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Path to Nowhere for the most part has a fairly balanced meta where a variety of Sinners can shine under different circunstances and even B-Class Sinners can perform effectively in the late game given the right composition to support them. Nevertheless, the Sinners noted below, either due to specific team strategies or pure cheese can turn even the toughest opponents of the MBCC into cakewalk:


  • Hamel is the best healer in the game bar none. While she cannot block or attack any enemies, she cannot be targeted by her enemies. Her dance called Requiem which she performs instead of normal attacks constantly heals all allies in a 3 x 3 square around her with her ultimate skill called Bewitching Dance enhancing her healing even further. Her first passive called Infinite Spin not only enhances her healing but also increases her healing range to a diamond shape at the 45th second and covers the entire field at the 90th second. Her second passive called Life Touch grant allied Sinners damage reduction. Upon obtaining her exclusive Crimebrand called Compassionate Strike which is added as an exclusive skill, it reverses the effects of Requiem which provide AOE healing, and Life Touch which provides AOE damage reduction for allies into AOE damage for the former AOE damage taken debuff for the latter. Her exclusive Crimebrand can be turned off when using the skill again. This means that not only she can still heal, but she can also deal damage when needed. She just needs to switch according to the situation. All of this means that not only Hamel alone can help you tank massive attacks and survive maps that would have otherwise caused a total party wipe, but she can also do the opposite against her enemies.
  • NOX is already a very good unit at base, but unlocks even higher potential once she acquires her exclusive Crimebrand, Pitch Black Sunset. It enhances her already strong ultimate skill of 3x3 area damage with breaking one core of all enemies in range and her getting a 10 percent damage reduction per each enemy hit by the damage up to 5 times. This means that she not only becomes a core breaker, but also a good tank as well. All of this means that she becomes Jack of All Stats.
  • Langley is the best long-range physical damage sniper in the game. She has one of the longest ranges in the game. There is also her special called Gunfire Edict covering a 3x3 area that shoots 5 shots at enemies within her range with 1 core damage. This is good because if one enemy dies, the remaining shots go toward the remaining enemies within her range, which ensure that each of her 5 shots does not go wasted. An added bonus is her two passives called Causality and Execution of Fate as the former deals additional physical damage to all marked enemies when hit with her own attack while the latter deals additional physical damage within the grid when marked enemies die. This means that not only does she debuffs the enemy to take more damage against her attack, but she can also deal area damage each time she kills her enemies. All of her abilities mean that not only she is a sniper that does not suffer from the typical sniper problem of focusing only on a single enemy, but she is also a debuffer and area damager. Finally, her Shackle is absurdly strong, debuffing enemies she marked by forcing them to take 10% damage from all sources, essentially boosting the damage output of your ENTIRE team. Her only weakness is how she is a Glass Cannon but considering she's a long-ranged sniper if the enemy manages to reach her you're probably already doomed anyway.
  • Bai Yi is a core breaker who can dish out a lot of damage in a short period of time. Her basic attack called Shadow Attack has her 1st and 2nd attack quickly followed by her 3rd attack. Her ultimate skill called Tempest deals 1 core damage to all enemies in a cross area around her target grid upon her next 3 movements. Her first passive called Efficient Raid grants her a "Poised" position if she stayed put for 10 seconds which stacks up to 2 times as moving when she is "Poised" grants her Attack bonus for 10 seconds. Her second passive called Warm Up Exercise increases not only her critical rate by 20 percent, but also gains 1 energy when dealing a critical hit. Her exclusive Crimebrand called Buried Underground: whenever her crit rate exceeds 100 percent, each 1 percent of the excess crit rate converts into a 0.6 percent attack.
  • At first glance, Labyrinth's ability to break two cores seems unimpressive compared to Bai Yi. However, as soon as she reaches phase 2, she gains a passive ability that lets her refresh her Ultimate immediately after completely breaking an enemy's core. Considering most enemies save for the boss have only one core, she essentially fulfills all your core breaking needs by herself for most of the map. Not only that, because she is only a B-ranked Sinner, it is incredibly easy max out her Shackles (and every player acquires one Labyrinth from doing the story anyway). While her damage may be less impressive than Bai Yi and she breaks cores less effectively when it comes to bosses, for pretty much everything else her core breaking capability is so absurdly good that she trivializes a lot of maps.
  • Eirene is the best Magic DPS with some interesting abilities and passives depending on how she is used. This is because her ultimate skill called Contract Destruction has different effects depending on the type of target enemy. If it is used against an Empty grid/Coreless target, she summons a black hole that deals damage to all enemies within a 3x3 square around the target and slows their moving speed by 50 percent. If it is used against targets with an intact core, she detonates a dimensional rift in a 5-grid X-shaped area that deals a total of 2 core damage. If it is used against a target with all cores broken, she creates destructive turbulence that deals overwhelming damage to all enemies on the target grid. Her first passive called Hidden Chessmaster has her gain an additional 15 percent damage increase for her ultimate skill called Core of Destruction if an ally casts an ultimate skill before her and this effect can be stacked up to 2 times. Considering how other sinners get to use their ultimate skill way earlier due to how it takes a long time for Eirene to have enough energy to cast her ultimate skill, this passive can be easily used. Her second passive called Conspiracy has her generate 1 energy for the Chief and 5 energy for herself every 30 seconds if she is within the cross area around the Chief. This is good because gaining energy for either the chief or Eirene allows them to gain enough energy to use their abilities more often. Considering how the fight usually lasts around 2-3 minutes, this means that the Chief can gain 4-6 energy which either allows 4-6 uses of Chief's skill that cost 1 energy or 2-3 uses of Chief's skill that cost 2 energy. For Eirene, this usually allows at least one more use of her ultimate skill. This only gets better with the maximum skill upgrade to every 20 seconds. Her exclusive Crimebrand called Dark Chessmaster enables her ultimate skill called Contract Annihilation to stay on the battlefield if it is placed on grids without an enemy unit if exclusive is enabled. The effect is released when an enemy approaches it and its effects depend on the type of enemy. While this exclusive Crimebrand may seem useless at first as it relies on enemies stepping on the "mine" with no additional benefits compared to her original ultimate skill. But the unexpected benefit is how it allows Eirene to use and "store" her ultimate skill as a mine. This is useful in a situation where Eirene already reached her maximum energy limit and is ready to use her ultimate but there are no good enemies to use it. If you, however, know where your enemies will eventually come from, you can "mine" that path and have her gain energy again because she is not at maximum energy limit anymore. This means that you can potentially have enemies take on two Eirene's ultimate skill at the same time if done correctly.
  • Deren is the game's first limited sinner and, as soon as she arrives, dominates the meta. She starts fairly remarkable, but the longer she stays in the game and the more often she attacks and uses her ult, she becomes progressively stronger. Her ult charges relatively fast and can stack twice, allowing her to, when appropriately primed, core break relatively efficiently. She is broken for a much simpler reason, however: The number she dishes out is simply absurd. Much of the time her core break hits so hard that it simply kills the enemy outright before they can be corebroken (and robbing the player of the energy they might have otherwise gained from breaking cores), allowing her to burn through smaller mobs with relative ease, so long that she has ults in store. And once she gets her second ult after unlocking her exclusive crimebrand, she melts any corebroken bosses in seconds. Even while sharing the same class as the resident Game Breaker Nox, Deren dishes out so much damage that she is to physical teams what Eirene is to magical teams, but arguably even more so given her greater range of utilities.
  • Shalom is the game's second limited exclusive sinner and she dominates the meta like Deren. Just the fact that she is the first Reticle Sinner who deals magical damage with her basic attack called Anchor is already so valuable that she will greatly bolster your magical team against Broken Frontline/Tides of Ashes. Her ultimate skill called Reticence has three range strikes. The first strike deals magical damage with 1 core damage to all enemies with the target single grid. The second strike deals magical damage with 1 core damage to all enemies within a cross area. The third strike deals magical damage to all enemies within a diamond-shaped area which is wider than Langely's ultimate 3x3 area physical attack. So by the time she finishes dealing with all three range strikes, cumulative damage can possibly be greater than Eirene's ultimate called Contract Destruction when used against a target with all cores broken. Especially if players didn't make use of Eirene's first passive called Hidden Chessmaster which increases Eirene's next ultimate when an allied unit already casts their own ultimate and this can stack up to 2 times. So if it wasn't for the fact that Eirene has niche abilities such as her second passive called Conspiracy that generates 1 energy for the Chief and 5 energy for herself every 30 seconds (20 seconds if fully upgraded) if she is within the cross area around the Chief and her exclusive Crimebrand called Dark Chessmater that allows her to create a "mine", Shalom is just as good if not better damage dealer than Eirene depending on situations. And if that wasn't enough, Shalom's two passives enable her attack to be spread around. Her first passive called Onyx Refraction has damage refracted across a diamond-shaped range up to 3 refractions with her basic attack with further upgrades to decrease the Refraction Coefficient that lessens refracted damage with each refraction. Her second passive called Error Correction enhances her ultimate Reticence by adding one additional Anchor damage when it strikes an enemy and each range strike can deal up to 3 times when fully upgraded. So it can be concluded that if Deren is the best physical melee Sinner, Shalom is the best magical range Sinner.

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