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Examples of Humongous Mecha in video games:
  • The cool Cabal-like arcade game Alligator Hunt by spanish developer Gaelco features large mechas during the first stage. See here (jump at 2:00). They're also an good example of Monstrosity Equals Weakness, as they're easily felled by a few laser shots to the head.
  • In Anthem (2019), humans use several-story-tall robots both inside and outside of Fort Tarsis.
  • Before the events of Battle Clash, Antonov uncovered a standing tank factory in Russia and, rather than use it to build said vehicle, converted the entire facility into a Spider Tank called "Ivan", which stands a little over 15 meters tall! Ivan can be outrun by a tricycle, boasting a top speed of twelve miles an hour (20 km per hour), but your pilot, Mike, insists on being sporting and engaging it head on, making for a fairly difficult battle. The sequel, Metal Combat: Falcon's Revenge, features Cobra, which is one hundred and fifty feet tall! However, Cobra a semi serpent that doesn't actually stand so much as float in the atmosphere of a Gas Giant. Grouken is even bigger than Cobra but is basically a giant underwater box with torpedo silos.
  • Armored Core: High-speed (in the later games) combat using mecha that you build yourself from the ground up. The biggest appeal of the game is that whatever mech you use, you built it yourself. Which requires the mention of its younger brother:
    • Chromehounds. Just as much, if not more customizable, with the major difference between it and the Armored Core series being about 300 MPH (500 km/ph). Loved/hated because of its speed, it places mecha combat in a more realistic (all things being relative) setting, keeping the focus on blowing stuff up while changing the game from "fly fast and Shoot Everything That Moves" to a more tactical game. Squads that fail to utilize the different role types and don't have an effective commander quickly find themselves scrap metal.
    • During the Neroimus War, each nation has its own "Unidentified Weapon" that acts as a superboss to help out a country on its last legs. The Sal Kari Unidentified Weapon, the Ghalib, is about 210 feet tall, but has a maximum height of around 330 feet when it opens up its heat-seeking missile silo. A large ACV squad accompanying you, seeing this silo, open fire. The Ghalib not only receives virtually no damage from their combined attacks, but then proceeds to wipe them all out with a single salvo.
  • Both Battlezone (1998) and its sequel have humongous mecha as top-tier units. In 1998, the ISDF and Dirty Communists had Chicken Walker designs; the ISDF "Sasquatch" got a bipedal robot with Boring, but Practical AT-Stabber cannons, while the CCA "Golem" had hitscan but inefficient Blast Cannons and a strange under-slung cockpit. They are both slow and cumbersome, but extremely well armed and armored. In the sequel, the ISDF Attila LM is much more agile than its predecessors and effective in combat due to its under-slung gimballed cockpit mounting twin Blast cannons and twin Lasers, allowing it to quickly flick between targets instead of having to ponderously turn. The Scion Mauler is more of a Zerg Rush unit; it has less overall armor, but it is cheaper and significantly faster, allowing it to get into enemy's faces for a Short-Range Shotgun attack.
  • The 5th Bloons Tower Defense game brings us the Technological Terror, which is somewhat bigger then most towers & its also very effective against M.O.A.B.-class bloons because it fires 2 streams of green plasma which is stronger than the normal purple plasma. It can also project an "Instant Death" Radius.
    • The 6th game lets you upgrade the Technological Terror to the Anti-Bloon, which has even stronger plasma cannons and an ability that can reduce Z.O.M.Gs from full health to their last degrade.
    • It also gives us the M.A.D, the 5th tier of the Dartling Gun's second path. It shoots giant missiles at the Bloons, and can fire a whole storm of missiles.
  • BoxxyQuest: The Gathering Storm:
    • The Mad Scientist Dr. Wolfram keeps building these, but his ultimate creation is Wolfram ALPHA. It’s so humongous that it takes three screens of sequential battling to reach the head and bring it down.
    • STORM is even bigger, to the point of filling up the screen even when it’s miles away in the background. With its Reality Warper powers, it easily qualifies as a Mechanical Abomination.
  • Champions Online has several. The final boss of the Destroids Rise Again! open mission is the Mega-Destroid, a cosmic-level enemy (there are, broadly speaking, six levels of enemy in the game: Henchman, Villain, Master Villain, Super Villain, Legendary, and Cosmic). In the Resistance mission, the Big Bad of the alternate world of Multifaria uses lesser Mega-Destroids that have a slightly different, more inhuman appearance; they're at legendary level. Just before the final battle, you get to pilot one, making them true mecha, not just giant robots; you also use them to fight giant magical golems, which kind of count. There is also the Black Talon at the end of the tutorial missions; created by Doctor Destroyer himself, the Black Talon is probably the first size up from the line between Powered Armor and full scale Humongous Mecha.
  • Chroma Squad, being a Super Sentai parody, has giant mecha battles for its season finale boss fights.
  • City of Heroes has the Titans used by the Malta Group — the Kronos Class Titan is the size of a building. But, that's nothing compared to the giant robot at the end of the Ernesto Hess Task Force, though it's sadly inactive.
    • There are two equally-large giant robots in the third mission of the Imperious Task Force, although they are likewise there as window-dressing.
    • Also, in the Mender Silos Task Force (Strike Force for villains), the Jade Spider is a Humongous Mecha, powered by a strongly-psionic operator, sent by Lord Recluse into Siren's Call to destroy Paragon City. This one does fight, either against the heroes in the Task Force, or as an ally of the villains in the Strike Force.
  • In the Civilization IV mod Next War, you are able to build Juggernauts, the second most powerful unit (behind Dreadnoughts) in terms of raw Strength, which are walking tanks. The Civilopedia lampshades how impractical mechs are compared to regular tanks, but notes that the world's militaries poured tons of money into them because they're just too cool.
  • Civilization: Beyond Earth has them in the form of Purity's Aegis.
  • Command & Conquer:
    • GDI had plenty of mecha in Tiberian Sun, from the chaingun-toting Wolverine scout walkers, to the Titan walking tanks, to the Juggernaut walking artillery platforms, to the Mammoth Mk II, which sports railguns. Tiberium Wars, on the other hand, is mostly a subversion: the Juggernaut is carried over, Nod gets an Avatar walker, and the alien Scrin get a tripod straight out of The War of the Worlds, but in-game fluff material mentions that the factions are discontinuing walker production because of their high maintenance costs. Regardless, the Mammoth Mk II reappears in Tiberian Twilight as the AW-12 Mastadon, now sporting sonic cannons.
    • Meanwhile, Red Alert 3 introduces the "King Oni" mecha on the Japanese side and the official website data does some Lampshade Hanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare".
    • Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry!
    • Slightly less awesome are smaller Mecha Tengu, which are in essence Valkyries designed to look as a 50s jet fighter, Striker VX, chicken walkers that transform into helicopters (Transformers, anyone?), and Steel Ronin, Wave Motion Glaive-armed Humongous Samurai Mecha. Which somewhat resemble those from Tengen Toppa Gurren Lagann. What, Gundams suddenly became less awesome, judging from the complete lack of Gundam ripoffs?
    • Or the Nod Redeemer, an Avatar on steroids with the added ability to cause a Hate Plague.
    • There's also CABAL's Core Defender that appears in Tiberian Sun: Firestorm. It makes Mammoths Mk. II look puny, its BFGs can kill anything in 2-3 hits, and they have rate of fire like machine guns. It takes an army (or destroying a bridge it's crossing) to beat it. The Kane's Wrath expansion to Command and Conquer 3 also has an upgraded version of the Scrin's tripod mech called the Reaper Tripod. The Scrin also have a giant 6-legged bug monster mech called the Eradicator Hexapod, though people tend to say it's the worst epic unit because its special ability is bad.
  • Copy Kitty has the Virs golems. While they're made of stone, they are animated by magic. They're small enough to be considered Mini-Mecha, but the giant-sized version, the Fortress Virs, definitely hits the "Humongous" part of the trope, and is said to be capable of fighting an entire army on its own. The Dengrahx and its giant version, the Giga Dengrahx, are similar (the Giga version is the size of a small mountain), but with one big difference: they're not humanoid, they're fire-breathing Spider Tanks!
  • The mechs in the Crusader series of video games aren't humongous, per se, but they can get bigger than any human and pack some serious firepower. Also, the end boss of No Regret wears a battle suit that appears to be about ten feet tall.
  • This is one of the monster types available in Crush, Crumble, and Chomp!, most notably Mechismo.
  • In Crying Suns, your commandos may encounter a Rogue Kosh Mech during planetary expeditions. This machine towers over the surrounding cityscape, and it will cut a bloody swath through your team unless your officer has the skills to avoid this threat.
  • Not to be outdone, Dark Cloud 2 (also known as Dark Chronicle) also has a gigantic flying fortress, Paznos. Although it was only supposed to be a mobile battle station, Max and Monica's tampering with the timestream further allowed its creators to transform it into a humanoid mecha strong enough to catch, stop, and toss an equally huge flying castle which was about to fall on top of a city.
  • Dawn of the Monsters: The ATOMs (Atomic Telekinetically-Operated Mecha) are bankrolled by Syncor, a MegaCorp formerly owned by Conrad Fosco, DAWN's commander-in-chief. One of the player characters, Tempest Galahad, is a Super Prototype piloted by Jamila Senai, a 23-year-old Egyptian woman and survivor of the Triple Incident.
  • Deltarune: Queen has a large mech in her image called Giga Queen, which she eventually brings out to fight the Three Heroes. Fortunately for them, the denizens of Cyber World work together with Berdly to turn the Thrash Machine in to their own mecha to fight against her. What follows is a mecha boxing match in the middle of the Cyber City streets.
  • Demonbane features both mundane "Destroyer Robots" and Magitek-based Deus Machina. While the eponymous Demonbane is 50 meters tall, the form it takes in prequel novel, Gunshin Kyoshuu Demonbane (War God Demonbane) is considered a prime contender for the title of "largest robot in all of fiction" (insomuch as a Sizeshifter infinite in scope can be said to have a defined size), as it consumed the universe it started out in and began accidentally annihilating other universes it "bumped into". The final form, Elder God Demonbane, while not as large, has an ability known as Athleta Aeternum which allows it to summon itselves from all infinite universes, including those from realities that shouldn't exist. Nyarlathotep gets rid of the Gunshin Kyoshuu by altering the timeline of the multiverse, removing it from existence. It keeps losing to the Elder God form in their eternal fighting.
  • The first part of the final boss in Disaster: Day of Crisis turns out to be an experimental mechanised war machine, complete with arms and a missile launcher. It look like Evans had stolen a Metal Gear. Though, the designers were actually sensible enough to protect the cockpit... Doesn't stop Ray from taking it out, though.
  • Disgaea 4: A Promise Unforgotten gives us Super Alloy Great Flonnzor X, the 'secret weapon' brought to us by our favorite otaku-angel Flonne. Ships purchased through DLC also include the Laharl Kaiser V and the Getter Mao.
  • Dogyuun: See that mech in the Shoot 'Em Up's title screen? You get to pilot it as a Power-Up in the final stage, and it is awesome.
  • Doom Eternal:
    • Scattered across the Earth levels are the ruins of large mechs built by the ARC (Armored Response Coalition) to fight against the forces of Hell invading Earth. As indicated by the word "ruins", they all got wrecked by the demons regardless.
    • Scattered across the Argent D'Nur levels are the remains of giant mechs known as "Atlans" that were used by the Night Sentinels. Background lore indicates that they were very effective against the demonic hordes, as each Atlan wreck you find is shown to have taken down at least one demonic Titan with it.
  • The Elder Scrolls:
    • The Dwemer crafted Numidium is a Reality Warping example prominent in the backstory, and then as a major plot point in Daggerfall. Tiber Septim used it to complete his conquest of Tamriel, something he likely would not have been able to do without it. It was so massive and so powerful that merely activating it warped time and reality, right up to affecting even the ''God of Time'' himself. Here is a size comparison, with the tiny specks at the bottom being full-sized people.
    • In Morrowind, Big Bad Dagoth Ur is constructing Akhulakhan following the blueprints for Numidium with the severed heart of the dead creator god as the power source.
    • The Dwemer in general were fond of constructing mecha ranging from human-sized to the humongous variety. Parts of unfinished giant mechas can be found in their ruins, often guarded by smaller Steampunk Mecha-Mooks as seen in Morrowind and Skyrim.
    • In C0DA, an Obscure Text written by former developer Michael Kirkbride who still does some freelance work for the series, Numidium makes a comeback as the primary obstacle, having successfully destroyed the world and unbound time.
  • Elohim Eternal: The Babel Code: Azars are bipedal mechs that can travel through space, and Ruthia's mother, Anne, piloted the azar Kaphar to travel from Kenoma/Sheol to Idin. After the boss fight with Goliah, two Azars from Kenoma show up in an attempt to kidnap Ruthia, but fortunately, Kaphar is strong enough to drive off both at the same time.
  • Towards the end of Enslaved: Odyssey to the West, you and your allies capture the Leviathan, a truly humongous mecha, which dwarfs all other humongous mechs in the game. You even have to fight a giant scorpion mech on top of the Leviathan!
  • A Humongous Mecha in the form of a giant monkey is used in a battle at the end of Escape from Monkey Island. No, really.
  • Evil Twin: Cyprien's Chronicles has the Sea Sewers, robots so huge that they are able to cross the sea by walking over the sea bottom. They are tasked with decimating every last trace of the old world.
  • Fallout:
    • The final battle of Fallout 3 has Liberty Prime stride purposefully towards the Jefferson Monument, crushing Enclave power armor troopers underfoot, vaporizing others with eye lasers, and tossing miniature nuclear bombs like footballs, all the while loudly proclaiming that death is better than communism.
    • He makes a comeback in Fallout 4, and depending who you side with he either does it again to the Institute or turns on the Brotherhood.
    • The Big Bad in Fallout Tactics: Brotherhood of Steel uses robots, including ones that qualify as Humongous Mecha.
  • Final Fantasy:
    • The Giant of Babil (spelled as Babel in Final Fantasy IV Advance) of Final Fantasy IV. The entire plot of the game, wherein the Big Bad's forces steal the elemental Crystals, was all performed so they could use the Crystals' power to send the Giant from the Moon, through the Tower of Babil, and to the surface of the Earth, whereupon it would raze the entire planet. Although scale is difficult to convey with super-deformed characters, it is implied that the Giant is several thousand feet tall. However it is easier to determine in the 3DS remake. One of the Dwarves' tanks barely reaches to what would be the Giant's toe.
    • The various incarnations of Alexander in the Final Fantasy series seem to be built out of enormous castles which were then modified into mobile robots. The first iteration, in Final Fantasy VI, even has towers and smaller castles built on top.
    • Also in Final Fantasy VI was the Magitek Armor which was a large bipedal exo-suit.
    • Final Fantasy VII had a mecha called 'Proud Clod' as a boss in the later part of the game.
    • Final Fantasy IX has the summon Ark. It's not just a summon; it's a Cruise Chaser!
    • Final Fantasy X has loads of these. At one point, it's a boss (as you attempt to leave the Calm Lands), but they live in the Zanarkand Ruins. Inexplicably.
    • Final Fantasy XI has one in the lore and one in assumption. While the version of Alexander that is fought as a final bossfight in the Aht Urghan expansion is only about 3 or 4 times the size of a player character, the fight itself takes place in a clockwork decorated undersea ruin that has been broken into five separate pieces but connected by teleport pads. Take a wild guess what Alexander's last incarnation was.
    • The second reference is made by one of the personality types for the player's NPC ally, who muses about how the legs, head and body of a secret weapon could be hidden under three of the larger features of three of the cities (A chapel, a giant tree and a tower).
    • Final Fantasy XIII:
      • Eidolons are depicted as huge mechanical beasts that emerge to challenge whooever they're bonded with at their moments of Despair Event Horizon. Aside from helping you fight, they can transform into horses, cars, bikes, and gigantic fortresses during the "drive" mode.
      • Hope seems to be a Mecha fanboy. He twice shows a knack for commandeering Pulsian Dreadnoughts. The first time he rides one he has it wade through a sea of enemies, utterly curbstomping them. The second time he takes command of one, it summons a dozen other Dreadnoughts to save Hope from being crushed by the Fal'Cie Atomos and tame it in the process. Yeah, that's right; Hope activated a Giant Robot that then brought in a dozen more Giant Robots to pull a Big Damn Heroes moment by punching out and taming a robot god. It should come as no surprise that Hope's Eidolon is this game's incarnation of Alexander — one that can transform into a huge fortress armed with divine lasers.
    • A TON of enemies and bosses from Final Fantasy XIV could count, especially in the Alexander Raid series, but three examples stand out:
      • Ultima Weapon, a giant centaur Weapon of Mass Destruction from an ancient civilization, that has the ability to absorb the power of Primals. It's piloted by Gaius Van Baelsar as the final boss of the A Realm Reborn storyline.
      • The Weapons, which are a Mythology Gag from Final Fantasy VII, are this in the universe of XIV, being giant robots created by The Empire by reverse-engineering the Ultima Weapon. They act as the main bosses of the Sorrow of Werlyt Questlie. They're also piloted by the orphans that Gaius once adopted, much to his dismay, as these Weapons have a rather nasty little feature that allows the pilot to fuse with it to grant it more power, and it's permanent.
      • On the good guys' side is G-Warrior, a humanoid mecha that the Warrior of Light can pilot during the Sorrow of Werlyt questline. Altough smaller than the Weapons, it's still capable of defeating them. It's also a gigantic reference to Mobile Suit Gundam and its spinoffs.
    • Final Fantasy XVI: The Eikons are a cross of this and Kaiju; they are giant, organic monsters with the power to cause devastating destruction, but are controlled by humans the same way a mecha is; Neon Genesis Evangelion was even cited as an inspiration for XVI's Eikons.
  • During most of The Final Station you hear characters mentioning the Guardian, the awesome weapon being built to counter their attacks, and debating its presumed effectiveness or lack thereof — the project has been long-delayed by various problems and implied bureaucratic red-tape. When you finally see it, it's enormous — it dwarfs the city it's being built in, and you never get to see more than a small part of it due to the rest being completely outside of the screen. You're tasked to help bring it to functionality by bringing core parts to where it's being built, then it's launched in a massive plume of fire. And then a few minutes later you very anticlimactically happen across its broken remains — the way the plot is told never makes clear whether it's destroyed, sabotaged or fails spontaneously, but the large gashes on the thing's superstructure make one wonder.
  • In Freddy in Space 3: Chica in Space, the boss of the Quiz Time with Monty stage is Gregory from Five Nights at Freddy's: Security Breach piloting a giant mech suit version of Glamrock Freddy.
  • The Front Mission series has Wanzers, which are used for military combat, front line reconnaissance, and police and construction work. The protagonist of every game has been a pilot of one.
  • Goemon Impact of Ganbare Goemon. People tend to remember him by his Image Song, which begins with a shout of "DA-DA-DASH!" (He's actually an alien that just happens to look like a robot. All righty, then...) Impact is also an international movie star that wears roller sandals and shoots bullets out his nose. No, really. And why, you ask?
  • Has been a central goal for the Golems userbase ever since the original release.
  • Colossus of Granblue Fantasy is a full on giant robot, complete with Robo Speak. Its Omega form is even bigger then its regular form. The anime adaptation shows its size compared to the rest of the crew.
  • The Heavy Gear video games are based on a Pen & paper game universe published by Dream Pod 9. Heavy Gear and Heavy Gear 2, published by Activision in 1997 and 1999, were developed after Activision lost the rights to the Battletech/MechWarrior series. Heavy Gear primaraly features powered armor, which called "Gears" in-universe, but it also features larger mechs, called "Striders."
  • The Dragonknight and the Triglav Protector of Heroes of the Storm are humongous mecha which a player can pilot temporarily. The Triglav Protector actually requires both a pilot and a gunner. They are map objectives, map-specific temporary power enhancements awarded for completing a difficult task. The Dragonknight is found on the Dragonshire map, while the Triglav Protector is found on the Volskaya Foundry map. Volskaya Foundry is a location in Blizzard Entertainment's other game Overwatch, where the Triglav Protector can be seen in the background. The mecha also feature prominently in the lore of Overwatch, particularly in the backstory of the characters Sombra and Zarya.
  • Hextech Mayhem: Hero Antagonist and Recurring Boss Heimerdinger fights Ziggs using one of these. It starts out as a simple pair of legs. In the second fight it gains arms, and in the Final Boss fight, It gets converted into a giant mechanical Talking Animal t-rex known as the T-Hex.
    • Also in Overwatch, the character D.Va pilots a mecha (though of a less humongous variety). Prior to becoming a mech pilot she was a professional gamer, noted for her precise timing. Her signature move is blowing up her damaged mech, killing her opponents while she jumps daintily away (and shoots anyone still alive). D.Va is also in Heroes of the Storm as a tank.
  • Hidden Dragon: Legend has a steampunk giant robot piloted by Dark Raven in his penultimate confrontation. You're on a platform in a cavern, and the robot attacks you in the background; you damage it by kicking debris into it's core.
  • Iji: The game's Final Boss General Tor uses a mech suit that's easily five times Iji's height dubbed the Eidolon. A logbook states that Eidolons are standard Komato equipment given to military leaders designed to deal with large waves of forces, but has trouble with engaging single units.
  • The first area of I-Ninja has you repairing a giant mecha, so you could use it to battle another giant mecha in a boxing match for the game's first boss battle.
  • Into the Breach puts you in control of a team of three giant robots sent to protect the remnants of humanity against giant alien monsters known as the Vek across endless timelines.
  • In Intrusion 2 The final boss MACE is a giant robot, complete with Eye Beams, giant missiles, and huge electrified fists that also shoot lasers.
  • Ironcast combines this with various tropes of Victorian-era Steampunk for the purpose of an RPG/match-3 puzzler/roguelike experience.
  • Iron Harvest takes place in Alternate History version of Europe were mechs were developed instead of tanks to break the deadlock of the trenches.
  • The Jak and Daxter games have several: one serves as the final boss in the first, and Jak 3: Wastelander has two: one that wraps up the first act, and one that is as big as a freakin' city serves as the final boss.
  • Kenshi has the Behemoths, a now-extinct race of sentient giant robots created by the Advanced Ancient Humans.
  • Pit from Kid Icarus: Uprising gets one for his final battle with Hades after the Three Sacred Treasures are destroyed. It puts up a fight, but is destroyed in the process. Luckily, the Wave-Motion Gun is left remaining, and Pit defeats Hades using a large beam of light.
  • Kingdom of Loathing's MagiMechTech MechaMech: "It fires a torpedo at you. A pink torpedo. KAWAIII!! I mean, OW!". It's more of a Mini-Mecha, but even more Fun Size versions are the MagiMechTech MicroMechaMech (say that three times fast) and MagiMechTech NanoMechaMech.
  • Kingdoms Reborn: One of the last military units the Shogunate can unlock is a mobile suit.
  • Kirby introduced one in Kirby's Dream Course as the final boss: a giant robot Dedede. Later, in Kirby 64: The Crystal Shards, another one, the HR-E/H, appears as the fifth boss. Dedede, who was helping Kirby in the latter game, decided to redesign his robot with attacks that the HR-E had, creating HR-D3. He used it against Kirby in the Kirby Mass Attack sub-game Kirby Quest, but it was defeated. By Kirby's Return to Dream Land, it somehow drifted to Halcandra and was found by the Mini Mecha Metal General, who takes it over and redesigned it in his image. In Extra Mode, after the Metal General EX's health is depleted, he summons HR-D3 and fights Kirby, Meta Knight, Bandana Waddle Dee, and Dedede himself with it, after which the two robots are destroyed.
  • The Steel Kossack from early PSX video game Krazy Ivan. As the trope description says, it approaches the line between Power Armor and this trope; the eponymous Ivan controls it by doing the actual movements himself. This one falls straight into this trope, however, as the Mecha is far larger than a human.
  • In The Legend of Zelda: Breath of the Wild the Shiekah constructed the Divine Beasts, four giant animalistic mechs, to weaken Ganon in order for Link to defeat him. Link must traverse their maze-like interiors to defeat the monsters possessing them after they were quite literally Hijacked by Ganon. And in the Spin-Off Hyrule Warriors: Age of Calamity, you actually get to control them in certain missions.
  • LEGO Batman Trilogy: The final arc of LEGO Batman 2 involves a giant robot modeled after the Joker. It falls when Batman sabotages its flying mechanism, suffers several shocks from the metro, gets a weapon ripped off and the core pierced by Superman, loses most of its Kryptonite chasing the Dynamic Duo, fights no less than four superheroes at once who drop it off Wayne Tower... and yet it still tries to fight against six different heroes immediately afterward.
  • A steam-powered mecha appears in the fourth chapter of Limbo of the Lost to save the day.
  • LittleBigPlanet examples:
  • Live A Live gives us Steel Titan, a giant ancient Babylonian giant robot. It appears in the Near Future chapter expressly for the purpose of stomping tanks, shooting lasers at airplanes, shooting missiles at larger airplane aircraft carriers, and punching an animated bird statue that is threatening to devour the world in a wave of liquefied human hate. In the remake, its theme gets a version with lyrics sung by Hironobu Kageyama.
  • In Mass Effect, among other bad boys, you fight a species called geth, who are robotic mobile platforms that house programs (concept revealed in Mass Effect 2) that range from small sentry turrets, to humongous spider like mechas that are almost impossible to kill without a tank.
    • The Human Reaper in Mass Effect 2.
    • Mass Effect 3 has Reaper Destroyers, small Reapers used for ground assault. Yep, "small". It also turns out the Reapers themselves qualify; they're capable of moving around on a planet's surface as squid-shaped mecha taller than skyscrapers.
      • In Mass Effect 3, Cerberus soldiers sometimes use large Atlas mechs, which are outfitted with rocket launchers, a scaled-up shotgun, and can one-hit-kill anyone in melee range. If your aim is sharp enough, you can kill the pilot without destroying the mech, then commandeer the mech for yourself.
    • Mass Effect: Andromeda has the Remnant Architects which alternate between an eel-shaped flying form and a tripodal land form. One can be encountered on all the main planets apart from Havarl. Archon also takes command of one during the climax. Elaaden also has the Remnant Abyssal, a far, far larger construct that fortunately doesn't give a shit about anyone on the planet and simply plows through the desert like a gigantic metal Sand Worm, serving as a deadly but not particularly dangerous environmental hazard.
  • The entire premise of the Artix Entertainment game MechQuest is to fight aliens while in a giant bipedal mecha.
  • MechRunner is an Endless Action Game where the player pilots a Transforming Mecha that can switch between battle ship and sword-wielding mecha.
  • The MechWarrior video game franchise is based on the BattleTech/Mechwarrior pen&paper/miniatures universe.
  • Mega Man 11:
    • Block Man can turn into a giant golem made of bricks once he Turns Red, and Block Man's own body becoming its head.
    • Impact Man also transforms into a massive piledriver machine as his Desperation Attack.
  • Mega Man X: The Big Bad Sigma frequently becomes one of these for the final boss battle. Special mention goes to Final Sigma W, who's so massive only his head and upper torso are visible on-screen.
  • Metal Fatigue is an RTS built on this trope. There are non-mecha units, but they're only useful underground where mecha can't go. Aboveground and in the air they're pointless — mecha rule supreme and even the tank designed specifically to combat them doesn't work all that well..
  • Hideo Kojima's Metal Gear in all its stomping, nuke-launching incarnations. There's always a rationale (a missile platform which isn't limited to normal terrain) but the series makes light of the implausability anyway. Implicitly, as REX from Metal Gear Solid was designed by a brilliant but eccentric otaku, and the rest of the world has been caught in a REX-pirating arms race ever since. Explicitly in the prequel Metal Gear Solid 3: Snake Eater when the idea of a walking tank is openly derided. Unusually, these are almost always fought by the player on foot with nothing more powerful than a rocket launcher.
    • Metal Gear Solid 2: Sons of Liberty introduces Metal Gear RAY. While not possessing nuclear capabilities, RAY is highly mobile both on land and in water, and has both an array of deadly missiles and a "mouth"-mounted high-pressure water cannon that can cut through steel like a hot knife through butter. Late in the game, Raiden has to contend with several AI-controlled RAYs.
    • The fourth game, Metal Gear Solid 4: Guns of the Patriots, even features a fight between Metal Gears, with Snake piloting REX from MGS1 against Liquid Ocelot in RAY from MGS2 This is the only time the Metal Gear series has actually allowed you to pilot a Metal Gear.
    • Peace Walker:
      • The game takes it further, with the usual Quirky Miniboss Squad being replaced by a collection of (mostly non-nuclear) mechas. The group includes: The Pupa, an all-terrain tank; The Chrysalis, a flying railgun mech; The Cocoon, a small base on wheels that requires climbing; and Peace Walker, a nuclear mech.
      • After beating the game, the player even gets their own Metal Gear mech (which also resembles REX), using parts gathered from all of the other AI weapons, though it's only for sending away on missions like soldiers. It later becomes the True Final Boss.
    • In Metal Gear Rising: Revengeance, a spin-off set after Guns Of The Patriots, Raiden fights a customized Metal Gear RAY as the game's first boss. Then all sense of scale is thrown out of the window at the end of the game when Senator Armstrong pilots the all-new Metal Gear EXCELSUS, which dwarfs both REX and RAY. Notably, it was intended to be Overkillingly huge in order to counter the growing use of cyborg soldiers.
    • Metal Gear Solid V: The Phantom Pain has Metal Gear Sahelanthropus, a Transforming Mecha that can switch from a hunched form similar to Metal Gear REX to an upright form that stands nearly 15 meter tall and could use an Intercontinental Ballistic Missile, and melt its own armor to turn itself into a walking nuke (which, thankfully, it never does).
    • In Emperor: Battle for Dune, one of House Atreides' mechs bears a suspicious resemblance to REX.
  • Metaloid Origin: One of these, named Origin Titan, appears as the Final Boss.
  • In Metal Slug 7/XX, you get to unearth and pilot one of the largest "Slugs" in the series, called the Slug Gigant, during one mission. With the Gigant, you can enjoy a Mook Horror Show as the Rebel Army tries to stop you in their regular troops and vehicles, and fail miserably. The mission ends with a Duel Boss when Allen O'Neal decides to pilot another, more heavily-armored Gigant against you.
  • Metal Wolf Chaos, though some would argue it is more of a Mini-Mecha, if not a Powered Armor.
  • Quadraxis from Metroid Prime 2: Echoes. As the name implies, it's a bigger version of the common quadruped robot enemy.
  • Monster Hunter Generations Ultimate features one of these, called Ahtal-Neset or the Empress' Throne. It's a dragon-shaped mass of scrap metalwork tied together and puppeteered from inside by the mantis-like Ahtal-Ka, which serves as the multiplayer campaign's Final Boss.
  • In Nefarious, the Villain Protagonist Crow uses giant robots to battle against the heroes in reversed boss fights, where the player controls the boss mech against the computer-controlled hero character.
  • The NeverhoodME BIL.
  • Any enemy unit in NieR: Automata that's labeled 'Goliath' class would fall into this, but Engels in particular tower over buildings and use excavating equipment as weapons. And even they pale in comparison to Grün.
  • In No More Heroes 2: Desperate Struggle, you go up against a football player and his horde of assassin cheerleaders who pilot one of these... with your own Humongous Mecha, Glastonbury (from a Show Within a Show). After the fight it gets confiscated, though.
  • Ōkami: The Final Boss, Yami, the lord of darkness, is a small fish-shaped thing. He pilots a spherical mech, capable of numerous different forms and attacks, including one that extinguishes all light in the area.
  • Ōkamiden has the Daidarabotchi, a superweapon from the moon tribe shaped like a giant rabbit that is capable of destroying Nippon. Unfortunately, we never see it move.
  • Okiba ga Nai! revolves around a giant robot named Yarusenaizer crashing on Earth and being taken in by the protagonist, Seiji, until his repairs are fixed and he can return home.
  • The One Must Fall video game series was designed as a fighting game where hundred-meter tall robots remote-controlled by people smacked the shit out of each other for profit.
  • Plants vs. Zombies: The Final Boss is the Zombot, piloted by Big Bad Dr. Zomboss. It's so huge that it can't be seen onscreen in its entirety and can hurl a camper van as an attack.
  • Pokémon Black and White gives us Golurk, a mecha-like Pokémon which towers above most other Pokémons, and it has an impressive physical attack stat. Oh, and it's a haunted mecha, being part Ghost-type.
  • Power Dolls, unusual in that authors both justified it (colonists weaponized a line of power loaders to defend themselves) and considered tactical problems: first, there is beyond-visual-range action, but stealth "shields" shorten the detection range, big target or not; second, PLD got lesser Endurance than a main battle tank (60 X3A/75 X3AC vs 70 M43T/90 M58T) and thus have to use good tactics relying on artillery support, stealth and slightly better sensors.
  • Raidou Kuzunoha vs. The Soulless Army has the Soulless Gods Oumagatsu and Yasoumagatsu, Taisho-era dreadnoughts retrofitted into towering, bipedal monstrosities which still happen to be very heavily armored and loaded with enough cannons to level cities and thermic rays. The main flaw of the model? It requires absurd amounts of spiritual energy to work, and once cut off them, the organic parts just melt.
  • Most of the Big Bads in the Ratchet & Clank series use mechs for their final showdown with Ratchet. (About the only one who doesn't is the Mutant Protopet in Ratchet & Clank: Going Commando.) Semi-lampshaded by Gleeman Vox in Ratchet: Deadlocked:
    Vox: And now, an audience favorite-the giant mech climactic battle!
    • The Thugs 4 Less leader in Going Commando uses two. The second one makes the first look tiny by comparison.
    • Dr. Nefarious, in his appearance in A Crack in Time, refrains from using one.
    • And Giant Clank probably qualifies as one too.
    • And then there's Emperor Nefarious' mech, made in his likeness, though here it's referred to as a "power suit".
  • Robot Alchemic Drive is a Troperiffic love letter to Humongous Mecha in general and Tetsujin #28 in particular; the key gameplay mechanic is that the player doesn't directly control the giant robot but The Kid with the Remote Control. 90% of the strategy is finding a good viewpoint where the squishy kid won't get stepped on.
    • Chōsōjū Mecha MG is a Spiritual Successor by the same developers for the Nintendo DS, with the added gimmick of using the Nintendo DS's touch screen to give each robot a different remote control. It's japan-only, but thankfully a Fan Translation exists.
  • At the end of Rogue Trip, the player faces off with Big Daddy in a large purple robotic suit that not only has plasma and laser weapons, but also pisses fire and farts meteors at close range. After sustaining enough damage, a hovering escape pod breaks free from the suit, and if that take enough hits, Big Daddy is reduced to a jetpack and his own body fat to protect him.
  • Sakura Wars centers around teams of theater performers and staff who also pilot roughly 10-12 feet tall steam-powered suits of robotic armor (which are also empowered by the pilots' psychospiritual abilities, or "reiryoku"). The demons and evil spirits they fight in turn pilot their own appropriately evil steam-powered robots. The Kobu armor used from Sakura Wars to Sakura Wars 4 are more traditional mecha, while the STARs of Sakura Wars: So Long, My Love are Transforming Mecha. Either way, the franchise's mecha are entirely super, with a whole list of named super-moves and various highly improbable weapons, including a revolver, gun-barrel sword, and giant psychically animated teddy bears.
  • The second and third bosses of Scooby-Doo! First Frights, Toy Robotus and Lobster MKIV, respectively.
  • In The Secret World, the branches of Agartha are maintained by the Custodians, a series of twenty-foot-tall automata. Among the few readily-accessible examples of Third Age technology in the game, they mainly serve as handymen and assistants, occasionally providing directions to lost travelers. However, challenging one of them is not advisable: as a group of Orochi researchers found out the hard way, Custodians are unstoppable when they get mad.
  • Sengoku Basara portrays mighty samurai general Honda Tadakatsu as a Humongous Mecha.
    • Also, giant war machines usually in the style of AT-ATs are occasionally fielded as Mini-bosses/Elite Mooks, especially if the enemy commander is Chosokabe Motochika.
  • Shantae (2002) has the All-Purpose Steam-Powered Tinkerbot, a massive robot on tank treads spanning several screens that was built by Risky and her Tinkerbats to use in their attempt to Take Over the World. Naturally, Shantae has to take it out near the end of the game.
  • Sly Cooper:
    • Sly 2: Band of Thieves has one disguised as a water tower in the Contessa levels, which Bentley was adamant about Sly (who didn't believe him) taking the steps to preemptively destroy in order to prevent a difficult battle or even a certain death. Turns out he was right to have Sly do so.
    • Sly Cooper: Thieves in Time has a interesting one that is stationary due to being attached at the base to a castle in the medieval era. Sly Cooper alone (since his friends are separated from him) has to fight this huge monstrosity. The real problem? It's being controlled by their former friend Penelope who did a Face–Heel Turn for greed!
  • Sonic the Hedgehog's Dr. Eggman really loves these, and will usually be piloting one during the non-Super final boss portion of each game.
  • StarCraft II features the Thor, a mecha so humongous that for a time it had the distinction of being the only Terran unit unable to be produced from a structure (and had to be built in the field). Its ridiculous size becomes the target of numerous in-game jokes. The Protoss, meanwhile, have access to the deadly Colossus, a ground unit so tall it can actually be fired upon by anti-air.
    • The campaign also features the Thor's Super Prototype, the Odin. While Thors take up a normal dropship's entire cargo capacity the Odin cannot be transported by any game unit, even the Hercules transports that can carry three Thors.
    • They are all trumped by the April Fools unit known as the Terra-tron, a unit that consists of a bunch of Terran buildings combined into a Super Robot sized killing machine that makes the Thor look tiny. Terra-tron, terrorize!
  • Starsiege and its predecessors, Metaltech: EarthSiege and EarthSiege 2, were very similar and indeed intended to compete with MechWarrior. It mutated into the Tribes series, which instead dealt in Powered Armor and became a much More Popular Spin-Off.
  • Steel Battalion required a massive controller with tons of buttons costing $200 which was supposed to resemble the cockpit controls of the Humongous Mecha. One of the controls is a red ejector button that flashes when you take critical damage and is covered with a lift up cover. If you don't eject in time, your saved game is wiped and you have to start the game again.
  • Stellaris:
    • Machine Empires are able to build "Mega Warforms" as army units, the most powerful non-unique army units in the game, only coming behind Titanic Lifeforms in power, of which only three can be recruited from a single planet. Whereas Mega Warforms, on the other hand, can be fielded by the dozens. As the Mega Warforms are represented by a generic robotic army icon, their appearance is left to the player's imagination, but their description states that this single machine wields more firepower than entire armies, so they're almost guaranteed to be pretty massive.
    • Completing the Cybrex Precursor questline rewards other empires with the ability to create Cybrex Warforms, which are even more powerful. The drawback is that they can only be constructed on your empire's capital world, which can make them Awesome, but Impractical for long expeditions. Few things are more satisfying than dropping one on a primitive world you're invading though.
  • In Sunrider, most of your team during battle is made up of giant single-seater humanoid combat mechs called 'ryders'.
  • Super Mario Bros.:
    • Super Mario Sunshine: Bowser Jr., in his Shadow Mario persona, confronts Mario in Pinna Park while piloting Mecha Bowser, a large Mechanical Monster modeled after Bowser. It can shoot missiles and breath fire.
    • Super Mario Galaxy: Megaleg is a giant three-legged Snifit-shaped robot that fires Bullet Bills, and is bigger than the moon it's standing on. There's also a toy-made Mecha-Bowser that makes up for a huge planetoid in Toy Time Galaxy, and it must be disabled to free the imprisoned Gearmos.
    • Super Mario Galaxy 2: There's a giant humanoid robot called Megahammer (according to Mario Wiki) with multiple Bullet Bill/rocket launchers fought as a boss, as well as a smaller version of Megaleg (Digga-Leg) to be defeated using the drill powerup.
    • Mario Party 6: The Mic minigame Verbal Assault has one player pilot a large mechanical vessel moving forward with two wind propellers in the sides and shaped in the center like Bowser's shell. The other three players are chasing them with smaller vehicles that move with legs instead of wheels. The solo player's vessel is equipped with two flamethrowers, two powerful laser cannons, and a battle craft that can unleash Goombas, extend a claw that shoots a Bullet Bill, shoot six missiles in a spread formation, and toss numerous bombs that leave fire debris upon exploding. Each player from the rival trio has 3 HP, so the solo player needs to hit them thrice each to eliminate them and win the minigame. The rival players, meanwhile, have to shoot white energy beams to hit the six energy supplies (three in each side) that power up the vessel to disable it and win the minigame.
    • Mario Party: Star Rush: All of Bowser's boss minigames involve him riding a giant robot modeled after himself, although the head and limbs don't reveal themselves until he Turns Red.
    • Mario & Luigi: Bowser's Inside Story: The Giant Bowser bosses the Tower of Yikk and Super Peach Castle (the robotized Princess Peach's Castle).
    • Mario & Luigi: Dream Team: There's the Robo Drilldigger and Earthwake bosses, both of which are fought as Giant Dreamy Luigi. The former is a huge robot thing with drills for hands that turns into a tank, the latter is a huge robot guardian made of buildings that can become things like a giant floating hammer.
  • Super Robot Wars and Another Century's Episode. For the most part, the series consists of crossovers from an astoundingly large number of Humongous Mecha anime, though not all in the same game, or even timeline. Most games have also included original creations, both Real and Super, such as the Elemental Lord Cybuster. The original creations then got their own crossover with each other in the Original Generation subseries.
    • Size actually is a factor in combat calculations. When units with two different sizes are fighting, the bigger mech will gain defense and attack bonuses, while the smaller mech will gain evasion and accuracy bonuses. However, some attacks, like a Wave-Motion Gun, can bypass these bonuses.
    • These also feature in Spin-Off OG Saga: Endless Frontier, but there, they tend to be less "as big as a building" and more "quite a bit larger than a person."
  • In Supreme Commander, three of the four factions get in on the act. The Aeon use the Galactic Colossus as the sci-fi equivalent of a battering ram and the Seraphim Ythotha is a relatively inexpensive multipurpose superheavy assault unit. The Cybran Monkeylord diverges from the standard Humongous Mecha type a bit, being a vaguely insectoid six-legged weapons platform, aptly nicknamed the spiderbot. They also have a crab-shaped amphibious mecha called the Megalith. And there are the ACU/SCU and Siege Assault Bots for each faction.
    • Most walkers in Supreme Commander are Humongous Mechas, with the exception of Light Assault Bots. The aforementioned Monkeylord dwarfs base structures. EVERY SINGLE ONE OF THEM. And it is the smallest of all experimentals! The Galactic Colossus is at least humanoid, but an ACU is about chest-height to it. Even the LIGHT 'mechs', such as the UEF Mech Marines, are the height of full grown spruce trees.
      • The community eventually worked out that 1 'unit' in the first game is about 19.5 meters. The aforemntioned Mech Marine, the smallest unit in the game, is 1 unit tall. The smallest thing in the game is bigger than your house.
  • You never actually fight Dist himself in Tales of the Abyss, but you do fight a series of mechs he constructs using fontech.
    • Likewise in Tales of Innocence, where Mad Scientist Osbald is working on powering Humongous Mecha using People Jars filled with Reincarnated. First you free a party member being used as the fuel cell, then you find the mass-production model on a battlefield, and finally Osbald pilots one against you himself, using as the power source Ricardo's "brother", Gardle.
    • The recurring enemy Murder and his ilk range from dog-sized Spider Tanks to full-blown mecha that reach to the top of the screen.
  • Tech Romancer, a fighting game featuring humongous mecha inspired by super robot and real robot anime series.
  • Terraria has The Destroyer, a giant mechanical worm that stretches extremely long, fires lasers everywhere, and will release probes when damaged.
  • In the final battle in Time Crisis 5, Robert Baxter summons one to fight against you, and he eventually begins to pilot it.
  • Sanae and Cirno's respective story lines in Touhou Hisoutensoku ~ Choudokyuu Ginyoru no Nazo o Oe (12.3) involve them chasing after a huge human-shaped shadow, which Sanae believes to be a giant robot. Subverted at the end of Sanae's story though, when you find out that it is actually the Hisoutensoku, which is a large steam-powered mannequin that lacks the ability to move freely.
  • Trails Series:
    • Reverie, a humanoid Archaism created to protect the Aureole, acts as the final boss of The Legend of Heroes: Trails in the Sky FC.
    • The Gordias-Class Archaisms such as Pater-Mater and the Aeons are effectively gigantic, automated machines of destruction which have to be powered either by an immense amount of Mana or by the power of a Sept-terrion.
    • The ending of The Legend of Heroes: Trails of Cold Steel depicts the game's main protagonist, Rean Schwarzer, discovering and activating one of these known as a Divine Knight named Valimar after passing a trial and becoming his "Awakener." It's a giant mechanized robot that Rean operates from the inside as its pilot. The final battle involves him fighting his classmate, Crow Armbrust, who it turns out was The Mole all along, and who was an Awakener for another of these: Ordine.
      • On top of that, there's the Panzer Soldats, pilotable mechas modelled after knights, developed in secrecy by Erebonia's Reinford Group and find their first battlefield use in the Erebonian Civil War.
  • Transformers: Fall of Cybertron: Metroplex is enormous by even transformer standards, converting into an entire city.
  • Twisted Metal: The Iron Maiden, a giant robot piloted by Dollface and made in her likeness, it has a double-sided face, with a calm "doll face" on one side and a terrifying Nightmare Face on the other. Due to its enormous size, it's a boss battle with multiple phases.
  • ULTRAKILL: The Violence Layer holds the 1000-THR "Earthmover" war machines, utterly titanic centaur-like mechs with a Lightning Gun that can blow cities apart. They're not Hell's creations either: Humanity built the Earthmovers as the final step in the Final War's Lensman Arms Race, and they quickly monopolized and took over warfare as a whole until the Earth was but a scorched ruin with Earthmovers carrying cities of people shooting at each other over what remained. They're particularly huge even by this page's standards, with rough estimates (keeping in mind Hakita refuses to offer minutiae like character heights) pegging them at a minimum of 1500 feet tall.
  • In Universe at War: Earth Assault, the Novus heroes Mirabel (a Human Alien with a tattoo on her head) and Victor (Her powered armor with an AI package) tower over the human sized Ohm Robots and Masari, and let her go toe-to-toe with Heirarchy hero Orlok and Grunt troopers.
    • There's the Hierarchy's The War of the Worlds-inspired walker units, which also serve as their production structures. They are heavily armed with guns that fire plasma projectiles the size of small cars for standard weapons, and can be customized with more guns like those, anti-air guns, heavier, bigger guns, and the ability to bring in different units. They are the apex of the Mighty Glacier; they are so big that they can crush most anything, including structures, but they are the slowest units in the game. The Hierarchy's units as a whole are the slowest, but their walkers move at a snail's pace even compared to them.
  • Vanquish is crawling with these.
  • Viewtiful Joe, as an Affectionate Parody of sentai, loves this trope. In particular, the escalating size of Joe's "Six Machine" mecha starts to look like Tengen Toppa Gurren Lagann after a while.
    • First there's Captain Blue's mecha, Six Majin. It's about as big as Voltron, and towers over city buildings.
    • At the end of the first game, Six Majin is seen again, but is now big enough to circle the earth in a few strides.
    • Things get truly ridiculous in the second game, where Six Majin and a new machine called Great Six Majin combine to form 6x6 Majin, who is bigger than the planets (its fist is only a few times smaller than the Earth). This is itself a counter to the final boss' Black Kaiser, which is bigger.
  • Warcraft: The series gained Humongous Mecha with the third installment, which introduced large golems. The Frozen Throne, the expansion pack for Warcraft III: Reign of Chaos, introduced very large golems.
    • The Burning Crusade expansion for World of Warcraft introduced the Fel Reaver, which is essentially a giant steampunk robot powered by demonic energy. And they are terrifying. In the Legion expansion, players get to kill the creator of these and other humongous mecha employed by the Burning Legion: Kin'garoth. He's a mad scientist type who has replaced his arms with massive cannons.
    • The goblin-made shredders are giant robots primarily used for chopping down trees, but are also more than capable of chopping down people. These have actually been in the games since Warcraft: Orcs and Humans, although they were only purchasable mercenary units. In World of Warcraftthe gnomes have similar devices as well.
    • The goblin tinker character in Warcraft III is a playable hero in the mod Defense of the Ancients, and thus serves as the archetype for every similarly high skill turret building MOBA character. In World of Warcraft one of these has become a lore character named Gazlowe: a smart but honorable businessman, as a foil for the cheating Gallywix. Gazlowe has also become a playable hero in Heroes of the Storm, filling the role of the original goblin tinker. A similar but slightly different hero also existed in Warcraft IIIcalled the goblin alchemist.
    • In Ulduar, one mech stands out, the XT-002 Deconstructor. This is an enormous mecha, able to tear a warrior apart in a matter of seconds. It has the mentality and the voice of a little child and it considers you, the raiders, as his toys. When he kills someone, he says, "I guess it doesn't bend that way...". Funny, yet somewhat creepy at the same time. There are guilds raiding XT for the first time... seeing the towering mecha and preparing for an epic battle... and wiping because as soon as the boss was aggroed, everyone started rolling on the floor laughing over his voice. "New toys? For me? Oh, I promise I won't break them this time!"
    • Also, Mimiron's final form. Actually it's three mechas stacked, precariously, atop one another. Luckily, the pilot sees you as a test subject and isn't actually trying to murder you. Though when the fight first came out, it was plenty lethal.
    • A patch added the Sky Golem engineer-made mount. It looks like a steampunk robot with a goblin's face for a chestpiece. It flies (even doing barrel rolls!) and lets you pick flowers without dismounting.
    • Other pilotable mechas of note are the warframes made by the Army of the Light (and yes, they are references to the game Warframe: looking like one of the warframes and requiring suspiciously similar components).
  • Two of the eponymous monsters in War of the Monsters, Ultra V and Robo-47.
  • The mobile phone game War Robots is a Humongous Mecha combat game. No Plot? No Problem!.
  • The golems in Wild ARMs.
  • The London Monitor in Wolfenstein: The New Order. It destroyed the city's entire resistance movement singlehandedly, and now keeps all non-German citizens in line.
  • The first miniboss you fight in The Wonderful 101 is Gah-Goojin, a gigantic mecha the size of a skyscraper. The same one returns as the boss of the second world, using a laser ship to replace the arm that was removed. Most later bosses control even bigger mechas. The ending takes it to ludicrously absurd levels with first Platinum Robo which is a construct made of skyscrapers and other debris of destroyed city, and then — with Unite Ultra Platinum which is Combining Mecha made of Platinum Robo and 200 hijacked Gah-Goojins.
  • Xenogears and Xenosaga? Humongous Mecha for days. In some cases, there are battles against giant foes where the characters have to enter said mecha, or get stepped on.
    • Xenogears has the Super Dimensional Gear Yggdrasil IV. if the name wasn't a send up enough as it was, the fact that it transforms from battleship mode to humanoid mode makes the SuperDimensionFortressMacross homage even more obvious.
      • There seems to be something of an arms race near the end of the game as to which side can bring out an even bigger giant robot that, for whatever reason, they didn't bring out sooner to an extreme advantage. Eventually, we get to SDGY4 and Fort Hurricane, each of which is the size of large cities.
    • In Xenosaga, the Erde Keiser sidequest is a send-up of the more light-hearted Mecha shows (in a game that's more dark and serious). And a send-up the G-Elements in the predecessor, Xenogears.
    • Xenoblade Chronicles 1 continues the tradition. There's a god who fits the trope: the Mechonis, a continent-sized mecha standing nearly ten miles tall. The setting of the game takes place on it and its biological counterpart the Bionis, so it accounts for roughly half of the game's landmass. Then there are the Face Mechons, the majority of which are piloted by roboticized Homs (like Shulk's Love Interest Fiora).
    • Xenoblade Chronicles X has the Dolls/Skells, which can be used to make the exploration of planet Mira a much simpler, thanks to their ability to transform into vehicles, flight capabilities, and sheer power.
      • The Ganglion superweapon Zu Pharg can double as an aircraft carrier for smaller Ganglion Skells and can transform into a flying saucer (and change back mid-flight).
    • Xenoblade Chronicles 2 has Artifices controlled by an Aegis. Mythra uses one called Siren, which functions as a Kill Sat from outer space for her attacks. The final boss is a powerful Artifice named Aion, capable of annihilating the entire planet.
    • When Chairman Bana fights the heroes, he does so with the GIGANTIC ARTIFICIAL BLADE...RRRRROSA! Undercutting Rosa's threat level is that she looks like a giant, bobble-headed maid.
      • In Torna ~ The Golden Country, the other Aegis, Malos, has his own dark-colored Siren, as well as control over a multitude of Gargoyles, which he uses to devastate Alrest. At the final confrontation during a cutscene, Mythra unleashes the serpentine Artifice Ophion to fight off Malos's Gargoyles before getting overwhelmed by their numbers. In the last phase of the final boss fight, Mythra and Malos utilize Artifice Arts to weaken each other, during which their Sirens exchange attacks in the background.
    • Xenoblade Chronicles 3 has Ferronises. These form the centrepiece and main Command Centre of most Colonies, and them getting directly involved in battle is a sign that shit just got real. In the Final Battle, the Royal Castles of both Agnus and Keves are both supersized Ferronises and are called on to combat The Origin, whose Ferronis form dwarves even them. The City's own Ferronis Gilgamesh seems like an afterthought in comparison.
  • Hideo Kojima's Zone of the Enders series, which plays it straighter.

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