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Spoilers Off applies to all Fridge pages. You Have Been Warned.


Fridge Brilliance

  • Wherever the rainstorms are lethal (i.e. unless you're in a literal Level in the Clouds), the sky is always a solid color, and none of the world's distant Iterator structures are visible. It's constantly foggy outside.
  • Why do the unchanged threat themes fit the change of atmosphere in early-timeline, hard-mode campaigns (especially since Outskirts is far from the safest region at that time)? Because threats are more common and intense, later layers show up far more commonly.
  • Karma Gates only use the karma requirement that's closer to your Slugcat — because of the center door, it's also the only one they can see.
  • Why do Squidcadas have a functional reputation system, whereas other bug-like creatures like the weapon-snatching Garbage Worms and Mama Bear Noodleflies don't? Squidcadas are social cephalopods with an insect's wings and respiratory system. Cephalopods are the world's most intelligent invertebrates, able to obtain, store, and recontextualize information and conceptual skills. Didn't just mention these guys often communicate with each other, too?
  • Jolly Co-op's medium shelter difficulty requires you to carry your partner's corpse with you to complete a cycle. With this reduction of the slugcats' newfound Resurrective Immortality, it makes slightly more sense that Player Characters cannot cannibalize each other's dead bodies in Jolly Co-op.
  • There are three Slugcats that were canonically engineered by Iterators: Spearmaster's unusual feeding abilities were designed by Seven Red Suns, Hunter was sent and strengthened by No Significant Harassment with the Rot limiting their time left, and Rivulet's Mark of Communication is known to be granted by Iterators. All of these Slugcats have pearls stowed in their stomachs to deliver, although Spearmaster's pouch becomes unusuable once their Pearl is revealed.

Fridge Horror

  • When you die, the Great Cycle ensures you wake up again at the start of that day. But from another creature's perspective, you stay dead and their days go on without you. Imagine any Slugcats, Scavengers, tamed Lizards, and Iterators who know you having to live without you. Sure, they're still there for you when you start the day again, but if you can live with creatures who die in front of you never coming back, you branched the timeline with one scenario having them lose you for good. With all the hazards present in the game, the aftermath of every single death of yours is playing out, and you can't even see it.
  • There are two outdoor rooms in pre-Hunter Garbage Wastes with Acid Pools outside the vats. It strongly rains every night, and the falling water should realistically boil and spray corrosive steam everywhere, so any Squidcadas or Leapzards that hide outside a den would get burned to death. Yep, elementary chemistry could take you sooner than the rain's crush forces.
  • Most SlugcatsExcept... can survive underwater for around 15 seconds, being fully actionable for the first 10 seconds. Many humans can hold their breath underwater for around a minute (DON'T try it yourself; there's a risk of brain damage and/or drowning). The Artificer can swim underwater for five seconds before her lungs lethally explode without warning. Imagine if you had half a minute or less before you instantly die. If your instinct to take in oxygen doesn't have you covered, it would be far, far more dangerous for you to do things that require holding your breath (e.g. stopping hiccups).
  • In Rivulet's campaign, Five Pebbles' Unfortunate Development spreads so much into the Memory Conflux that entire chunks of structure are gone, opening rooms up into what resembles a dark sky. However, Moon's Submerged Superstructure shows decently intact geometry far east of her own Memory Conflux, despite what Spearmaster's version of the region implies. Assuming Pebbles also has room far east that just can't be explored, Rivulet might've had to stare into a huge internal gape (like a malignant tumor in someone's internal organs, but hollow). A "rotten maw" made of man-swallowing cancer.
  • There is literally no peaceful ending for the Artificer. Not only does killing the Chieftain Scavenger drop her maximum karma back to 1 by making her more accustomed to enacting visceral mass murder, but considering that she cannot attain an individual karma of 10note , the grief and trauma she is facing makes releasing her earthly urges uniquely impossible.
  • Changes to the Rot spawns in Garbage Wastes and a sewer room of Waterfront Facility's are few and far, far between. Since Rot turning brown and decayed stems not from loss of sustenance, but either the sheer passage of time or altered environmentsnote , individual cysts might be, in addition to being sentient globs of cancer, incredibly Long-Lived.

Fridge Logic

  • Even when they evolve spiky growths on their heads in Saint's campaign, Lizards still use their teeth to attack, so any "horn" growths seem to be mostly useful for digging through snow. Considering Black Lizards' extinction from Frosted Cathedral, and their main habitats being underground, labyrinthine tunnel systems, it's weird that Black Lizards don't exclusively have the head variant with backwards-facing tufts, which look like they'd keep them warmest amidst the cold moisture.
  • With Iterators' artificial zero-gravity, you can (realistically) barely move while airborne. With more gravity, the movement physics allow you to change horizonal velocity in the air, like in most other platformers.

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