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Wynncraft may have plenty of dark stories laying around, but that doesn't mean it won't have its humorous moments.


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    Quests 
  • Deja Vu revolves around trying to get someone out of a time loop. When you succeed, they claim that they could've freed themselves from the time loop.
    Old Man Martyn: You died in the past. Multiple times.
    Asher: I did?
    Old Man Martyn: Yes. In some surprising ways too.
  • Misadventure on the Sea would not have happened if the player was observant enough to recognize the man who is dressed and talks like a pirate was an actual pirate. Cue getting kidnapped. The pirate even calls you out on this.
    • At one point, a monster manages to board the ship. A very tiny monster. It doesn't attack and must be scared away with a few spells. If the player has done certain actions before this, they can get the ship's pet chicken to scare the monster away.
      • If you haven't done any of the criteria to get the chicken, you can do absolutely nothing and the monster will still leave the ship.
        Honip: What the hell soldier?? What don't you get in the "soldier" part of your job?
      • While on the subject of the chicken, you can find out that the pirate captain got the inspiration for such a thing by this "weird guy on his island." If the player has done a quest that involved killing said weird guy's chicken, you get this response:
        Pirate: What? You murdered that guy's most prized chicken? You're an odd one, soldier.
    • At the top of the crow's nest of the ship, you can find a pirate who moans that his job is completely boring and ponders why he even took it in the first place.
    • The player's escape plan: become a Human Cannonball. No, really. You get some gunpowder and enter a cannon large enough to shoot you while nobody is looking. It is only moments before you are shot out does anyone on the ship realize what is happening.
      Honip: ...Seth? Have ya seen the soldier?
      Seth: No, but they did a great job in the hold! Some gunpowder went missing though.
      [Beat]
      Seth: Wait a minute.
      (Cannon fires you)
    • You end up flying over Selchar. Because you are still in the overworld and not in a special area, other players in the town can look up see you flying through the sky and can only imagine or laugh at what is happening.
    • You also fly into a bunch of seagulls. You take damage every time you hit one before landing on a lone island.
    • Seaskipper ends up rescuing you because he happened to take a scenic detour and that your armor was shining, which can say something about the player if they are wearing leather armor.
  • Heart of Llevigar sees a Llevigar power plant worker mistake you for the electromagic expert they paid for. When completing the quest, he reveals that some phony (the actual electromagic expert) was trying to get your money.
  • Frost Bite reveals that Theorick, one of the most powerful ice mages in the province of Wynn, has constructed his house to randomly punish you anytime you insult or speak negatively about him. So far, this involves dropping you through the floor and throwing you through the ceiling.
  • The sight of the Quartz Mansion bandits busting through the walls and ceiling in droves to attack you once your cover as Dado is blown. You can make this even funnier if you imagine them saying "OH YEAH!" in Squidward's voice as they bust through the wall.
  • Master Piece has you help an artist create one of his next pieces of art, specifically finding legendary creatures for inspiration. He knows their locations, but has one disability, which somehow makes his profession and knowledge of where the creatures are extremely questionable.
    Caissop: ...I am...blind.
    • The first creature you seek turns out to be a normal cow. The player decides to scuff the details to Caissop to make it appeal to Caissop's fantasy better. In the end, the cow somehow resembles a Villager.
    • The second creature is a black sheep. It's at this point the player begins to question legendary status of the creatures you are seeking out. The player lies about the sheep's appearance by claiming it is white sheep with a large horn.
    • The final creature you find is a pig. The player is now under the belief that the mobs guarding these 'creatures' are more mythical than the animals you have searched for. The player tells Caissop that it was a flying pig, and he somehow believes it.
    • Your rewards for finishing the quest: some experience and the artwork in question. Most people can agree that art is very subjective, yet a merchant at Letvus Airbase will buy this off you for 3 Liquid Emeralds.
  • The Order of the Grook begins with a villager kid, Seasum, tricking you into going to a magic school in his place because he wants to stay home to play games and write stories.
    • When talking to the Captain that brings you to the Tunnel Network he'll note that you look a little old to be learning magic. Showing him the invitation (with Seasum's picture on it) has him ask if you've grown your hair out.
    • Upon entering the school proper, you are asked to pick the classes you want to attend. You won't be able to do all of them on a single run, but you always pick four classes.
      • The Thunder Teacher is insane. The teacher is cackling half the time and sometimes screams certain parts of their dialogue.
      • The Water teacher, on the other hand, slips on his words most of the time (like Professor Quirrell) and sounds completely nervous the whole time. At the end, he hopes that he didn't bore anyone with his talking.
        Teacher: N-now, who's n-next? And... i-is it really cold in here for all of you, too? Or, is it j-just me?
      • The Fire teacher scoffs at the idea the subject is too dangerous to teach.
      • If you chose Magical Materials as your second class, the teacher will bring up that the subject should be easy to get in to by using Wynn soldiers using copper and spider silk to craft rings as an example. Any player who has tried professions has gone through this.
      • The teacher of the third class if you chose Magical Species notes that most of the species in Wynncraft have magic potential. He notes that the Villagers have high magic potency, but it often goes unrealized out of sheer laziness. Who was the kid that got you into this?
      • The teacher also brings up how nobody ever pays attention during the class.
      • The Corruption class starts with the teacher informing the player how dangerous Corruption is. Within the next minute, he brings in an Enraged Undead that manages to escape the cage it was held in, causing him to immediately dismiss the class and tell everyone to leave the room, something the player doesn't do as they are busy killing the thing.
        Teacher: Class absolutely dismissed. We've got to cancel this class...it's far too dangerous for the students...
      • The Nature Magic teacher is a hippie. The way he speaks is a giveaway. He brings up equivalent exchange and tells the class to not be peaky about what life they take... and immediately says that a good shaman takes from plants and animals, not people.
        Teacher: Don't be a Slykaar, kiddos. He asked for human sacrifices, but he lived in a jungle, man! Like, what the hey! He coulda done anything alse!
  • The player's experiences during Out of my Mind.
    After whatever that was, nothing could possibly surprise you.
  • In All Roads to Peace, one Orc the player can help is Xoeinbor, who first mocks the human language and thrusts a thick, leathery piece of paper at you demanding you to spell their name. You are given multiple choices for this.
    1. Xoeinbor.
    2. Xoeinbor.
    3. Xoeinbor.
    4. Xoeinbor.
    5. Xoeinbor.
    6. Joe?
    • Picking any of the wrong answers and Xoeinbor deals heavy damage to you and mocks the way the player says it. Pick Joe and the Orc asks what kind of name is Joe and calls it stupid.
      • Not even three feet away from Xoeinbor, there is another Orc having trouble spelling their own name.
    • Kreimu has the player take a quiz on the medical herbs they used to heal an Orc prior, testing the player's knowledge. Then you get to the last question, which asks what Feverfew doesn't do. The correct answer is "Helps you get a date". Kreimu laughs his ass off at this.
  • Shattered Minds. What starts off looking like a typical Fetch Quest immediately devolves into a complete acid trip.
    • After explaining what the player needs to do, Likeru tells the player that she'll try something magically enlightening on the player. She then notes the player is giving her an odd expression, which can give the implication the player really doesn't want to be a part of whatever she plans on doing afterwards.
    • After getting the mushroom, you will have encounters with a large talking frog who's dialogue is complete Mind Screw. There is even a point where he vanishes mid-sentence, but the next time you see him its as if that never happened.
    • Sorry! The stairs broke! Try again.
    • You manage to get back outside the cave and back to the Light Forest, you are still on a Mushroom Samba so you end up in the alternate Trippy Forest where all the trees and some parts of the ground change colors.
    • The boss. The boss. As you approach the arena, the boss tells you a few times to not come any closer as you will have no chance at winning. When you enter the arena, a lengthy intro begins that culminates in several particle effects and explosions playing, along with an unavoidable attack that brings the player down to one point of health. The boss appears: Yahya - The Final Form at Level 9001 with a whopping 1000000000 health. You can try and fight him, but he can self-destruct as one of his attacks and is incapable of being able to damage the player. Plus nothing is stopping you from leaving the fight before he pulls off a single attack.
    • Some of the mobs you encounter during the quest could also count, like the Majestic Cave Squid and the Extremely Powerful Foe.
    • When you come to your senses, you wake up on a floor mat, being told that you leapt into the koi pond of the village. To you, you walked into the mouth of a giant frog in the pond because you were told to by a smaller frog wearing a top hat.
  • At the end of Forbidden Prison, you need to destroy the records of your fake crimes. To do this, the player needs to find their records in a cabinet and burn them in a nearby fire. Continuously interacting with the fire before finding your records gives this dialogue:
    It's a small fireplace.
    It's a small fireplace.
    It's still a small fireplace.
    Maybe it's an average sized fireplace?
    That would make it just a fireplace.
    So it's just a fireplace..
    It's just a fireplace.
    ... You begin to inspect the fireplace.
    It's very quaint, and the fire is a lovely shade of bright orange.
    The fire begins to die down as you think that, and turns a darker orange.
    ...
    ...
    Maybe you should use your time on something other than this fireplace.
    No. This fireplace is far too interesting...
    You begin to wonder what would happen in you threw something in the fireplace.
    You don't have anything to throw in it, though. Shame.
    You return to inspecting the fireplace.
    You inspect the fireplace again..
    And again.
    And again...
    ... And again...
    You wonder if you'll ever stop staring at this fireplace..
    ... It soon dawns on you how much time you've wasted staring at this fireplace.
    You begin to question your sanity.. Did spending 3 days in this slaughterhouse of a prison really break you down that much?
    You decide to put an end to this charade of yours..
    You've stared at this fireplace enough. Find something better to do.
  • Hollow Serenity has a lockbox code that needs 4 letters for the player to open a box. Look at the dialogue and answers for picking the final letter.
    Pick what's obviously the fourth letter of the passcode:
    1. R
    2. One of the other letters
    • Of course, you can pick Option 2. The game mocks you for somehow not picking the correct answer.
      That was incorrect, despite the fact that the last letter was obviously R... It looks like you need to start over again.
    • You can find a book about the philosophical nature of all that exists... and immediately decide to put it back.
    • The forest village. The game really has fun with Dialogue Trees here.
      • The player can ask a villager if they can enter their house. The villager tells the player they can't... but will not stop them as the player is decked in armor, armed and may as well be stronger. Yes, Wynncraft just made fun of one of the most common tropes protagonists do in RPGs.
      • One villager even calls the player out for entering their house to talk to them.
      • One villager doesn't speak much. When you ask him about this, he responds by pointing out how you said 5 sentences over the past 3 minutes and goes off on a tangent about how annoying it is when a human wanders into their house and begins egging them into talking. It can be inferred that the player told him that they don't own a house right after this.
        Runo: ...You poor soul. Go buy one. Unless you're one of those guys who owns those flying land bits.
      • Another is literally named 'Villager'. Her parents didn't do this because it was considered sacrilegious in the area. She then proposes that you call her Eua.
  • The Ultimate Weapon is a guide on how to make fun of Fetch Quests, and by extension, Wynncraft's gameplay.
    • The fact that the quest giver's name is Dodegar Bandysnoot.
    • The first step involves getting a magic stick for the handle. Despite Dodegar telling the player that the magic stick shouldn't be too difficult to find, it immediately gets undermined by the fact that the stick has a very low drop rate from the Wood Sprites that drop the item.
    • The second step requires you to obtain a sacred Hobbit metal from the hobbit village nearby. This culminates in the player running around the entire hobbit village asking for the sacred metal. One of the Hobbits even tells the player they are busy standing still before telling the latter to bother someone else.
    • The third step has Dodegar give you a riddle for locating a flower... that is in a hole two feet away from his hut. When you get the flower, he chases after you and claims it is too easy. He takes the flower from you and proceeds to dig out an entire parkour segment for you while you just stand there. He has the audacity to tell the player they took a while to get the flower back to him.
    • The fourth step has Dodegar ask for 2000 Luster Blood. When the player encounters the beetle that has the Luster Blood, it threatens to obliterate them if they come any closer.
      Since when do Beetles talk...
    • Then there's the reward: an Assassin weapon that is just as good, if not worse, than the plain oak weapon you were given when you started your journey. A merchant in the hobbit village buys this off you for 7 Liquid Emeralds.
  • The player's attempt to get into the Gert pumpkin farm in Hunger of the Gerts Part I.
    Gert Guard: ... hello.
    Player: Hello.
    Gert Guard: Oh good, were you sent here to be my lunch?
    The gert is looking at you hungrily... it might be best to leave the conversation?
    Gert Guard: Are you here to be my lunch?
    Player: Goodbye.
    Gert Guard: Oh... goodbye. Come back soon? With some food?
    That was... enlightening, but you didn't get into the farm.
    • The fact that the guard is lured away from their post with a single apple the player got from a nearby tree, which the guard eats in one bite. The guard stays in that spot and even looks upwards believing that more apples will fall out of the sky if he waits.
    • When the player does get into the farm, they have to carve a face onto a pumpkin to use as a mask. You have a wide range of options, but 'Surprised' takes the cake.
    • How does the player have enough time to evacuate guards from the Gylia Watchtower when the Gerts decided to declare war on them? The Gerts prioritized eating food over attacking.
  • If the player saves Nikoler in Purple and Blue, Korun will tell the player that he'll try to work with Nikoler more. Before Nikoler could even protest, the quest ends, effectively cutting him off.
  • One of the steps of Aldorei's Secret Part II is to sneak into the Elder's board room. Said room is at the very top of the town bank and takes several flights of stairs to reach. When one of the Elders asks you why you are in their room, the player has the option to claim that they got lost along with a short 'haha'. None of the Elders are convinced in the slightest.
    • Before that, when the player gathers enough information for themselves and Olon, the latter asks where they should start. The player can suggest that they go and get a drink. Olon reacts accordingly and asks if that would solve anything, but believes the player knows something he doesn't and agrees to meet at the potion merchant.
      • And yes, you can commit to suggesting you go to the bar to get a drink.
        Olon: I'm going to be honest. What exactly are we doing here?
        Player: Having a drink of course.
        Olon: A... drink? Why didn't you just say that. Here, it's on me.
    • The player can commit grave robbery inside the sealed graveyard of Aldorei. The player can break open graves and take items like a piece of kyanite or an amulet and sell them to a Villager in the town. Digging up someone's bones on the other hand rewards you with a few low-level crafting materials... and Olon calling you out for doing this.
      Olon: I will look away and pretend I didn't see that.
  • Just the sheer fact that Gawrick's Teleportation Misfire in Fallen Delivery sends you to Detlas, Grookwarts and The Silent Expanse. While he does accidently send you to the roof of his house and the Caritat Manor in the Dark Forest, he somehow manages to misfire the player from what is supposed to be a short walk to the Letvus Airbase to sending them to places that are across the ocean, hidden by magic and sealed off for countless ages and requires a hidden element to even let anyone enter, respectively.
  • The various tasks the people of Kitrios Barracks are given in General's Orders.
    Private Tylas: He wants me to dance with the other privates to greet visitors! We don't even ALLOW visitors normally.
    • At the entrance of the fort, there is a villager trying to pose as a scarecrow. His name even reads 'Scarecrow?'.
    • The General tasks the player to walk across a tightrope. Some of the people there even comment on this.
    • And before that, when you see a Private being forced to jump off the fortress wall into a pond like someone at a public pool jumping off a diving board.
      Private: So excited to start my new job here! I don't understand why diving in to a pond is a part of the inauguration though.
    • The General believes the hills are naked, and his solution is to have you paint them purple. The fact that you can even do it is a sight to behold itself. To get to the mountain in question, you have to use typical blue-rimmed trampolines to bounce yourself up the building and onto the top of the mountain. Yes, we are being serious.
      • How does the player get off the mountain? A Villager wearing a freaking Helicopter Hat flies over to you and flies you to the bottom of the mountain.
    • One Villager complains about the task he was given which involves making a doorway in a specific tower, which happened to be filled with a really dark material. This can be interpreted as a jab towards many Minecraft mapmakers who use dark blocks to convey the inside of a building when they don't want to build it.
    • The last task has you help an engineer build a time machine. The time bomb promptly explodes while you're standing on it while you try and figure out how it works.
  • The Canyon Guides was one of the more intolerable quests in the game by being an Escort Mission with the expected happening every three seconds. The 2.0 revamp of the quest, on the other hand, actively mocks the type of quest it represents.
    • Seluc is trapped on a cliffside with no way to get down. When he sees the player who was tasked to help him by the Banitsu Monks, he walks over to the edge asking the player to get one of the Monks to help him... right as a prompt telling the player to push him appears above his head.
      • Much later, when the player gets him past a blockage on the way to the temple much later, he tells the player he isn't jumping down from the rock he climbed to the path below. The player must shove him off the rock to progress.
        Seluc: When I said you were reckless, I was hoping that maybe you'd keep that side of yourself away from other people.
    • Seluc taking a break at the very start of the climb up the mountain with the express purpose of slowing the player down as payback for shoving him off a cliff.
    • Seluc stating that he came to the Canyon of the Lost for the view and expresses how at least that can't be ruined. Cue an earthquake that throws him into the farm below him where he gets half submerged in the ground.
      Seluc: NO ONE TELLS ME ANYTHING! The brochure didn't mention earthquakes, YOU didn't tell me either, but what was I expecting from a human anyways?!
      • When the player manages to fend off the Hobgoblins and pull Seluc out of the ground, the latter makes no attempt to express his disdain for the misfortunes he's had since the player met him, which includes the player's existence as well.
    • When the player shoves Seluc off the edge, he falls in water and scolds the player for ruining his coat. As you begin the ascent up the mountain, he leaves his coat behind at the base of it. As you and Seluc are exactly ten feet away from the entrance to the Air Temple, Seluc tells you to go and retrieve his coat for him and refuses to move an inch until they get his coat back.
      • When the player returns with the coat, Seluc took the liberty to walk to the entrance of the temple while you were gone and claims that you were useless throughout the whole thing while he had to make the trip by himself. Gana asks the player if Seluc did actually make the trip by himself and the player has the option of playing along with Seluc's lie.
      • If the player does say that Seluc was being honest, you get rewarded for retrieving Seluc's coat, which he says he was freezing without. Despite coats being meant to protect people from freezing, the description for Seluc's coat says that it doesn't seem to protect against the cold all that much.
  • The Canary Calls has an explosion go off in the Thesead mines. When this is brought to the chief, he allows his men to take a break and asks them what an explosion in the mines means.
    Coal Miner 1: Early dismissal?
    Coal Miner 2: Month-long vacation?
    Coal Miner 3: Paid leave?
    Coal Miner 4: ... Am I getting fired?
    • Despite the section right before the encounter with the dead canary being nothing short of pure dread, the boss fight with it begins with it turning the boss arena into something akin to a Bullet Hell, which the player can survive even if they stand still.
      Canary: Liked the dance party? Those moves were so utterly terrible, I may as well dub them 'The (playername)'.
      • The player is barred from using their weapons or spells during the fight... and can only do damage using their fists. This creates the surreal image of the player running around the arena punching everything in sight.
      • There's also the fact that the player can try hitting the canary, something that isn't real, with their bare hands.
        Canary: That tickles.
      • Then there's the canary realizing the player found a way to kill it. Again, the canary is not real and it knows this.
        Okay, who even put those there in the first place.
        I'm already dead, how is this even possible?
        I'm not even REAL!
    • The canary commenting on the player's professions if they are all low leveled as part of a poem it made up.
      You're a casual,
      You likely hate professions,
      At least you're with me.
    • If you repeatedly choose to spare the canary after defeating it, it will threaten you into killing it by first saying you will regret sparing it and escalating into saying it will kill anything. One of these threats has it threaten to kill everyone in the guild the player is currently in, as it uses their name during the threat. If the player isn't part of a guild, Developer's Foresight will not kick in, leading to the canary's threat reading:
      Canary: Kill me now or I'll kill everyone in .
    • When the miners successfully revive you via CPR, we get this exchange:
      Thesead Miner: No way! I actually did it! I saved their life!
      Thesead Miner: We better get a raise for this!
      Chief Clight: What the?! Who the hell let you into my house?
      Thesead Miner: Boss! I can explain!
      Chief Clight: No, you can't. Get outta here before I start lowering your salary.
      Thesead Miner: But, boss! I saved-
      Chief Clight: GO!!!
  • The player gets turned into a cow in Cowfusion. It's just as bizarre as it sounds. What makes it even more bizarre is that all of the Dialogue Trees have prompts that let the player say "Moo" as if to imply they are intentionally roleplaying as a cow.
    • Right after Ranol throws the player into the cow pen, the latter can interact with another cow who asks for a password. The player can respond by asking what they mean by a password, moo, or to make up a string of words expecting to get results. The cow is understandably confused because there wasn't actually a password.
      Suspicous Cow: Password?
      Player: Moo moo moooo Moo moo. (The grook flies over the nest with egg in hand.)
      Suspicous Cow: What? What does that even mean? There isn't actually a password! Or did no one tell me that there was?
    • When the player speaks with Drale, they can tell him that they are a human and that they helped him at Katoa Ranch in Tunnel Trouble. Drale believes this and tries to lower the cage he trapped you in... but pushes the wrong lever and sends you into the pit and only realizes this when the player vanishes from his sight.
      • Alternatively, the player can respond by mooing.
        Drale: Uh... What are you doing here, exactly...?
        Player: Moo. (Moo.)
        (Beat)
        Drale: Okay. So you are just a regular cow. Not a Woc. Uh... Who let you in, little pal? I'm going to need to have a word about closing the doors... Well, this is... awkward. So then... cow. What's it like being... a cow?
        Player: Moo. (Moo.)
        (Beat)
        Drale: Right. Okay.
      • Keep choosing to moo to Drale whenever you get the chance and you'll get this gem:
        Drale: I am talking to a cow. Again. Why is this where my life has taken me.
      • As another alternative, the player can claim they are a human and then respond by mooing right afterword.
        Drale: Anything interesting going on in your life?
        Player: Moo. (Moo.)
        Drale: I, uh... Hah. Very funny. Tell me you're a human then pretend to be a cow.
    • The sheer fact that, despite the player being unable to jump while turned into a cow, they are still able to climb a rope. The game acknowledges that being a cow is weird.
  • Beyond the Grave tasks the player to defeat a monster that has killed many people traversing the Canyon of the Lost. The player finds this monster with predictable results and is transported to Death's Realm. Death treats your arrival the same way someone would likely treat a house guest.
    Death: IT SEEMS I HAVE A NEW GUEST. WELCOME. MAKE YOURSELF COMFORTABLE. YOU'LL BE STAYING HERE FOR A WHILE. NOTHING IS STOPPING YOU FROM TAKING A LOOK AROUND. DON'T TOUCH ANYTHING THOUGH. AND TAKE OFF YOUR SHOES AS YOU ENTER.
    • If the player climbs the mountains to try and leave, they get this response:
      Death: IS MY MANSION SO DULL YOU WOULD RATHER GO ROCK CLIMBING?
    • Traversing the mansion also prompts some dialogue from Death.
      (Entering the dining hall): IF I HAD BOUGHT ANY WHEAT THIS MORNING, I'D OFFER A BISCUIT AS CONSOLATION FOR DYING.
      (Jumping onto the dining table): FEET OFF THE TABLE PLEASE.
      (Entering an empty room): THIS IS AN EMPTY ROOM. AROUND THE MANSION, THERE ARE MANY MORE EMPTY ROOMS.
      (Entering the library): YOU COULD READ ALL OF THEM IF YOU LIKE, BUT THEY ARE ALL IN LATIN, AND I HEARD THAT IS NOW A DEAD LANGUAGE.
      (Entering the hourglass room): I FORGOT TO MENTION THE MASSIVE HOURGLASS. IT SHOWS HOW MUCH TIME THE WORLD HAS LEFT. I'LL GIVE YOU THE TIME TO GET OVER WHAT YOU HAVE WITNESSED.
      (Entering the bedroom): IF ANYONE ASKS, YES, I AM MARRIED. JUST BECAUSE I DON'T HAVE A HEART DOESN'T MEAN THAT I CAN'T LOVE.
    • Then there is when you meet Death in his office.
      Death: THIS IS MY OFFICE. GUESS WHAT I DO HERE. HUH? I DIE OF BOREDOM.
      [Beat]
      Death: ...REALLY? NOTHING? YOU HUMANS HAVE NO SENSE OF HUMOUR.
    • How does the player leave the mansion? They have to enter the only room with any kind of color in it and play a gameshow quiz. With a remote. On a TV.
      • Some of the questions the player is given during the quiz can qualify. For a few examples:
        Question: What is the prize for answering correctly?
        * More questions
        * Chocolate chip biscuit
        * New car
        * Gold Sticker

        Question: How big was that one rat?
        * Colossal
        * About yay-long
        * Pretty big
        * Unusually-sized
      • The fact that the remote is incapable of working unless the player is sitting on the couch in the room. Death has to tell you this.
      • When the quiz is completed, Death tells you that you only completed round 1 of 20 as a joke. For completing the quiz, he informs you that he randomly destroyed a window with a cannonball as a mean of letting the player leave.
    • Considering this is a world where people die constantly, Death's reaction to your leave is appropriate.
      Death: WELL, I SEE YOU ARE LEAVING. IT WAS NICE TO HAVE YOU BACK AGAIN, I DO ENJOY YOUR VISITS. TO RISE BACK TO LIFE, YOU MUST DEFEAT THE ONE WHO BROUGHT YOU TO MY HANDS. YOU'VE MANAGED IT BEFORE SO I CAN'T SEE WHY YOU CAN'T MANAGE IT AGAIN. AFTERALL, YOU MANAGE TO KEEP DYING...OR YOU KNOW, DON'T. I DO ENJOY HAVING A LITTLE COLOUR AROUND THE MANSION.
    • The player returning to tell Irlok the news of Krolton's death. They skip over the part about meeting Death because of how weird it would be to bring up.
  • In The Breaking Point, the player meets Rhay, who brings the player with them to meet his contact, who turns out to be Rhay's husband... who also turns out to be Maxie. The player then realizes that both of them are married and can ask Maxie why they were never invited to their wedding once they find this out.
    Player: Wait, Maxie, you got married? Why wasn't I invited?
    Maxie: I did send you an invite! I gave it to... you know, the one captain who ferries people around! But then you didn't show up to the wedding, so I guess it didn't reach you... Look, you're a hard person to reach!
  • The player trying to sneak into the titular Royal Trials. Since only Skyraiders can participate, the player needs a disguise. Instead of trying to find an unused pair of clothes as a disguise, they find another Sky Pirate and they ask her for her clothes.
    • The disguise in question is just a hat. Not a bandana like the Skyraider was wearing, but a typical pirate hat. Barring the player's Ambiguous Gender, they are still able to participate.
      Skyraider Guard: Another contestant, eh? That outfit looks a bit funny on ye, but I'll let yer in.
    • The Overseer of the trials brings up how the previous queen was killed by a Wynn soldier. She also brings this up in front of said Wynn soldier and nobody ever realizes this.
    • The final trial has the player break into a mansion by breaking one of the windows. Among the items the player can use, they have the option of using an apple, a grape, a flower or a leaf to break the window. The results are predictable.
    • The crowning ceremony implies that the trials happened often before the player showed up.
      Trials Overseer: I am pleased to introduce our 734th Skyraider Queen. Fer the sake of our people, let her reign last more than two weeks.

Seasonal Festivals

Festival of the Blizzard

  • The billboard that lists all the possible NPCs you could invite to the festival in 2023 has a few gags when listing who you received a gift from. Normally, it would read as "(NPC Name)'s Gift: Received", but the gifts for Honip and Nohno read as "N/A" and "Chicken", respectively, and Worid's gift (the liquid emerald he stole from the Detlas bank) is in parenthesis.
  • As of 2023, Drale can be invited to the Festival, and when asked if he'll participate in the gift-giving, he'll give the player something that... they may want to ask questions about.
    Player: Are you participating in the gift-giving?
    Drale: The- oh. Oh, right! Right. Yeah, no, I'm- I'm participating. I didn't... forget... Okay, look, I have something I can give you, but you have to promise not to ask questions. Okay?
    Player: ...Sure?
    Drale: ...
    [+1 Bottomless Milk Bucket]
    Drale: ...
    Player: Drale? What is this?
    Drale: W-well, hey, you know... you- you promised not t-to ask! So. Uh. No- no questions allowed!

Other Moments

  • Depending on who you picked to help make your dish in Recipe For Disaster, one of the items you may be required to obtain is the Talking Mushroom. It has a very condescending and hateful attitude towards you and the entire world.
    • After completing the quest, the player can go back and pick up the mushroom and can take it around the world where it can talk about your surroundings. A full list can be found here, but some examples include:
      Zhight Island: WAIT, YOU'RE ACTUALLY FALLING FOR THIS STUFF? SERIOUSLY?! IT'S CLEARLY JUST A BUNCH OF SEEDS PAINTED GOLD, ARE YOU QUITE LITERALLY BLIND?
      Baab's Abandoned Mines: ...AND I THOUGHT SOME OF YOUR PREVIOUS LOONEY ADVENTURES HAD INDICATED YOU WERE A BUMBLING IDIOT, BUT YOU'VE REALLY OUTDONE YOURSELF... WHERE EVEN ARE WE?!
      Trippy Forest: OI! WHY ARE YOU TAKING ME ALL THE WAY OUT HERE? MY COUSIN LIVES HERE, I HATE HIM! HE'S SUCH A WEIRDO! ALL LIME GREEN AND MEOWING, KEEP ME AWAY FROM THAT GUY!
      Orphion's Nexus of Light: HEY, JUST A THOUGHT? MAYBE DON'T GO FIGHT THE LITERAL EMBODIMENT OF LIGHT! DID THAT EVER CROSS YOUR MIND?
      Eyeball Forest: ... ALRIGHT. I'VE ACCEPTED THAT YOU GO TO WEIRD PLACES. BUT THIS CROSSES THE LINE. WHERE EVEN ARE WE?
      Otherworldly Occurrence: GREAT JOB! YOU SOMEHOW MANAGED TO FALL OUT OF REALITY BY DOING ABSOLUTELY NOTHING!
    • This line of dialogue that has a 1% chance to occur after a random amount of time.
      Talking Mushroom: PRICK.
  • Some of the Seaskipper Captain's dialogue can be amusing.
    • One of his stories involves him picking up another soldier who began telling him one of their own stories only to stop and just stare at the Captain. When they arrived at their destination, the soldier didn't leave and kept starring at the captain, only to turn around and walk away from the ship like nothing had happened. This soldier was most likely a player who was roleplaying with the captain and had to leave their computer to do a chore before returning and seeing that they arrived at their destination.
    • Seaskipper tells the player that they can sometimes hear someone shouting right next to them despite being alone at sea. The voices say strange stuff and try to buy and sell items like they were at an auction before concluding the afterlife must have their own economy. He just heard the messages players left after they had bought Shout Bombs from the online store.
    • The Seaskipper Captain can be completely drunk off his ass as part of one interaction, complete with hics.
      • When he tries to get you to get more whiskey for him, you note that there isn't any left. You give the same response when he asks for rum, which is enough to get him to reconsider his drinking habits.
    • When the Seaskipper Captain notes how silent you are during trips on his boat, he notes that you have never asked for his name and before he can tell you what it is, he cuts himself off to notify you that they're reaching their destination.
    • The Captain getting a customer who told him about the magic tunnels that can teleport anyone to the major ports. Seaskipper doesn't believe this because he thought the person was drunk, but considered it possible given that he was experiencing a decrease in customers.
    • The confusion that Seaskipper has when he gets a sudden spike in customers because Wynncraft had an update.
      Seaskipper Captain: Ya know, recently I've been noticin' some strange trend where once in about every, say, year or so I get a sudden spike in payin' customers. And I ain't got the faintest clue of where they've all suddenly come from! Strangest part 'bout it, though, is that there's a quick drop off not but a week or two later. I'd be guessin' all these new people gotta be gettin' to somewhere from time to time, but it seems to me like they all just... disappear. Whatever's the cause of this eludes me, soldier. Thought maybe you coulda' figured it out...
  • Most mobs have a Pull spell. One of these mobs is the rare Golden Avia that can be found in some parts of Corkus. Because it is mostly found in the air, it has this spell to allow certain classes with low range to be able to kill it. Because of the height difference between you and the mob, it can sometimes wind up tossing you right past it into the sky, sometimes far above the clouds.
  • Throughout any dungeon, bosses will taunt or threaten the player as they progress through the dungeon. The Antikythera Supercomputer, boss of Fallen Factory? Insults the player in a way only GLaDOS can be proud of.
    (Entering the Dungeon): ARE YOU INCAPABLE OF READING THE SIGN ON THE DOOR? THE FACTORY IS CLOSED. WE ARE NOT ACCEPTING VISITORS FOR TOURS RIGHT NOW.
    • Progressing to the next room in the dungeon at certain points involves trashing the robots and using their scrap to create a tower.
      Antikythera Supercomputer: AND THIS IS WHY I TOLD YOU NOT TO TOUCH ANYTHING. HOW MANY ROBOTS DID YOU NEED TO BREAK TO MANAGE THAT? YOU HUMANS ARE GOING TO RUIN THIS BUSINESS. CONSIDER YOURSELF LUCKY THAT THERE WERE NO HUMAN WORKERS PRESENT. OTHERWISE, YOU MOST CERTAINLY WOULD NOT HAVE WON THAT LAWSUIT.
    • The player has to progress through a production line as part of the dungeon.
      Antikythera Supercomputer: SINCE YOU SEEM TO BE INSISTENT ON STAYING, PERHAPS YOU WOULD BE INTERESTED IN TAKING A LOOK AT SOME OF THE MACHINERY CLOSE UP. PERSONALLY, I FIND THE BEST VIEW IS FROM WITHIN THE WORKING PARTS. SO GO AHEAD - DON'T WORRY ABOUT MAKING A MESS, THE FACTORY'S CLEANING BOTS HAVE HAD PLENTY OF EXPERIENCE WASHING OUT RED STAINS.
      • The player has to go through a literal firewall during this part.
      • The rest of the segment consists of giant hammers each hitting exactly one part of the production line (not even the center mind you) and randomly falling debris. One can only imagine if this was how the factory even worked as intended by the Corkians.
    • Antikythera's justification for not immediately killing you on the spot.
      Antikythera Supercomputer: THERE'S SOMETHING VERY AMUSING ABOUT WATCHING YOU SCURRY AROUND IN HOPES OF ACHIEVING SOMETHING.
    • When the player comes upon a locked door with no way to open it... only for Antikythera to open it for you... and immediately close it after entering the next room, not forgetting to bring up that the room is filled with much sturdier mechs and is inescapable. You quickly establish that not even this can stop you from progressing through the dungeon.
      Antikythera Supercomputer: I HATE YOU. SO MUCH.
    • The very weak attempts of Antikythera trying to convince you to not press the button that turns on the clocktower. It is abundantly clear that Antikythera doesn't know what they're dealing with.
      Antikythera Supercomputer: GOOD WORK. BRILLIANT. I SHOULD PUT A TRAP AT THE FRONT OF THE FACTORY THAT IS NOTHING BUT A MASHY SPIKE PLATE ABOVE A SHINY BUTTON, IT WOULD SURELY KILL ANY HUMAN WHO COMES IN. PLEASE WAIT THERE FOR A REGISTERED REPAIR PERSON OR MAINTENANCE UNIT TO ARRIVE BEFORE YOU ATTEMPT TO RECKLESS CLIMB THE PARTS, AS YOU OBVIOUSLY ARE ABOUT TO.
    • As the player exits to the roof of the dungeon, Antikythera takes time to assume that you have made a lot of enemies in the world for disregarding regulations and breaking everything you touch and would spare a lot of people trouble if you gave up.
      Antikythera Supercomputer: IT WOULD BE A SIGH OF RELIEF TO ALL THOSE KIND RIGHTEOUS FOLKS. YOU'VE PROBABLY MADE ENEMIES OF CHARITY WORKERS OR SCIENTISTS OR DOCTORS OR ACTUAL IMPORTANT PEOPLE, UNLIKE YOURSELF.
    • In the next room, there are active railguns and Siege Engine mechs.
      Antikythera Supercomputer: IF THAT STILL ISN'T ENOUGH TO GET THE MESSAGE OF “I AM GOING TO KILL YOU” THROUGH YOUR SKULL, I'LL HAVE TO DEVOTE SERIOUS TIME TO LEARNING HOW TO COMMUNICATE WITH YOU.
    • The last line of defense Antikythera has against you: Hiding a key in a puppy and using it to make the player rethink their actions. This works just as well as anyone would think.
    • Then there is the actual boss fight where the player attempts to do the same trick with the scrap metal to block off a vent.
      Antikythera Supercomputer: HOW ABOUT INSTEAD YOU LAY DOWN UNDER AN EXPLOSIVE. THAT SEEMS LIKE A FAR PREFERABLE OPTION TO ME.
      • Entering the first ventilation shaft leads to an auxillary core who complains about some bozo shoving a bunch of scrap metal into the vent. It takes a moment for it to realize, not that you are that bozo, but that you aren't an official maintenance worker for it to start attacking you.
    • Antikythera's annoyance for having to clean up after someone and proposing a scenario that involves using a furnace or incinerator to dispose waste and the waste in question is constantly running away from them.
      Antikythera Supercomputer: IF YOU DON'T GET THE JOKE, YOU HUMORLESS MONSTER, THE UNNEEDED WASTE IN THIS HYPOTHETICAL SCENARIO IS A METAPHOR FOR YOU.
  • Some of the pets and their dialogue are worth a chuckle.
    • The player can have The Eye as a pet. Repeat, the player can spend real-life money to force the boss of Eldritch Outlook to follow you around and kill things while speaking in Wynnic.
      • It's not even impressed if you pet it.
        The Eye: Do you think that you are my master?
      • This pet's existence can create a weird image where you are fighting The Eye in Eldritch Outlook while being assisted by The Eye.
    • You know how during A Journey Beyond there is a part where you need to escort Aledar to Lutho as he rides around in a cart? Yeah, that's also a pet.
      Let's test the speed of this thing!
      Oof, that pebble really wanted to throw me out.
      I sure hope I'll be able to walk again someday!
    • The Seaskipper pet suggests you use the money you earned from completing a quest to use his service.
    • The Top Hat Alligator will ask if you want crumpets with your tea and will ask if the area you are in has any bathrooms. It will even call the inhabitants of Rymek pathetic if you take it there.
    • The Festival of the Spirits exclusive Nightmare Wybel will comment on your death, which can be hilarious if this was moments after you finished a quest.
      Nightmare Wybel: You deserved that.
    • In the same vein as having The Eye as a pet, the player can also have the Orange Wybel as a pet. Its dialogue indicates that it really doesn't want to be with you.
      I don't even know why I'm here, you dolt.
      Oooh you're so lucky I don't have my ray guns with me.
      If I told you I was the real universal cosmic destroyer would you let me go?
      Can you just bring me home now? I don't like you.
      Will you just die already so I can go home?
      • Like the example with The Eye, you can fight the Orange Wybel with help from the Orange Wybel.
    • Death has a plethora of quotes, mostly mocking the setting and the mechanics of the game.
      ALL THE PEOPLE HERE HAVE NO PROTECTION... THEY'RE BASICALLY BEGGING TO BE KILLED. note 
      SOMETIMES I JUST... POINT AT PEOPLE AND THEY DIE. IT'S FUN.
      THE LAST TIME I LOOKED, YOU HAD... OH LOOK, A BUTTERFLY.
      I HONESTLY HAVE NO IDEA WHERE YOU'RE GOING.
      HERE'S A TIP, WHEN YOUR HEALTH REACHES 0, YOU DIE. I'M LOOKING FORWARD TO THAT.
      EVEN THE DEAD SPIRITS I TRANSPORT ARE MORE TALKATIVE THAN YOU!
      IT IS SO NICE HOW YOU HELPED THAT PERSON. THEY ARE GOING TO DIE ONE DAY.
      WHO IS THROWING THESE ITEMS DOWN ON US? note 
      THAT BIG BADDIE YOU JUST KILLED IS GOING TO REAPPEAR IF YOU DO IT AGAIN, YOU KNOW.
      • When entering Olux, death will comment that the town is a bad place to stand still in and that a lot of souls came from the town. Because of the clogged water reserve beneath the town, mobs tend to spawn inside the town and will end up easily killing AFK players.
    • The Rolling Potato. No, this isn't a joke. You can have a potato fight for you.
    • The Rat has this line that can be said randomly:
      *squeak >:D*
    • The Festival of the Heroes exclusive Mythic Mimic is genuinely offended by the many people who open loot chests.
      Mythic Mimic: Busting open the tops of these chests, you folks have no manners!
  • Some of the Gear Skins can be this. There's something about seeing an Assassin wearing a top hat fending off an entire crowd of mobs using a drumstick or frying pan that hits differently.
  • The fact that the server lets the player use a Potion of Drunkness which gives the player nausea. It's even level-locked so the player can't use it until they're level 21.
    • Even better, the Seaskipper Captain gives you Wynnter's Wine if you invite him to the Wynnter Festival and the player can use it an infinite amount of times. Why go to a bar and order drinks when you can have the entire bar in your hand?
  • The player may come across Terrified Pigs when roaming around Lake Gylia. The player can kill them and they'll drop nothing. However, there is a small chance for Charlie The Pig to spawn and attack you after killing one of the pigs. Charlie looks like an andromorphic pig with abs wearing diamond leggings and boots. It's as ridiculous as it sounds and the fact that Charlie can spawn randomly and catch the player off-guard makes it even more absurd.
  • Pretty much everything inside Jofash Docks counts as this.
  • Utilizing the level up messages that are displayed upon reaching level 105 and the nickname perk of the CHAMPION rank, a player managed to Rick Roll the entire server.
  • During May of 2020, a community event was created for a single task: have 50 players note  storm Eldritch Outlook. The aftermath? Everyone in chat chanting "VORE" until they all got muted, the server lagging to an unreasonable extent, the deaths of several players and the server crashing the moment everyone entered the arena.
    • This all culminated in several memes being created and Salted himself dropping a single line in response to this.
      Salted: everyone here is banned
    • How to one-up this? Simple. Do it again but have everyone be Warriors and Assassins (with a few mages) using heavy melee sets and be barred from using spells. This was all with the goal of oneshotting The Eye as fast as possible.
  • Some of the things left by the content team in the HERO Beta are... interesting.
    Injured Orc: oh no i am dying
    Gylia Watchman: uwu owo

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