* FamilyOfChoice
* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
** FemmeFataleSpy: [[spoiler: Cvetka Akulova.]]
* FateWorseThanDeath: [[spoiler: Anyone who gets initiated into ELPIS as a leader.]]
* GenderEqualEnsemble: The main six characters.
* GenocideSurvivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by ELPIS
** In an ironic twist of events, this also appears to be the same case for [[spoiler: ELPIS leaders.]]
* GhostMemory
* FemmeFatale: Alma. Cadence is aware of this but still is heads-over-heels.
** FemmeFataleSpy: [[spoiler: Cvetka Akulova.]]
* FateWorseThanDeath: [[spoiler: Anyone who gets initiated into ELPIS as a leader.]]
* GenderEqualEnsemble: The main six characters.
* GenocideSurvivor: Jericho appears to be the lone survivor of his nomadic group that survived an attack by ELPIS
** In an ironic twist of events, this also appears to be the same case for [[spoiler: ELPIS leaders.]]
* GhostMemory
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Changed line(s) 94,95 (click to see context) from:
* TranquilFury: Jericho whenever he encounters members of ELPIS. He beats the crap out of them [[spoilers: and sometimes even kills them]] but he does it with deadpan and without shouting.
to:
* TranquilFury: Jericho whenever he encounters members of ELPIS. He beats the crap out of them [[spoilers: [[spoiler: and sometimes even kills them]] but he does it with deadpan and without shouting.
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Added DiffLines:
*TranquilFury: Jericho whenever he encounters members of ELPIS. He beats the crap out of them [[spoilers: and sometimes even kills them]] but he does it with deadpan and without shouting.
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Added DiffLines:
* DeathOfPersonality: [[spoiler: This is what happens to people who become initiated via resistor and become ELPIS leaders. As their vitae/memories/souls leaves their bodies, the ELPIS leader's vitae enters and effectively forces the ELPIS leader's memories into the person. This forces the person to essentially become the ELPIS leader that's being initiated.]]
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:Memories are powerful.]]
to:
Added DiffLines:
* CoverInnocentEyesAndEars: Werner does this a lot for the others. Once for Olive during the climax of Part 2 while executing an assassin, and another time for Cadence when taking her place in a [[BoundAndGagged beatdown]].
* CurbStompBattle: Anything with Jericho really. Whether it's by using his suitcase or his conductor, he beats down his enemies without trouble.
* CurbStompBattle: Anything with Jericho really. Whether it's by using his suitcase or his conductor, he beats down his enemies without trouble.
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None
Changed line(s) 30,31 (click to see context) from:
* ActionGirl: Atienna often prefers to use her fists despite her [[BewareTheNiceOnes bookworm-ish and shy]] nature.
to:
* ActionGirl: Atienna often prefers to use her fists despite her [[BewareTheNiceOnes bookworm-ish and shy]] nature.
nature. Maria also counts.
* CloseCallHaircut: Omicron escapes death by a narrow margin when facing off against Jericho. Instead of having her entire body disintegrated in their fight, her long hair is partially instead.
* ContagiousHeroism: Arguably, Olive is the most morally white of the main six characters although he has a lot of naivety paired with it. Due to the nature of [[PsychicLink their connection]], the amoral members of the group gradually start to become by his sense of morals.
Changed line(s) 63,64 (click to see context) from:
* MasterOfIllusion: Cadence Morello, which pairs well with her [[ConMan profession]] and personality.
to:
* MasterOfIllusion: Cadence Morello, which who uses her ability as an extraneous Transmutationist to take on the appearance of whoever she wants. It pairs well with her [[ConMan profession]] and personality.
Added DiffLines:
* OneHitKill: Jericho's Specialist-conducting ability allows him to do this.
Added DiffLines:
* {{Telepathy}}
* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical combat]].
* {{Teleportation}}: [[spoiler: Theta]] can do this although there is a [[EquivalentExchange price to pay]]. Although they usually use it for travel, due to a [[LossOfIdentity certain event]], they are now more inclined to use if for [[WeaponizedTeleportation physical combat]].
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Added DiffLines:
* BadgesAndDogTags: A majority of the Ophiuchian peacekeepers appear to be this, having served in the Reservoir War and now acting as an international policing authority.
Added DiffLines:
* ThereAreNoCoincidences: The story seems to play by this rule.
** [[ConspiracyTheorist Talib Al-Jarrah]] thinks like this.
** [[ConspiracyTheorist Talib Al-Jarrah]] thinks like this.
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None
Deleted line(s) 32,33 (click to see context) :
* AffablyEvil
* AssassinationAttempt: What kicks off Olive's and Atienna's story in Part 1.
* MobWar: The culmination of Part 2. Or so it seems.
Changed line(s) 67,68 (click to see context) from:
* TheMafia
to:
* TheMafia
TheMafia: The Foxman Family, the Campana Family, and the Romano Family are all crime organizations that operate in the Twin Cities of Gemini. Their activities range from selling [[ArmsDealer modified magical weapons]], [[VenturousSmuggler smuggling said weapons]], [[LoanShark charging people rent]], and even [[spoiler: selling Specialist children]].
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* AffablyEvil
Changed line(s) 38,39 (click to see context) from:
* BitchSlap: From Atienna to Cadence after the latter makes some very, very, very poor and selfish choices.
to:
* BitchSlap: From Delivered by Atienna to Cadence after the latter makes some very, very, very poor and selfish choices.
choices in Part 2.
* BromanticFoil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.
* BromanticFoil: Gilbert to Werner, Nico to Cadence, and Claire to Olive.
Added DiffLines:
* CloudCuckooLander: Maria. Just. Maria. And Veles too.
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Added DiffLines:
* BitchSlap: From Atienna to Cadence after the latter makes some very, very, very poor and selfish choices.
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None
Added DiffLines:
* ElementalPowers: Elementalists either have vitae that can take on the property of the elements (intraneous) or they can control the vitae particles in elements (extraneous).
** The elements that can be conducted and are listed in the story so far are fire, air, earth, water.
** The elements that can be conducted and are listed in the story so far are fire, air, earth, water.
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None
Changed line(s) 46,47 (click to see context) from:
* LossOfIdentity: Played with in the mixing of memories and feelings experienced by True Conductors and [[spoiler: ELPIS]].
to:
* LossOfIdentity: Played with in the mixing of memories and feelings experienced by True Conductors and [[spoiler: ELPIS]].
ELPIS leaders]].
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Changed line(s) 34,35 (click to see context) from:
* BadassCrew: The main six, Werner's unit, [[spoilers: ELPIS leaders]], Gabrielle's group.
to:
* BadassCrew: The main six, Werner's unit, [[spoilers: [[spoiler: ELPIS leaders]], Gabrielle's group.