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Heartwarming / Seven Kingdoms: The Princess Problem

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Sure, there's cut-throat politics a-plenty, but Seven Kingdoms does not lack in the Video Game Caring Potential department:

  • On your very first night on Vail, you can comfort a fellow delegate who's crying herself to sleep.
  • Backing up Sayra in coming to the rescue of a Shrinking Violet maid being harassed by a drunken delegate. Sure, it gets you chewed out by Jasper, but still.
  • Helping out and befriending Princess Penelope, who is far out of her depth in the political maelstrom that is the Summit.
  • Earl Emmett is an absolute, utter sweetheart.
    • On Emmett's Week One event, a nature walk, he spots a giant Maiden's Vigil plant, plucks a petal, and gives it to you. He also tells the legend behind it: the original Maiden's Vigil was planted by a young lady locked in a tower by her greedy father. She watered the plant with her tears, and it ultimately grew tall and strong enough for her to escape and determine her own fate.
      Emmett: "In any case, ever since then a petal from Maiden's Vigil has been considered good luck for a young lady when her future seems uncertain. I hope that much is true and it brings you good things, [MC]."
    • You can return the favor with the assurance that, as you see it, Emmett's travels have left him full of wonderful qualities for an Earl: knowledge of other cultures and customs, compassion for his people, and so forth.
    • In bed with a miserable headache? A befriended Emmett will come up to your room himself and give you a tea from hand-picked herbs to make you feel better.
  • Depending on your actions, just before the final meeting with the Matchmaker it's possible to get a scene in which Jasper stops to tell you that he knows how much pressure is on all delegates to marry for the sake of politics, but that you shouldn't let yourself be forced into anything you don't want - you still have the option of choosing yourself, and even if your country and your family don't support you, he will.
    • Likewise, the subdued - but nevertheless obvious - concern he can show when you emerge from your second session.
  • There's another potential moment of heartwarming you can get regarding the second meeting with the Matchmaker if you're playing the Story Mode. Since the main difference between the Story and Challenge modes is that the Story mode guarantees you making it at least to the end of the Summit, if you don't sufficiently impress the Matchmaker during your second meeting with her and you're playing the Story mode, the Matchmaker will reveal that Jasper gave a passionate defense of you off-screen. She'll reluctantly decide to accept his opinion and give you her stamp of approval anyway.
  • If you become engaged to Prince Lisle and have been reasonably friendly with Penelope, she's positively overjoyed when the engagement is announced. Considering that the heavy compromise involved in such a match may leave many player characters in a less than celebratory mood, the wholehearted warmth with which Penelope welcomes the prospect of having you as a sister is likely to come as a much-needed emotional balm.
  • If you go through the effort required to befriend Princess Cordelia and manage to compel her to attend your ever-so-slightly-scandalous midnight picnic, the moment when she admits (to her own obvious surprise) that she truly enjoyed herself is a beautiful one.
  • Amidst all the stress of week four's murder trial, there are also quite a few heartwarming moments:
    • In a scene partway through the week, Jasper brings the main character a cup of rejuvenating tea while she's working on preparing for the trial, and if the player chooses he can be persuaded to sit and have a cup himself, leading to a conversation in which the usually tight-lipped butler shares a personal story from his childhood.
    • All of the major love interests are very concerned about the burden placed on the player character during this week, and although aware that there's little they can do to help, each of them takes pains to at least provide her with a breather and some moral support midway through the week.
    • If the main character is friendly with them, Duke Lyon and Zarad personally take steps to help her despite such interference being outright prohibited, both of them providing valuable information which is likely to be difficult for her to obtain on her own.
      • Friendly is a bit of an understatement: Duke Lyon barely needs any prompting to come to your aid, so if you made a decent impression at the Welcome feast, even if you didn't pass his date or even interact with him after, he'll come help.
    • And of course, given Imogen's sweet-natured personality, it's very heartwarming if you manage to successfully get her acquitted, and even more so if you can get the jury to universally acquit her.
  • Also in week four of the extended demo, Clarmont and Penelope are such nice people that they always cast "innocent" votes for Imogen, even if you don't present a good defense or outright throw the trial.
  • In week five of the extended demo, if you don't pass the skill check to dodge being crushed by the falling balcony set, and you're playing on Story Mode, you'll survive because a stable boy followed you to see if you were okay, and he arrives in time to pull you out of the way.
  • In weeks four and five of the extended demo, during the sheltered princess's dealing with her personal affairs, she cooks for herself for the first time as part of her desire to be free. Hamin eats one of her biscuits and calls it the worst—but then insists on taking the whole batch to eat anyway, because since this is the first time the princess has ever cooked, each biscuit is a precious treasure.
    • Honestly, her entire personal plot is full of these. The second event is Lyon helping her learn about a relative she never knew she had, a princess who had a very different idea about duty. In the next, Ana helps her learn to defend herself, and then Zarad offers her the chance to make her sister's life better—by assassinating his brother, an act that could have serious consequences for him, if the Court Lady's comments on her personal plot are anything to go by.
  • In weeks four and five of the extended demo, if Zarad is your character's intended and you spend enough time with him, you learn he is a skilled gambler, and he uses his skill to deliberately lose, so the servants end up with all the winnings.
  • Also in weeks four and five, the MC has the opportunity to spend time with her Love Interest. Heartwarming moments abound, but the third time you do it, MC gifts her intended an item her country trades, hoping to help make their match both an alliance of hearts and of nations, even if she does feel a little silly about it if she's betrothed to someone from her own country.

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