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Spoilers Off applies to all Fridge pages. You Have Been Warned.


Fridge Brilliance

  • Polybius being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of Receiver's plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, Polybius is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen".
  • The red cable of a downed turret (floor or ceiling) doesn't seem properly connected, making it look like the player Receiver disconnects it when hacking turrets.
  • Why does the rank "Awake"'s level take place at sunrise, while the lower ones take place at night? It's because you're about to Awaken and free yourself from the shadows of illusion.
  • Ever wonder why there's no tangible source of the Threat for you to defeat? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime.
  • The Tape Receiver states that the "Dreaming" is not a dream, but reality. At the end of the game, it is shown that your struggles throughout the game are just as real (if not realer) than any physical world.
  • The Stalker Entity's lights, unlike those of other Killdrones, are never seen as indigo. When it accompanies you in the Dreaming, it always knows where you are.
  • One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and MindTech being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.
  • Few Real Life suicide victims leave tangible notes behind, yet it makes sense for the Threat to be capable of relaying their darkest thoughts into tapes to create Threat Echos.
  • Various tapes are scattered around the Dreaming. In the first four ranks, which ones you receive is mostly random, save for a specific introduction to each rank and certain tapes exclusive to each firearm. In Awake, however, the tapes you get are always the last three insights in a specific order, as the game is dropping the random tape receiving and Breaking the Fourth Wall.
  • Threat Echo tapes will kill you if you're unprepared for them. If you do recognize the suicidal and depressed tone of the speaker, however, they mostly become a non-threat. Rather fitting for the game's message about recognizing signs of suicidal ideation.

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