Follow TV Tropes

Following

Funny / Deadly Rooms of Death

Go To

DROD, being the series it is, is rather prone to some rather hilarious moments.


    open/close all folders 
    General 
  • The sound of dying. Beethro lets out an understandable shout, while in TCB, the Negotiator lets out a hilariously girly shriek. Even more amusing is Beethro's death sound all the way back in Architect's Edition, which somehow sounds even more ridiculous than either of those.
  • King Dugan, in spite of becoming a big villain, is hilarious. Especially given his mannerisms and how he demands that there will be none of anything in his throne room unless he says so. Not even the turning is exempt from this, according to him.

    King Dugan's Dungeon 
  • In the ending, the advice that the 'Neather gives upon his death. While it starts out coherent, it gets worse and worse, to the point where Beethro deliberately stops listening to him at one point.

    Journey to Rooted Hold 
  • On Level 3, you're introduced to the Slayer for the first time, and it becomes very clear that 39th Slayer in particular has a... particularly large ego. Beethro, however, has none of his badass boasting, giving this gem of a retort:
    Beethro: You talk too much.
  • When you embarrass 39th Slayer in front of his students, he tries to claim that he did it on purpose as an example of what not to do.

    The City Beneath 
  • At the start of the game, you find yourself at the start of, well, the City Beneath. According to the opening screen, Beethro has been travelling on a long path for nearly months, and would rather not cross it again. Doesn't mean you can't move him in that direction, though. He blatantly refuses to go back, however.
    • Even funnier, though, is in the DROD 5.0 Engine update, you actually complete a challenge for attempting this.
  • The manager of the Infohut, the first area you find yourself in the game, who seems quite loopy and to have no actual authority, and seems to give no actual advice... Until you have to go back to him later, to reach Lowest Point. However, in the middle of the conversation where the Infohut manager helps Beethro, the Infohut manager misinterprets him saying he could've just asked him for his help... by instead interpreting it that he would jump off of the cliff like he jokingly suggested at the start of the game, and not use a rope to climb down. This is funny enough, but the reactions from the Infohut manager really seals it; he reacts surprisingly deadpan and flatly confused at why Beethro would even consider falling off the cliff.
  • The two gossips you encounter throughout the game. It's almost comical how off they are from the truth about Beethro's adventures.
  • In the City (2N1E), you can encounter a nameless citizen who's upset because he doesn't have a name. Beethro then makes the claim that he can give him one; he just has to use syllables from the job he likes best, his favorite vegetable, and his favorite school subject. The result? ''Tarluke Mudwrit''.
    • Even better is just north are the two gossipers, who claim they heard someone's been giving out names... And then apply the numbering system of the Beneath to his name, making him 1st Tarluke Mudwrit.
  • In Dugandy, the guard disguise Beethro wears. More specifically, its portrait; It's simply Beethro with red clothes and a helmet on top.
  • Beethro's Flash Back to killing 39th Slayer has the Slayer informing Beethro that he doesn't remember how their final conversation actually went, just that he said something cool.
    • Beethro had his sword sheathed when he had the flashback, and due to a limitation in the scripting, would only lose or regain his sword on the second turn. The solution to this was to have him swordless inside the flashback, and give it a lampshading.
    39th Slayer: Say, didn't you have a sword back then? (dies)

    The Second Sky 
  • The Critic. Nothing will prevent her from following Beethro simply to criticise his swordplay. No, not even the threat of the Turning.
  • In the Rooted Hub's entrance, Arky and Beethro meet up. Suffice it to say, it doesn't go well, but it's more than hilarious, between the argument over similes and metaphors, and Beethro's insulting metaphor towards the First Archivist. His reaction?
    1st Archivist: Well, I will offer you just one penultimate chance to apologize for your insult.
    Beethro: Don’t wanna.
    1st Archivist: Ah, then you force me to give you the last and very final chance to apologize for your insult.
    Beethro: Nope.
    Beethro: What a creepy guy. Well, that's that.
  • Ebby and her Diamond Doily, supposedly made by her ex-boyfriend, and is actually just a paper doily in the shape of a diamond, yet somehow just as valuable. ''Much'' later on, Arky will ask you for it.
  • The puzzles in Fire Hotlands only work when Beethro spends the entire level swordless. The excuse the writers gave him? It's so hot there that sweat keeps getting in his eyes and he needs both hands free to wipe them clean.
  • The level description for Forbidden Underpass.
    Probably Everyone (serves them right): Forbidden to whom, I wonder... Ow! Ow! Ow!

Top