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Fridge / Five Nights at Freddy's 2

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As this is a Fridge page, spoilers will be left unmarked. You Have Been Warned!


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    Fridge Brilliance 
  • It's well-hidden, but the game reveals why the night guard is attacked, regardless of who's in the chair. Just before Jeremy started, the previous night guard was moved to the day shift after complaining about conditions. The minigames reveal the day shift's guard to be none other than the "Purple Guy" himself. That's why they're after you. As far as they're aware, the murderer is and always has been the night watchman.
  • Why does the night shift pay so low apart from it being 1987? The job is considered easy. Just sitting in a room and watching the screens. It is still unconfirmed if there were animatronic attacks before the second diner opened.
  • The first game was in widescreen, but the sequel uses the 4:3 ratio. And then you find out that the game's actually a prequel set in 1987, quite some time before whenever the first game takes place. It's almost an Interface Spoiler!
  • A similar example is how that it's strange that this new restaurant can run at constant power and aside from a flashlight, there is no power worries. Because this is back when they had a larger budget.
  • BB doesn't try to kill you, despite clearly being malicious like the rest. He's small compared to the others, and has objects in both hands; if there was any animatronic you had a chance of defending yourself against, it'd be him, and he couldn't really do much even if you didn't defend yourself. So instead of trying to kill you himself, he just makes it easier for the others to do so.
    • Note how his modus operandi is actually a lot more intelligent than the other animatronics (he hides from the cameras except in the vent, which he can't avoid), and yet the Freddy mask still wards him off. It's quite possible that, following this "it's a game to him" train of logic, he knows it's just a mask, but he leaves because he's playing "fair", and by extension, once he gets in the office, he's laughing because he won the "game".
    • At first, this seems pretty flimsy, almost on the level of Fridge Logic. Random objects can be used to do plenty of damage. But the objects Balloon Boy carries — a bunch of balloons and a (presumably plastic and child-safe) sign — would be very, very difficult to cause severe injury to an adult human being with.
    • When BB laughs, he doesn't sound evil — he sounds like he's just playing a game.
  • Why do the old animatronics not have their trademark "SKREEEEEEE!" when they kill you? Well, you'll recall that noise was actually a child's scream. And this game partially takes place before the murders....
    • Jossed. There was a second set of murders, with the "SAVE THEM" minigame being centered about it. They don't have the same scream for no reason.
  • Toy Chica's beak doesn't seem as good for biting as Old Chica's. Which is why she removes it when she's roaming around.
  • The Atari 2600-style minigames may be a nod to the fact that both Atari and the real-life Chuck E. Cheese's (of which Freddy Fazbear's is an obvious parody) were founded by the same person.
  • The song that plays on the music box used to keep the Puppet at bay is "My Grandfather's Clock." This American folk song is a sad and sweet story about a clock that stops working after 90 years when its owner dies. But the music box in the prize corner only plays the chorus, and in this context the lyrics take on a new meaning:
    Ninety years without slumbering
    Tick-tock, tick-tock
    His life seconds numbering
    Tick-tock, tick-tock
    It stopped, short, never to go again
    When the old man died.
    • Also there's this lyric, which is eerily similar to the music box.
    My grandfather said of those he could hire
    Not a servant so faithful he found
    For it wasted no time and had but one desire
    At the close of each week to be wound
    • And who composed that song? Henry Clay Work. Down the line, we learn that the child possessing the Puppet has a father named Henry.
  • Why did the kids hate Mangle so much? Presumably, because parents thought Foxy was too scary for children, but Phone Guy noted that Foxy was his favorite, so maybe the kids were pissed their favorite animatronic got replaced by a Lighter and Softer Toy Foxy.
  • Phone Guy initially mentions that Foxy is his favorite, but isn't likely to appear at all as he believes Foxy is still out of commission. This is one of the few times his reaction changes between the two games, whereas in the first game, which would come after the Phone Guy started dealing with Foxy personally, he seems much more wary and clearly does not like Foxy as much as he once did.
  • The unrealistic sliding and flying motions of the killscreens have been noted by more than a few fans. The minigame's information that the Marionette stuffed the suits may explain this, however — it's very hard to make a puppet walk realistically. Until the puppeteer masters the skill, the puppets tend to fly and glide when they move.
  • Why doesn't the naked endoskeleton you sometimes see wandering around try to attack you? Remember, an endoskeleton being outside of its costume in the main part of the restaurant is against the rules — it's anyone's guess why it's walking around after hours, but that rule probably overrides any reason it might have to try and hurt you. For obvious reasons, it's also probably not possessed by anything.
  • Foxy remaining behind the curtain and staying in the dark back in the first game suddenly makes a lot more sense considering that now, the only counter to him is flashing bright lights at him. Either Foxy eventually smartened up and realized that attacking head on wasn't working, or constantly having his system reset by the lights was just so unpleasant an experience that he's grown unwilling to ever attack unless he can remain in the dark.
  • Yet another clue to the game's true nature! Notice how in the first game, Phone Guy mentions the Bite of '87 on the very first night but doesn't do the same in the sequel. In fact, he never brings it up at all! It's almost as if the event hadn't happened yet…
  • The management probably knew about all the crap the night guards had to go through, so in the new (or technically the original) Freddy Fazbear's, they gave the new security room a pair of powered blast doors.
  • The game goes out of its way from the very beginning to make you think it's a sequel. Language and evidence show that, using phrases like "Vintage pizzeria" and "new...". When you find out it's a prequel, you go over in your head how it could be possible. As you think, things start to make sense, but so many questions still arise, things that could only make sense if they happened in the first game. The game, when you think about, is a brilliantly coordinated Mind Screw, and you cannot help but love it.
    • It's later confirmed that there was simply another pizzeria, opened in 1983.
  • Why do Foxy (and Mangle if they enter the office) not fall for the Freddy mask? Well, foxes are always thought of as smart and cunning — besides, Foxy already proved his wits in the first game when he was the only one who tried to catch you off guard by approaching quickly enough that only the fastest reflexes would save you, and didn't just leave when he couldn't get in but actually banged on the door, signalling "I know you are in there, open up!"
  • In the Atari-esque death mini-games, you control Freddy, as he wanders the pizzeria. This Troper thinks they also show what the animatronics see. Fazbear Entertainment has always been stingy, even going so low as to pay their workers minimum wage, so why would they pay thousands of dollars for the best facial recognition for the animatronics? In the mini games, the purple man and the security guard (the purple guy with the badge) look almost exactly alike. What if that's because the cheap facial recognition can't differentiate between two adult males of similar skin color?
  • It's subtle, but the design of Toy Chica's bib helps give away that the game takes place during the 80's. Multi-colored triangles on a white background were a popular style during the 80's, especially for teenagers.
  • In FNaF 1, Freddy has freckles, while in FNaF 2, he doesn't, but Toy Freddy does. In 1, Chica has a vaguely feminine body shape and a solid head with a beak that opens separately, while in 2, she has a shapeless body and a head with a hinged jaw, but Toy Chica has a very feminine body shape and a separate beak. These differences in design take on new meaning when you discover that FNaF 2 is a prequel, and the Toy animatronics were scrapped after the end: when the original animatronics were refurbished for the reopening in FNaF 1, some aspects of the Toy animatronics were integrated into their designs, like Freddy's freckles and Chica's figure and beak.
    • In a similar vein, in the characters page, it's noted that Bonnie's head shape in the first game resembles a recolored Freddy head and attributes it to budget cuts. But as it says above, the old Bonnie was refurbished in favor of Toy Bonnie… and old Bonnie's head had been completely scrapped, so they probably needed a quick, cheap fix for it.
  • In the Puppet minigame, there are five murdered kids, each possessing Freddy, Bonnie, Chica, Foxy, and Golden Freddy. But the Parts & Service only hosts the first four. Golden Freddy is nowhere to be found. So, where did he go? The third game reveals that springlock animatronics were recalled to be scrapped after a certain accident. These presumably included Fredbear/Golden Freddy and Spring Bonnie/Springtrap. But we know Spring Bonnie survived in the secret room, likely because Purple Guy was wearing it at the time. Since we don't see Golden Freddy anywhere, it can be assumed that he did not make it. This means the fifth kid had to possess an animatronic that is already in pieces, or at very least, without an endoskeleton. Incidentally, this neatly explains why Golden Freddy acts so ghostlike compared to the others (even the Puppet, which is still intact): whereas other ghosts control the animatronics mechanically, the kid has to utilize his own powers to manipulate the non-existent suit. His late appearance to the game (Night 6) can be explained in that the kid still needs to adjust to his surroundings, because his style of haunting is unorthodox.
  • The Shadows are among the most difficult to solve mysteries in the series. In light of reveals in the next games, however, you can make a guess. When Freddy's first started operation, they only had two animatronics. They were Fredbear and Spring Bonnie. Who are the Shadow animatronics? Shadow Freddy and Shadow Bonnie. Then recall that they were the first of the list to be decommissioned due to the springlock accident. It has been shown here and there that the animatronics have a separate consciousness from the people haunting them, as Sister Location makes it clear, although the majority eventually merge with the spirits, like Baby and Elizabeth do in Pizzeria Simulator. But Fredbear and Spring Bonnie are not like the others, because they had the additional baggage of being abandoned for years, having been effectively unpersoned by the management. When the fifth kid and Purple Guy took over Fredbear and Spring Bonnie, the suits were empty in the most literal way: there were no animatronic consciousnesses in there, because they had long migrated out. Because of rage, sadness, or loneliness, they managed to exist independently of the spirit-possessed suits. They are the Shadows.
    • The Fazbear Frights imply that they are connected to Remnant, so jossed?
  • Why does Mangle have two genders? The answer is quite simple: Two heads, two genders. The female voice belongs to the one with the Foxy head, as it appears to be the "dominant" voice and also looks feminine. The male one belongs to the "maskless" side, as it is the less dominant one.
  • Some have theorised that BB starts laughing constantly when in an attempt to alert the others to your location and lure them towards you, backed up to a degree by Springtrap being lured into different rooms in 3 by BB's voice clips.

    Fridge Horror 
  • Given that the enormous size of the animatronics has already been established in the previous game, making them try and pull an Air-Vent Passageway would actually cause them to collapse awkwardly. Then again, it might be the case that the management fortified the passageways specifically for this purpose…
  • Foxy's new kill screen involves lunging at the player face first. It's Nightmare Fuel enough, but then you remember that Foxy is the primary suspect for the Bite of '87, and then notice that his mouth is wide open — almost as if he wants to bite you.
    • Bonus points if you get killed by the Mangle, who, unlike Foxy, certainly wasn't liked by the children.
      • If the Mangle is able to come after you during the night hours, what's to say that it isn't functional during the day shift, too? Also, look at how the Mangle attacks you: mouth wide open. Also note that the Mangle was hated by the children and was constantly torn apart and put back together — giving a reason to attack someone. Ladies and Gentlemen, our bite of '87.
      • Except it's implied to be Jeremy. Makes more sense, as the Mangle is implied to be possessed due to the "SAVE THEM" minigame.
  • What happened to the fifth child?
    • A fifth child sprite appears in the Give Life minigame, mere frames before Golden Freddy's head flies at you. Which raises the other question, in that how would anyone wear the damn suit if he's an animatronic like the others?
      • If the implication in Five Nights at Freddy's 3 is accurate, Springtrap and, by implication, Golden Freddy, are hybrid suits that can have the animatronic parts wound in to allow them to be worn by humans as suits.
  • The kid killer in the other two minigames doesn't have the badge or the phone, but otherwise looks mostly identical. What if the "facial recognition" doesn't actually work? What if the 'bots can't distinguish between two male adults?
    • This shows that most, if not all, of the bots are good. When you play the death mini games, you are basically seeing what the animatronics see and think. Notice how the only time a security guard or adult shows up, at least one child dies. This means that the animatronics cannot distinguish you from the killer and do not try to kill you because they're evil, but kill you to protect the children.
    • That would certainly gibe with the "Rules For Safety" in the first game. Remember, it says "Stay close to Mommy". Notice it doesn't say "Mommy or Daddy"...
    • An alternative is that all the security personnel at Freddy Frazbear's wear purple security uniforms, and it is by the colour of their uniforms that the Animatronics identify you. That scene could also be when Phone Guy found out about the murders, hence his shaken up behaviour in later nights.
    • It's not a phone the Purple Man is holding. It's the crank used to switch the Spring suits between suit and animatronic mode.
    • It's confirmed that the badge-wearing Purple Man and not-badge-wearing Pink Man are the same person.
  • Those with keen eyes will notice that in the Night 4 cinematic, the stage is the one from the first game. Then the Marionette is in front of you, moving in front of you whenever you move your head. This implies that the Marionette was in the first game and is still around.
    • Remember the odd carnival music that seems to play at random from the first game? Which other character is kept at bay by music?
      • Now, remember how Golden Freddy looked like in the first game? He had pinprick eyes. And who else has pinprick eyes? The Marionette.
      • Jossed. They are different 'bots.
      • And for more horror, if one goes through the game files, the drawings on the walls of the security booth show the very same present box used by the Marionette.
      • Finally, on Reddit, a ceiling door was found...
  • Thinking about the end-of-night cutscenes definitely qualifies for this page, given that all you can do as Freddy is look around helplessly. And then Bonnie and Chica get Black Eyes of Evil. And then the Marionette shows up...
  • If the animatronics are actually possessed by the children, the switching of parts between models takes on new meaning.
    • And if the menu's idle animations are anything to go by, may have resulted in multiple possessions...
  • It turns out this isn't the first time Freddy got shut down. Turns out the game is a prequel, and there was a previous Freddy restaurant before this one. What are the chances of the restaurant actually reopening another Freddy establishment?
    • Quite well actually, as there is evidence to say that there have been at least three different incarnations of Freddy's. First was Fredbear's Family Diner, where the murder that presumably kicked off the entire thing happened. Freddy has memories of the murders that caused the four animatronics, five if you count Golden Freddy, to become haunted in a pizzeria before the murders in the second game happen. And then the second incarnation from the second game, which was closed down after more murders happened. And then the third incarnation we were introduced to in the first game.
  • A bit of Fridge Sadness to go with the horror, but The Living Tombstone's FNAF2 song It's Been So Long seems to be told from the point of view of one of the mothers of the murdered children. It was mentioned on the Nightmare Fuel page that the Death minigames imply that there have been many more murders than just the five who were turned into the original Fazbear gang (plus Golden Freddy), so just how many sets of parents are out there wondering what became of their children, not knowing they were slain at the establishment that they loved so much? Given the company's history of covering things up to save face "for the children", it is pretty likely that the parents were never given a straight answer about these murders.
  • Someone assembled this and speculated that during the Night 5 lockdown, the killer placed the bodies deliberately out of the camera frames. Keeping that in mind, what could this be, then? Oh, and this was found in the game files...
  • While some people say that Purple man's killed 6 kids and others 11 kids, the newspaper implies the one you read in FNAF took place in the summer and in the backroom. Keep in mind that the Foxy minigame doesn't take place in the backroom, and you're working in a restaurant that takes place in November 1987, meaning that Purple Man could have killed 16 kids.
  • With the reveal that Toy Foxy was indeed a pirate like Foxy with a hook hand, the second endoskeleton head on her mangled body retroactively becomes a fridge horror moment. That second head was simply stuck onto her as another part of her new purpose. And with two heads on one body, there's very likely programming conflicts between hers and its, which may be why Mangle constantly emits the garbled signals and is another reason she moves very erratically on top of the damage to her body.
    • Possibly she had a parrot at one point, but the parrot idea was scrapped, but she still had the capacity, and the management/staff reattached the parrot parts to make it more pieces of fun for the kids.
  • More mundane Fridge Horror than typical for this franchise, but Toy Chica and Mangle are pointedly more sexualized than their previous incarnations (and the rest of the band, for that matter). Chica even has those weird pink panties that suggest the company tried to avoid the whole "Donald Duck doesn't wear pants" thing... but that implies she's wearing her bib as a halter top. What kind of creeps run this joint?!
    • Ultimate Custom Night revealed that she was made to keep parents busy and distracted. However, the Fridge Horror to this fact kicks in once you realize that that's exactly what someone like Purple Guy would want to happen.
  • Who's to say the person we play as isn't a criminal, and everyone else who works with Fazbear Entertainment? They are, after all, a Corrupt Corporate Executive. So in the eyes of the animatronics with facial recognition software, every employee would be evil by association.
    • Only the ones running the company are corrupt assholes. The normal employees are normal guys from what we know.
      • By "evil by association" I mean the animatronics view the employees as criminals since they're, in essence, working for the evil company and to them are Mooks. Also, Sister Location implied that absolutely none of their employees were particularly "normal"…

    Fridge Sadness 
  • Here, Phone Guy says that Foxy was always his favorite animatronic. In the first game, which as we know now takes place after this one, he only refers to him as "The character in Pirate Cove". While this could easily be chalked up as Negative Continuity and Scott didn't think about it at the time, there's also the heavy implication that at some point, one way or another, Phone Guy managed to forget who Foxy was.
    • Alternatively, by the time of F Na F 1, he didn't want to think about his favorite character acting like a hostile beast, so he doesn't use Foxy's name as a way to disassociate his good memories with how it acts now.

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