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Fridge / Deadly Rooms of Death

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Fridge Brilliance

  • 1st Archivist says that Aumtlich are better at killing surfacers than Slayers, but when you actually fight them, they're nowhere near as hard to kill. This might be related to the fact that the guy at the entrance to the holding vats was never satisfied with how clean Beethro is. Beethro may have been contaminating the Aumtlich vats making them come out wrong.
  • There's a Running Gag about Beethro wanting a glass of leaf juice. When you think about it, isn't that essentially what tea is?
  • Why is the final level of the entire series what it is? Think about it - and if you've beaten the game, the first piece of secret text in this forum post should help you out. The world loops vertically, and gravity has reversed. King Dugan's castle was built on top of a mountain, so his dungeon starts inside it. This mountain now hangs off the bottom of the world. King Dugan's Dungeon: First Level is now Lowest Point!
  • The Pit Thing having a different voice actor in Journey to Rooted Hold can actually be Justified In-Universe. A secret room on Level 16 reveals that he's a Voice Changeling. He might occasionally decide to change up his "default" voice the same way a person swaps out their outfit. It also can explain why Beethro took a moment to recognize him in The City Beneath.
  • In the Smitemaster Selection Flood Warning, Beethro makes an offhand comment about how Halph might need to wait until he's a little older before he can wade in shallow water. It never comes up in official holds, but a quick experiment in the level editor confirms that the one non-cosmetic difference between the Young and Old Halph game elements is that Young Halph can't wade in shallow water, but Old Halph can.
  • During the meeting with the Negotiator in Journey to Rooted Hold, she claims that her office is temporary, built special for handling Beethro. But it's on the second level, and is the first time Beethro had seen anyone from the Empire, so it was put together pretty quickly, even by those standards. Well according to a story on the website, the portable orb that got him into the passage in Dugan's Dungeon was given to him by a Dungeon Architect. The DAA works for the Empire, so Mobley could possibly have warned them he was coming.

Fridge Horror

  • In the Experiment of Ages, Beethro overhears one of the scientists scaring off an inspector to stop him from learning what was really happening by talking about the gentryii biting someone's leg off. In that room is a puzzle involving two gentryii that start with their chains pinned down. The chamber that the scientist and inspector are in has an orb that releases both gentryii, but is never used. Then you realize the scientist was going to release the gentryii to chase the inspector away if her story failed to spook him.
  • In the Smitemaster Selection "Complex Complex", the first time you see the room Ombus is hiding in, there are four mimic potions and a clone potion. When you walk in on his final battle the potions are all gone and he's using four mimics to fight. There's also something in the northeast corner that looks exactly like him. Once Ombus dies, this thing exits the room. Then you remember a scroll where he talks about clone potions and mentions that he has no fear of leaving his original body behind. He escaped his dying body into a clone. Ombus is still out there somewhere.
  • In Beethro's Teacher, Denfry is able to determine just by looking at a room that it will be impossible without a speed potion. This implies that he's perfectly capable of clearing these rooms without relying on his crutch. And yet he makes Beethro do all the work anyway.

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