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* Various tapes are scattered around the Dreaming. In the first four ranks, which ones you receive is mostly random, save for a specific introduction to each rank and certain tapes exclusive to each firearm. In Awake, however, the tapes you get are always the last three insights in a specific order, as the game is dropping the random tape receiving and BreakingTheFourthWall.

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* Various tapes are scattered around the Dreaming. In the first four ranks, which ones you receive is mostly random, save for a specific introduction to each rank and certain tapes exclusive to each firearm. In Awake, however, the tapes you get are always the last three insights in a specific order, as the game is dropping the random tape receiving and BreakingTheFourthWall.BreakingTheFourthWall.
* Threat Echo tapes ''will'' kill you if you're unprepared for them. If you do recognize the suicidal and depressed tone of the speaker, however, they mostly become a non-threat. Rather fitting for the game's message about recognizing signs of suicidal ideation.
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* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen".

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* ''VideoGame/{{Polybius}}'' ''Myth/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen".
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* Few RealLife suicide victims leave tangible [[GoodbyeCruelWorld notes]] behind, yet it makes sense for the Threat to be capable of relaying their darkest thoughts into tapes to create Threat Echos.

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* Few RealLife suicide victims leave tangible [[GoodbyeCruelWorld notes]] behind, yet it makes sense for the Threat to be capable of relaying their darkest thoughts into tapes to create Threat Echos.Echos.
* Various tapes are scattered around the Dreaming. In the first four ranks, which ones you receive is mostly random, save for a specific introduction to each rank and certain tapes exclusive to each firearm. In Awake, however, the tapes you get are always the last three insights in a specific order, as the game is dropping the random tape receiving and BreakingTheFourthWall.

Added: 213

Changed: 96

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* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime. The Tape Receiver was right about the Dreaming not being a mere dream, but real in its own way.

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* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime. lifetime.
*
The Tape Receiver was right about states that the Dreaming "Dreaming" is not being a mere dream, but reality. At the end of the game, it is shown that your struggles throughout the game are just as real in its own way.(if not real''er'') than any physical world.
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* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.

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* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.general.
* Few RealLife suicide victims leave tangible [[GoodbyeCruelWorld notes]] behind, yet it makes sense for the Threat to be capable of relaying their darkest thoughts into tapes to create Threat Echos.
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None


* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime.

to:

* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime. The Tape Receiver was right about the Dreaming not being a mere dream, but real in its own way.

Added: 163

Removed: 159

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Moved spoilers below


* The red cable of a downed turret (floor or ceiling) doesn't seem properly connected, making it look like the player Receiver disconnects it when hacking turrets.



* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.
* The red cable of a downed turret (floor or ceiling) doesn't seem properly connected, making it look like the player Receiver unplugs it when hacking turrets.

to:

* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.
* The red cable of a downed turret (floor or ceiling) doesn't seem properly connected, making it look like the player Receiver unplugs it when hacking turrets.
general.
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None


* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.

to:

* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.general.
* The red cable of a downed turret (floor or ceiling) doesn't seem properly connected, making it look like the player Receiver unplugs it when hacking turrets.
Is there an issue? Send a MessageReason:
None


* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and MindTech being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.

to:

* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and MindTech [=MindTech=] being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.

Added: 396

Changed: 10

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* The Stalker Entity's lights, unlike those of other killdrones, are never indigo. When it accompanies you in the Dreaming, it always knows where you are.

to:

* The Stalker Entity's lights, unlike those of other killdrones, Killdrones, are never seen as indigo. When it accompanies you in the Dreaming, it always knows where you are.are.
* One pause menu tip informs that a receiver, the basic metal unit that encompasses a firearm, is considered to compose of the weapon's entirety by US law. Knowing what the enemies of the Threat are named after, and MindTech being considered weapons in certain ways, a certain character becoming paranoid and distrusting of the Receivers is akin to overzealous disapproval of firearms in general.

Added: 154

Changed: 31

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen", which is German for "senseless".

to:

* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen", which is German for "senseless"."Sinneslöschen".



* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime.

to:

* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime.lifetime.
* The Stalker Entity's lights, unlike those of other killdrones, are never indigo. When it accompanies you in the Dreaming, it always knows where you are.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen."

to:

* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen.""Sinneslöschen", which is German for "senseless".
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None


* The [[HandCannon Desert Eagle]] being [[GameBreaker overpowered]] [[GameplayAndStorySegregation in the game]] might seem out of place in a GunPorn DeconReconSwitch. But even the game is a piece of media, and this could have been done to further remind players so. This could also be a catalyst for [[Funny/Receiver2 funny moments]] within a dark game that has themes of mental illness and gun safety. Thus, the Desert Eagle is an intentional nod to its usefulness being exaggerated in other shooting games.
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* Why does the rank "Awake"'s level take place at sunrise, while the lower ones take place at night? It's because you're about to Awaken and free yourself from the shadows of illusion.

to:

* Why does the rank "Awake"'s level take place at sunrise, while the lower ones take place at night? It's because you're about to Awaken and free yourself from the shadows of illusion.illusion.
* Ever wonder why there's [[TheUnfought no tangible source of the Threat for you to defeat]]? A concrete ending to your journey is antithetical to Receiver philosophy. The fight against the Threat and your receiving of knowledge and character lasts a lifetime.
Is there an issue? Send a MessageReason:
more fridge brilliance


* The [[HandCannon Desert Eagle]] being [[GameBreaker overpowered]] [[GameplayAndStorySegregation in the game]] might seem out of place in a GunPorn DeconReconSwitch. But even the game is a piece of media, and this could have been done to further remind players so. This could also be a catalyst for [[Funny/Receiver2 funny moments]] within a dark game that has themes of mental illness and gun safety. Thus, the Desert Eagle is an intentional nod to its usefulness being exaggerated in other shooting games.

to:

* The [[HandCannon Desert Eagle]] being [[GameBreaker overpowered]] [[GameplayAndStorySegregation in the game]] might seem out of place in a GunPorn DeconReconSwitch. But even the game is a piece of media, and this could have been done to further remind players so. This could also be a catalyst for [[Funny/Receiver2 funny moments]] within a dark game that has themes of mental illness and gun safety. Thus, the Desert Eagle is an intentional nod to its usefulness being exaggerated in other shooting games.games.
* Why does the rank "Awake"'s level take place at sunrise, while the lower ones take place at night? It's because you're about to Awaken and free yourself from the shadows of illusion.

Added: 508

Changed: -2

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I added more fridge brilliance.


* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen."

to:

* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen.""
* The [[HandCannon Desert Eagle]] being [[GameBreaker overpowered]] [[GameplayAndStorySegregation in the game]] might seem out of place in a GunPorn DeconReconSwitch. But even the game is a piece of media, and this could have been done to further remind players so. This could also be a catalyst for [[Funny/Receiver2 funny moments]] within a dark game that has themes of mental illness and gun safety. Thus, the Desert Eagle is an intentional nod to its usefulness being exaggerated in other shooting games.
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Created the Fridge page.

Added DiffLines:

'''Administrivia/SpoilersOff applies to all Fridge pages. Administrivia/YouHaveBeenWarned.'''
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!!FridgeBrilliance

* ''VideoGame/{{Polybius}}'' being one of the arcade cabinets that you can find may seem like just a one-off reference, as it would be in any other game. But in the context of ''Receiver's'' plot, it makes too much sense to be a mere coincidence. The game has a reputation for supposedly causing people who play it to become sick, have intrusive thoughts, and even dying inexplicably. Obviously, ''Polybius'' is a game created by the Threat, under a fictional guise of a company called "Sinneslöschen."

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