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Dummied Out things for Titan Quest.


  • The "Hermes' Sandal" relic was originally unused until the "Immortal Throne" expansion restored it.
  • There is an upgrade to the caravan that would allow larger shared inventory space. This expansion was accessible only through third-party software until Anniversary Edition made it official.
  • The .arc game files can be unpacked, which reveal a variety of text unused by the game, such as:
    • Health originally went up by 16 per attribute point, not 20.
    • The player would be able to see what the last enemy attacker's chance to hit and deal a critical hit was based on his/her defensive ability.
    • Unused locations:
      • Arhangay Canyon
      • Nile Floodplain Cave
      • Old Kingdom Crypt
      • Cave of Echoing Sands
      • Crypt of the Forsaken
      • Cove of the Setting Moon
      • Caravan Path
      • Neanderthal Dwelling
      • Yeti Hovel
    • A type of chest called a Larnax in Act IV.
    • Varying levels of Sepulchers and Sarcophagi.
    • Unused equipment types (e.g., Scarab Shield, Elephantine Shield).
    • Unused prefixes/suffixes:
      • "Incising", found between "Penetrating" and "Perforating".
      • "Mammoth" as a prefix, while "of the Mammoth" is in-game as a suffix.
      • "of Impact", "of Concussion", and "of Trauma", which presumably increased daze time ("of Dazing", "of Stunning", and "Paralysis" do effectively the same thing, but for paralysis).
      • "of Experience" and "of Knowledge", presumably +% experience boosting items.
      • "of Good Fortune" and "of Endless Night".
      • "Corrupted", which would reduce (someone's) resistances and life % cost.
      • "of the Berserker", which granted high attack at the cost of defense.
      • "of Stone", which granted high defense at the cost of speed.
    • Unused shrines:
      • Energizing Shrine, although one does appear during the final arena of the vanilla game.
      • Fleetfoot Marker
      • Shrine of Protection
      • Shrine of Uncertainty
    • An enemy type would drop Giant Eggs the same way that spiders spew webs.
    • Enemies would be renamed depending on the game's difficulty, such as Satyr -> Fiendish Satyr -> Child of Pan or Ice Raptor -> Snarling Ice Raptor -> Enraged Ice Raptor.
    • Scandinavian Yetis, Forest Bats, and Bifrost Anomalies would have shown up in Act V.
    • Ratatoskr ~ Wily Squirrel would have been a boss.
    • Honeybadgerus Scandinavicus would have shown up in Primrose's Passage.
    • Unused Poison, Lightning, Explosive, and Magical Traps.
    • Merchant dialogue is usually never displayed on-screen, but the subtitles exist.
    • The Spirit mastery looked very different in development, being more focused on life and energy leech.
      • "Dire Strike" would have been a left-mouse button skill that leeched health from the enemy to the player. Its modifier skill Spectral Touch adds the chance for Dire Strikes to drain energy as well.
      • "Channel Energy" would have allowed the player to drain the enemy's energy at the cost of health.
      • "Consume Life" would have been a life-leech skill. Its modifier skill, "Desiccate", increases the rate of life-leech.
      • "Spectral Shroud" would have given the player life leach [sic] to the player's attacks and increased his/her resistances at a health cost.
      • The Liche King would have had the skills "Soul Blight", which lowered the enemy's resistances, and "Spectral Energy Nexus", which caused energy drain to leap between multiple enemies.
    • Rogue mastery:
      • Rogues would have gotten a stun skill called "Incapacitate".
      • Rogues would have gotten a a dodge skill called "Evasion", while the flavor text for that skill got moved to the Warfare mastery.
    • Nature mastery:
      • "Nettle Seed" would have let the player summon an animated Stinging Nettle.
      • "Convalescence" would have granted Gradual Regeneration, and the skill seemed to have been reworked into the Dream mastery's "Trance of Convalescence".
    • Hunting mastery:
      • Hunters would have gotten the Rogue's "Lay Trap", "Rapid Construction", and "Improved Firing Mechanism" skills.
      • A skill called "Hounds of the Hunt" would have summoned spirit wolves to join the player as a temporary summon.
    • Dream mastery:
      • The skill "Trance of Empowerment" would have increased all damage done by the player and allies.
      • The skill "Dream Surge" appears related to "Distortion Reality" in function. Perhaps it was for the Nightmare pet.
      • The Nightmare would have gotten the skill "Terrifying Gaze".
      • The Nightmare would have gotten the skill "Dream of Empowerment", which buffed an ally.
    • Runes mastery:
      • The Runes mastery would have gotten skills called "Elemental Lightning" and "Destruction", which would have been the third set of skills to round out the set of Fire, Ice, Lightning.
    • There are also additional skills that are only implied to have belonged to an existing mastery:
      • The skill "Energy Absorption" would have allowed the player to absorb energy from enemies.
      • The skill "Overwhelm" would have been a charge attack that stuns and lowers the enemy's defenses.
      • The skill "Dispell" would have removed buffs from enemies or nerfs to pets, damaging enemies for Vitality damage.
      • The skill "Reversal" would have allowed the player to swap positions with an enemy.
      • The skill "Treacherous Alliance" would have allowed the player to coax an enemy unit to their side.
      • The skill "Hypothermia" would have increased susceptibility to Fire damage when an enemy was frozen.
      • The skill "Negative Energy Vortex" would have removed buffs from enemies and nerfs from pets, damaging enemies and draining their energy. The modifier skill "Death Chain" allowed Negative Energy Vortex to hit multiple enemies.
      • The skill "Plasma Burn" and "Zap" dealt Elemental damage and Lightning damage, respectively (possibly reworked into the Dream mastery).
      • The skill "Languish" would have lowered diseased enemies' physical resistance and slowed them down.
    • Equipment bonuses:
      • There are strings for items that lower the Strength/Dexterity/Intelligence requirement on jewelry, but jewelry never has such requirements in the first place in the final game.
    • There are strings for items that lower the Intelligence requirement for melee weapons and the Strength requirement for Staff weapons, but no weapons use those stats.
    • A string for an artifact named "TEMP ~ Stun Proofer" exists in the Immortal Throne text files.
    • Unused scrolls include:
      • "Scroll of the Dark Arts: Grants the caster insight into the mind of the dark beasts, improving their effectiveness when fighting these foes."
      • "Scroll of the Feral Spirit: Inspires the caster, greatly improving their offensive capabilities in melee combat."
      • "Scroll of the Plague Corpse: Raises a putrid zombie from the ground which will spread a plague throughout your enemies' ranks upon death."
      • "Scroll of the Swarm: Summons a cloud of stinging hornets to bedevil your foes."
      • "Greater Scroll of the Assassin: Vastly increases the amount of damage the caster can do, but only lasts a very short time."
      • "Greater Scroll of the Demonic Jester: Summons a sadistic demon to lead your foes astray."
      • "Divine Scroll of Deflection"
      • "Divine Scroll of the Hunt: Infuses the caster with the spirit of the hunt, speeding their attacks and improving their abilities with bow and spear."
    • In addition, some scrolls only available on certain difficulty levels listed in other difficulty levels.
    • Albino Spiders and Epiales would hatch from Spider Eggs and Epiales Pods, respectively.
    • Instead of presenting the Lupine Necklace to Laidulfas an alternative means of completing the quest "Giesel", the player would have given him a Wolf Skull.
    • The "Spell of Pieces" was originally called "The Nordic Mystery".
    • There would have been a quest called "The Spectral Wolf" somewhere in Scandia, where the player would have spotted such wolf, Völva would have spoken in riddles about the wolf, and the player would have to piece together the clues to find and kill the wolf.
  • The .chr save data, when viewed in a hex editor, reveal that the game keeps track of healing and energy potions used, suggesting one challenge was to complete the game without using potions.
  • The "Immortal Throne" expansion inadvertently does this with "When Gods Fall", the original end credits theme, replacing it with a Heavy Mithril one instead after the expansion is beat.
  • Titan Quest: Anniversary Edition uses the original menu skin despite containing the "Immortal Throne" expansion, making the Hades-themed "Immortal Throne" menu and corresponding music track inaccessible.
  • The Tower of Judgment originally had five floors with the same three types of enemies, which made it a slog to fight through. Since v. 1.47, Fifth and Fourth domains were removed.
  • There are a variety of equipment prefixes and suffixes that are not generated on any equipment slot types.
  • "The Shade" is a set of equipment that gives a Set Bonus when multiple pieces of items from the set are equipped. However, it's impossible to wield a Shield, Bow, and Staff at the same time, making the full set bonus impossible to attain in-game.
  • Some hero monsters from some enemy classes drop Letters, which are silly flavor texts. Maenad Heroes, for instances, might drop a page from their diary. "Letter to W. Wood" appears to be a letter from a human or shade addressed to another shade trapped in a Soul Cage, but no human or shade enemies exist.
    • Ragnarök adds three new letters: "Behind the wall", "Actor's note", "Poet's jotting".
  • Only the Essence version of the "Power of Nerthus" relic can be obtained in-game, but the higher-tier versions of it exist in the code.
  • Some Ragnarök drop tables are incomplete, leading to items like Dvergr Runestones or Hati failing to ever drop, Icescale armor to never drop in Legendary difficulty, or only the Normal-difficulty version of the Staff of the Chosen dropping.
  • Echidna - Mother of Monsters was to be a boss in Atlantis.
  • A variety of Dummied Out content is restored in this fanpatch.

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