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  • Anytime a sourcebook acts as a Deadpan Snarker:
    • Critical failure means you found one... By setting it off.
    After the End 2: The New World, on finding mines in a minefield.
    • Ignoring fringe suggestions of airports for aliens (there being no facilities for losing the aliens' luggage)
    Fantasy-Tech 1, on Nazca Lines
    • CR 0, but if your well-armed neighbors unanimously disapprove of what you're doing, it is effectively illegal!
    Basic Set, on Anarchy.
    • Nitroglycerin had been on the market about one full day when someone figured out how to blow a safe with it. About a day after that, the police realized that anybody buying nitro was a suspect.
    High-Tech on the topic of skimming nitro.
    • This skill is not taught in schools - at least, not intentionally.
    The Basic rules on the skill of Fast-Talk
    • High-fashion hats for high-Status ladies may generate reaction penalties from observers who care about endangered bird life.
    Steampunk 2, on fashion
  • The High-Tech section on laser sights features an illustration of a man being lit up by them... with 4 of them being pointed right at his crotch.
  • In GURPS Sorcery, after a player proposes a particularly twinkish improvised spell...note 

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