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TV Tropes: The Video Game (stylized as TVT:TVG, often shortened to TVG) is, as the name suggests, a video game based on a fictionalized version of This Very Wiki. TVT:TVG was developed by YKTTW Games and published by Trope Co. TVG incorporates aspects of many different genres and involves the use of Tropes to alter the flow of the in-game story.

The plot (Which is still in progress) revolves around a mysterious user simply called "The Troper" who starts at his or her home in the forumforest of Tropeland. They discover that the world of TV Tropes is under attack by an unknown entity that's referred to as The Decay and learns the source is somewhere in the realm of Darthwikia. The Troper also learns that before he or she can log into Darthwikia they must recover several ancient artifacts called The Crowning Moments from each of the Media Realms surrounding Tropeland, the last of which is buried somewhere in the Forumforest itself. Along the way they must fight Trolls and Natterheads, resolve Edit Wars, discover increasingly powerful Tropes, and make all sorts of cultural references as The Troper (for whatever reason) sets off on an adventure that transcends mediums and busts more genres than Real Life* to stop The Decay and save This Very Wiki before The Decay begins ruining other websites and ultimately the Internet and perhaps even Real Life itself.

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     Tropes of the TVTropes Video Game 

     Attack Tropes 
  • Playing with Fire
    • Normal Form: Magic Attack that deals 10-20 fire damage or 29-39 if critical hit
      • MP Cost: 10
    • Exaggerated Form: Magic attack that deals 30-40 fire damage or 49-59 if critical hit
      • MP Cost: 29
    • Downplayed Form: Magic attack that deals 6-12 fire damage or 15-25 if critical hit
      • MP Cost: 6
    • Invoked Form: Magic boost that increases fire attacks by 20% via raising the heat
      • MP Cost: 15
    • Inverted Form: Lights you on fire, dealing damage when an enemy comes close; you take 3-5 damage per turn
      • MP Cost: 12
  • Shock and Awe
    • Normal Form: Magic Attack that deals 10-20 electric damage or 29-39 if critical hit
      • MP Cost: 10
    • Exaggerated Form: Magic attack that deals 30-40 electric damage or 49-59 if critical hit
      • MP Cost: 29
    • Invoked Form: Magic boost that increases electric attacks by 20% via building static
      • MP cost: 15
    • Inverted Form: Can be used to revive an ally
      • MP Cost: 31
  • An Ice Person
    • Normal Form: Magic Attack that deals 10-20 ice damage or 29-39 if critical hit
      • MP C-Cost: 10
    • Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
      • MP Cost: 29
    • Downplayed Form: Magic attack that deals 6-12 ice damage or 15-25 if critical hit
      • MP Cost: 6
    • Invoked Form: Magic boost that increases ice attacks by 20% via lowering the temperature
      • MP Cost: 15
    • Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
      • MP Cost: 23
  • Idiot Ball: Causes an enemy to make a dumb decision. However, once the player create ones, keeping it with the player too long will cause it to affect them instead.
    • Normal Form: Enemy will make one dumb move in battle, allowing the player time to attack them. If held too long, the player will be forced to make a dumb move on auto pilot.
      • MP Cost: 15
    • Exaggerated Form: Enemy will make multiple dumb moves, or it will affect more than one enemies at once. If held too long, the player will be forced to make 3 bad moves on auto pilot.
      • MP Cost: 30
    • Downplayed Form: Enemy will have a 50% of making a dumb move. If held too long, the player will have a 50% of doing so instead.
      • MP Cost: 10
    • Inverted Form: Enemy will make a smarter-than-usual move. If held too long, the player will make that move instead.
      • MP Cost: 10
  • Unfortunate Implications: Guilt-trips the enemy into rethinking their strategy, stalling them and preventing them from attacking for a few seconds. Success rate diminishes if used repeatedly.
    • MP Cost: 20
  • Light 'em Up:
    • Normal Form: Causes a flash of light that temporarily blinds enemies, leaving them unable to attack. Can blind the player if used too often (screen will go black). More powerful when used on dark levels.
      • MP Cost: 25
    • Exaggerated Form: Blast enemies with a huge ball of light.
      • MP cost: 35
    • Downplayed Form: Decreases the defense of enemies due to the comfort of the light
      • MP Cost: 15
    • Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restored; can be used to charge up your Light 'em Up spells for later use
  • Casting a Shadow:
    • Normal Form: Blocks out the sun, temporarily making enemies too scared to attack. If used too often, the player will be unable to attack instead. More useful on light levels.
      • MP Cost: 25
    • Exaggerated Form: Creates a shadow monster to attack enemies with.
      • MP Cost: 35
    • Downplayed Form: Decreases the attack power of enemies due to fear of the dark
      • MP Cost: 15
    • Inverted Form: Takes away all shadows, allowing you to see enemies in the darkness; can be used to charge up your Casting a Shadow spells for later use
  • Chekhov's Gun: Summons one item from an enemy you have already faced to add to your inventory. The object and it's power is random. Lucky cases will instead summon a Chekhov's Armory, with three to four items instead.
    • MP Cost: 45
  • Blow You Away
    • Normal Form: Magic attack that deals 6-12 damage wind damage or 15-25 if critical hit to multiple, surrounding enemies; sends enemies back two squares
      • MP Cost: 10
    • Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-59 if critical hit to all enemies; rearranges enemies and allies on the battle field
      • MP Cost: 40
    • Downplayed Form: Creates a small gust that pushes enemies away from you
      • MP Cost: 6
    • Invoked Trope: Magic boost which increases air attack by 20% via increasing air flow
      • MP Cost: 15
    • Inverted Trope: Sends enemies towards you
    • Exploited Trope: Launches you into the air, dealing 20-35 physical damage or 40-55 if critical hit
      • MP Cost: 33
    • Parodied Trope: Blows off the clothes and armor of enemies and makes them too embarrassed to fight; defense is drastically reduced for most enemies
      • MP Cost: 29
  • Dishing Out Dirt
    • Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
      • MP Cost: 10
    • Exaggerated Trope: Magic attack that deals 30-40 earth damage or 49-59 if critical hit; still ineffective against flying enemies, but good try anyway
      • MP Cost: 29
    • Downplayed Trope: Magic attack that deals 6-12 earth damage or 15-25 if critical hit
      • MP Cost: 6
    • Invoked Trope: Magic boost that increases earth attacks by 20% via...something with dirt, or something...
      • MP Cost: 15
    • Inverted Trope: Creates an earth pillar from under your feet, making you immune to earthbound enemies' physical attacks
      • MP Cost: 15
    • Parodied Trope: Flings dirt into the eyes of your foes to lower their accuracy; can be easily spammed
      • MP Cost: 3

     Plot Tropes 
Tropes that cause events to happen, often used to change the layout of the battle field.

     Character Tropes 
Tropes that you can apply to yourself

     List of Enemies 

  • Demonic Spider: A very rare but nonetheless horrifying enemy of The Darth Wiki. Demonic Spiders will heavily drain your health, inventory items and MP.

  • Hellhound : At one point in the game, Natterhounds are sent out as enemies. You must turn into Tropey the Wonder Dog to fight them, or any attacks you do will be Kicking The Dog and you will alert the Moral Guardians who will provide support by lowering your stats.

  • Troll: A commonly occurring foe that is not only immune to The Power of Hate, but becomes stronger from it. The common variant of troll is especially squicked out by The Power of Love.

  • Cute Ghost Girl: A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.

  • Voodoo Shark: A zombie shark that runs on the power of Hand Waves and Plot Holes. They are dangerous and hard to kill, but only appear in the later levels of the game.

  • Actually Four Mook: A seemingly normal Mook that releases three more identical Mooks when you engage it in battle.

  • Border Patrol: A group of very strong enemies that surrounds the player in specific situations, and while their attacks can only knock you back, they have one heck of a defensive game. Defeating one and escaping the others can net you a huge bonus towards Free Will on your Morality Meter.

  • Degraded Boss: Actually happens twice. The first time it happens, Proicimus actually doesn't want to fight, her superior making her a common Mook for not defeating the hero and can even join up with you to spite her boss. The second one is also a Secret Character, but you need Proicimus to unlock them.

    Credits 
  • Game Developer: You Know That Thing Where... Games (YKTTW Games for short)
  • Published by Trope Co.

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