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Dummied Out / Hack and Slash

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  • Half of the new monsters introduced in Hellfire (the expansion to Diablo) are just things that were dummied out in the original Diablo.
    • There are several items dummied out of Diablo II— some apparently complete, but with the flag that allows enemies to drop them disabled.
    • Diablo III has the Mystic Artisan. She was supposed to be an NPC who could infuse items with targeted enchantments, but was removed late in development. Her model, voice work, and place in the story still exists as the NPC Karyna you rescue from the Spider Queen, with the only difference being she doesn't follow you after. The artisan exists as of Reaper of Souls, she is able to change an enchantment on an item for another.
  • Minecraft Dungeons: There are some items in the game that were clearly removed from it before the release, such as the Blightbearer (a unique Harvester), the Monkey Motivator (a unique pickaxe) and the Curious Armor (a unique Guard's Armor).
  • Transistor:
    • Version 4.0 versions of most enemies exist, but they both aren't used and that much of an improvement, Weeds only get 20 more Hit Points, for instance. It's been speculated it's some kind of Fridge Brilliance, that Red wasn't even facing the Process's final form.
    • Weeds have a dummied out upgrade path, as seen in "SteamLibrary\steamapps\common\Transistor\Content\Game\Units\Priest.xml": "Old, Pretty Broken Priest Upgrades": Level 2 would go invulnerable or something when hit by all weapons, and Level 3 would probably just clone itself indefinitely, instead of only when damaged like in the released game.
      <Upgrade Name="PriestLevel2">
      <Rank>
      <Change HelpTextId="PriestLevel2"/>
      <Change ValueChangeType="ADD"/>
      <Change OnHitWeapon="PriestHide"/>
      <Change ApplyToAllWeapons="true"/>
      </Rank>
      </Upgrade>

      <Upgrade Name="PriestLevel3">
      <Rank>
      <Change HelpTextId="PriestLevel3"/>
      <Change ValueChangeType="REPLACE_IF_NULL" ContinuousWeapon="PriestDuplicate"/>
      <Change ApplyToAllWeapons="true"/>
      </Rank>
      </Upgrade>


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