TV Tropes: The Video Game (stylized as TVT:TVG, often shortened to TVG) is, as the name suggests, a video game based on a fictionalized version of This Very Wiki. TVT:TVG was developed by YKTTW Games and published by Trope Co. TVG incorporates aspects of many different genres and involves the use of Tropes to alter the flow of the in-game story.
The plot (Which is still in progress) revolves around a mysterious user simply called "The Troper" who starts at his or her home in the forumforest of Tropeland. They discover that the world of TV Tropes is under attack by an unknown entity that's referred to as The Decay and learns the source is somewhere in the realm of Darthwikia. The Troper also learns that before he or she can log into Darthwikia they must recover several ancient artifacts called The Crowning Moments from each of the Media Realms surrounding Tropeland, the last of which is buried somewhere in the Forumforest itself. Along the way they must fight Trolls and Natterheads, resolve Edit Wars, discover increasingly powerful Tropes, and make all sorts of cultural references as The Troper (for whatever reason) sets off on an adventure that transcends mediums and busts more genres than Real Life* to stop The Decay and save This Very Wiki before The Decay begins ruining other websites and ultimately the Internet and perhaps even Real Life itself.
- Aloof Ally: The Other Wiki...sort of. While it offers valuable information regarding works of fiction and Truth in Television through Useful Notes, it doesn't really care about This Very Wiki.
- Cult Soundtrack
- Final Boss / Goddamned Boss: That Troper (The Darth Wiki Entry).
- Fire, Ice, Lightning: The three main forms of magic you can use from the start of the game.
- Blow You Away,Light 'em Up,Casting a Shadow,Dishing Out Dirt,Green Thumb,Non-Elemental: Elements you learn later on in the game.
- Genre Shift / Medium Blending: Each level within every stage changes between Anime, Live-Action, Text-Adventure and various styles of videogames.
- Intrepid Merchant: Macguffin the shopkeep can be found in virtually every level, no matter how dangerous or stupid it might seem. They're always willing to sell The Troper all sorts of items for Plot Coupons in exchange.
- Mind Screw / You Cannot Grasp the True Form: That Troper's red-linked attacks can cause Mind Rape and other Camera Screwing effects.
- Mission Control: Administrivia, which not only provides objectives but hints in the form of Anti-Frustration Features.
- Morality Meter
- Sliding Scale of Idealism vs. Cynicism: Think of it as your "good and evil meter" of sorts, with Idealism seeing the glass half full, willing to help no matter what the cost, and the Cynicism seeing the glass half empty, no sacrifice too great for the fight against the Decay. Both, however, still wish to save the world.
- Sliding Scale of Free Will vs. Fate: Think of this as your Order Versus Chaos meter; there's a set chain of events throughout the game that it denotes as "fate," and breaking that chain gives you points towards "free will." Small things such as going off the beaten path to find treasure counts towards it as well, but the changes are minuscule compared to breaking fate.
- Both meters and your choices throughout the game will affect the ending, as well as the number of ways fate can be broken.
- There's also a third meter, the Sliding Scale Of Silliness Vs Seriousness, which affects which quests you can take up, which dialogue options you can take, and how certain scenes will play out, though it doesn't affect the ending aside from a few lines of dialogue.
- Depending upon where you fall on the scale, you will gain different titles. For example: note
- I——-•-C, FW—-•—-FA, SI-•——-SE makes you a Deadpan Snarker
- I-•——-C, FW-•——-FA, SI—-•—-SE makes you an All-Loving Hero
- I—-•—-C, FW—-•—-FA, SI——-•-SE makes you a Pragmatic Hero
- Multiple Endings: Has many. However, there are two big ones. The bad ending is called Tv Tropes Ruined Your Life, the Golden Ending called TvTropes Enhanced Your Life
- Nightmare Fuel: The main source of power of the enemies of Darth Wiki.
- Optional Boss: The Wiki Witch of the Web
- Power-Up: Lampshades that can be found in all levels. Specifically, they keep certain tropes from decreasing in power when you use them too often.
- Sugar Bowl: The Sugar Wiki.
- The Very Definitely Final Dungeon: Darth Wiki.
- Wiki Magic: The source of The Troper's power.
- Playing with Fire
- Normal Form: Magic Attack that deals 10-20 fire damage or 29-39 if critical hit
- MP Cost: 10
- Exaggerated Form: Magic attack that deals 30-40 fire damage or 49-59 if critical hit
- MP Cost: 29
- Downplayed Form: Magic attack that deals 6-12 fire damage or 15-25 if critical hit
- MP Cost: 6
- Invoked Form: Magic boost that increases fire attacks by 20% via raising the heat
- MP Cost: 15
- Inverted Form: Lights you on fire, dealing damage when an enemy comes close; you take 3-5 damage per turn
- MP Cost: 12
- Normal Form: Magic Attack that deals 10-20 fire damage or 29-39 if critical hit
- Shock and Awe
- Normal Form: Magic Attack that deals 10-20 electric damage or 29-39 if critical hit
- MP Cost: 10
- Exaggerated Form: Magic attack that deals 30-40 electric damage or 49-59 if critical hit
- MP Cost: 29
- Invoked Form: Magic boost that increases electric attacks by 20% via building static
- MP cost: 15
- Inverted Form: Can be used to revive an ally
- MP Cost: 31
- Normal Form: Magic Attack that deals 10-20 electric damage or 29-39 if critical hit
- An Ice Person
- Normal Form: Magic Attack that deals 10-20 ice damage or 29-39 if critical hit
- MP C-Cost: 10
- Exaggerated Form: Magic attack that deals 30-40 ice damage or 49-59 if critical hit
- MP Cost: 29
- Downplayed Form: Magic attack that deals 6-12 ice damage or 15-25 if critical hit
- MP Cost: 6
- Invoked Form: Magic boost that increases ice attacks by 20% via lowering the temperature
- MP Cost: 15
- Inverted Form: Freezes you in an impenetrable shield of ice at the cost of being unable to perform any actions
- MP Cost: 23
- Normal Form: Magic Attack that deals 10-20 ice damage or 29-39 if critical hit
- Idiot Ball: Causes an enemy to make a dumb decision. However, once the player create ones, keeping it with the player too long will cause it to affect them instead.
- Normal Form: Enemy will make one dumb move in battle, allowing the player time to attack them. If held too long, the player will be forced to make a dumb move on auto pilot.
- MP Cost: 15
- Exaggerated Form: Enemy will make multiple dumb moves, or it will affect more than one enemies at once. If held too long, the player will be forced to make 3 bad moves on auto pilot.
- MP Cost: 30
- Downplayed Form: Enemy will have a 50% of making a dumb move. If held too long, the player will have a 50% of doing so instead.
- MP Cost: 10
- Inverted Form: Enemy will make a smarter-than-usual move. If held too long, the player will make that move instead.
- MP Cost: 10
- Normal Form: Enemy will make one dumb move in battle, allowing the player time to attack them. If held too long, the player will be forced to make a dumb move on auto pilot.
- Unfortunate Implications: Guilt-trips the enemy into rethinking their strategy, stalling them and preventing them from attacking for a few seconds. Success rate diminishes if used repeatedly.
- MP Cost: 20
- Light 'em Up:
- Normal Form: Causes a flash of light that temporarily blinds enemies, leaving them unable to attack. Can blind the player if used too often (screen will go black). More powerful when used on dark levels.
- MP Cost: 25
- Exaggerated Form: Blast enemies with a huge ball of light.
- MP cost: 35
- Downplayed Form: Decreases the defense of enemies due to the comfort of the light
- MP Cost: 15
- Inverted Form: Takes away all available sources of light, making enemies unable to detect you until they are restored; can be used to charge up your Light 'em Up spells for later use
- Normal Form: Causes a flash of light that temporarily blinds enemies, leaving them unable to attack. Can blind the player if used too often (screen will go black). More powerful when used on dark levels.
- Casting a Shadow:
- Normal Form: Blocks out the sun, temporarily making enemies too scared to attack. If used too often, the player will be unable to attack instead. More useful on light levels.
- MP Cost: 25
- Exaggerated Form: Creates a shadow monster to attack enemies with.
- MP Cost: 35
- Downplayed Form: Decreases the attack power of enemies due to fear of the dark
- MP Cost: 15
- Inverted Form: Takes away all shadows, allowing you to see enemies in the darkness; can be used to charge up your Casting a Shadow spells for later use
- Normal Form: Blocks out the sun, temporarily making enemies too scared to attack. If used too often, the player will be unable to attack instead. More useful on light levels.
- Chekhov's Gun: Summons one item from an enemy you have already faced to add to your inventory. The object and it's power is random. Lucky cases will instead summon a Chekhov's Armory, with three to four items instead.
- MP Cost: 45
- Blow You Away
- Normal Form: Magic attack that deals 6-12 damage wind damage or 15-25 if critical hit to multiple, surrounding enemies; sends enemies back two squares
- MP Cost: 10
- Exaggerated Form: Sends a tornado at enemies; deals 30-40 wind damage or 49-59 if critical hit to all enemies; rearranges enemies and allies on the battle field
- MP Cost: 40
- Downplayed Form: Creates a small gust that pushes enemies away from you
- MP Cost: 6
- Invoked Trope: Magic boost which increases air attack by 20% via increasing air flow
- MP Cost: 15
- Inverted Trope: Sends enemies towards you
- Exploited Trope: Launches you into the air, dealing 20-35 physical damage or 40-55 if critical hit
- MP Cost: 33
- Parodied Trope: Blows off the clothes and armor of enemies and makes them too embarrassed to fight; defense is drastically reduced for most enemies
- MP Cost: 29
- Normal Form: Magic attack that deals 6-12 damage wind damage or 15-25 if critical hit to multiple, surrounding enemies; sends enemies back two squares
- Dishing Out Dirt
- Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
- MP Cost: 10
- Exaggerated Trope: Magic attack that deals 30-40 earth damage or 49-59 if critical hit; still ineffective against flying enemies, but good try anyway
- MP Cost: 29
- Downplayed Trope: Magic attack that deals 6-12 earth damage or 15-25 if critical hit
- MP Cost: 6
- Invoked Trope: Magic boost that increases earth attacks by 20% via...something with dirt, or something...
- MP Cost: 15
- Inverted Trope: Creates an earth pillar from under your feet, making you immune to earthbound enemies' physical attacks
- MP Cost: 15
- Parodied Trope: Flings dirt into the eyes of your foes to lower their accuracy; can be easily spammed
- MP Cost: 3
- Normal Trope: Magic attack that deals 10-20 earth damage or 29-39 if critical hit; ineffective against flying enemies
- Apple of Discord: Will make multiple enemies attack themselves instead.
- Peace Conference: Calling this is one way to get through a battle.
- Plot Twist: If you use this ability, you have a 50/50 chance to be negatively affected (My Hometown has been bombarded?! NO!), or positively affected (I am part of an ancient prophecy? YES!).
- Witch Doctor
- Magical attacks will heal the users HP slightly when cast as long as the trope is active
- MP cost: 25% every turn when active
- Magical attacks will heal the users HP slightly when cast as long as the trope is active
- The Ace
- Using this will make the user temporarily invincible
- MP cost: 60
- Using this will make the user temporarily invincible
- Gentleman Thief
- Take a random item from a random foe.
- MP cost: 50
- Take a random item from a random foe.
- Casanova Wannabe
- The player will now hit on everyone they attack, causing a 50% percent chance of the target will become confused
- MP cost: 30 every turn the move is active
- The player will now hit on everyone they attack, causing a 50% percent chance of the target will become confused
- Plucky Comic Relief
- The player will distract enemies with humor, making them more vulnerable to be attacked and sometimes causes confusion. Warning, later in the game this gives the player a slightly better chance to be killed in battle.
- MP Cost: 30
- The player will distract enemies with humor, making them more vulnerable to be attacked and sometimes causes confusion. Warning, later in the game this gives the player a slightly better chance to be killed in battle.
- Guile Hero / Science Hero / Action Hero
- The three Splats your character can choose from.
- Demonic Spider: A very rare but nonetheless horrifying enemy of The Darth Wiki. Demonic Spiders will heavily drain your health, inventory items and MP.
- Hellhound : At one point in the game, Natterhounds are sent out as enemies. You must turn into Tropey the Wonder Dog to fight them, or any attacks you do will be Kicking The Dog and you will alert the Moral Guardians who will provide support by lowering your stats.
- Troll: A commonly occurring foe that is not only immune to The Power of Hate, but becomes stronger from it. The common variant of troll is especially squicked out by The Power of Love.
- Cute Ghost Girl: A adorable little ghost, but don't be fooled by its sugary-sweet appearance, it can posses allies and the player into hunting themselves.
- Voodoo Shark: A zombie shark that runs on the power of Hand Waves and Plot Holes. They are dangerous and hard to kill, but only appear in the later levels of the game.
- Actually Four Mook: A seemingly normal Mook that releases three more identical Mooks when you engage it in battle.
- Border Patrol: A group of very strong enemies that surrounds the player in specific situations, and while their attacks can only knock you back, they have one heck of a defensive game. Defeating one and escaping the others can net you a huge bonus towards Free Will on your Morality Meter.
- Degraded Boss: Actually happens twice. The first time it happens, Proicimus actually doesn't want to fight, her superior making her a common Mook for not defeating the hero and can even join up with you to spite her boss. The second one is also a Secret Character, but you need Proicimus to unlock them.