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    Fridge Brilliance 
  • Do Well, But Not Perfect: You don't get maximum points for killing quickly and efficiently. You're playing a creepy slasher movie killer, in service to an Eldritch Abomination that consumes souls by repeatedly terrorizing the victims offered to it in sacrifice. Your rank is awarded by the Entity based on how much soul it gets from each run through. Same for survivors. It's rewarding you for putting yourself in terrorizing situations. For offering larger parts of your soul each run through.
  • Jeff Johansen's backstory involves his parents constantly fighting at home and his general Shrinking Violet nature, and all of his perks involve hiding himself from sight, avoiding being hurt and hooked and seeing the auras of others - which would be invaluable to a child trying to just avoid a confrontation between their parents, or people in general.
  • The Wraith's backstory mentions that after killing his former boss in a compactor, he ripped his head and spine out and was never seen again. The Wraith's weapon is an axe that is conspicuously made using a skull and spinal cord for the axe head. The Wraith made his weapon from the boss' remains!
  • Fridge Heartwarming: Quentin's backstory implies that Nancy was still alive when he and Freddy got pulled into the Entity's realm. Since Freddy can't escape, he can't go after her again. It's akin to a Mutual Kill or Sealed Evil in a Duel, but Quentin won!
  • The original Killers represent different horror archetypes.
    • The Trapper: The cold, calculating type. He resembles early Jason: he and the Trapper do their killing for a parental figure, rely heavily on ambush attacks and traps, and shrug off grievous bodily harm. The Trapper could also be compared to the Miner from My Bloody Valentine.
    • The Hillbilly: The isolated, deformed type. The Leatherface type: both were isolated from society at large, mistreated by their families for their physical appearances, and turned to murder.
    • The Wraith: The Tragic Monster type. He was tricked into becoming a killer, or snapped from a horrible thing or event. This closely reflects the situation of Doctor Seth Brundle or Jack Torrance.
    • The Nurse: The "innocent" with an evil heart. This is an antagonist who seems innocent at first, but turns out to have an evil heart. The Nurse's backstory reveals her Sanity Slippage, but it still stands with her being a nice person who casually commits murder. Good examples of similar killers are those in Motel Hell or in Fright Night (1985).
    • The Doctor: The Mad Doctor or the Deadly Doctor. Pretty self-explanatory: He starts off with good intentions, but quickly spirals into evil schemes.
    • The Huntress: The skilled hunter type. The one who doesn't appear to be smart at first, but is quickly revealed to be hunting people with just as much skill and persistence as a normal hunter tracks game.
    • The Hag: Instead of a specific franchise or film, she seems to represent the entire exploitation horror genre, and more specifically her backstory serves as an example of a Cannibal Film plot. She was cannibalized and her execution is arguably the most brutal in the game: cannibalization, Hollywood Voodoo, and brutal deaths all being common subjects in the subgenre.
    • The Clown: The Monster Clown type. He is intentionally designed to trigger people's coulrophobia, resembling Pennywise and various other killer clowns.
    • The Spirit: A clear expy of pale-faced vengeful spirit girls from Japanese movies such as The Ring or The Grudge.
    • The Legion: The "Group-of-Killers" type; the killer that isn't just one person, but several people working together with one lethal goal in mind, ala Scream or The Purge. Like in those films, the Legion doesn't have any special abilities, just the urge to kill and the coordination to do so in a group.
    • The Plague: Adiris is an Ancient Evil from a distant empire, similar to The Mummy, particularly the 2017 version.
    • The Oni: Another Ancient Evil, this time with a distinct samurai flavor to him. He also has a distinct ancient curse vibe to him and his violent, destructive rages. His demonic moniker, appearance and behavior - in spite of being human - also calls to mind the other most popular subject of horror movies in Japan next to Onryo (which The Spirit covers); Demonic invasions and evil spirits from hell tormenting innocents.
    • The Deathslinger: A cruel Bounty Hunter who represents the brutal horrors of the Weird West, ruthlessly hunting down Survivors with a gun (a spear-gun, to be exact, but still).
    • The Blight: The Mad Scientist, specifically a Professor Guinea Pig with his use of Psycho Serum and callous experimenting on both Killers and Survivors alike. Unlike the Doctor who is a petty Sadist, Talbot is a sincere Well-Intentioned Extremist and Reluctant Psycho.
    • The Trickster: The Mad Artist who finds beauty in suffering and murders others to create his masterpieces (music, in his case).
    • The Artist: The Mad Artist type as well, except over traditional media. Her backstory also has strong flavors of the "Stalked by a cult" plotlines in horror movies, and her backstory is directly inspired by Chilean singer Victor Jara.
    • The Dredge: The Eldritch Abomination, a creature made of the darkest thoughts of mankind and brought about by a madman's plan.
    • The Knight: The Black Knight, a man with a knighthood but no principles, content to Rape, Pillage, and Burn for his own amusement.
    • The Skull Merchant: The Gadgeteer Genius Hunting the Most Dangerous Game who uses rigged traps and tech as part of eagerly hunting other humans for sport and amusement, with the incredibly unsubtle Expy vibes of a Yautja. Per her backstory, she also encompasses the manga horror killer archtype who prefers complexity and style over practicality and simplicity.
    • The Singularity: The Rogue A.I., a robot meant to help humanity who gained sentience and turned against its creators.
    • The Unknown: A mixture of the vague and up-to-interpretation horrors seen in Urban Legend, along with the paranoia-inducing monster that attacks through mental factors as seen in Analog Horror
  • The addition of Amanda Young as "The Pig" confused quite a few people; after all, Amanda had a minor role as an apprentice compared to Hoffman, not to mention they could've added John Kramer himself. But the mechanics of the game make it clear why Amanda was chosen (by the developers, not the Entity) as opposed to Kramer or Hoffman:
    • The point of the game is to sacrifice and kill the survivors. Kramer believed in giving his victims a chance, and if they died, it was due to them failing his game from their personal failings and weakness of character; he never killed them directly, something that would be fully contradicted by him going around sticking them on hooks. Amanda, however, believed nobody could be saved, and would be more at home with just straight-up killing people. As a secondary note, the reasoning below for Hoffman also applies to Kramer.
    • Hoffman, like Kramer, was very skilled at predicting his opponents, taking Batman Gambit to extremes. But in this game, it's very possible for even a skilled killer to never kill even a single survivor due to their strategies or mistakes on the killer's part, and even killing all the survivors likely means that they have gotten close to their goal, giving themselves enough time by both getting the generators and saving each other. This would make for some inevitable Badass Decay for Hoffman; however, Amanda would more frequently just do what Kramer said instead of displaying any brilliance on her part, and ultimately did "fail" in the end (and was never seen as invincible like Kramer or Hoffman). So the chance of her messing up in this manner constantly is in character.
    • And an in-universe explanation for why the Entity took her and not Hoffman (or even Kramer): she was the very first Jigsaw killer or apprentice to die. So the Entity may have had an eye on Jigsaw's works, grabbed the first Jigsaw apprentice or killer who died and thus became available, and worked with what it had.
      • In-universe, Amanda not only dies first but she dies after having been told that she's failed Kramer's test due to not giving her victims a chance to escape. The anger and despair she felt in her last moments would have been very attractive for the Entity.
    • Adding onto this, let's be real: John Kramer might be good at what he does, but he's a man in poor health. He wouldn't be able to chase the survivors or carry them to the hooks by himself. He was even in a wheelchair around the end of his life. So unless the Entity would give him a giant mecha to pilot, it's doubtful he would have ever been selected.
  • Occasionally, Killer players give the last Survivor a break and even carry them to the open trapdoor. It's nice of the player when they do this, and for some Killers (like the Nurse), it might be believable, but it's uncharacteristic for killers like Freddy Krueger or Amanda Young to be letting people escape. And wouldn't the Entity be angry that they didn't sacrifice as many Survivors as they could've? That's where the Fridge Brilliance kicks in — out of universe, one player is just surprising another by giving them the escape. In-Universe, the last Survivor's hopes of escaping another trial have all been dashed, they have once again witnessed the bloody demise of their friends, and they expect to be killed yet again — until miraculously, the Killer lets them escape. In other words, when they hit the Despair Event Horizon and would no longer give the Entity food even if they were hooked, the Killer gives them back hope to carry into the next trial — and onto the next hook.
  • Playing as the Killer gives you a first-person view, which allows you to focus on your targets. Playing as one of the survivors, meanwhile, gives you a third-person view, giving you much greater environmental awareness. You see this exact same thing in nature — predators have forward-facing eyes, giving them binocular vision which allows them to better focus on a target, whereas prey species typically have eyes on each side of their heads, for being able to see nearly everything around them. Prey need that environmental awareness in order to stand a chance of escaping from predators, and that's also why survivors play in third-person instead of first-person. This often rears its head in matches; Killer players often develop tunnel-vision on one target to the exclusion of the other Survivors, and can sometimes outright lose track of a Survivor because of this focus and their comparative lack of peripheral vision. Survivors who don't look around often will quickly get injured or killed from being caught, as their only defense is running from the Killer and they have to see them coming to get the necessary headstart.
  • If Hillbilly (a disfigured chainsaw wielder who protects the family farm) was BHVR's way of getting a Leatherface expy past copyright lawyers before they managed to get the rights to the character, the Legion (a set of teenagers brandishing a hunting knife who wear similar outfits and long white masks to appear as if they are one person) is clearly a similar rip-off, but for Ghostface.
    • The theme of their chapter, "Darkness Among Us", was that anyone at anyplace can be a killer:A thematic they revisited almost verbatim at Ghostface's chapter.
  • It actually makes sense that the Legion are considered one of the weakest Killers, if not the weakest Killer, by general standards considering that they're a gang. They're used to operating in a "pack" focusing on one target at a time, not being required to hunt solo against a whole group of targets, and so chances are, from an in-universe perspective, even they're probably at a place of needing to revise their tactics.
  • The DBD theme sounds familiar to horror fans, likely to its close resemblance to the theme of The Shining. However, the theme itself dates back to a 13th century Gregorian chant 'Dies Irae,' used for funerals (https://youtu.be/-3-bVRYRnSM). The different instrumentals add to the Fridge Brilliance: the acoustic guitar is more light and friendly and fits in at the survivors' campfire, while the electric guitar of the killers' theme is much more powerful and sinister.
  • The Ghost Face's identity under the mask not being directly related to the Scream Franchise. While copyright is the more practical reason for the lack of connection, in-universe within Scream, the Ghost Face Killer has never been the same person twice between movies. So it fits that this Ghost Face also doesn't have to be any of the previous killers who wore the mask.
    • It also adds to the Ghostface's theme, both in the game's universe and in his franchise, of "anyone could be behind the mask", it's just that, in this case, we never see his true face at all.
    • Ghostface love for horror stories is also VERY problably a Nod to Billy Loomis' and Stu Macher's Mad Dreamer tendecies of copying real life horror movies characters and the general aesop of the franchise of "media not influencing or being responsible for violence".
  • The Trickster's power has him throw knives at Survivors. He has a Death of a Thousand Cuts approach to damage, requiring multiple hits just to bring a Survivor down one health stage. It makes sense that he prefers to take down his victim with multiple attacks over a longer period of time instead of one hit = one health state like other Killers, considering how his M.O. as a Serial Killer consisted of slowly torturing his victims to death and enjoying their screams. He laughs and chuckles during a chase because he gets to watch his victims succumb to their knife-inflicted wounds over the course of minutes, just as he wants. Compare this to the Huntress, who specifically wanted her victims down and dead as quickly as possible due to her upbringing as a survivalist huntsman; her hatchets are meant to disable/kill the target in one or two blows.
  • The reason for the Trickster's slower movement speed can be traced to his K-Pop origins. Ji-Woon was likely molded to be aesthetically pleasing, with a toned body and killer looks, but his actual physical conditioning would actually be lackluster, with the lack of cardio training and focus on boyish beauty even with all his dancing exercises. As such, he isn't in the perfect shape to be a chasing predator capable of tailing his victims for a long time, with most of his kills being people that he's bound or ambushed.
  • There's little to no spoken dialogue in the game with most of the characters only having Voice Grunting, and Survivors being able to do vague pointing/come over gestures. They all come from different parts of the world and time periods. They all have different languages and cultures.
    • Plus it would be wise to be as quiet as possible while being hunted in a Closed Circle.
  • Crows are not native to South America, so under normal circumstances there wouldn't be a murder of crows constantly appearing around Carmina/The Artist, who is from Chile. However, this does provide another clue that the crows are supernatural in origin.
  • As revealed in a Reddit AMA, the reason the Nostromo Wreckage map is in the Dvarka Deepwood realm, alongside Toba Landing, is because the map is a nightmarish version of the real thing re-created by the Entity based on the negative memories Ellen Ripley had.
  • The third person perspective of Chucky and Tiffany is justified; you are actually controlling Chucky through the perspective of Charles Lee Ray's spirit. This is evidenced by the fact that whenever you pick up a survivor, you seamlessly go into first person view as Charles manifests to pick up the doll and the survivor.
  • The Legion member's different mix tape add-ons correspond to their place in the gang, when they're viewed as a band (with the exception of the Fuming Mixtape).
    • Frank's Mixtape adds more intense drums. The drummer is the person who sets the pace for the other band members, which befits Frank's place as the leader of the Legion.
    • Julie's Mixtape adds a rhythm guitar.
    • Susie's Mixtape adds a lead guitar solo that sounds heavily out of sync with the music from the base track. This makes sense, as Susie was the most hesitant to kill the janitor in the Legion's backstory.
    • Joey's Mixtape adds a bassline.
  • One of The Unknown's add-ons is a SNES game called the "Obscure Game Cartridge." This allows DBD to include a "The Most Dangerous Video Game"-style of creepypasta somehow. This covers all the r/nosleep bases in its Multiple-Choice Past. Alien, demon, escaped experiment, psycho, and Haunted Technology.

    Fridge Horror 
  • One wonders how long the Entity has been around and active in the Dead By Daylight Universe....
    • 1896 is the latest date.
    • Scratch that; as of "Demise of the Faithful", the Entity has existed as far back as 3100 B.C.
    • More specifically, the devs say the Entity can pull anyone in from any time period. It might be able to travel through time.
      • Or, the Entity exists in a plane of existence that is able to occupy all of time and space (think of Doctor Manhattan from Watchmen, where he's able to see everything all at the same time).
      • Even if the Entity cannot occupy all time and space, the Entity being able to pull survivors from any time period or any universe is just as BAD because that means any kind of killer or monster could show up to murder the survivors repeatedly.
  • The mere idea that different slasher movies are in the same universe according to Dead By Daylight. LET THAT SINK IN!!
    • Not necessarily. The addition of Bill confirms that the Entity is a multiversal being, so the slasher movies are not necessarily in the same universe. That's in addition to the fact that some of the horror franchises represented have explicitly referenced each other on occasion; for example, Stranger Things explicitly shows A Nightmare on Elm Street and Halloween as being movies in their world. However, that might be just as frightening to any Survivors that might recognize some of the Killers from movies, games, and TV; imagine you're trapped in the Entity's realm and you're suddenly being chased by someone that until now you thought was just a fictional character, but who is now undeniably real and actively wants you dead.
    • Also, Bill's inclusion as well as the inclusion of Jill Valentine and Leon S. Kennedy shows that the Entity also has access to universes where deadly diseases with sci-fi effects exist. In other words, knowing how sadistic the Entity is, that implies that the Entity will use those diseases for malicious means.
    • The fact that The Entity has access to an entire multiverse is not much better. In fact, it's even worse, because the Entity can pull killers from various different universes, and even monsters as shown from the Demogorgon, the dream demon Freddy Kruger, the manifestation of James Sunderland's desire for punishment known as the Pyramid Head and the ghostly Spirit and Oni.
      • If the Entity can pull those killers from different universes, that means it can pull any kind of killer or monster from even more universes as well. And with Nemesis and his summoned zombies able to infect people with the T-Virus, that implies that it's only a matter of time until the Entity finds a way to use other deadly diseases in its realm.
      • And the aforementioned zombies being featured in Nemesis' gameplay implies that the T-Virus that the Entity brought into its realm can zombify victims just like in Resident Evil lore. Meaning that the survivors now have a new obstacle to worry about that's NOT even a killer and harder to avoid because it's a disease.
      • Related to the above, and providing a bit of cross-game horror; If you consider the overlaps of A Nightmare on Elm Street and The Texas Chainsaw Massacre, this might possibly mean the Entity has a link to the Mortal Kombat universe. To put this in perspective, The Entity could possibly access a universe where just about everyone is capable of massive amounts of bloodshed, providing a near infinite amount of potential killers, some with some massive potential to take lives. Just imagine what kind of bloodbaths would ensue if the Entity got its hands on someone like Shinnok, Shao Kahn, Shang Tsung, or Kano.
      • A little late, but Arcus 632 directly calls that the Entity is an omniversal being, seemingly confirming some of the above theories.
      • Not to mention some skins such as the Minotaur, which imply that the entity can manifest concepts as well, adding to the list.
      • There's another addition to the multiverse angle: while Chris Redfield's appearance clearly shows that he was taken during the events at the Spencer Mansion, Wesker's appearance and lore indicate that he was taken during Resident Evil 5... which couldn't have happened if Chris wasn't there. The game's versions of Chris and Wesker come from separate universes.
  • With the addition of The Demogorgon, that means all the horrors of the Upside-Down are in this universe as well!
    • This also confirms that the Entity is not exclusive to picking humans as Killers, meaning it's very possible we'll see more monsters roaming the realm...
    • Even more horrifically, some Killers can even show up uninvited, as is the case with Pinhead.
  • During "The Purge" event, both survivors and killers can collect nectar from the strange flowers The Entity develops during Blight. This may not seem so bad, until one remembers that flowers are a plant's reproductive organs. The Entity is part plant. They're essentially having sex with The Entity.
    • Likewise, notice how there's smaller spider-like limbs growing out of the flowers? Or how during the Endgame the spidery limbs that erupt from the ground are smaller than the ones that appear when a survivor is hooked? Looks like The Entity is now a mother.
  • The Entity has overpowered several supremely powerful beings and supernatural happenings, speaking to how unstoppable and vast it truly is. The Demogorgon has been severed from The Mind Flayer, Pyramid Head was perfectly duplicated from whatever ancient horror manifests itself in Silent Hill, and Freddy Kruger had a deal with the Devil himself.
    • Even worse, the Entity abducted the vessel for the evil of Silent Hill herself. Either it’s confident enough in its ability to make Silent Hill back down that it’s willing to foil Silent Hill’s plans, or more concerningly, they’re allies. Or, considering Silent Hill’s ability to reach out to 1984 Africa in what is presumably a separate universe just to poke a man consumed by hatred who stalks his foes in the dark before eliminating them, they might even be the same thing.
    • And now, the Entity has managed to overpower the Dark Presence and steal Alan Wake from its purgatory. Not only that, but it's also managed to take Mr. Scratch, the Presence's own avatar, and depower him into a mere survivor.
  • The degree to which The Entity deforms its killers is proportional to their unwillingness to participate in the trials.
    • Killers such as Ghost Face, The Clown, and Michael Myers are here of their own volition, and appear exactly as they did in the real world (certain costumes notwithstanding). Their minds are so untouched by The Entity that the latter two are capable of killing survivors directly without The Entity’s permission, and their horror movie appearances are the appearances of humans in costumes with no explicit mutations of any kind.
      • The Trickster takes this up a notch, having zero forms of deformity or inhuman traits (the Clown still has Black Eyes of Evil) except for maybe his Yellow Eyes of Sneakiness if they aren't contact lenses (he is a performer after all) and his bio shows that he not only came of his own volition, but enjoys his time in the "spotlight". His M.O. as a serial killer (slowly torment his victims and revel in their screams) perfectly aligns with the Entity's preferences, so he's left entirely untouched.
      • The Knight also enjoys his time in the Realm as a Warrior Heaven for himself and his allies, as such, he's mostly unchanged, but he looks very unkempt, with locks of hair sticking out of his visor, as if he forgets to take care of his appearance and spends most of his time tormenting his victims.
    • Leatherface’s story describes the inner workings of his psychotic, childlike mind, the fear of disappointing his family, and the urge to kill any escapees lest they return with the police and get his family taken away. But as he steps into the fog, The Entity deconstructs his fragile psyche, his feelings for his family fade away, The Entity inserts itself into his mind to take their place, and all those feelings apply to it instead. The brainwashing of Leatherface is subtle, but enough that he wouldn’t dare kill without The Entity giving him the OK first. Though not stated, it’s likely that it did something similar to The Demogorgon when taking over for the Mind Flayer.
    • Pyramid Head has been brought in to inflict punishment on the Survivors, using their fear to torment them without the Entity's help, as he's clearly capable of putting his victims into Cages of Atonement instead of hooks and can also execute them without using a Memento Mori offering if certain conditions are fulfilled. It's almost like the Entity has next to no control over him, and the Executioner simply dishes out pain to whoever deserves it.
      • Similarly, Pinhead appears to be playing by his typical rules here instead of the Entity's, which makes sense: while Myers and Pyramid Head were both summoned by the Entity while it has little control over them, the backstory implies that Pinhead isn't supposed to be here. The Lament Configuration apparently just showed up in the Realm one day without explanation. Adding to that, his Mori actually sends its victim to Hell. That's right; Pinhead's not just playing by his own rules, he's actually stealing victims from the Entity.
      • Sadako is also able to play by her own rules if survivors end up as victims of her curse by being fully Condemned. She's still mostly trying to adhere to the Entity's rules, but once a survivor foolishly Condemns themself, she delivers the punishment of her own will.
    • The Blight has been horrifically twisted by the Entity into an abomination due to his desire to uncover the truth. As he was very reluctant to kill during his life, he had to be turned into a grotesque monster to suit the Entity's needs.
    • Charlotte, the sister of The Twins, was taken right when she was about to die after a very miserable life and was at peace with it. Now, it is implied the Entity torments her into killing using the visions of the same people that were hunting her and Victor since childhood. It doesn't help that she isn't so much a human anymore, but a "shell" for Victor, who has been twisted into a feral, screaming abomination.
    • Killers like The Legion, The Huntress, and The Deathslinger have no clear motivation to participate in the trials, and each one of them has been shown with glowing eyes and generally inhuman touches to their skin.
    • And finally, The Oni, The Nurse, The Wraith, and the like have been robbed of their free will entirely, reduced to little more than raw predatory instinct fueled by the immense feelings of rage or pain they felt while alive, with deformities grotesque to the point that they’re no longer recognisably human.
      • This is especially troubling when the same logic used for Leatherface is applied to the more mutated killers. Does The Deathslinger still believe that his participation in the trials will contribute to his revenge? When The Oni performs a Memento Mori and rips your tongue from your mouth, does he see the face of the feudal Japanese lord who he wanted to do the same to? Is The Wraith’s entire existence perpetually looping the feeling of rage he had as he killed his boss?
      • Some of the unwilling killers (The Nurse, The Trapper) show signs of having been tortured, such as hooks stuck in their skin or sacks fastened around their necks. Was this a side-effect of the mutation, or an intentional punishment for their unwillingness to put people on hooks?
      • It's no secret that Freddy Krueger has been massively depowered within the Entity's realm. The character page points out that there's a good reason for this: the Entity wouldn't want a Killer that could potentially usurp it. In other words, even the Entity fears Freddy Krueger, and the Springwood Slasher may in fact have the potential to overpower the Entity under normal circumstances. Who's to say Freddy couldn't eventually attempt, and possibly even succeed at a coup? And if you thought the Entity was bad, Freddy being in charge of the Trials has the potential to be even worse. Let's put it this way: the Entity has been described as being Above Good and Evil. Freddy is very much not that, and thus is free to make the game even MORE sadistic.
  • Considering that Steve and Nancy are now trapped in the Entity's realm, how did everyone back in Hawkins react to their disappearances? How did the Wheelers react to Nancy's fate? Thinking back to how poorly Mike took Eleven's disappearance, this might've caused a major Heroic BSoD. How did the Party react to Steve's fate? Dustin was especially close to him. This Alternate Continuity spin on Stranger Things sounds majorly depressing.
    • And now that Jonathan is playable as an alternate skin, it gets worse. Now Will has lost his brother, and Joyce has once again lost a son... and this time she may not ever be able to get him back.
    • Not only Steve and Nancy, but the rest of the cast too. Imagine how Meg’s sick mother took the news that her only caretaker and daughter went missing and was never found. Imagine how Jeff and Felix’s mothers felt when they lost their husband ‘’and’’ their son. Nea’s parents probably wished they never came to America, because maybe then they’d still have their daughter. The heartbroken fans of Jane, Kate, and Yun-Jin not knowing where their idols went. The horror the Sakura 7 felt when Yui never came back from one of her races. Really, almost anyone mentioned in a survivor’s lore is probably taking the disappearance of their friend/relative/idol/coworker really badly. The worst part? They’ll never know that they’re alive, doomed to be tortured and killed over and over again by a sadistic god for fun.
    • Licensed survivors have it pretty bad too. Imagine surviving (or in the case of Bill and Tapp, dying) a chain of horrific and traumatic events against such monsters only to be dragged into a realm with no escape? Especially when the monster who made your life hell is now a part of the realm too, and is relentlessly pursuing you like back at home? Only this time, there’s no escape and fighting back is pointless.
    • The recent reveal of the Resident Evil content has Leon Kennedy as a Survivor, and judging by the fact that he's wearing his R.P.D. uniform, he was taken by the Entity during or shortly after the Raccoon City Incident, meaning that there is now no one to stop the Los Illuminados cult from kidnapping Ashley Graham and using her to spread the Las Plagas parasite across the world during the events of Resident Evil 4, as well as his part in stopping the global spread of the C-Virus in Resident Evil 6. Jill as well seems to have been taken during this timeframe as well, which also affects the events of Resident Evil: Revelations and Resident Evil 5 in this timeline. The Resi universe has just lost two of its best soldiers in the war against bioterrorism.
    • Not just two soldiers... four. With the reveal of the Redfield siblings being playable via alternate skins, that means Chris Redfield isn't around to stop Wesker in Resident Evil 5 and Carla Radames in Resident Evil 6, or to save Ethan Winters in both Resident Evil 7: Biohazard and Resident Evil Village, not to mention how this affects the events of Resident Evil – Code: Veronica and Resident Evil: Revelations 2 with the absence of Claire.
    • With Chris, Jill, Leon, and Claire taken during the events of the first three games, it can be safe to assume that the world of Resident Evil is utterly and completely screwed without any of these four to stop anything. To count the chain of events in chronological order - Rebecca dies to a Hunter. Wesker’s Tyrant project goes uninterrupted, unless Jill stops him after Chris is taken. Ada is killed by Annette Birkin in the NEST facility. Sherry mutates into a monster just like her father, and is likely destroyed by the missile. Without Jill to save him, Carlos is killed by Nikolai, who escapes the city with knowledge about the truth that nobody else has. The plan to infect Ashley Graham, and then the president, goes just as planned, which would then cause international chaos, before Wesker’s plans with Uroboros become enacted, bringing ruin to the entire world with nobody to stop him. In other words, most of the remaining heroes die, Umbrella wins, and any game after 5 is rendered moot because the world is a virus-inflicted wasteland. Even if the Resident Evil cast escapes, they might not even have a world to return to. And that’s not even accounting for Leon, Jill and Claire being dropped off in a nuclear crater if they escape after the missile hits, or even before.
  • Now that the Stranger Things chapter has been removed due to the expired license, the possibility exists that Nancy and Steve have been fully broken by the Entity and discarded into the void. Thankfully, they've managed to come back somehow... but that just means the Demogorgon is off the leash once more.
  • According to Arcus 293 and 632, the Entity has the entire Omniverse as its playground. For those who don't know, the Omniverse as defined by pop culture is the collection of every multiverse, and by extension every universe, that exists, from The DCU to the Marvel Universe to Star Wars to the Whoniverse to the Disney Animated Canon to Super Mario Bros. to the real world. This means that absolutely no one, even the non-horror characters (though the prospect of anyone from the SCP Foundation being brought in is especially terrifying), is safe from being forced into the Entity's sick games.
    • And if the addition of Nicolas Cage in the playable cast is to go by? Not even real life either.
    • The omniversal reach of the Entity might potentially work against it, however. As indicated in the entries above, there are beings like Pinhead who are capable of entering and exiting the Entity's domain under their own power, and in his particular case, it's implied that the Cenobite is only playing along with the Entity's game for his own amusement. So while the Entity could potentially drag in people from the aforementioned franchises, it might decide to avoid messing with plenty of them, lest it capture the attention of any number of incredibly powerful beingsnote  who would notice its activities and react poorly to its intrusion in their universes.
  • If time runs out completely during Endgame Collapse and there's still survivors present, the Entity abruptly appears to ensnare and crush the survivor in its grip, then kill them with a claw through the skull. This heavily implies that the Entity could just up and kill people whenever it wants, but it holds back until the very last moment, when its patience finally runs out.
  • Chucky's lore says that he accidentally summoned the Entity with his failed ritual in the climax of Child's Play 2, and that he ran into the Fog himself... but it also says he chased Andy into the Fog, and he's not a playable character, so what happened to him?! There's now the possibility of an eight-year-old boy being forced into the Entity's sick game.
  • Unknown's lore and various cosmetic and add-on descriptions make it clear that if you have an idea of what it looks like, it won't stop pursuing you until you're dead. So the best case scenario where every survivor breaks free of the realm and goes back to their normal lives? Yeah, the inter-dimensional monster that can manifest anywhere at any time has all of them marked for death the moment it breaks out too. A case of an abruptly bad ending played to the most horrifying extreme.

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