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Elohim Eternal: The Babel Code is a 2023 RPG Maker MV game developed by George Alexandros.

After a devastating war between the Idinites and Cainites, the former race is divided between Jehudan and Attikan factions while the latter race is on the verge of extinction. Despite this, the Idinites attempt to put aside their difference to explore Mount Sinai and learn more about the gods who created them. At the same time, a group of Cainite youths infiltrate the mountain in an attempt to rescue those who got left behind in the war. Unfortunately, someone is working behind the scenes to sow more strife between the Idinites and Cainites for nefarious purposes, and it's up to Joshwa, Beyoz, and Ruthia to get to the bottom of this conspiracy while trying to prevent another war.

Has a Steam page here.


This work contains examples of:

  • Aesop Amnesia: Justified between the prologue and main game. In the prologue, Tovit warns Joshwa not to succumb to hatred and the latter considers his words, but in the main game, Joshwa often makes mistakes because of his hatred and rage, such as killing Balaam without pressing him for more intel and being racist against Ruthia for being half-Cainite. This is because even if he's aware of his vices, he can't overcome them overnight due to the trauma of losing his father.
  • Antagonistic Offspring: According to Cainite scripture, AHIX created El and Asherah, and then created the Cainites with the intention that they would all be a big happy family. Unfortunately, El and Asherah coveted AHIX's power and killed him, and then created the Idinites to wipe out the Cainites.
  • An Arm and a Leg: When Joshwa rushes to the gate of Mount Sinai, a Cainite ambushes him and chops his arm off. In Ur, the Cainites graft the arm of Nimrod, one of their fallen warriors, onto Joshwa.
  • The Bad Guy Wins: In the ending, the Kosmokraters destroy the Transmigrator much of Idin, thus removing any means to locate them and hold them accountable. In The Stinger, the Kenoman soldiers defeat Beyoz and kidnap Ruthia in order to punish Anne for defecting.
  • Bag of Spilling: Downplayed between the prologue and the main game. Joshua will end the prologue at level 4 if the player fights every enemy, which is the same level he starts at in the main game. However, Joshwa won't keep any of the items he finds in the prologue. He also has to relearn the Wild Waste skill.
  • Boomerang Bigot: One of the responses Beyoz can give to the Attikan leader Alkandros is dismissive of the Jehudans, despite how Beyoz's mother is Jehudan.
  • Bully Turned Buddy: Beyoz's half-brother, Romeus, used to bully him for being half-Jehudan, but is currently supportive of him as a Judge.
  • Can't Kill You, Still Need You: The Idinites capture Ruthia's Cainite group, but they spare the group because they need the Cainites to help them open Mount Sinai's gate. Unfortunately, many of the Idinite councilmembers want to kill the Cainites once they've outlived their usefulness. In the endgame, Lamech orders them all killed in order to fill up the jail cells with his political enemies.
  • Cast From HP: The Divine Mageia, Wild Waste, costs 40% of the user's LP as well as 40 DP. The upgrade, All Consuming, costs the same percentage of LP, but costs 50 DP.
  • Create Your Own Villain: The Cainites slaughtered Avram and Cain's entourage due to false promises of manna from the Kosmokraters. In the present, the Cainites want to give up on the war against the Idinites and the Kosmokraters because they suffered too many losses, but Anat, a survivor of the previous incident, lost all care for her fellow Cainites and now seeks revenge against the Kosmokraters even if she has to kill her own people to win.
  • Defector from Decadence: Ruthia's mother, Anne, is a Kenoman who left her planet. She describes Kenoma as a stratified society that abuses its advanced technology and experiments on the less fortunate.
  • Defend Command: The guard command recovers both NP and DP, in addition to reducing damage taken.
  • Despair Event Horizon: The apkallu, Anat, became cynical with both races for being the pawns of the Kosmokraters and for killing each other over false gods. As a result, she seeks to kill the Kosmokraters at any cost, even if it means selling out her fellow Cainites to the Idinites, since she believes the races never should have been created to begin with.
  • Disproportionate Retribution: In the ending, Joshwa insists on using the Transmigrator to reach the Kingdom of Heaven against the Kosmokraters' orders. Although the Kosmokraters could simply just destroy the Transmigrator themselves, they also detonate enough infernos to split Idin in two in order to collectively punish all Idinites and Cainites for the party's disobedience.
  • Downer Ending: The only good thing to come of it is that the Jehudans, Attikans, and Cainites are likely too busy trying to survive on their shattered planet to go to war with each other. Not only do the Kosmokraters get off scott-free for splitting the planet in half, the Kenomans kidnap Ruthia and take Kaphar, meaning there's no way for the party to go after them. Additionally, the Cainites are still likely to die out, since they don't have many sources of manna left, and Lamech's minions killed most of the Cainite prisoners. This all serves as a Cliffhanger for the sequel teased in The Stinger.
  • Dual Boss:
    • In the Sidon Sewers, the party has to fight Balaam and a brainwashed Berserker Cainite.
    • In Jordan Crossing, the party runs into a strange man who ate a Shedim, but they also have to fight a strange apparition who seems to be controlling the man.
    • In the Fortress of Dan, the party fights Henock and Nestor's revived corpse.
  • Duel Boss:
    • In Jericho, Joshwa has to duel Lamech using only his spear. This results in a minigame rather than a proper playable battle, where the player has to choose actions based on Lamech's dialogue. In the endgame, Joshwa has to duel Lamech for real when it turns out the latter is the one who planted the infernos in Mount Sinai.
    • In Jordan Crossing, Beyoz has to fight the final phase of the Shedim Eater by himself, since Ruthia is trying to pull Joshua up from a ledge.
    • Joshwa, Beyoz, and Ruthia must duel Sfyros, Sphynx, and Gilgamesh respectively in order to obtain their ultimate weapons.
  • Dying Race: The remaining few Cainites are slowly dying out due to the lack of Manna and their losses in the war with the Idinites. There's a source of Manna at the top of Mount Tsaphon, but the trip up there is perilous due to the shedim.
  • Enemy Mine: The aggelia in the Fortress of Dan reveal Attika tried to create Shedim Eaters in order to create powerful cannon fodder to use against the Cainites, and the Cainites had the same idea, but both sides lost control of the Shedim eaters. Attika had no choice but to form a temporary truce with Enok and the Cainites to defeat the Shedim Eaters. He later tried to make the truce permanent, but Nestor killed him and framed the Cainites to ensure the war continued.
  • Even Evil Has Loved Ones:
    • The true instigator of the infernos, Lamech, did so because of orders from the Kosmokraters, but he regrets that he couldn't save his brother Dorran from the explosions. He also doesn't want to fight Joshwa, but believes he has to in order to avoid the Kosmokraters' wrath. As he dies, he apologizes to Joshwa for all his atrocities.
    • Anat recognizes Joshwa's implanted arm as Nimrod's and thinks of her late husband as she dies.
    • This seems to be the only redeeming quality of the Kosmokraters, who are actually a married couple who worry for each other when the elohim act against them.
  • Evil Counterpart: The Final Boss serves as this for Joshwa, being a representation of what he could become if he became consumed by hatred. While Joshwa is motivated by rage and grief over losing his father to the infernos, Anat lost all hope in her people and in AHIX after the Kosmokraters manipulated the Cainites into wiping out the first Idinite-Cainite alliance, including her husband, leaving her as nothing but a bitter avenger. Both remember their loved ones, but Anat only remembers her husband as someone to avenge while Joshwa remembers his father's desire for peace and helping others, leading to him seeking peace between the Idinites and Cainites. Anat also blames all her atrocities on the Kosmokraters while Joshwa learns in the prologue that simply placing all the blame on others, no matter how justified, is just a way to dodge personal responsibilty.
  • Fallen Hero: The Final Boss, Anat, was once part of the first alliance between Idinites and Cainites, but when the Kosmokraters manipulated the Cainites into slaughtering the alliance, Anat became a vengeful misanthrope who seeks to kill the Kosmokraters at any cost.
  • Fantastic Racism:
    • The Idinites and Cainites are at constant war with each other, due to the Idinites' religious teachings that claim Cainites are Always Chaotic Evil. Worse yet, the Kosmokraters sabotage any attempt at peace between the races.
    • Among the Idinites themselves, they are divided between the Jehudan and Attikan descendants of Avram. While they were willing to work together in the past, their relationship was strained when they blamed each other for their losses in the war against the Cainites. In the endgame, it turns out this conflict was also manipulated by the Kosmokraters, who ordered Lamech to plant the infernos that both sides blames each other for.
  • Fatal Flaw: Joshwa's main issue is wrath, since he's filled with rage for his father's untimely demise. This causes him to be impatient in climbing the Idinite ranks and makes it easy for enemies to goad him into reckless action. His secondary issue is his gullibility, making it hard for him to question or distrust any beliefs or people he grew up with. This leads to him giving Lamech the Babel Code, despite all the evidence that Lamech is a fanatic for the Kosmokraters who can't be trusted with it.
  • Faux Affably Evil: The real villains of the game, the Kosmokraters, act calm and polite to the party when they meet in the ending. They maintain this demeanor even as they threaten to blow up all of Idin with infernos while making it clear that they see Idinites as slaves and Cainites as sport.
  • Final Solution: The Kosmokraters supposedly want the Idinites to wipe out the Cainites for being the sinful spawn of AHIX. In the endgame, when the party disobeys their commands, they threaten to split Idin in two. This could potentially doom the Idinites too, and the party learns the hard way that they're not bluffing.
  • Freudian Excuse Is No Excuse:
    • Joshwa initially treats Ruthia like crap for being Cainite, to the point of insisting that she be tied up when the party has to sleep. Ruthia sympathizes with him for losing his father to war, but Beyoz, who lost his mother in the same war, believes that this is no excuse for his antagonistic behavior.
    • Anat lost her lover to the Kosmokraters, who manipulated her fellow Cainites to kill Cain and Avram's entourage. However, the party doesn't believe this justifies all her transgressions against the Idinites and Cainites in her quest for revenge, and that even if the Kosmokraters started the Forever War, she still bears responsibility for the choices she made. They also point out that her callousness towards all life makes her no better than the Kosmokraters that she wants to kill.
  • Fusion Dance: The Cainite sages, Og and Sihon, had to join their bodies in order to survive their wounds from the war. As a result, one of their heads is on their chest.
  • Give Me Liberty or Give Me Death!: In the ending, the Kosmokraters threaten to detonate infernos all over Idin if the party doesn't obey their command to destroy the Transmigrator. Joshwa knows that defying them will likely get him and most of the population killed, but he decides that it's worth it if the alternative is for Idinites to continue being sacrificed in the Kosmokraters' pointless war against the Cainites anyways. Fortunately, the elohim help keep casualties of the explosions to a minimum, and now the Kosmokraters don't have any more infernos to threaten the population with.
  • Glass Cannon: Ruthia has the highest Elemental Power and Divine Power growth of the party, but also the least LP growth.
  • Good Feels Good: Joshwa is conflicted when he helps find a manna source for the Cainites. He admits that it feels good to do a good deed for them, but all his life, he was taught that the Cainites are the enemies of all Idinites and that showing mercy to them goes against the Kosmokraters.
  • Half-Breed Discrimination:
    • Those with both Jehudan and Attikan ancestry face discrimination due to the grudge between the lineages. Even after becoming a Judge, Beyoz gets crap from Alkandros for his mother's bloodline.
    • When Ruthia tries to help the Cainites trapped in Mount Sinai, the first one she runs into attacks her while mistaking her for an Idinite, since she inherited physical traits from both Cainites and Kenomans. However, most of the Cainites in Ur treat her well, since they respect her Kenoman mother.
  • Half-Human Hybrid: Ruthia is half-Kenoman (who look like Idinites) and half-Cainite. As a result, she looks like a human with mechanical hands and pieces of metal on her skin.
  • Handicapped Badass:
    • In the prologue, a young Judge is angered at Tovit's presence and attacks him because the latter's daughter deserted her troops. Tovit, who is dying of lung cancer, easily knocks the Judge down.
    • After Joshwa loses his arm, Lamech gives him a spear that's suitable for being used one-handed, allowing Joshwa to maintain his battle performance.
  • Hates Everyone Equally: The Final Boss, Anat, is willing to sacrifice both Idinites and Cainites to get revenge on the Kosmokraters, and believe neither species should have been created. This is because her husband, Nimrod, was one of Cain's followers, only for the rest of the Cainites to betray and kill Cain's group.
  • He Knows Too Much: In the Fortress of Dan, Henock kills and imprisons anyone who enters, since the aggelia recordings there reveal that Nestor killed Attika for trying to form a truce with the Cainites. This kind of knowledge could jeopardize the Forever War that Henock's masters, the Kosmokraters, wish to maintain.
  • Heel–Face Door-Slam:
    • The aggelia in the Fortress of Dan reveal Jehuda and Attika tried to form a peace treaty with the Cainites after Enok helped them stop the out-of-control Shedim Eaters. Unfortunately, Nestor killed Attika and framed Enok in order to keep the war going.
    • Played with for Avram, who formed an alliance with Cain in order to explore Mount Sinai. Although they enjoyed each other's company and both want to enter the Kingdom of Heaven, Avram notes that their goals might conflict, since Avram mainly wants to sate his curiousity about the heavens while Cain wants to kill the Kosmokraters, though Cain hopes he can convince Avram of his cause. Regardless, the Kosmokraters bribe the Cainites outside of the mountain with manna to kill Avram and Cain's faction.
  • Holier Than Thou: Some characters believe they've been given a divine mission by the Kosmokraters and that they have free reign to antagonize and kill anyone they want for the sake of that mission. They'll usually call anyone who hasn't communicated with the Kosmokraters "Blind Ones." In the endgame, it's revealed that the Kosmokraters are speaking to these people by using holograms. They are confirmed to have influenced Balaam, Henock, Nestor, and Lamech into becoming zealots.
  • Humongous Mecha: Azars are bipedal mechs that can travel through space, and Ruthia's mother, Anne, piloted the azar Kaphar to travel from Kenoma/Sheol to Idin. After the boss fight with Goliah, two Azars from Kenoma show up in an attempt to kidnap Ruthia, but fortunately, Kaphar is strong enough to drive off both at the same time.
  • I Have Many Names: The Kosmokraters are referred to by multiple names, depending on the faction referring to them. The Jehudans call them Adam and Eve, the Attikans call them Uranus and Gaea, and the Cainites call them El and Asherah. The Cainites also call them DINGIR collectively. In the ending, they call themselves Addie and Eva, though it's ambiguous if those are their real names or nicknames for each other.
  • Idiot Hero: Joshwa is a hotheaded soldier who wants to become a judge ASAP and kill Cainites to avenge his father, so he rushes ahead of the rest of the Jehudan team to be the first one to reach the gate of Mount Sinai. This reckless act results in a Cainite chopping Joshwa's arm off, though that doesn't stop him from continuing to take dangerous missions. Even late in the game, he's still overly trusting of Lamech, despite all evidence pointing out that Lamech is a fanatic for the Kosmokraters.
  • Mad Scientist:
    • In the Sidon Sewers, the party discovers Balaam's lab, where he dissects Idinite and Cainite corpses in order to create brainwashed troops for the Kosmokraters. He also has inferno parts laying around, showing that he's partially responsible for producing and planting these weapons of mass destruction.
    • According to Anne, Kenoman scientists are creating archons, which are a kind of humanoid monster, for the sake of war.
  • Maybe Magic, Maybe Mundane: In the prologue, Tovit is on death's door because of lung cancer. While this is an actual disease in real life, Tovit believes the Kosmokraters gave him cancer to punish him for unwittingly driving his daughter to suicide. Given the revelations in the main game, his disease is most likely natural, since the Kosmokraters have a Lack of Empathy towards their Idinite worshipers and wouldn't care about any of the Idinites' problems as long as the status quo is maintained.
  • Mechanical Abomination: AHIX is a mechanical beast that is capable of devouring all creation. The Cainites, themselves Mechanical Lifeforms, worship this being as a god, who they claim is one and the same as Hosanna, the Idinites' god. In the end, this trope is ambiguous because nothing is confirmed about AHIX and Hosanna, or if they even exist in the first place.
  • Mechanical Lifeforms: The Cainites appear to be robots at first glance and they state that they have circuitry, but they're biologically close enough to Kenoman humans that Ruthia, a hybrid, can exist.
  • Misery Builds Character: Judge Ham grew up in a poor family, and his father committed suicide after his mother and sister died of illness. He believes the Kosmokraters put him through tragedy in order to make him stronger, and he looks down on Joshwa for using his family connections to try to fast track his way into becoming a Judge.
  • My Greatest Failure: Tovit pushed his daughter, Dita, into becoming a Judge, even though she never wanted to be a warrior. When she had to lead her troops into battle, she deserted and left them to die, leading to the rest of Idinite society, including Tovit, scorning her. Dita eventually committed suicide and Tovit's wife left him, causing him to realize that he was at fault. In the prologue, he wants to find a place to spread his Dita's ashes, though he knows that he'll never be able to truly atone for his misdeeds. He also notes that while it'd be easy to simply blame the Cainites, he should have loved his daughter for who she really is rather than an ideal version in his head.
  • Not Always Evil: Although Shedim make up the majority of touch encounters, some dialogue states that they were tameable in the past. Later, Beyoz's sidequest boss is the Sphynx, an intelligent Shedim that is benevolent, but seeks to test Beyoz's riddle-solving skills and combat skills to determine if he's worthy of his mother's sword.
  • Not-So-Well-Intentioned Extremist:
    • The Cainite faction led by Goliath and Anat want to kill the Kosmokraters at any cost, and they have a point due to how the Kosmokraters manipulate both Idinites and Cainites into warring with each other. Anat claims that doing so will free Idin from the Forever War, but considering that her faction stole most of the remaining Manna and her own Lack of Empathy towards all life, it's clear that she and her group are more motivated by revenge than saving Idin from the Kosmokraters.
    • In the ending, the Kosmokraters claim that everything they do is out of love for the Idinites and that fighting the Cainites is necessary to protect them, but the party points out that they're willing to kill Idinites for getting too close to the Kingdom of Heaven. The Kosmokraters drop the act and threaten to split Idin in two with the infernos if the party tries to use the Transmigrator, even though they could easily destroy only the Transmigrator, showing that they consider everything expendable to fuel their god complex. Joshwa accuses them of acting only in fear that someone else could reach their level of existence and dethrone them.
  • Only Sane Man: Lamech, Kaisar, Nike, and Romeus are some of the few Idinites who want peace between the Jehudans and Attikans. Subverted with Lamech and Nike. The former is actually one of the Kosmokraters' fanatical servants and he plans on starting a civil war between the factions so that the Idinites won't be organized enough to explore Mount Sinai. Meanwhile, the latter is actually the Cainite sage Anat, who seeks revenge against the Kosmokraters while bearing hatred towards both Idinites and fellow Cainites.
  • Our Humans Are Different: Although Idinites look just like real life humans, they are all born with a khoshen, a metal-like organ embedded in their chest that has slots for krystallos. They are also considered a different species from Kenoman humans, and the scanners of Kenoman soldiers can tell that Ruthia has Kenoman DNA and the Idinites party members don't.
  • Playing Both Sides: The Kosmokraters are the secondary gods of the Idinites, but they are not above manipulating the Cainites as well in order to sabotage attempts at peace and exploring Mount Sinai. When Avram teamed up with Cain to open the way to the Kingdom of Heaven, the Kosmokraters promised the Cainites a source of manna if they killed Avram and Cain's alliance, but went back on the deal and ordered the Idinites to avenge Avram, ensuring the Forever War continues.
  • The Power of Hate: Tovit attempts to defy this for Joshwa. He warns the boy that his father, Dorran, regreted being consumed by hatred for the Cainites and wanted Joshwa to avoid this fate. He advises Joshwa to instead focus on his good memories with his father rather than blindly seek revenge against the Cainites.
  • Proud Warrior Race Guy:
    • The Idinites were created for the sole purpose of slaying Cainites, and many are eager to join the frontlines. The leading authorities, the Judges, are also expected to fight. While there are scholars, they aren't treated with as much respect as warrior roles.
    • Deconstructed in the prologue. The ex-Judge, Tovit, pushed his daughter to become a warrior and Judge, but this led to her abandoning her post and committing suicide.
    • This is also deconstructed with some of the younger Judges, who find themselves with no purpose in life and no chance for glory after the Idinites won the war against the Cainites.
    • In a twist, the aggelia in the Fortress of Dan reveal that Jehuda and Attika grew tired of the endless war and wanted to make peace with the Cainites, only for an outside voice to manipulate Nestor into framing the Cainites for killing Attika. Earlier than that, Avram attempted to form an alliance with Cain, but the Kosmokraters sabotaged that as well by manipulating the Cainites into killing them. The Kosmokraters do their damndest to ensure that the Idinites remain an example of this trope.
  • Reasonable Authority Figure: Judge Beyoz is more willing to hear the Cainites' side of the story than most of his fellow Idinites. This is because he knows that he doesn't know much about the world around him, which means his prior biases could be false.
  • Rousseau Was Right: Although the Idinites and Cainites have been at war since history began, the Kosmokraters had to repeatedly sabotage any attempts at peace and worsen the casualties of the war in order to keep the war going. Additionally, the Jehudans and Attikans would have been friendly rivals, but the Kosmokraters used the Infernos to make the two sides blame each other and start a civil war.
  • Sadistic Choice: When the party meets the Kosmokraters, the latter orders the former to destroy the Transmigrator to prove their loyalty, or the infernos all over Idin will detonate. The Kosmokraters also refuse to compromise with the party at all and outright state that the Idinites will still be ordered to commit genocide on the few remaining Cainites even if the Transmigrator is destroyed. Joshwa decides to defy the Kosmokraters, since he believes it's better to have the survivors be free of the Kosmokraters rather than allow everyone to be enslaved to the Kosmokraters and used as cannon fodder in pointless wars anyways.
  • Scam Religion: As the party learns about about both sides' religious texts, it becomes obvious that the Kosmokraters aren't truly secondary gods working on behalf of Hosanna. Anat believes Hosanna/AHIX is also a false deity created to trick both Idinites and Cainites. Not helping matters is that the optional boss, Gilgamesh, claims that the Kosmokraters are similar in nature to Ruthia, implying that they're actually Kenomans.
  • Speaks in Binary: According to Idinite scripture, the Kosmocraters cursed the Cainites with the Code of Babel, which causes them to only speak in 1s and 0s. However, the Cainites eventually invented a new language out of binary. In reality, the curse is fake because several Cainites managed to learn the Idinite language. The Cainites also made a chip that can enable Idinites to instantly learn Cainite language after swallowing it, and it's implied Adam and Lot ate those chips in order to form their alliance with the Cainites.
  • Spirit Advisor: A group of seven glowing apparitions, the elohim, often give advice to Joshwa and claim that he's destined to become a great king one day. In the ending, they somehow slow the detonation of the infernos in order to give the party enough time to evacuate the residents of Jericho. However, they seem to be communicating remotely, since they mention that they're on the run from something.
  • The Stinger: After the credits, a trio of Kenoman soldiers appear, defeat Beyoz in a Hopeless Boss Fight, and kidnap Ruthia. When Beyoz wakes up, a mysterious stranger offers to help him. The game then displays the logo for the next game, Elohim Eternal II: Son of Man.
  • Straw Nihilist: The Final Boss, Anat, is so jaded by centuries of war and by betrayal from her own people that she sees no value in any life, Idinite or Cainite, to the point where she believes the gods should have never created them.
  • Strike Me Down with All of Your Hatred!: When Balaam is defeated, he insults the soldiers and judges who died to the infernos in order to goad Joshwa into killing him, ensuring that the party can't interrogate him for further information about his cult.
  • Super Prototype: Kaphar is the first Azar to be outfitted with seraphim system, which allows it to travel through space. Although the Kenomans manage to reverse engineer the seraphim system, their standard Azars are far inferior to Kaphar in combat, to the point where Joshwa managed to beat two experienced Azar pilots despite having no prior experience.
  • Third Act Stupidity: By the endgame, the party has the Babel code and Ruthia is the only one other than Og and Sihon who can use it. Unfortunately, Joshwa foolishly decides to trust Lamech when the party returns to Jericho, and he gives the pieces of the code to Lamech. This is despite all signs that point to Lamech being the one who planted the infernos for the Kosmokraters. As a result, Anat steals the pieces and forces Ruthia to open Mount Sinai.
  • Tragic Villain: The one who planted the infernos in Mount Sinai, Lamech, actually regrets his actions because he accidentally killed his brother Dorran with the infernos. However, he doesn't dare disobey the Kosmokraters out of fear of their retribution, and considering they had him and Balaam set up infernos all over Idin, he has a point in fearing them. As he dies, he regrets siding with the Kosmokraters and warns Joshwa of Nike/Anat's true ambitions.
  • Trial-and-Error Gameplay: The dueling minigame with Lamech requires the player to determine whether to use strength, skill, or cunning based on the enemy's dialogue, but the tells for the latter two options are easy to mix up.
  • Villain Ball: Despite being recorded in incriminating aggelia, Nestor never tried to destroy the aggelia, leading to the party learning more about the Kosmokraters' conspiracy.
  • You Killed My Father: Joshwa blames the Cainites for the inferno devices that killed his father, but it turns out they weren't responsible. It turns out Lamech is the one who planted the infernos, though Lamech did try to warn Dorran and regrets causing the latter's death.

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