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In a game where people are forced to be constantly killed, this should be inevitable.


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    Killers 
Despite their role as the Entity's executioners, some of the killers got put through the wringer to wind up where they are now. Some were ordinary people who endured appalling tragedies, while others never even had the chance at a normal life.
  • The Hillbilly. A malformed child locked away behind a wall for almost his entire life, fed through a slot in the wall and denied any human contact before he escaped and exacted his grisly revenge. He was never even given a name.
    He hears deputies shouting in the distance. Boy feels scared and does what he usually does in his brick cell. He closes his eyes and thinks of Clark and waits for the greatest of all heroes to save him. He never comes and it's not like TV. He's always there to save the day. He's always there to help those who need help. But TV ain't reality and he's alone. He's alone because he was born a crooked little beast. Boy opens his eyes and stares at the gory lump in his hand. Doesn't matter. Enough waiting. He's his own kind of hero today.
  • The Hag. A perfectly innocent young lady, captured and slowly cut apart by a clan of cannibals. What's left is a barely human husk of a person.
  • The Wraith. A foreigner who had been manipulated into acting as an executioner for his boss, and doesn't take it well.
    • His Archive story reveals that he'd fled Nigeria after his people were subjected to genocide, and his parents had been killed when he was a pre-teen, eventually getting revenge by killing some of those that perpetrated it. Odds are that finding out that he was slaughtering people in his new job broke something inside him.
  • The Nurse. After her loving husband died, she began to work at an asylum. Years of abuse from the patients ended up driving her insane herself.
  • The Huntress. Having to watch as her mother bled to death, she became obsessed with hunting and to have a family of her own. She would hunt families and kidnap little girls, only to have them waste away which pained her more each time due to not being able to provide for them.
  • The Spirit. An ordinary young student in a family plagued with obscene levels of debt, she came home from her part-time job one day to find her father brutally murdering her mother. Her father then turned the blade on her, mortally wounding her, when a dark Fog offered her revenge.
  • Although Frank is straight up a Jerkass, the other members of the Legion could be seen as just going along with the whole murder thing to avoid Frank's wrath, and subsequent violence. Susie demonstrates this best.
  • The Plague. Adiris was a member of a Saintly Church who worked herself to the bone every day purifying the temple grounds in which she worked, hoping to please the gods enough to stop a lethal outbreak of bubonic plague, only to be infected herself when trying to amputate a gangrenous limb, and from there accidentally infected her flock. Desperate for some way to save herself and her followers, she quarantined herself and the others in the mountains and desperately prayed for anyone to save them. The Entity obliged, and she serves it out of genuine gratitude for her life.
  • The Cannibal: While Leatherface is a licensed killer and not an original creation, Dead by Daylight players find him incredibly sympathetic because of his backstory of coming from an abusive family that he only kills for to appease them and because it was all he was taught to do. The fact that his in-game audio is full of terrified squealing and what sounds like sobbing now that the Entity commands him only cements him as one. Also helps that he is fairly sympathetic in the film franchise, too.
  • The Blight: Talbot Grimes was a man who dedicated his life to elevating humanity, even if his methods left many corpses in their wake. Despite his noble goals, he was kidnapped, and after being shown the horrific aftermath of his life's work, brutally beaten to the brink of death and tossed into a mass grave filled with his unintentional victims. After being saved by a secret society, they used him for their own goals while he developed a crippling drug addiction to forget about his near-death experience and the face of one of his victims. When the monks had no use for him anymore, they left him to rot in a drug den where he slowly went insane, before he was taken by the Entity, and despite the discoveries and breakthroughs he found in the Entity's realm, his final fate is being turned into a horrific, mutilated, serum-addicted monster who is forced into being the attack dog of a sadistic god.
  • The Twins: Charlotte and her conjoined twin brother, Victor, had their innocence shattered when they were Forced to Watch their beloved mother be burned alive by an angry mob after she was accused of witchcraft. They were then shipped off to the Cult of the Entity, who performed bizarre experiments on them; Charlotte eventually escaped, but Victor died in the process. For years, Charlotte was forced to do whatever she could to survive, all while her beloved brother's body was still attached to her. Finally, just as Charlotte was about to find peace in death one cold night, Victor came back to life and was ejected from his sister's body, running off and pulled into the Entity's fog with Charlotte right behind him.
  • The Deathslinger: Caleb Quinn grew up in an impoverished Irish-American family, who were subjected to anti-Irish bigotry and couldn't find work. After getting a job as an inventor, he had his ideas stolen from him by his employer, Henry Bayshore, leading to him violently lashing out at Bayshore and being sent to prison for it. When he got freed early, on the grounds of being a bounty hunter for the warden who freed him. Even then, Caleb's past caught up to him when Bayshore and the warden reached an agreement for Bayshore to buy the prison. After a lifetime of being discriminated and being used as a pawn and a free laborer by authority figures and rich folk, Caleb snapped and went on one last violent killing spree against Bayshore and the warden. It's telling that the Entity lured Caleb into the realm with images of all the people who tormented him in life, and the promise of revenge on all of them.
  • The Artist: Carmina Mora grew up with an abusive, alcoholic father in her native Chile. Not only did Carmina's father blame her for her mother leaving the family, but he also blamed her when her little brother drowned in a freak accident when she was forced to take a phone call. After her brother's death, Carmina attempted suicide by jumping off a cliff, but changed her mind when a murder of crows appeared before her, striking her with artistic inspiration. In the years that followed, Carmina became a renowned artist in her home country, becoming friends with other artists who shared her vision. Then, when Carmina discovered that an international company who commissioned her had ties to corrupt politics, she used her commission to reveal the company's corruption to the public. In response, Carmina and her artist friends were abducted and taken to the middle of nowhere to be tortured. After Carmina's abductors cut off her hands and tongue so she could no longer make art or recite poems, her rage once again summoned the murder of crows, which made quick work of her abductors...and then her helpless fellow artists, much to her horror. Now just another Killer for the Entity, Carmina is a shambling, rage-filled presence who has inky, tendril-like "hands" attached to her amputated arms, and her voice has been reduced to bird-like screeches due to her lack of tongue.

    Survivors 
  • Yun-Jin Lee. All of her Perks and their descriptions showcase her belief that stepping on others is necessary to succeed in life, and out of context, her decision to ultimately not trust her suspicions regarding her client, Ji-Woon Hak, out of concern for her own reputation seems cold. In context, however, her backstory shows exactly why she developed this mindset, and none of her actions mean she deserved to nearly be one of Ji-Woon's victims.

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