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Funny / Jak II: Renegade

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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • It has to be said that in general the sheer tonal whiplash of going from Jak I to this game can be hysterical in and of itself. While the 2000s era of games were famous for employing Darker and Edgier, the series' consistent witty writing that carries over from the first game and the immediacy of how fast Jak II's edgier setting hits you makes for one of the most genuinely entertaining examples of a jarring shift in tone between games.
    • This blurb on the back of the Jak II box is amusing just for its bluntness, especially after the E-rated and innocent Precursor Legacy:
      After two years in prison, Jak's mad as hell and he's out for revenge.
    • The intro: Daxter finding Jak, continuing to be the lighthearted jokester he always was, and pleading with Jak to say something just this once. After an entire game as a Silent Protagonist in a lighthearted platformer, hearing the first words to come out of his mouth is truly wild.
  • Daxter getting blasted in the face with grummy water, and Torn's non-chanty reaction to it.
  • After blowing up a shipment of Dark Eco inside the KG fortress, and barely escaping through a window, a disoriented Daxter states that the city has too much excitement, and they should move back into the country.
    • This leads to a Brick Joke in 3 where Tess states she and Daxter should move into the country to escape the excitement of the war.
  • The racing contract. "GAME RIGHTS?!" Can double as an MoA when you learn that Max Casella completely improvised the whole thing.
    "We the racers hereby agree to give Krew all proceeds from race earnings, endorsement fees, broadcast royalties, syndication residuals, vehicle sponsorships, mall appearance fees, collectible card assets, fast food tie-ins, use of likeness rights, talk show deals, clothing lines, all print rights including book, novella, comic, pamphlet, ticker tape, neon sign and bathroom graffiti designs, (breathes in) toy rights, shoe lines, mood rings, game rights—game rights?!—vitamin endorsements, city kickbacks, movie deals, and of course, all death and dismemberment accident insurance claims."
    • For an added kick in the leg, Jak almost falls asleep listening to the contract.
  • The first encounter with the Girl Behind the Curtain (Keira). Jak didn't even know who she was initially, but Love at First Sight kicks in, and the cutscene ends with him stunned with a love struck face, with Daxter trying to get his attention.
  • "I... AM PECKER!" Even funnier about Pecker is that he's voiced by Chris Cox!
    Pecker: Yes, yes, I know. My mother, she was... very vindictive.
  • The part when the protagonists are properly introduced to Tess, where Daxter gets drunk off his ass is hilarious! "I LOVE YOU, MAN!"
  • There is a part when Jak and Daxter had to gather up three MacGuffins. The cutscenes when you retrieve them are all amusing, but the funniest (after the infamous cliff climb) is the one where Daxter grabs a tiny gear off a giant machine that has a lot of moving parts but no apparent purpose. At first, nothing happens, but as Daxter turns and starts to walk away, the machine stops and falls apart. A cheerfully oblivious Daxter then says "They'll never know we were here."
    • Even funnier is Jak's reaction, where he's first shown with both hands on his face in shock, then tries to tell Daxter off, but a gigantic cog rolls past him, and causes him to blank out for a second.
    Daxter: (grabs the vibrating artifact) Whoa, this puppy's got some vibration to it... (rubbing it on his chest) This baby will put a smile on your face!
  • There's this exchange between Jak and Daxter while doing a job for Krew in the sewers.
    Jak: Where would you be without me, Dax?
    Daxter: Well Jak, I probably wouldn't be two feet tall, fuzzy, and running around in a sewer without a pair of pants... God, I miss pants.
    • Continues in the next game: "You know how they lift, and cradle? Ahhh..."
  • When Jak and Daxter collect the second Piece of the Seal of Mar at the Dig, Daxter realizes what will happen if he goes to grab it and has Jak go instead. Guess what happens when Jak grabs the Piece.
    Daxter: It's a curse, isn't it?!
  • Krew's mission to protect the explosives experts on the trip through the sewers is a massive pain in the ass, though also often looked on fondly for two reasons: one, you get the Peacemaker at the end of it, and two: it has Jinx in it. For an NPC that only features in one mission, he absolutely steals the show, with Cutter Mitchell delivering hilarious lines in Jinx's exaggerated gangster persona so that he comes off as an asshole in the most endearing and forgivable of ways.
  • Near the end of the game, Jak uses his jetboard to land on a cargo crate, and disconnect it to destroy some Metal Head eggs below. The main issue is that he and Daxter are on top of it, and try desperately to hang on as the cable collapse. He finally grabs the end of the cable... only to note that the crate is just a foot below him, with Daxter clinging to his leg.
  • You can overhear two Krimzon Guards several times, and some of what they say is quite funny.
    Guard 1: You collect your bribes this week?
    Guard 2: Shhh!
  • At the end of the game, Metal Kor's head is mounted on the wall as a trophy at the newly renamed Naughty Ottsel:
    Daxter: I bagged that bad boy myself, baby!
    Pecker: Onin says she doesn't know whose head is bigger, his or yours!
  • The scene players you can unlock have descriptive titles referring to what goes on in the cutscenes. Two of the early ones, back to back, are Daxter Gets a Mouthful and Daxter Rides the Pipe. The dirty humor in that is astounding and funny all at once.
  • The three commercials that show tourists with a tour guide showing them Haven City. Hilarity Ensues.
    • For the first one, the tour begins with the tour guide explaining Jak and Daxter's adventures until all of a sudden, a Metal Head emerges from the roof and gets a victim.
    Tour Guide: Wow! Most of our tourists never see a Metal Head this close up! So get your cameras out now, folks! 'Cause once he's full, he won't be back for a while!
    • For the second one, the tour guide gives the Peace Maker to an Asian tourist.
    Tour Guide: Uh-oh! Here comes the Krimzon Guard!
    Asian Tourist: Is he part of the tour? [he gets hit by the Krimzon Guard]
    Tour Guide: No. He's not part of the tour.
    • For the final commercial, the tour guide explains to the tourists of Baron Praxis. He offered a black tourist to test his Dark Jak powers. Since he didn't have Dark Eco, it didn't work.

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