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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • The cats' dialogue throughout the game is pretty amusing, especially in contrast to such a dark and creepy setting.
    • 'Yo!'
  • Some of the deaths. They're just so imaginatively nasty! Highlights include the player being smushed under a giant teddy bear and having their head bitten off by an evil piano.
  • As mentioned the main page and the trope page for Achievements in Ignorance, there's a sign before a hallway that warns you to go straight down the hallway without letting anything distract you. Normally, if you let anything distract you, you die. If you didn't read the sign, though, you can go down the hallway however you like.
  • The Giant Skull enemies aren't so scary anymore if you think of Skeletron or the Dungeon Guardian.
    • It also helps that the sounds they make is somewhat similar to "Waka Waka"
    • It is also unique that you can have it chase you forever in the first encounter. Just play some Yakety Sax while doing so.
  • One of the messages read as "FATHER DID NOT NOTICE ME". The community took it as "SEMPAI DID NOT NOTICE ME", or "NOTICE ME SEMPAI".
  • The remakes "Extra" mode likes to switch things for better or worse:
    • Reading "A Funny Story" in extra mode has a hilarious punchline. Opening the book greets you with a sudden gunshot to the face, followed by maniacal laughter from the locals.
    • You can cause Viola (or Ellen, in this case), to instantly fall off the empty water hole before it's filled. Whether or not intentional, it's worth a few laughs if you did it on accident.
    • Repeatably causing the Toy Soldier to shoot at the wrong direction 11 times causes it to shoot you instead.
      Cat: Didja really have to fire *Number of times fired* times?/Yikes, that's unsafe.
    • While you can't make the Giant Skull chase you forever. note , attempting it to evade the first encounter in Extra mode using Normal mode's tactics will cause several of the prop skulls to turn into Giant Skulls, something as if you summoned the Dungeon Guardian. While in the death animation, due to the way how MV codes their pathfinding, One or more skulls can be seen moving around erratically.
    • The game now actively punishes you if you bug an enemy one or two times- interact with the portrait when being chased by the Toy Soldier? She turns you into a portrait like the original game. Go back to the kitchen after being chased by the chef? He instantly slices you in half. Go back to the spider room? The spider instantly kills you. Bug the snake two times after getting the music sheets? He grabs you on the other room. Interact with the Skull while it "cracks" its case? It pounces you. Interacting with the dead tadpoles? The floor still gives away.

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