- Anytime a sourcebook acts as a Deadpan Snarker:
- Critical failure means you found one... By setting it off.
After the End 2: The New World, on finding mines in a minefield.- Ignoring fringe suggestions of airports for aliens (there being no facilities for losing the aliens' luggage)
Fantasy-Tech 1, on Nazca Lines- CR 0, but if your well-armed neighbors unanimously disapprove of what you're doing, it is effectively illegal!
Basic Set, on Anarchy.- Nitroglycerin had been on the market about one full day when someone figured out how to blow a safe with it. About a day after that, the police realized that anybody buying nitro was a suspect.
High-Tech on the topic of skimming nitro.- This skill is not taught in schools - at least, not intentionally.
The Basic rules on the skill of Fast-Talk- High-fashion hats for high-Status ladies may generate reaction penalties from observers who care about endangered bird life.
Steampunk 2, on fashion - The High-Tech section on laser sights features an illustration of a man being lit up by them... with 4 of them being pointed right at his crotch.
- In GURPS Sorcery, after a player proposes a particularly twinkish improvised spell...note
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