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  • Killing an enemy with a critical hit can cause them to explode violently into bloody chunks, and the bigger the enemy is the bigger they explode. This can be extra hilarious if the thing that killed the giant demon is a dart tossed by a halfing or gnome.
    • Alternatively, the enemy will be flung a good 30 feet backwards when they get killed. This makes for a rather hilarious image when it's done by, say, a druid's animal companion.
  • Woljif can point out how a bit of an oddity regarding Seelah's backstory.
    Woljif: You became a paladin because some lady didn't wear her helmet one time? I s'pose... fine, so you stole her helm, but come on, they're paladins. They're rich. Don't tell me there wasn't a spare helmet lyin' around someplace. And what about armorers and all that...?
    Seelah: I'm this close to forgetting that paladin code I swore to uphold, hornhead. Take the hint, will you?
  • Pretty much any scene involving Nenio.
    • When you first meet her, she's quizzing Baphomet cultists about knowledge of their own lord. Which the cultists are always failing. One of the cultist begins even reconsidering his allegiance to Baphomet due to how ignorant he is.
      "Damnit, I'm a shitty excuse for a cultist. And my mother wanted me to become a plowman."
      • If you tell Nenio to keep quizzing them, after the third failed question (How do you spell Baphomet's name?) the cultist in question calls it quit and goes back to his home village and his mom.
      • Even better, Lore (Religion) checks allow you to instead answer correctly, making it even more of a farce than it already was and for Nenio to ask you to stop prompting them (even though she quickly admits it seems to be necessary)... then afterwards she starts grilling you about the history of the crusades!note 
    • If you take Nenio with your main character when embarking on the Lich Mythical Path, she will ask that the questgiver give her the gift as well. His response is... less than enthusiastic.
      Nenio: Sir Lich, may I offer myself as a specimen to be transformed into a lich? It is the only way I can experience and impartially record all the sensations of this magnificent process. You must see me as a colleague, we are both devotees of science.
      Zacharius: You are not the bearer of my wand. I have no interest in you.
      Nenio: Take your time to think about it - your name will be immortalized in my Encyclopedia, after all!
      Zacharius: No.
      Nenio: You didn't even ask what my Encyclopedia was. It will gather all the knowledge in existence from across Golarion. Without any division into black and white, just dry, exhaustive facts. This will be a great book to determine the direction of the advancement of science toward a happy future.
      Zacharius: When you become a lich, get rid of her. Or you'll lose one of the main advantages of undeath - silence.
      • The response from Daeran to finding out that Martyr Zacharius, esteemed hero of the Crusade, is actually a lich is to immediately ponder over which of his holier-than-thou noble acquaintances he wants to pester with this information first. For the Commander's part, they can respond Chaotically by exclaiming over what a treat it is that Zacharius fooled everybody to that extent.
    • The more Nenio stays in the party, the more she displays her Cloud Cuckoo Lander side. And many of the dialogue options that indulge her end up with the Commander going from the straight man in their conversation to downright embracing that madness.
      Commander: [Bravely pull down your underwear]
    • Nenio can render Baphomet speechless with disbelief for several seconds by theorizing on why he has goat features but his children and minions are bull-featured.
      Baphomet: I have countless slaves, and numerous offspring. When one of them disappoints me, I simply get rid of them. To me, you are nothing more than mayflies. Your lives are so brief, it is as if you are already dead.
      Nenio: Oh, I have a question concerning your offspring, too. Tell me, Lord Baphomet, how is it genetically possible that you have the head of a goat, and yet you are the progenitor of minotaurs, which are essentially bulls? Are you...mating with a certain cow whose genes win out over yours?
      Baphomet: *is silent for a moment* I will take particular pleasure in killing you.
    • At one point Nenio wants to have casual sex because she's running through a friendship checklist and is Comically Missing the Point of friendship. If you actually take off your underwear, she instead starts to take a detailed sketch of your genitalia as she finally has a model for it. So the Commander of the Fifth Crusade will forever have a sketch of their genitalia on display as a medical diagram.
      • One of the dialogue/action options for when she's sketching you is to keep hopelessly baring all in case she decides to get on with it, "though it is obvious that there will be no copulation today."
      • Of the ways to snap Nenio out of her funk at the end of her quest and remind her she really is an individual is to bring up how you and her almost had sex.
    • If you bring her to meet Nocticula, she'll ask her how many sexual partners she's had, as she's building a list of the 10 most promiscuous people in existence. If you bring Daeran, the commander can spot him trying to silently tell Nenio "Shut up" before she antagonizes the Succubus Queen and gets them all killed. If you have Regill with you, you get to see him contemplate on whether or not he should kill her on the spot for her behavior, which a good amount of players can probably relate to in that moment. Fortunately for all concerned, Nocticula takes it in stride with a remark that it's a matter of Quality over Quantity.
      *Daeran moves his lips soundlessly. You can't hear what he is saying, but you can clearly make out the words "shut up" and "idiot."*
      *Regill lays a hand on his weapon. His face remains impassive.*
    • If the commander romances Arueshalae, is male, and helps her ascend, Nenio will ask Arueshalae if she and the commander plan to have children, and if with her being a risen Succubus who is clearly in a close relationship with Elysium, if their children would be Tieflings or Aasimar. Arueshalae meanwhile hasn't even (yet) entertained the idea or possibility of children.
    • After remembering that she is Kitsune, you can have a campfire discussion where Nenio hypothesizes that this fact has made her more attractive to other party members, and immediately asks Daeren what about her makes her attractive. Daeren is immediately annoyed and offended that Nenio assume that he would have any fetishes about her, before admitting that it's the tail.
    • One camp banter has Seelah ask how paladins are described in Nenio's encyclopedia, rattling off one of the common stereotypes. Nenio replies that she actually had a much more accurate description, before adding that Seelah's description also worked and adds it as well.
  • Three Words. Experimental Community Theatre. You save the troupe, and they decide to make a play for you in thanks later on. Listening to Ember describe one of their usual plays makes any Theatre cast member groan in both pain at how pretentious it is, and in sympathy as they had to make props out of their cooking utensils.
  • Aivu, being a havoc dragon, is a source of hilarity and mayhem.
    • Upon obtaining Aivu, one can have a pretty funny conversation with her
      Aivu: What do you mean, where did I come from? I flew all the way here to you. Well I moved between the planes a tiny bit then I flew the rest of the way to you. You've always wanted to have a dragon of your own haven't you? Who wouldn't want their own dragon companion?
      Commander: If I ever meet someone who doesn't want to have a dragon of their very own, I'll make sure to keep my distance from them — they clearly have a few screws loose!
      Aivu: That's what I am saying. The little Dragon nods knowingly.
    • Aivu considers "Tried to take my sweets from me" valid ground to try and murder a supposed ally.
    • Fye the tavern keeper notes she broke into his basement and raided his barrels of pickles, only to accuse him of only owning yucky things instead of "goodies".
    • If you have her around when Daeran mentions about his former attraction to his cousin, Queen Galfrey, she wonders how Galfrey would react if she told her this. Daeran is both amused and confused at being blackmailed by a little Dragon. Aivu sputters she wasn't blackmailing him but he really should think what he says in front of children.
  • Baroness Ninelle Bollard, the undead noblewoman you can let out of the crypt in Martyr Zacharius's cemetery. She doesn't even realize she's dead until you point it out, assuming she got buried alive. Once you do she asks you to put her back to rest because she quite enjoyed being dead, and if you ask her if she has any parting words for her surviving family she tells you she believes they've managed to ruin their lives and asks you to spare both her and them the embarrassment. Before dying again she thanks you and tells you to feel free take her burial jewelry; it's out of fashion anyway.
  • Upon rescuing Daeran, he will comment that you can take whatever you want from his wrecked mansion, though suspects you've already done that to some degree. If Woljif is in the party, he'll mention that he feels like he's being attacked.
    • Similarly, Lann will joke that he feels like doing something crass, like blowing his nose on the curtains. Daeran will cheerfully recommend which curtains would be best for that.
  • Followers of Urgathoa (Goddess of Undeath and Gluttony) will get this extra bit of line in the Shield Maze watching the captured mongrels eating the corpse of an aasimar:
  • After meeting Regill, you can find a nearby Mobility check in the cave. Taking it will bring you to a small area with a single Sunrise Sword crusader. If you talk to him, he will praise Sarenrae with a Praise The Sun gesture.
  • The fate of the mimic crusaders in an Azata epilogue:
    "The fate of the mimic crusaders was most astonishing of all. They formed their own knightly order, then changed their mind and decided to become pirates, then settled on being pirate-knight-acrobats. They sailed the seas on a massive ship, quite possibly another mimic - singing sea shanties, juggling cutlasses, saving beautiful damsels, and on rare occasions, boarding someone they didn't like."
    • Earlier, a fight broke out amongst the Azata crusaders over a broken teacup that was buried to conceal the pieces. After the teacup was later transformed into something resembling "pieces of a rainbow... turned into physical matter", the Gnomes were burying everything they could to try achieving the same end - including each other!
  • Finding Telmer in the Ivory Sanctum after letting him go in the Tower of Estrod results in a long comedic sketch, including cultists jokingly accusing him of eating their notes and him recounting an incident where the cooks making food and the alchemists researching deadly diseases got their cauldrons mixed up and gave the whole Sanctum a potentially lethal case of diarrhea.
  • The demonic brothel is good for a few laughs, especially if Herrax takes over, since she's drawn to Sosiel like a moth to flame. If you ask for what "services" the facility offers, she takes a keen interest in entertaining him in particular, and thinks that his refusal is a result of being emasculated. If Seelah is in the party, though...
    Seelah: I don't think you understand. Our friend has devoted himself to serving the good goddess, and whenever his emotions run high, Shelyn's light and purity shine forth from within him. It makes demon flesh boil and melt, and our friend is trying to maintain his composure and peace of mind for the safety of your kind. But if you're willing to take that risk...
    Herrax: Oh no, that won't be necessary! (The demoness cautiously moves away from Sosiel) What a... disagreeable trait. I'll make sure that no one lays a finger on this fanat- fine young mortal.
    • If you do Camellia's personal quest in the same brothel, you can open a few doors along the way - the first door has a trio of demons brutalizing you (or rather, a homunculus that took on your guise), and figure you're the next one they paid for. You can play along, try to walk away, attack, or...
      Knight Commander: (Intimidate) Been getting off to thoughts of the Commander, have you? That means you owe me. Leave your money and valuables, and get out of my sight before I count to three. One...
  • Meeting the Fullsome Queen if you have Daeran, Lann, and Regill in your party.
    The thing in front of you bears a passing resemblance to Nocticula, but even a blind person could not mistake this creature for the Lady in Shadow. The demon's body is an oozing pile of filth and excrement, and it exudes a stench that would make the latrines of a poorhouse in Alushinyrra smell like a flower shop in comparison. Moreover, this creature sounds nothing like Nocticula. The demon's voice is thick, like congealed porridge. Her words slur and slurp together as if they are being stirred with a spoon.
    Fullsome Queen: Greetings, Hero!
    Lann: You stupid jerk, I've had it with—
    Daeran: Fine fine, I can take a hint... Regill, look! I've found you a girl!
  • The patch notes for the game often include jokes.
    Daeran went on a date even when he was dead - fixed. We explained to count that sometimes such enthusiasm is inappropriate.
  • The attack on Defender's Heart is a brutal, extended meatgrinder of a battle, at the end of which you're faced with a giant fiendish minotaur boss. So going outside after the battle and seeing two hapless crusaders try and fail to drag the massive carcass out through the gates is a rather welcome moment of levity...
    • If you didn't get to the Tower of Estrod before being called back to defend the tavern (or followed Greybor's advice to go warn Irabeth about the impending attack) you'll be treated to a dramatic moment where one of the demons appears on the rooftop and begins to make a speech about how doomed you all are... only for Greybor to appear behind him mid-speech and knife him, then vanish. This is even funnier if you haven't gone to the Tower yet so you have no idea who the demon or Greybor are so there's no context to why a cambion abruptly transforms into a dwarf to knife his boss.
  • When confronting the Balor boss at the Battle of Drezen, you can use an Intimidate check on the demons accompanying him, asking them who they're more scared of...their fiery demon Bad Boss (who has just cut down one of his troops for wavering in the face of your assault) or you, the inexplicably powerful mortal who can seemingly bend the laws of reality into a pretzel. If you succeed you're treated to the rare sight of demons running away in sheer terror.
    • Possibly added in the most recent patch is a later callback to this scene. In the village of Wintersun, before dealing with the Lady of the Sun and removing the illusions from the town, you can happen upon an otherwise unremarkable Babau being tended to by one of the villagers, who mentions that the Babau was at Drezen. As you walk up, the Babau goes silent, and then without a word immediately runs away from you, with the confused villager following behind.
  • After the Sword of Valor (a banner that disrupts demonic teleportation) is unfurled at the Battle of Drezen, a number of demons try to teleport away, only to explode into Ludicrous Gibs. A Vrock demon, having watched the lesser demons get agonizingly discorporated in this manner, instead decides to just run away...
  • If a Lich commander attempts any romance-related dialogue after ascending, their party members understandably react with disgust and dodge the topic, a corrupted Arueshelae, true to her nature as a succubus, appears to seriously entertain the option, before pointing out a lich's lack of fleshy parts would make things...difficult.
    Arueshalae:" "And yet, we're not going to work. I'd love to, but... What goes where, exactly?""
  • The Battlebliss Arena questline culminates in a final showdown between the arena's serious and focused accountant Zeklex and its flamboyant Laughing Mad announcer Irmangaleth. On most mythic paths, the Commander gets to choose which one of the two ends up surviving and running the arena. Tricksters, though, can Take a Third Option: Using mythic power to merge Zeklex and Irmangaleth into a combined entity now called "Zermangaleth". This ends up working to the advantage of the arena (which now has Zeklex' financial acumen and Irmangaleth's talent for showmanship working for it at the same time) but the two halves of the new arena proprietor do not get along, to put it mildly, and all future conversations with them are constantly interrupted by arguments between the two personalities and occasional exasperated looks from Zeklex' imp familiar.
  • The Prestidigipainter Golem, while useful for customizing the cosmetic appearance of your equipment, always finds itself returned to your entourage through various circumstances, be it priests of Shelyn deciding to "donate" the thing to you, to Irabeth carrying it along to Drezen to prevent thieves from breaking it down for its gold and jewels, even being dragged to the Abyss with you if you so choose. It finally ends when Khorramzadeh attacks the allies you left behind outside of Treshold, and it fights about as well as a 10-foot tall metal golem should.

  • The entire Trickster path:
    • You start it by pulling two tricks at specific parts of the game: convincing the turncoat Chaleb to booby trap a room in the Gray Garrison that ends up blowing him and his friends up, and persuading Nurah to pull a Double Reverse Quadruple Agent where she turns on Minagho and Staunton just for the fun of pulling a fast one on both the crusaders and the demons.
    • Shortly after you take control of Drezen, you find out that a motley crew of powerful outsiders (and a hippogriff) have summoned a council to intervene on the worldwound, and have chosen your closet as their base of operations.
    • One of the first things you can do with the council is to start turning everyone against one another with no apparent motive. Shyka the Many, true to their Trickster God status, is wise to that kind of antics and merely ask to be left out of it.
    • The Trickster powers are nothing short of what a Munchkin with a loose grasp of the rules would come up, handwaving the spirit of the rules away with very specific interpretation of those, all the way up to directly fudging the dice that are being rolled by the game.
    • Likewise, the spells contain gems such as throwing fish at the enemy or summoning oil-soaked bears to attack enemies. They're as deadly as any other magic. If you kill Deskari in Iz, the following cutscene will have your Commander give him the final blow with the aforementioned fish missile.
    • The first half of the Mythic quest hinges on taking a random drunkard who staggered into Drezen hoping to scam his way into free room and board by claiming to be royalty and altering reality so that he turns out to actually be the King of Sarkoris. When you take his claims seriously, no one is more surprised than him:
    Thaberdine: "Before my grandpa, there was King...King..." Thaberdine's yellow eyes shift around the tavern. "King Tableman! Before him, Queen Pinta Beera. Before her, the great ruler Sanwidge the Breadslasher, who slew an army of trolls by himself, and invented broth with dumplings!"
    • The Murder Ponies you can summon as a Trickster? Turns out the otherwise unflappable Greybor won't even speak openly of them:
    Greybor:"The only thing you shouldn't ask me about" Greybor lowers his voice to a whisper. "Is the invisible murder ponies. Trust me, there are things out there you're better off not even mentioning."
    Commander: "Invisible murder ponies? There are terrible rumors about them..."
    • When confronted by Baphomet's army in Drezen, the prank on Thaberdine finally bears fruit as a gang of drunks bursts into the citadel and pummels the demons' front lines into the ground. The surviving demon's reaction is to laugh so hard they explode into multicolored fireworks
    • Right after your apotheosis, you get the usual report from Anevia - except, unlike every other path where she makes a stately and collected list of the state of the crusade, she comes into the office drunk and having apparently sprouted animal ears, and rather than be worried about Irabeth she's sorry that she's missing the fun party going on in Drezen and asks you to go fetch her in Iz before the booze runs out.
    • One of the options for the final upgrade to your troops tives them "stylish clothes" which inexplicably grant them a random bonus ability. This visually translates to them wearing a random hat in battle - including non-humanoid troops, meaning you get to see dragons wearing pointy wizard hats in battle.
    • In the ending, you can talk Areelu into beginning the path to the Secret Ending...only to then toss her into the Worldwound with the Cauldron, thus achieving the Trickster mythic ending without sacrificing yourself.
    • Some ending slides are altered. For instance, Sosiel finds that the wine from his vineyard comes to life and jumps into the patrons' mouth all by itself, while Regill finds that his Bleaching is completely reversed by the Commander's antics, and vows to use his new lease of life to right everything the Commander messed up during the crusade.

  • In one of the camp dialogues, Ulbrig mistakes Arueshalae for an evil attacker and tries using a folk remedy to ward her off. It ends up at least partially working, as it gives the succubus a vicious sneezing fit.
  • In the last chapter of the story, you can find an optional area called the Desolate Thicket. In this thicket is a band of demons... And a statue of a chicken. Just a chicken statue, on the edge of the Worldwound, with no explanation as to why.
    A statue of a chicken, created in an artful and absolutely non-insulting manner.
    • A somewhat easy Perception check reveals a hidden room in the pedestal of the chicken, revealing its backstory. Its creator, Floggy, was a statue-making genius with a sad penchant for creating otherwise excellent statues that someone inevitably found blasphemous or insulting and forcing him to flee. Eventually, Floggy decided he'd create a statue no-one would ever find insulting by just making a nice statue of a chicken. He inevitably found himself fleeing because the statue attracted worshippers of the devil Iaozrael (whose symbol is a chicken) and with them a whole bunch of inquisitors and crusaders who tried to kill him for creating a blasphemous chicken-statue. He hid himself and his creation in the Worldwound jus to escape his pursuers.

  • Late into the game, an event presents you with a Honest Axe-type dilemma, where a smith offers you a choice between an old rusty sword (which is a holy relic) and a shiny radiant one (an imitation which is still equally powerful). If you have Nenio in your party, her answer is to Take a Third Option and forge the two swords together, creating one with the combined power of both of them. Her idea - and the fact itself that it works - leads the smith to leave in befuddlement and frustration.

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