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Eagleland in video games.


The Beautiful

  • The Eagle Union is Azur Lane's version of the USA, and its shipgirls are generally an unambiguously heroic and spirited lot who strongly value the ideals of liberty.
  • Bad Dudes is a Totally Radical and unashamedly loving send-up of America. Are you a bad enough dude to rescue the President from ninjas and go out for burgers afterwards? (That's the entire plot.)
  • Civilization has been more or less leaning toward this flavor since civs first acquired some personality in III. Most often, the in-game representation of civilizations is based on their most widely known historical traits and features, particularly those of the times of their greatness and/or relative significance. That is exactly why America's leaders always belong to the number of its most famous and, in addition, positively assessed real-life presidentsnote , such as Washington or Lincoln, who usually make references to concepts such as freedom, liberty, or justice in their lines. Gameplay-wise, America typically pursues some development-oriented victory type (like Scientific or Cultural), and while it is invariably an expansionist civilization, America is not infamous for being a warmonger. If they do declare war, your best guess is it's against some civ that has a long enough history of spoiling international peace (especially under Teddy Roosevelt in VI). So, as a rule, America's AI is programmed to follow the trend, although, like any other's, it is not immune to behaving somewhat atypically on occasion.
  • Code Name: S.T.E.A.M features an American-based Steampunk task force. It's a Multinational Team with members from all over the globe (and beyond), its leader Abraham Lincoln is a dignified statesman yet unafraid to get his hands dirty if need be, and all its members are nothing but heroic, friendly and brave soldiers.
  • In Dead or Alive, Tina and Bass are an American father and daughter pro-wrestler team who both use a distinctly Americans Are Cowboys aesthetic. Tina is shown to be easygoing and friendly to people when she's not showboating or kicking ass in the ring, and Bass, even if he can be overprotective at times, is well-meaning and firmly on the side of good.
  • Disgaea: Hour of Darkness has an odd example of this trope. Although not blatantly stated to be American, CAPTAIN GORDON, DEFENDER OF EARTH! and his crew are an Affectionate Parody of the classic view of American sci-fi heroes and television shows from the mid-20th century, particularly Flash Gordon and Lost in Space. The rest of the Earth Defense Force seems to also be fashioned after classic American sci-fi as well. Interesting in that the two sets of characters seem to represent both of the above types, with the heroic Defenders of Earth crew portraying the Beautiful type, and the Earth's invasion army portraying the Boorish.
    • Jennifer, in the Japanese version, routinely blurts out incredibly stereotypical American things: "Jesus!", "Oh my gaw!", and "OH!", for starters.
    • Turn the Greek Chorus on in the DS port, and when Gordon tells Carter to have a parade ready for his triumphant return, and the Prinny says "This is a typical American victory speech. And let's not forget the 'smart American' joke, either."
  • Subverted in EVE Online: the Gallente Federation is clearly modeled on the United States. Everyone drinks their soft drinks and watches their entertainment, they bang on about freedom all the time, and their government has a Senate, President, and Supreme Court. The subversion: they're actually French.
  • EXTRAPOWER: Attack of Darkforce has a pretty standard, clean view of America. The fights in Washington DC show clean streets and buildings, compared to the total leveling of Tokyo earlier in the game. The America-based Galaxys team is a capable faction that has been coordinating the protection of the Americas, becomes an essential support for the player characters, and takes the fight to the Dark Force fleet in space.
  • The Commonwealth Minutemen from Fallout 4 are a more positive take on American values and culture in the Fallout universe. As the name implies, they are a group of Massachusetts militiamen based on romanticized ideals of the minutemen from the American War of Independence who help protect settlements from raiders and other dangers of the wasteland without requiring any compensation in return. While they are definitely flawed in many ways, they are still one of the most benevolent and reasonable factions in the entire series.
  • Despite early theories, KanColle portrays its USN shipgirls in this manner. They're all powerful assets for any admiral, happy to work with the Japanese ships (Iowa in particular has a lot of lines complimenting them), and incorporate a lot of patriotic elements to their character and design- Iowa, for example, Iowa is based on wartime pinups, and South Dakota has American flag hair.
  • Mario Party 7: Neon Heights is based on a mishmash of American tropes, featuring a Western area that's also a movie studio, several Big Applesauce-esque skyscrapers, and a baseball stadium.
  • Mortal Kombat has Kurtis Stryker and Major Jackson "Jax" Briggs. Stryker is a Humble Hero Fair Cop who does not see himself as all that special despite being able to hold his own against the various supernatural threats that plague Earth. Jax is a cool headed guy who serves as the more rational and less impulsive contrast to his partner Sonya and has a win pose in Mortal Kombat 9 in which he pulls out the American flag and wraps it around himself. In X and 11, he has an American flag sticker on one of his arms.
  • Mother:
    • The trope namer is EarthBound, with the main region, Eagleland, being the setting of the game, and the Mother franchise as a whole. It is an affectionate homage to America as viewed through the lens of a foreigner interpreting the place based on American media, and it falls squarely in the bounds of The Beautiful.
    • The first game (released years later internationally as EarthBound Beginnings) actually flat-out called it "rural America".
  • Ni no Kuni opens the game in Motorville, an affectionate, idealized vision of 1950s-era small-town America.
  • Persona 2 has Mr. Tominaga, a chiropractor who is obsessed with American culture. He has patches such as NASA and FBI on his jacket, wears a red and white striped shirt and a blue with white stars tie, has an American flag in his office, and is convinced that his Goldfingeeeeers can cure anything. Interestingly enough, he's Japanese but studied chiropractic in America. Amusingly, wearing a FBI patch, depending on context, could be a full on federal crime in the United States. Pretending to be a law enforcement officer is serious business.
  • Pokémon:
    • In Pokémon Red and Blue, their sequels, and their remakes, the Gym Leader Lt. Surge is The Beautiful. He appears to have the usual good sportsmanship required to be a gym leader and he is even said to be a war hero. (That said, though, many adaptations make him Boorish.)
    • The setting of Pokémon Black and White, called Unova (Isshu in the Japanese versions), is based on New York City and its metropolitan area, where the previous games were based on regions of Japan. There are football players, Southern Belles, talk about the greatness of diversity, and so on—it even includes a literal American Eagle in the Pokémon Braviary. Braviary are described as courageous fighters who will stand their ground if it means protecting those they care for (though they have a slight boorish streak in that they've also been described as having fiery tempers).
    • Pokémon Colosseum and Pokémon XD: Gale of Darkness, however, take place in a crime ridden wasteland with the cowboy themed "rider" trainer class, "based on" Phoenix, Arizona. Somehow, it still has a seaport.
  • Of the four Americans in Punch-Out!! Wii, Little Mac and Disco Kid stand in sharp contrast to Super Macho Man mentioned under The Boorish. Mac is an all-American dreamer who refuses to give up, no matter how many times he gets beat down, an example of the small-town nobody becoming something great. Disco Kid's similar, even though he's Mac's opponent, he very clearly loves his life and has a passion for dance as much as he does fighting, and never drops his smile even when you've knocked out several sets of his teeth.
  • Resident Evil, a Japanese-made media, features depiction of America that is more idealized than many other foreign-made media, despite the presence of government-level corruption that driving the plot. The games' depiction of military is more progressive than what it was at the time, with many young female becoming military and law enforcement personnel and treated equally.
  • In Sigma Theory, America's special power is the strength of America's ideals and way of life, which means that it's easier to convince scientists to work for them; in short, their power is being America the Beautiful. Their Sigma division is as ruthless as anyone else's, though.
  • This is the idea behind Sonic the Hedgehog's character design. He is a mishmash of different western Funny Animals (in fact, in one of his earliest character concepts, he was a grey rabbit with a bowtie, and his body and head shape were reminiscent of Felix the Cat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match Santa Claus' colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version.) He also has a tendency to roam the lands going where the wind takes him, randomly helping people, not unlike wild western heroes like Shane. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally.
  • Street Fighter II introduced Guile. Guile is a tattooed, buff military man, but he's a decent guy and is considered one of the good guys, even becoming the main character in some Western adaptations (helped along by the fact that, unlike Deuteragonists Ryu and Ken, Guile is in direct, ongoing conflict with the series Big Bad).
  • Bob Richards of Tekken series is a somewhat goofy Acrofatic martial artist who is probably one of the nicest characters you can find in the series (especially considering considering he debuted in the sixth game, when the Tekken world got even darker). He's friendly, eager to have a good fight, self-confident, and will not hesitate to rush in and save the day when he has to. The opening of 6 has him single-handedly thwarting a bank robbery, his boss fight in the Scenario Campaign mode of 6 happens because he mistakes the player character for a kidnapper, and he misses the seventh King of Iron Fists Tournament in 7 because he chooses to focus on saving people from the Ax-Crazy Bryan Fury.
  • Captain Rush of Time Crisis 4 is an extremely proud American who even chides a villain for not having any patriotism.
  • Urban Chaos: Riot Response, if one disregards a lot of the Alternate Character Interpretations, tends toward The Beautiful. Putting aside the fact that the player character is a member of an anti-terrorist police unit with military hardware, all of the regular police, firefighters, and paramedics encountered are courageous and hard-working, and civilian bystanders are always innocent. The bad guys happen to be an anti-American militia trying to kill as many Americans as they can—and that includes using stolen nuclear weapons.

The Boorish

  • Dead Rising falls neatly into The Boorish. The zombie outbreak was accidentally caused by the government trying to create super-cows to feed a voracious America, with the zombies themselves being described by one character as creatures that "[just] eat, and eat, and eat. Growing in number... just like you good red, white and blue Americans" (of course, he isn't much better). One of the survivors is an overweight slob who will refuse to follow you until you feed him, and later puts the entire group in danger if you don't feed him again. One of the boss fights is a family of snipers obsessed with the Second Amendment. A Black Ops team tries to cover up everything.
    • The Redneck Snipers in the sequel might be the best example: They are introduced in a cutscene which shows them sitting around, drinking beer and complaining about the liberals and the "gummint." In-game, they prioritize shooting living humans over zombies and start whooping and bragging about their "American steel" if they manage to kill a character.
  • The America of the Grand Theft Auto series is Boorish to its logical extreme. This includes extreme hypercapitalism, blatant disregard of human rights, environment, and health (just listen and see the commercials of public service announcements and consumer products, especially San Andreas' Join The Military, Maibatsu Monstrosity, and Cluckin' Bell), swear words in everyday conversations, and repeated instances of hostile attitude toward foreigners. Many people—including those from the UK (its actual country of origin)—are convinced that Grand Theft Auto is an American game. Granted, a great deal of the GTA Radio segments which flesh out the Boorish elements were written by Rockstar NYC.
    • Grand Theft Auto IV goes even deeper: Niko Bellic comes to the United States with visions of a Beautiful America floating in his mind and instead finds himself in one of the most extreme Boorish examples ever seen by the series... and he still would rather live here than where he came from.
  • Helldivers appears to have in Super Earth a Mixed example: a super-nationalistic space-faring superpower that is gung-ho about eliminating threats with superior firepower, but the citizens ostensibly live in a utopian society. Helldivers 2 reveals this utopian society is anything but: children as young as 7 can be conscripted into the military, government-owned pharmaceutical companies lie about the harmful effects of their products, and any perceived deviation from an attitude of unerring loyalty and patriotic fervor can be considered treason (and treason is punishable by death). This extends to the attitudes of the titular Helldivers, who are a bit too enthusiastic about bringing "democracy" to their enemies.
  • One of the teams in the video game Rival Schools: United by Fate is three American exchange students; an arrogant bully (Roy), a ditzy cheerleader (Tiffany), and a preacher in training (Boman). Of these three, Roy and Tiffany (especially Roy) exhibit Boorishness: While Tiffany was generally nice, she exhibits a typical 'ditzy bimbo' attitude; Roy's bullying attitude stemmed from the fact that his grandfather was a war hero wounded by Japanese soldiers during World War II, so he disliked Japan in general thanks to that and became prejudiced to its people there. All three are cast as villains, though, due to a case of Brainwashed and Crazy after getting kidnapped by the villains of the game. By the end, all three become better people by interacting with the more cultured and honorable Japanese students. Roy and Tiffany bring their newfound tolerance back home, while Boman stays in Japan to bridge the difference between the two nations. Roy actually becomes the President of the United States some decades later, with Tiffany as his wife and First Lady.
  • Super Macho Man in Punch-Out!! Wii could be considered a deconstruction of the standard All-American Face, as the (American) audience hates his guts, and with good reason. He's a smug smarmy Californian bodybuilder obsessed with his own fame, money and appearance, and enjoys flaunting his wealth (and pecs) over Little Mac. He's also a total Heel who knocks the referee over and treats the press like crap, even as he basks in their attention.
  • Though you only see him for a minute in GoldenEye (Wii), Sky Briggs is an unabashedly Boorish Eaglelander—he greets you with a friendly drawl, walks with a swaggering mosey, and confidently boasts that his "boys" are ready to face any threat with their superior firepower.
  • Ben There, Dan That! features an alternate reality where the UK has been annexed as the 51st American state. Pretty much everything here is some form or other of gentle (or not-so-gentle) Take That! to America. There's the portly guy sitting around in a miniscule castle calling himself the king, there's the shut-down fish and chip shop, and just listen to what they think of our beer when they visit the "authentic English pub" (the soulless American pisswater is the only thing the barman will serve. He's such a collossal pussy that he'll demand more ID than any rational person would carry before he'll serve the robust, flavorful, and actually-counts-as-alcoholic British lager).
  • The floating city of Columbia, the setting of BioShock Infinite. It was originally created as a showcase of American ingenuity for the World's Fair—but when a hostage situation occurred during the Boxer Rebellion in China, Columbia acted without orders and revealed its bombardment capabilities, slaughtering Chinese civilians. It later seceded from the Union and is now crazy nativist. One of the many pieces of propaganda in the city perfectly encapsulates the mentality present: a mural depicting one of the Founding Fathers standing on a rock, holding the Liberty Bell in his outstretched hand...and the Ten Commandments on his other arm...while surrounding by a surly, grasping mob of some of the most ugly racial and ethnic caricatures you've ever seen. It is currently the page image for Deliberate Values Dissonance.
  • DJMAX Portable features the background animation to the song "Dreadnought", which depicts a creature with George W. Bush's head (though with eyes censored out) as the ruler of "B.WLAND" and waging war in the name of stopping terrorism. Perhaps to avoid controversy as Pentavision began to expand their market outside of South Korea, the "International" rerelease of DJMAX Portable replaced "Dreadnought" with an entirely different song with an entirely different animation, and "Dreadnought" was never put in a DJMAX game again.
  • Phantom of Inferno actually Lampshades this a bit during the Japanese chapter of the game, where a young girl finds out that the two American exchange students in her class are really gun-toting assassins on the run. Later on when she witnesses another pair pulling weapons on each other over a disagreement she wonders aloud if ALL Americans are like this. The assassin Drei (One of the pair mentioned) is the best example of the trope, a blond, big-breasted Psycho for Hire who engages on several long, obnoxious rants about how corrupt and pathetic the Japanese are. She's contrasted with more sympathetic examples however, and given reasons for her unpleasant personality.
  • Deconstructed in Homefront: The Revolution, where the America in the backstory is a warmongering boorish country to the point that the War on Terror became a full-scale war that strained the US economy even further, and the US in the universe isn't even the technological spearhead, but became indebted to KPA/APEX on the technology side a lot to the point that when America failed to pay the debt, the KPA/APEX launched a full-scale invasion unhindered as the tech is controlled by the KPA/APEX who easily turned off America's military hardware. There the KPA/APEX gives the impoverished people aid while massively gassing out dissidents and those who refuse to serve KPA/APEX. The deconstruction shows how the US' boorish acts invite brutal retaliations once the US is on the weak side.
  • Tropico makes it clear that the United States is no different from any other foreign power that El Presidente might have to deal with. Although they are nominally considered external defenders of democracy and freedom on the island, in practice they are much more concerned with Tropico's foreign policy sympathies. Even if you are a bloodthirsty dictator who exterminates the opposition by the dozens, the United States will support your regime if you take their side against their enemies (e.g., the Soviets). And vice versa: Tropico may be a prosperous nation with a developed economy and a full-fledged democracy with respect for all human rights, but if you have chosen the wrong allies and have offended in some way the Capitalist faction (who are lobbyists for US interests on the island), rest assured that the United States is already working to undo all your efforts.
  • The Division, a Sweden-made game, features a group of secret agents tasked to restore order in the post-pandemic USA. It should be a patriotic example, right? The antagonists embody the worst American stereotypes, either acting of Roaring Rampage of Revenge or having an agenda to replace the ruling class. Not to mention the fact that the virus that wrecked the United States was engineered by an American microbiologist. By The Division 2, even the acting president was involved in a conspiracy with an extremely mysterious and high-tech American based Private Military Contractors to basically dismantle The Division from within.

Mixed/Other

  • After the End: A Post-Apocalyptic America, a mod for Crusader Kings II has the Americanists, a religion which takes Eagleland up to eleven: worship the Founding Fathers as real gods, the Constitution and other documents as holy texts, the antedilluvian instutions of the US government and society as sacred, and Communism and Fascism as Satan-like evil forces. Americanists dress like they were in the 18th-century to emulate the founding fathers (with powdered wigs and all) and build their temples in a neo-classical style immitating the buildings of the Capitol Hill. Overall, it's presented too broadly for the whole thing to be labelled either Beautiful or Boorish; where individual characters fall depends, as with many other things, on the whims of the player and the game engine.
    • The sequel for Crusader Kings III expands upon the Americanists as an entire religious group who worship the Founding Fathers and other American icons. On closer inspection, you could say different Americanist sects represent different parts of the American mythos, which some people may regard as Beautiful or Boorish (the Constitution, Manifest Destiny, equality under the law). Nevertheless, they are nevertheless still united by the Presidency and democratic elections, putting aside their differences to elect one President for all Americanists. Some might see that as Beautiful in its own way.
      • Constitutionalists are sticklers for the letter of the law, especially in regards to the Constitution and other Americanist holy texts. They are generally seen as the most conservative and legalistic sect of Americanism.
      • Exceptionalists are focused more on the ideal of Manifest Destiny than interpretation of Americanist holy texts, believing the reclamation of rightful American soil to be of utmost importance. They are generally seen as the most aggressive sect of Americanism.
      • Libertarians worship the Statue of Liberty as greater than all the Founders and the true personification of America. They have taken the Statue of Liberty's message of acceptance as doctrine, considered the most liberal and accepting Americanist sects.
      • Imaginarians emphasize the great deeds of the Founders and strive to replicate them, most particularly celebrating America’s conquest of the moon and “gods” (rockets) who assisted. They are a fairly moderate Americanist sect.
      • Principalists hold to the principle rather than the letter of the law, not taking Americanist holy texts literally and applying the law more situationally. They are generally seen as one of the more liberal sects of Americanism.
      • Mayflowers, unlike other Americanists, are a radical sect partially derived from Puritanism. Rejecting many Americanist institutions, they instead assert those institutions will be restored when Tyranny is finally defeated and the universe is purified by the grace of Providence, in whom the Spirit of '76 is embodied.
      • Yeomanists consider Thomas Jefferson the greatest of all the Founders and believe that every American has sovereign rights and privileges under the Common Law. This makes them more radical as they also openly reject the President's authority, detesting anyone seeking to assert power over them.
      • In addition to the proper Americanist religion, several other faiths, mostly in the Anarchronous family, are in some degree of communion or syncretism with Americanism and follow the Americanist president as their own head of faith, including Greenbacker Capitalists, Arsenalist Industrialists, and the Latter-Day Patriots, who are a Mormon cult.
  • Far Cry 5, a Canada-made game, features both the good guys, a highly stereotypical American redneck community obsessed with guns and freedom assisting the stranded deputy protagonist, fighting against the bad guys, a pseudo-Christian stereotypical American Cult which, despite its unpleasantness, has the well-intention of preparing those who join them (and they forcefully recruit everyone they see) against the apocalypse, which canonically happens in the end game.
  • Like a Dragon: Infinite Wealth, a Japanese-developed game, uses Honolulu, Hawaii, as a microcosm of America. On the one hand, it's a beautiful resort, most people are very friendly and easy-going, the history and the culture and intriguing, the food is to die for, and it's an overall fun place to hang out. On the other, however, it boasts the US's highest homeless population (with many of those homeless shoved onto the island from the mainland), the police are corrupt as can be, and the local mafias are able to basically operate with impunity thanks to backing from a powerful religious cult who are in bed with the last remnants of the yakuza in Japan. The game spends an equal amount of time celebrating Hawaii in all of its tropical glory as it does offering social commentary on the Aloha State's flaws.
  • Metal Wolf Chaos involves a very boisterous, idealistic, and badass President single-handedly fighting a coup d'etat by his own Vice President and the U.S. military—with plenty of ensuing collateral damage. Depending on whom you ask, this game is a parody of the Patriotic Fervor that all Americans are assumed to have as well as an exaggeration of their supposed Boisterous Bruiser nature or the most awesome portrayal of the President of the Great United States of America (FUCK YEAH!!!) ever.
  • Mother 3, in contrast to the first two games, starts with a more rural version of The Beautiful, that gets twisted into The Boorish when the villains arrive and is unrecognizable by the final chapter.
  • From developer SNK we have Terry Bogard who tends to be a bit of a mix. On one the one hand he's boisterous, proud and wears stereotypical American clothes. On the other hand, he's largely self-sufficient, at least partially self-taught, and is not only a good guy, but is considered one of the most important characters in the games. In the anime, he's the main character and basically shown to be the most powerful martial artist alive, who earns the admiration of his allies and the respect of his enemies. He also defeats Ares, the God of War, in a one-on-one fight.
  • Paul Phoenix from Tekken is more of a mix. While he is goofy, loud, and arrogant he is generally a good guy, and is indeed a dangerous fighter, and one of the few non Mishima characters to beat both a Mishima and a Boss character (though he still lost the tournament somehow).
    • In general, the series are surprisingly diverse when it comes to representation of their American characters. In terms of ethnics, we have White Americans (the aforementioned Paul Phoenix and Bob Richards), African-Americans (Bruce Irvin and Leroy Smith), Asian Americans (Marshall and Forest Law) and even Native Americans (partially through Julia and Michelle Chang). Additionally, their overall personalities also ranges from pacifist environmentalist like Julia Chang to bloodthirsty maniac like Bryan Fury.
  • Shadow Hearts: From The New World mostly takes place in the gangster-era States. Frank is a clear parody of The Beautiful and Mao is...well...Mao—however, for the most part the shady goings-on, the humanity of those caught in the middle, and the historical context of America generally being a place that people wanted to immigrate to are all presented honestly if lightheartedly.
  • Street Fighter runs the gamut of the flavor spectrum with its American characters:
    • First there's Rufus, a fat, obnoxious and dim-witted American who spends the game as the Unknown Rival of Ken, wishing to prove himself as the greatest fighter of the United States. As Boorish as he appears to be, he's also got himself an incredibly hot girlfriend, his speedy fighting style in spite of his weight is complimented by many characters, he's without a doubt one of the funniest, if not the funniest, character in the game, and judging by some of his winquotes, he's rich and lives a damn good life.
    • Guile is a Beautiful exemplar all day long — he's a strong and patriotic soldier, a family man, one of the strongest characters in canon, and the chief rival character to M. Bison, the series' main antagonist. He was even featured as one of the main characters in the animated movie. He also handed Ryu AND Ken both of their asses in Street Fighter II V. Oh, and he just happens to be among the top-ranked characters in Super Street Fighter IV, and was outright broken in early versions of Street Fighter II.
  • In the Metal Gear series, American society is broken beyond repair due to being ruled covertly by the Philosophers and the Patriots. Therefore, any actions America undergoes as a nation are bad for everyone, or (in the rare case they're good) had the intention of being bad for everyone (like the Navy's actions at the end of Metal Gear Solid 4: Guns of the Patriots — while they ended up stopping Liquid, their actual intention was to preserve the Government's ability to control soldiers). However, on an individual level, the majority of the Americans are well-intentioned—even the Patriots. Special note—the final boss of Metal Gear Solid 2: Sons of Liberty is the ex-president of the US. However, the current President of the US genuinely takes responsibility for his selfish and power-seeking actions, and heroically agrees to die to save his country from his mistake (on the other hand, it is also heavily implied that the "power-seeking actions" were actually spawned and manipulated by the Patriots so they could trick him into participating in the S3 plan).
    • And though the former president ultimately resorts to terrorist actions with Arsenal Gear, his goal was to restore American freedom by releasing the Patriots' grip on society, which happens anyway at the end of MGS4. Come to think of it, every hero or (human) Well-Intentioned Extremist villain through the series seems to have an unwavering love of American ideals.
    • Comes to a bizarre head in Metal Gear Rising: Revengeance. In short, both the heroes and villains are fighting to revive The Beautiful values from a Boorish society, but disagree on both the method to do so—as well as disagreeing on the very notion of what makes America "Beautiful." The Bladewolf DLC has Khamsin, who is very much Boorish: obsessed with the idea of freedom and bringing it by force.
  • Jake Marshall from Ace Attorney. When you first meet him, he seems like the stereotypical cowboy who has a southern drawl, and constantly talks about how he's a cowboy, which is lampshaded by other characters. Then you find out that he's been spending the last two years trying to find out the truth behind who killed his brother. He was demoted two years ago for helping with the investigation so that he wouldn't be in a position to properly investigate.
  • Killer7 contains examples of both types. Going into detail would take a while. Put simply, there are three different views. Firstly, we have pro-America; most of the playable characters are part American, and they are presented as less insane than Japan (a view that many Westerners hold) and, as Cloudman proves, less fanatical about the Yakumo. On the other hand, they're dicks who forced democracy onto Japan and then didn't even notice that Japan turned the tables and rigged all of America's elections. Matsuken offers a different view; they're completely self-obsessed and no-one else can comprehend American values, with him just shrugging off Garcian's Armor-Piercing Question about what the United States is. Within the OST you have a track called ''American Diplomacy'', which depicts it as if they were aliens invading earth in a B-Movie.
  • From the same twisted mind, the No More Heroes games — that is, games made by a Japanese man obsessed with American pop culture about an American man obsessed with Japanese pop culture — make for interesting examples, insofar as they are as explicitly concerned with America and its popular culture as any Japanese game since the Mother series.
  • Vanquish uses both. The story opens up with the United States under sudden attack by the forces of the Order of the Russian Star using a captured American space colony, and sending the Marines into space to recapture it. However, as the plot goes on, it becomes apparent that the militant regime that is the Order of the Russian Star was installed by the current US President to give them a "bad guy" they could use to justify revitalizing the arms industry against, and that the Russians were attacking first because they knew war was inevitable.
  • Team Fortress 2: the Engineer is a Beautiful example, while the Scout and the Soldier are Boorish. Specifically, Soldier's entire personality is a transparent Expy of Gunnery Sergeant Hartman, and most of his delusions are based around The Boorish cranked up. Scout meanwhile is a Bostonian thug with a big mouth and a slightly smaller shotgun, though unlike the Soldier his Boorish mannerisms mostly exist to give him a funny accent. Contrast that with the Engineer who, while still a mercenary, comes across as Affably Evil at worst, and his playstyle requires him to use his expensive military hardware to help his own team before hurting the other team.
  • The Fallout games have some mixed examples:
    • The pre-war United States was a Sugar Bowl pastiche of 1950s values, a patriotic heaven filled with wholesome American families, and friendly, freedom-loving people. But it was all a thin veneer: the real pre-war United States was a jingoistic, imperialist, Orwellian nightmare that thought nothing of violently annexing Canadian territory and shipping potential dissidents off to concentration camps to be guinea pigs in perverted science experiments. It pretty much deserved to get nuked off the face of the earth.
    • The New California Republic, which deliberately modelled itself on the ideals of old world America, was truthfully a rather nice place to live led by noble, democratically-elected leaders dedicated to traditional American values such as liberty, democracy, and rule of law. However, this didn't stop them from occasionally relying on dirty political tricks to get new towns to join. By Fallout: New Vegas, the grim realities of running a functional democratic nation in a post-apocalyptic world have meant that it's had to rely on militant and underhanded tactics, the president is subverted continually by the power and influence of the brahmin barons, corruption and incompetence is rampant at all levels of their bloated bureaucracy... but most (and we do mean most) people in it still try to live up to the ideals originally set out when their country was first founded.
    • Fallout 4 helps mix it even more with deeper insight into pre-war American home life: While the game still contains strong hints of Boorishness (such as xenophobia demonstrated in the rather... harsh treatment of Asian-Americans at highway checkpoints), it also shows that behind the jingoism and '50s clichés, many Americans were just honest people trying to live their everyday lives, even as the threats of civil unrest, dwindling oil reserves, and nuclear war loomed over them. Even some of the Vault-Tec scientists are given some positive shades, in the case of Vault 81 where the scientists refused to take part in the experiment once it began, allowing the residents to live healthy and happy lives instead of being made guinea pigs by their bosses.
  • Sol Badguy of Guilty Gear is an example of an American character with an "All-American" vibe in a Japanese fighting game. He loves rock music (especially Queen), he smokes, he has a sword that you load bullets into like a revolver and looks like a giant Zippo, he speaks with a very lazy American drawl, he spouts tough one liners, and he's a bit of a sardonic unfriendly prick with a hidden good side. He's a bit of a puzzle considering America no longer exists in the Guilty Gear 'verse, but it all makes sense when you learn that he was born in The '80s.
  • Minotaur Hotel: Luke is a sex-crazed, military veteran American Eagle hybrid with a southern accent, a large family, and cooks burgers and fries if he runs the hotel's restaurant. There's practically no way this guy could be any more of an American stereotype. The only reason why he isn't an outright Beautiful variant of the trope is that he tends to gets on people's nerves with his lechery.
  • After the End: A Post-Apocalyptic America is set 600 years after an apocalyptic event which caused the collapse of the United States. The various former constituents and culturally divergent groups have since broken up into their own small feudal nation states, with plenty of misremembered history to go around. The major religion of many parts of the US is the Americanist movement, where the Founding Fathers have been taken up as Physical Gods who once walked among men, and documents like the Constitution and the Declaration of Independence have become religious texts. Another major religion is the Consumerists, who worship "The Almighty Dollar" and believe the world ended because people didn't spend money enough. Whether this counts as Beautiful, Boorish or bit of both varies from game to game depending on individual characters and the actions of the AI or the player.
  • Averted by Clownpiece of Touhou Project, an insanity-causing fairy who only wears stars-and-stripes clothing because she's involved in a war against the Lunarians and it serves to remind them of the American moon landings... but try telling that to the English-speaking fandom, who sees her as the second coming of Liberty Prime and christened her the Freedom Fairy.
  • Super Fighter: This Taiwanese made Street Fighter II clone represents this trope in an odd manner. While Frank and Bullet are benevolent examples of Americans (granted the former is a bit cocky and overly eager to fight, but still a good and brave man at heart), but then there is the main antagonist, named Red Man, who is The Aggressive Drug Dealer with delusions of grandeur who wants to bring about chaos throughout the world who is also an American. Though what makes the villain strange is that in contrast to other boorish types who are white people of European descent, Red Man is a Native American.
  • The Western Frontier is America's analogue in the Battalion Wars series. Curiously for a British-made series that started in 2005, the Western Frontier is a benevolent mixture of Beautiful and Boorish, with the Boorish aspects mostly there for silliness' sake. The Western Frontier's forces are best described as part 1980s G.I. Joe and part high school (gridiron) football team with the aesthetics the U.S. Army had during and between World War II and the Vietnam War. In Battalion Wars II, all music associated with the Frontier strongly evokes famous Western films: compare the music for the mission "Wings of the Gunship" with the main theme from The Magnificent Seven (1960). The Frontier's front-man flag officer, General Herman, talks and acts just like a high school football coach and is always looking forward to the next war, though he doesn't cross into General Ripper territory. Brigadier Betty, particularly in the first game, is as much of a baton-twirling cheerleader as she is a general. Even the soldiers, right down to the basic Grunts, talk as if war is nothing more than a sporting event. It's a not-so-subtle allusion to the European view that Americans are naive when it comes to the horrors of war, but it's downplayed as many of the other nations are just as silly.
  • The Democratic Crusaders AI archetype from Stellaris is very cheerfully based on American neoconservativism, with lines unambiguously referencing things like the "House Un-[National Adjective] Activities Committee". On the one hand, the archetype requires Militarist ethic. They're diabolically eager to spread democracy by Orbital Bombardment and do not differentiate between a pacifist Enlightened Monarchy and a despotic, slaving Star Empire. On the other hand, their required Egalitarian ethic means that they are very kind to their own people, are reliable allies to any other democracies, and when spreading democracy, they "liberate" their targets rather than outright conquer them, creating new nations with local rulership. Notably, the fixed ethos of successful slave rebellions are guaranteed to result in new Democratic Crusaders, who have every reason to want to liberate the rest of their brothers and sisters in chains.
  • Body Blows: As the one nationality with the most representatives, at four, in this game made by the British developer Team17, quite a few traits of American culture, more so beautiful than boorish, are expressed via those characters. The brothers Danny and Nik are Delinquents who lead rival gangs in Boston who are eager to prove themselves by fighting, but aren't depicted doing anything particularly criminal and have some degree of sportsmanship. Mike is a Wall Street executive who is cocky and snarky in battle (even sporting Cool Shades in battle), but isn't particularly greedy nor narcissistic either. Then finally there is the Las Vegas based wrestler Dug (sic) who is obese and dumb (the latter by his own biographical profile's admission), and arguably the closest to being boorish example, but otherwise doesn't show any other boorish qualities.
  • In Advance Wars: Days of Ruin, the fictional nation of Rubinelle is clearly based off the United States, with their infantry uniforms and vehicle designs. Brenner's Wolves embody the Beautiful, with idealists Will and Brenner and the Sour Supporter Lin being their COs, while the New Rubinelle Army has General Ripper Greyfield and Smug Snake Surfer Dude Waylon as the Boorish.
  • The Osean Federation of the Ace Combat universe, based of the United States, has elements of both, with certain installments leaning in one direction or the other. On one hand, they were a major factor in starting the Belkan War, attempted to use the war's end to expand their territory, ran a penal squadron of expendable convicts, and dealt a heavy amount of civilian casualties to both Belka and Erusea at points of their respective wars. On the other hand, Osea is probably the greatest investor in space exploration of the Ace Combat universe, building the Arkbird to clear out asteroid debries in atmosphere, constructing the space elevator to combat growing energy concerns, and building the Pilgrim One spacecraft in order to prevent another major asteroid impact. This is mainly due to different agendas of each administration: in the 1990s their cold war with Yuktobania resulted in expansionist tendencies, while Harling's pacifistic agenda led to much more benign actions on the world stage.
  • The fourth American boxer in Punch-Out!! Wii, Mr. Sandman, doesn't really embody the usual Eagleland tropes at all. Instead, his character is mostly defined by him being the champion, the Final Boss, and generally being a Scary Black Man. He doesn't cheat, he's just that good at boxing (his namesake comes from the intention of knocking his opponents unconscious).
  • Precipice: A very literal example, the "United States of Aquila" are near enough a one to one stand-in for the US of A, and are represented by a bald eagle in a suit and tie.
  • Mortal Kombat has Johnny Cage, an Arrogant Kung-Fu Guy who entered the tournament to boost his career and prove to his critics he was not a fake. Despite the egotistical nature of this motivation, Johnny has proven himself a loyal friend and great hero time and time again.
  • Usonia, the Fantasy Counterpart Culture to the United States in Iron Harvest (and by extension Scythe and the 1920+ timeline as a whole), runs all over this trope. The propaganda made by the government leans toward Beautiful, which is backed up by statements from the developers, but the actions of the Usonian brass and some of their politicians leans toward Boorish. Indeed, the campaign for the Operation Eagle DLC has the question of which way Usonia will go be its Central Theme.
  • The Federation, one of the three galactic superpowers in Elite Dangerous, is based on the present-day United States. In the 3300's, the Federation is portrayed as struggling with its government's corruption, friendliness towards megacorporations, and occasional authoritarian tendencies. However, the Federation's standard of living is very high, its culture is rich, and like its main rival superpower, the Empire, it seems to be generally a force for good.

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